My Old Fanart

My old fanart

My Old Fanart

More Posts from Sillypolilla and Others

1 month ago

MAPPING REVACHOL (2.0)

MAPPING REVACHOL (2.0)

Back in July of 2024, I was incredibly inspired by the project Mapping Revachol by Map Max and wanted to continue on with an attempt of my own. The canon map we're given felt out of date and more than a little incongruous with what we're told in-game, and being both an avid fanfic writer and compulsive visualizer, I really wanted to be able to see Revachol in my mind's eyes.

So, taking inspiration from both Map Max's attempt, as well as meticulously combing through in-game dialogue (with the help of my intrepid friend and far more meticulous researcher than I, @spine-y) we scoured Fayde for any and all directional references to the different districts of Jamrock, East and West Revachol, and everything that lay beyond. (Shoutout to the MoralIntern questline, that one came in clutch).

MAPPING REVACHOL (2.0)

I took a few liberties with district placement, especially because the wiki also seems to contradict a few things we're told in the game. You may not agree with my choices, and I'm open to suggestions! I may not make any changes anytime soon because this took forever, but I also welcome any other attempts to map Revachol!

(The red line that cuts through Central Jamrock and Faubourg is Boogie Street!)

Included below is my initial sketch before I realized that doing this in markers and microns would actually be the death of me, and then some of the early screenshots of trying to figure out what the hell the 8-81 would actually look like and how to make it make sense.

MAPPING REVACHOL (2.0)
MAPPING REVACHOL (2.0)

Does it make perfect sense? No! I'm not a cartographer; I'm a fanartist. I'd much rather draw men dicking each other down nasty style. But this was an incredibly fun project that only took me... only six months to complete.

I hope you enjoy!

--

I NEED YOU.  YOU CAN KEEP ME ON THIS EARTH. BE VIGILANT. I LOVE YOU.

1 month ago

X7/Locust City Act's V Plot Details, Tasks, and Endings!

hi everyone! I created a new sideblog EXCLUSIVELY so that I can post this text (I figured my main account is shadowbanned or smth) ANYWAY

you can read the 1-5 Acts' Summaries done by @parasolemn! They've done an amazing job and I wanted to take part in deciphering too, hehe

note: English is not my first language therefore word-guessing can be pretty hard for me. There are some minor places I couldn't undestand so I would highly appreciate your help!

UPD 10/04/2025 @parasolemn kindly helped to fill in some lacunas I had in Endings! At the weekend I'll try to edit other gaps myself

X7/Locust City Act's V Plot Details, Tasks, And Endings!
X7/Locust City Act's V Plot Details, Tasks, And Endings!
X7/Locust City Act's V Plot Details, Tasks, And Endings!

PLOT DETAILS ACT V

So what is Cunoesse’s story?

Cunoesse has brought Cuno to Hämärä Maa as a replacement for a kid she drowned three years ago.

Cuno and Jaakko – the drowned kid – don’t have much in common. Both are/were boys with red hair, and about the same build but that’s about it. Only a child’s mind would come up with a plan to replace the dead kid with an ‘identical’ one so she’d be accepted back in her tribe.

But Cuno can’t just be like Jaakko, he has to *become* Jaakko.

The Suru(?) have a coming-of-age rite that involves drinking a brew made of the bone marrow of a blind underwater cave fish. This experience has sometimes profound, sometimes devastating effect on one’s consciousness.

Perhaps this “Naming Ceremony” doesn’t happen until the Hämäräns are 10 years old, so that’s why Cunoesse never got her name, and this is the pretense under which she lures Cuno into the ceremony – a name for herself (but Cuno doesn’t know it’s also going to be a new name for him.)

Cunoesse believes that if she subjects Cuno to this ceremony and “spirit guides” him through this process Cuno might actually *become* Jaakko. Or at least accept he’s Jaakko now. She’s been laying foundation for this transformation throughout this whole journey.

Cunoesse’s people thought her dead, drowned with the boy. Hardly anyone could recognize her at first sight.

Maybe Cunoesse hid the body (under a rock in one of the caves) before she fled Hämärä Maa, so in her mind no-one can definitively claim the kid she brought back isn’t Jaakko.

Psychedelic Sequence

We want this to be a truly visually … and spectacular setpiece where you can bind the rules of everything <…> and apply dream logic.

The entire underwater showdown will be in FELD.

We can depart form/ play with the … perspective, switching into a side-view showing the vastness of the dark screen, with the C&C small figures sinking.

Experiment with overlays, filters as well as tainted and/or 3D mode/ed addictions (??) in the scene, showing people, motifs and icons elements from their journey. There can be lots of … with the visual elements reflecting decisions the players has made throughout the game.

Competitive Red Checks are the key now feature we want to test here, to create unique playthroughs and the impression of truly “fighting yourself” as the rolled value of Cuno or Cunoesse’s Red Checks affects the difficulty of the other’s counter attack.

For the first time, … and commune with each other.

Cunoesse comes out of the trip with +1 Psyche is she lives.

Blue notes:

Multiple life/death outcomes.

Swarm/Locust City side-plot reaches its conclusion.

New home for Locusts

Funeral cultural event

(another note totally unreadable for me, sorry)

_____________________________________

TASKS ACT V

The path through Act V is still largely TBD

In its bare minimum implementation Hämärä Maa could have the same density as the Deserter’s Island finale of Disco Elysium, where the game’s entire conclusion is communicated through a small number of characters – three very extensive and immersive dialogues (one of which is a stylized dream sequence) followed by a posse epilogue. Although railroaded, Disco’s finale had a “page-turning” quality to it that we should aim for as going too much into the mundane idle of the Hämärans would kill the pacing. However, since the entire journey has been about getting to the island, we should give the player at least a little more to see and do than the Deserter’s Island did.

An example of how the task chain at Hämärä Maa could look:

Face Cunoesse’s folks

Find a new home for the Locust City.

Learn how the brew works

Make the brew

Go to the caves

Survive the caves

Bring “Jaakko” to his parents.

Reactivity/Outcomes

Cuno drowns and Cunoesse is this time for real exited by her people

Cunoesse drowns and Cuno returns to Jamrock alone.

ENDINGS

X7/Locust City Act's V Plot Details, Tasks, And Endings!
X7/Locust City Act's V Plot Details, Tasks, And Endings!
X7/Locust City Act's V Plot Details, Tasks, And Endings!

Ending 1 – Jaakko Ending

Location: Hämärä Maa

Cunoesse is alive, Cuno is brainwashed

Notes:

Cunoesse’s manipulations worked. Cuno has fully internalized Jaakko.

The scene closes with Cuno diving dead-eyed among the Hämäran boys. He’s one of them now.

Loss of Identity. No more Cuno-sentences.

Ending 2 – Pale Ending

Cunoesse is dead, Cuno is alive

Location: Tréville, deserted

Notes:

With Cunoesse dead, Hämärä Maa holds nothing for Cuno anymore. He turns back, aimless.

He lands back in Tréville and finds it deserted. The prison has finally moved.

Cuno sits with him. With Cunoesse’s death, Cuno’s prison has left him too. The thing about freedom is that no one tells you where to go.

Cuno waits with the prisoner indefinitely. We fade to white and roll credits.

Ending 3 – Bad Ending

Cunoesse is dead, Cuno is dead

No notes, no location

Ending 4 – Circle Ending

Cunoesse is alive, Cuno is dead

Notes:

With Cuno dead and her plan failed Cunoesse must exile herself from Hämärä Maa again.

She goes into another Murder Hangover, back to sleep and hibernation.

The Internal Skull(?) announces “A new epoch of timekeeping is beginning”

(two another unreadable notes for me)

Ending 5? – New Tribe Ending

Cunoesse is alive, Cuno is alive

No notes, no location

1 month ago
Oh My God.. My Shayla

Oh my god.. My Shayla

1 month ago
Water, The Stuff Of Life Itself
Water, The Stuff Of Life Itself
Water, The Stuff Of Life Itself
Water, The Stuff Of Life Itself
Water, The Stuff Of Life Itself
Water, The Stuff Of Life Itself
Water, The Stuff Of Life Itself
Water, The Stuff Of Life Itself
Water, The Stuff Of Life Itself
Water, The Stuff Of Life Itself
Water, The Stuff Of Life Itself
Water, The Stuff Of Life Itself
Water, The Stuff Of Life Itself
Water, The Stuff Of Life Itself
Water, The Stuff Of Life Itself
Water, The Stuff Of Life Itself
Water, The Stuff Of Life Itself
Water, The Stuff Of Life Itself
Water, The Stuff Of Life Itself
Water, The Stuff Of Life Itself
Water, The Stuff Of Life Itself
Water, The Stuff Of Life Itself
Water, The Stuff Of Life Itself
Water, The Stuff Of Life Itself
Water, The Stuff Of Life Itself
Water, The Stuff Of Life Itself
Water, The Stuff Of Life Itself
Water, The Stuff Of Life Itself
Water, The Stuff Of Life Itself
Water, The Stuff Of Life Itself

Water, the stuff of life itself

3 weeks ago
Real Darkness Has Love For A Face.
Real Darkness Has Love For A Face.

real darkness has love for a face.

prints available here

1 month ago

MAPPING REVACHOL (2.0)

MAPPING REVACHOL (2.0)

Back in July of 2024, I was incredibly inspired by the project Mapping Revachol by Map Max and wanted to continue on with an attempt of my own. The canon map we're given felt out of date and more than a little incongruous with what we're told in-game, and being both an avid fanfic writer and compulsive visualizer, I really wanted to be able to see Revachol in my mind's eyes.

So, taking inspiration from both Map Max's attempt, as well as meticulously combing through in-game dialogue (with the help of my intrepid friend and far more meticulous researcher than I, @spine-y) we scoured Fayde for any and all directional references to the different districts of Jamrock, East and West Revachol, and everything that lay beyond. (Shoutout to the MoralIntern questline, that one came in clutch).

MAPPING REVACHOL (2.0)

I took a few liberties with district placement, especially because the wiki also seems to contradict a few things we're told in the game. You may not agree with my choices, and I'm open to suggestions! I may not make any changes anytime soon because this took forever, but I also welcome any other attempts to map Revachol!

(The red line that cuts through Central Jamrock and Faubourg is Boogie Street!)

Included below is my initial sketch before I realized that doing this in markers and microns would actually be the death of me, and then some of the early screenshots of trying to figure out what the hell the 8-81 would actually look like and how to make it make sense.

MAPPING REVACHOL (2.0)
MAPPING REVACHOL (2.0)

Does it make perfect sense? No! I'm not a cartographer; I'm a fanartist. I'd much rather draw men dicking each other down nasty style. But this was an incredibly fun project that only took me... only six months to complete.

I hope you enjoy!

--

I NEED YOU.  YOU CAN KEEP ME ON THIS EARTH. BE VIGILANT. I LOVE YOU.

1 month ago

when it comes to disco elysium, one of my favourite things within the game is the usage of lungs as a motif of love and the representation of this through dolores dei. it’s an incredible way of showing it, as when you love someone or something it almost seems to sustain you, becomes the air that you breathe.

however, another thing i noticed is that an overwhelming majority of the characters smoke. smoking is famously damaging to your health, more specifically to your lungs - almost like smoking is a metaphor for the way these characters show their relationships with others.

some prime examples are:

• harry du bois, who smoked heavily before losing his memory (and after, depending on player choice), a clear instance because of dora and her effect on his life and relationships for years after she left

• the smoker on the balcony, who is never seen without a cigarette, and is in an unloving sexual relationship with someone who can never understand him or truly know him at all

• klaasje amandou, who is also never seen without a cigarette, believes that she is at fault for all of her relationships collapsing and has a skewed view on what it means to love

however, my favourite example is, of course, kim kitsuragi. yes, he smokes as he enjoys the control he has over his addiction and the “cool factor” it gives him is satisfying, but i think there’s a more specific reason there - kim is so repressed that he consistently walls himself off from relationships.

kim himself says that he smokes one a day as he goes over his notes. to me, this says that he is causing minor, daily damage to his interpersonal relationships that builds up more and more over time. the fact that he does it specifically when going over notes says a lot to me too - that his work is what he’s using to push others away.

he does break this one a day rule, however - in the ending where the player chooses not to recruit kim. harry leaves kim behind. they shake hands, and as soon as harry turns away, kim lights a cigarette, a visual representation of the damage caused by another partnership cut short.

1 month ago
I Finished The Game

i finished the game

I Finished The Game
I Finished The Game
I Finished The Game
I Finished The Game
I Finished The Game
1 month ago

what pens do you use on procreate?

HI! here are some of the brushpacks i use

FREE Comic Ink Brush Set for Procreate: 20+ Inking and SFX Brushes
Georg's Procreate Brushes
Here's my first custom made Procreate ink brush set with more than 20 brushes for inking and special effects. It's dedicated to the great Wi
Disco Elysium brushset for Procreate
Gumroad
A brushset for Procreate, inspired by the Disco Elysium by ZAUM which I've collected/crafted over the last year, contains 40 brushes with in

and for default brushes i use

* narinder pencil

1 month ago
ID: A painting of Kim Kitsuragi from Disco Elysium, based on his in-game painted portrait. End ID

don't think i ever posted this kim anywhere? i might have on instagram but i can't recall. this is based on his main portrait of course :D

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sillypolilla - Bez tytułu
Bez tytułu

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