Oh my gosh. I just found this website that walks you though creating a believable society. It breaks each facet down into individual questions and makes it so simple! It seems really helpful for worldbuilding!
Meet Erica Denise Triggs, the leader. Age 9 years old.
Song that makes me think of this character: "Let You Down" by NF.
Meet Knox Alastor Triggs, the navigator. Age 10 years old.
Song that makes me think of this character: "Warriors" by Imagine Dragons.
Meet Victor 'Vic' Wilder Triggs, the mechanic. Age 7 years old.
Song that makes me think of this character: "Radioactive" by Imagine Dragons.
Meet Alda Bellona Triggs, the scavenger and main lookout. Age 5 years old.
Song that makes me think of this character: "What I've Done" by Linkin Park.
Meet Berkley 'Berk' Lucian Triggs, the farmer/gardner. Age 5 years old.
Song that makes me think of this character: "Lemon Boy" by Cavetown.
Meet Buster Everett Murdock, the storage manager. Age 9 years old.
Song that makes me think of this character: "Protector" by City Wolf.
Meet Casey Shiloh Murdock, the hope for the future and secondary look out. Age 4 years old.
Song that makes me think of this character: "I'm Just A Kid" by Simple Plan.
Meet Bryce Scout Lionheart, the bait. Age 9 years old.
Song that makes me think of this character: "You’re Gonna Go Far, Kid" by The Offspring.
Meet Donovan Umbra Houdini, the weapons expert. Age 9 years old.
Song that makes me think of this character: "Ready Aim Fire" by Imagine Dragons.
Meet Melinoe Eiling Hickey, the medic. Age 9 years old.
Song that makes me think of this character: "How To Save A Life" by The Fray.
By the way, I was inspired to make these edits by this beautiful post right here. If you want me to explain why I picked the names let me know.
Hanging out with old people rules because after a while they trust you enough to confess to murder totally unprompted
-Harriet Mannings, from 'A Not So Holly Jolly Christmas'.
Theres a wandering immortal who has been planting flowers and trees after the fall of Humanity..700 years later the remaining survivors wake up from cryosleep to a foreign, yet breath taking earth.
You couldn’t live this lie any longer. You finally confess to your blind spouse the truth of your cursed Gorgon nature, only for them to finish sipping their tea before calmly responding. “Of course you are, I’ve always known.”
Glass teapot with floral scented tea, with three glass teacups
Mismatched floral teacups, some half full of tea
Rain spattered windowpanes
Candles placed haphazardly around a cluttered space
Bird skulls neatly arranged by size on a dark wooden shelf
Immense books with well-thumbed pages with cracked leather covers and several silk bookmarks filling a bookshelf
Small green shoots sprouting from glass jars and bottles, budding
The scent of herbs drying as the hang from the ceiling
Tiny bottles and flasks labeled absinthe in elaborate but unsteady handwriting
Minutely detailed renderings of human anatomy plastered to one wall
Dusty and faded lace curtains tied back with a length of ribbon
A closet that presents outfits depending on your mood
The scent of wood smoke and wax
Books laying half open and scattered across the room
A worn oval rug that retains its bright colors
Crystals clustered on a desk, some rough, some polished Note: This is not meant to be dismissive of pagan culture or modern magic practitioners! Please feel free to let me know if there’s a way I can be more respectful!
You are the child of Death. Everyone always assumes that you were adopted, but you are in fact Death's biological child, although they are unwilling to tell how exactly this happened.
Happy Halloween!
Here's your modern monsters character!
Her name is Victoria 'Ick' Eyessacs.
She's a conspiracy theorist who may or may not be completely human.
She has a pet dog named Snapper and lives in the back of her bug van from her grandfather's long ago shut down exterminator company.
She found a picture of 'Johanna Ever', a cowboy's long lost love only to realize that she looked a little too similar to Johanna Everstone '2'.
The mysterious stranger who claims to be a distant relative of Evermore's founding family that, like her 'long lost cousin' was named after the original Johanna Everstone, who didn't 'survive' the witch trials.
Needless to say, she's more than a little curious especially when she finds other strange photos and paintings that look an awful lot like the new stranger's friends....
Hope you like her!
Love her! She sounds fun lol.
Since I have no creative bones in my body, for your present, I just made moodboards for my favorites of your fics and original works. (putting them under the cut)
The Marvelous Misadventures of Hannah Hook
The Badun Detective Agency
The Invisible Truth
A Twist in their Tales
The Lost Children
The Deadly Game of Life (Year 1)
Define Her Allure: Craft her as enigmatic, charming, and intelligent. She should draw people in with her charisma and mystique.
Give Her Depth: Avoid clichés by giving her a unique backstory, motivations, or vulnerabilities that shape her actions.
Choose Her Strengths: Highlight skills like manipulation, resourcefulness, or combat abilities that give her an edge.
Decide Her Purpose: Determine if she’s an ally, antagonist, or morally gray character, and how her actions drive the story.
Design Power Dynamics: Show how she wields control or influence over other characters, often exploiting weaknesses.
Weave Intrigue: Keep her intentions ambiguous to maintain tension and mystery.
Contrast With Others: Develop relationships that show how she contrasts with or complements other characters (e.g., a vulnerable hero or a rival villain).
Show Complexity: Explore the layers in her interactions, such as her ability to mix truth with deception.
Reveal Gradually: Unfold her true nature over time, leaving both characters and the audience guessing.
Use Symbolism: Incorporate elements of her look that reflect her personality, like bold colors, sleek outfits, or unique accessories.
Convey Confidence: Show her self-assuredness in the way she moves, speaks, and holds herself.
Highlight Ambiguity: Blend qualities that make her both alluring and dangerous (e.g., a soft smile hiding sharp intent).
Establish Power Plays: Showcase her intelligence and cunning through strategic actions, manipulations, or daring risks.
Create High Stakes: Put her in situations where she must outwit others or face consequences.
Balance Strength and Vulnerability: Let her excel in some areas while occasionally exposing a flaw or fear to humanize her.
Choose Her Outcome: Decide if she triumphs, meets her downfall, or remains ambiguous at the story’s end.
Reflect Growth or Decline: Show how her actions shape her destiny—whether she evolves, succumbs, or holds her ground.
Tie Back to Themes: Ensure her arc aligns with the overarching themes of the story, like betrayal, love, or revenge.
Phyllis Dietrichson (Double Indemnity): Uses charm and manipulation to pull others into her schemes, embodying the classic femme fatale archetype.
Mal Cobb (Inception): A tragic yet dangerous figure, her motivations blur the lines between reality and illusion.
Nikita (La Femme Nikita): Balances vulnerability and lethal skill, creating a layered and compelling character.
Catherine Tramell (Basic Instinct): A brilliant, enigmatic writer whose intelligence and seduction make her a master manipulator.
Milady de Winter (The Three Musketeers): A cunning and ruthless antagonist, she uses her wits and charm to outmaneuver the heroes.
Amy Dunne (Gone Girl): Subverts the idea of victimhood with her calculated and chilling actions, redefining the femme fatale for modern audiences.
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