I Love You Acele: The Organized Crime Refugee, Survivor Of Violence, Always On Party Drugs, The Teenage

I love you Acele: the organized crime refugee, survivor of violence, always on party drugs, the teenage girl hanging out with adult men because there's no better option, who makes weird conceptual sound art even after her boyfriend sells most of her equipment, who gets screamed at by a cop and decides to give him therapy, who somehow still thinks people are sweet.

I love you Cindy: the homeless artist squatting in the coalroom, who does massive street art challenging the occupation, belongs to a famously violent gang but likes people too much to go around stabbing most of them, and terrorizes the rich lady into leaving her block.

I love you Soona: the antisocial programmer, who loses her job and her dream and dedicates herself to finding out why, worries about the unemployed writers, moves her professional-grade computer into a busted-up old church to run science experiments, who lets the homeless ravers move into the church with her so she can use their sound equipment, who makes the ravers listen to her thoughts about elves.

I love you Billie: the working-class woman with an alcoholic husband, who shrugs off intrusive questions and accepts a hug for the sake of the working class, who tells the weird intrusive cop that he isn't a fuckupatoo after all, who sewed a blue lining into her husband's ratty old jacket to keep him warm.

I love you Lilienne: the single mom who survives selling fish to rich people she'll never see, who carries a sword around, who sees a cop that reminds her of her dead alcoholic husband and takes the time to be kind to him when she doesn't have to be.

I love you Isobel: the old washerwoman who has stayed when all her children and neighbors have left, who takes in the drifters and strays who pass through the village, who won't give them up to the cops even when they find a bullet in her spare room, who calls the cop a dark omen but also lets him stay for free.

I love you Elizabeth: the local girl who went off the law school and came back a firebreathing socialist, who can stop the head of the local gang in his tracks just by saying his name, who never concedes an inch to the cops, who will try to reason with armed mercenaries and put her life on the line to protect her people. Who will run the union one day if she lives.

I love you Neha: the dicemaker who bounced back from the death of her first dream, who makes dice into art objects (the cursed die!!!), who remembers all the failed businesses and weirdos, who knows how precarious the world can be, but moved into the most cursed building in Martenaise and made a corner of it into somewhere cozy, sunlight, and safe.

I love you women of Martenaise: you live in the ruins, one of the worst neighborhoods in an occupied city, the beachhead that no one ever bothered to rebuild. You live in grinding poverty, where every government and school of thought has failed even more than they have in the rest of the city. You refuse to let Harry intimidate you, but (some of) you help him anyway—not because he's a cop, but because he's a man who has hit rock bottom, and you all know what that's like. Some of you fight for causes and some of you make art and some of you care for your families, and all of you give what little you can spare to make your community just a little bit better.

More Posts from Sillypolilla and Others

1 month ago

Every time someone draws Kim as a 20-something Korean idol with said idol's hair and muscles and a broad back I want to scream. Kim is a man in his 40s with a receding hairline, wrinkles and is very thin because of poverty, bc the socio-economic context in which he grew up. Like all Disco characters, his physical appearance speaks about his context, his life and the political situation in the region.

Extra hate points if he is portrayed as a Seolite who misses a country with which he has no cultural ties. Kim's central theme is that all the nationalists, xenophobes and racists in Ravachol treat him as if he were a migrant, even as if he had just arrived as well as humiliated by his fellow cops and superiors, treating him as a teenager and keeping him in juvenile police as punishment not only bc of xenophobia and racism but also under this patriarchal idea of seeing those it oppresses as children. Here we can easily point to the western colonialist and patriarchal fetish of viewing asian people (and global south ppl in general) as underage or eternally young, which the fandom unfortunately does not escape. Surprised that they then draw Harry like an actual 40s or even 50s years old white european guy? not really bc you can't escape the imperialist mindset.

Kim is born and raised in Revachol, he feels as much a part of it as Harry does. I think there's even a dialogue where La Revacholiere tells Harry that Kim is part of Revachol and loves him too.

yet deeply despise him to the point of obliterating everything that makes him Kim Kitsuragi and everything Disco Elysium is about. If they can't stand how the characters are (and how they are tied at their core to the game's story and what the game talks about and its politics) maybe these people should go play a game about a stereotypically attractive, Euro-white teenage girl looking for her neighbour's cat in the alps.

1 month ago

Memory Hacks: Neuroscience Behind Efficient Memory Techniques

Memory Hacks: Neuroscience Behind Efficient Memory Techniques

Memory is an elusive neural process concerning the interaction of various parts of the brain, neural tracts, and neurotransmitters. Considering popular memory hacks, we have learned how such techniques used structures and mechanisms of the brain in their own way to make the information more available. Let's carefully look into eight memory hacks and why they work on a neuroscientific level.

Memory Hacks: Neuroscience Behind Efficient Memory Techniques

The Memory Palace Technique and the Hippocampus: The so-called Memory Palace, or method of loci, in its overall functioning relies on the brain's spatial memory system, enlisting primarily the hippocampus. The hippocampus is placed within the medial temporal lobe and plays a vital role in producing and retrieving spatial and episodic memories. This particular area was more significant for our ancestors with regard to orientation and mapping of their environment, a skill directly related to survival. When you visualize putting things in places you know well, your hippocampus is associating the spatial memory of that place with more abstract information you want to remember. Such an association results in a strong memory trace, since spatial memory is more robust and resilient. The technique also engages the parahippocampal gyrus, which processes visual-spatial context, thereby facilitating retrieval by mentally "walking" through the familiar place.

The Spacing Effect and Synaptic Plasticity: The spacing effect, otherwise known as spaced repetition, is based upon synaptic plasticity, which means the strengthening of synapses through repeated activity. So, when something is reviewed over a longer period of time, it strengthens the neural pathways related to that memory. This reinforcement happens during consolidation, a process heavily supported by the hippocampus and prefrontal cortex. Each time the information is revisited, it causes long-term potentiation-a process whereby repeated stimulation of neurons strengthens synaptic connections. LTP simply makes it easier for those neurons involved in that memory to fire together simultaneously, therefore creating a stronger memory pathway. Such periodic reinforcement will enable the memory to move from short-term to long-term storage and thus set it firmly in the neocortex for long-term recall.

Visualization and Multi-Sensory Memory Encoding: Visualization techniques capitalize on multi-sensory memory encoding to engage not just the hippocampus but also the occipital lobe for visual processing and the fusiform gyrus involved in object and face recognition. Transposing these more abstract pieces of information into vivid mental images through visualization naturally creates a deeper sensory trace, which the brain favors and finds easier to remember. When we visualize, neurons in the visual and sensory cortex fire in patterns that resemble actual sensory experience; detaied and richly encoded memory representations are thus built. This multisensory approach will include the amygdala if there is an emotional component of the visualization, thus forming emotionally laden memories which are even easier to recall because of their strength in memory consolidation.

Teaching or Explaining and the Role of Elaborative Rehearsal: Teaching others or explaining increases retention due to elaborative rehearsal, where the new information is related to the knowledge that already exists. This strongly engages the prefrontal cortex, an area involved in comprehension and planning, along with association cortices that integrate sensory information from multiple regions. Every time you teach something or explain it, you are retrieving information and reorganizing it in your own words. This practice not only reinstates the neural circuits transporting the information but also allows neuroplasticity to be reinforced through reshaping and strengthening synapses participating in this retrieval process, hence making that memory more accessible later. Teaching arouses the dorsolateral prefrontal cortex and, in turn, enhances both comprehension and memory encoding.

Mnemonics, Rhymes, and the Temporal Lobes: Mnemonics, especially those with a rhyme or rhythm, enlist auditory processing centers in the temporal lobes. The auditory cortex of the brain is highly tuned for patterns in sound; for this reason rhythm and rhyme are memorable. Angular gyrus and superior temporal gyrus, both implicated in language processing, are activated when mnemonics are used to encode information as sequences or patterns. The repetition within mnemonics and rhymes strengthens sequential memory by evoking the ability with which the brain is particularly adept: remembering information in order. This systematic encoding, thus, has the potential to support the linkage of abstract information with identifiable auditory patterns and enhance recall. Moreover, the cingulate gyrus, involved in the distribution of attention, could further enhance this by focusing and encoding these rhythmic patterns as memories of items.

Diet, Neurotransmitters, and Brain Health: Nutrition can have a variety of impacts on memory and cognition, from neurotransmitters to structure. Some nutrients are precursors to neurotransmitters studied as influencing cognition. Acetylcholine is a neurotransmitter associated with learning and memory and whose synthesis depends on choline intake. Food containing high amounts of choline, such as egg and fish, should provide an adequate supply for the synthesis of acetylcholine in the basal forebrain. Omega-3 fatty acids are considered essential for neuronal membrane health and ensure that signals between neurons are well transmitted. Antioxidants from fruits and vegetables reduce oxidative stress in the brain, which protects against cognitive decline and promotes neuroplasticity. Adequate nutrition maintains neurotransmitter function & structural integrity in memory regions such as the hippocampus and prefrontal cortex, promoting overall cognitive resilience and facilitating higher memory capacity.

Source: Memory Hacks: Neuroscience Behind Efficient Memory Techniques

1 month ago

we need to consider Harry’s epilepsy more it seems like he’s more prone to sub clinical seizures (the ones you don’t lose consciousness, not necessarily triggered by flashing lights) but he is absolutely having a pass the fuck out seizure at the church during that failed shivers check. was he at the discotheque back in the day with shades on, not seeing shit…

1 month ago

literally wake up some nights in a cold sweat thinking about this

Literally Wake Up Some Nights In A Cold Sweat Thinking About This
1 month ago
Hi! I Made A Height Chart Of Some Disco Elysium Characters Using Their Actual 3D Models! Harry's Height
Hi! I Made A Height Chart Of Some Disco Elysium Characters Using Their Actual 3D Models! Harry's Height
Hi! I Made A Height Chart Of Some Disco Elysium Characters Using Their Actual 3D Models! Harry's Height
Hi! I Made A Height Chart Of Some Disco Elysium Characters Using Their Actual 3D Models! Harry's Height

Hi! I made a height chart of some disco elysium characters using their actual 3D models! Harry's height is stated in the game to be around 180 cm/5'11ft so I used that as a baseline to scale the chart. More talking under the cut.

also I fucked up cindy's placement she should be more like 5'2

Yeah, this post certainly doesn't have all of them. A lot of the models I have are comically tiny and would have to be tediously resized using collage mode references or something and I straight up forgot about most others, this was moreso done to see if this project idea was even possible to do. It's possible I'll make a follow-up including EVERYONE though! :) eventually

I also fumbled something while extracting files, certain files were missing and now I cannot extract files At All, this is why Garte and Klaasje are messed up and it also kept me from including some characters entirely.

Overall the results weren't as interesting as I thought they'd be but I h

1 month ago

Fuck i just realised how much funnier it would be if in swap au it would STILL be harry who loses his memory. A sweet guy and a genius, but clueless, so he has to be lead around by a toal disaster of a man. Fuck. I might have to redraw the idea for the comic from the beginning. B'D

1 month ago

when it comes to disco elysium, one of my favourite things within the game is the usage of lungs as a motif of love and the representation of this through dolores dei. it’s an incredible way of showing it, as when you love someone or something it almost seems to sustain you, becomes the air that you breathe.

however, another thing i noticed is that an overwhelming majority of the characters smoke. smoking is famously damaging to your health, more specifically to your lungs - almost like smoking is a metaphor for the way these characters show their relationships with others.

some prime examples are:

• harry du bois, who smoked heavily before losing his memory (and after, depending on player choice), a clear instance because of dora and her effect on his life and relationships for years after she left

• the smoker on the balcony, who is never seen without a cigarette, and is in an unloving sexual relationship with someone who can never understand him or truly know him at all

• klaasje amandou, who is also never seen without a cigarette, believes that she is at fault for all of her relationships collapsing and has a skewed view on what it means to love

however, my favourite example is, of course, kim kitsuragi. yes, he smokes as he enjoys the control he has over his addiction and the “cool factor” it gives him is satisfying, but i think there’s a more specific reason there - kim is so repressed that he consistently walls himself off from relationships.

kim himself says that he smokes one a day as he goes over his notes. to me, this says that he is causing minor, daily damage to his interpersonal relationships that builds up more and more over time. the fact that he does it specifically when going over notes says a lot to me too - that his work is what he’s using to push others away.

he does break this one a day rule, however - in the ending where the player chooses not to recruit kim. harry leaves kim behind. they shake hands, and as soon as harry turns away, kim lights a cigarette, a visual representation of the damage caused by another partnership cut short.

3 weeks ago

Dudes shouldn't have to prove themselves by having spartan greyscale homes with dollar store rubber shower curtains and a mattress on the floor. Do you know what life is like with linen

1 month ago
Im Starting A Collection
Im Starting A Collection
Im Starting A Collection

im starting a collection

3 weeks ago
John And Arthur’s Established Dynamics With Dutch And How This Impacts Redemption: An Analysis

John and Arthur’s Established Dynamics With Dutch And How This Impacts Redemption: An Analysis

What makes Dutch Van Der Linde such a compelling antagonist is his extreme narcissism, both covert and apparent. Red Dead Redemption 2 is particularly keen on showcasing this, as players get to experience Dutch’s charisma and mental decline through the eyes of Arthur Morgan, who loves Dutch dearly. On the contrary, Red Dead Redemption 1 displays John Marston grappling with the order to eradicate his former gang members, including Dutch. Through John’s perspective, players get to understand the complexities that come with having to confront a path that has both benefited and destroyed you. Yet, both protagonists serve the same purpose: the complex relationship one may have with a narcissistic “parent” figure. While both John and Arthur appear to have conflicting personalities with one another, they find a common understanding with one another through their sibling-like bond that has arisen from both being raised by Dutch.

.°˖⋆ ℧ 𓃗 .°˖⋆ .°˖⋆ ℧ 𓃗 .°˖⋆ .°˖⋆ ℧ 𓃗 .°˖⋆

Arthur was only fourteen when he was taken in by Dutch. After a childhood filled with death, brutality, abuse, and homelessness, Dutch was able to swoop in, take Arthur off the streets, and give him a sense of security. This meant everything to Arthur, and with Dutch, Arthur was able to finally have a stable, present, and attentive father figure in his life. However, what Arthur consistently struggled to pick up on was Dutch’s true intentions, which were not as loving and fatherly as Dutch wanted them to seem. By recognizing Arthur’s underlying anger and need for validation, Dutch was able to condition Arthur into being the perfect bodyguard: violent, strong, and eager to do the job right.

Arthur is heavily reliant on Dutch to the point that he sacrifices self-autonomy for Dutch’s sake. The storyline with Mary Linton is a prime example of this. In actuality, Arthur could have chosen to protect himself and run away with his former lover, but Arthur’s entire life has been centered around Dutch’s gang. When Mary says that there is a good man inside of him wrestling with a “giant,” there is a reason why she does not claim that this “giant” is evil or inherently bad; it is only larger than Arthur is. This internal struggle centered around remaining loyal to himself or to the people he calls his family is central to Arthur’s redemption arc, especially through the use of the honor system. Both low and high honor result from a series of cations that allow Arthur to redeem himself, but high honor means that Arthur’s time concludes with the acceptance that he was able to fight for what felt true to himself, while low honor is Arthur getting killed fighting against the very thing that caused the gang’s destruction.

Either way, Arthur redeems himself by fully embracing the notion that Dutch is a flawed and selfish individual who has proven his own safety to appear more vital than protecting the gang as a whole. Yet, it takes the duration of Red Dead Redemption 2 for this truth to be fully embraced by Arthur, who continues to base his actions and existence around pleasing Dutch. Getting called “son” or “my boy” by the man Arthur has been conditioned to rely on is what pushes Arthur to continuously combat his own moral code. Additionally, Arthur cannot fathom the idea of being disappointing to Dutch in any sort of way, even if it causes him to abandon his own sense of right or wrong. By beating up Thomas Downes despite feeling wrong about it, Arthur contracts tuberculosis and is forced to run on dwindling time as a result of his vile actions. Yet, this extreme realization that self-betrayal is equally as harmful as rejecting the expectations of somebody you love is what ultimately catalyzes Arthur’s journey of change.

Arthur’s conflict with John also tells a lot about Arthur's life and for other people. When John turns his back on both Abigail and the gang as a whole, Arthur struggles to find the reason for this. Rather than recognizing the deep-rooted fear and self-doubt that John has been facing, especially when it comes to continuing to live for the gang, Arthur berates John because John is doing something Arthur himself has done and regretted: making the wrong choice when it comes to standing by a loved one. While Arthur chose to “love” the gang more than Mary and then had to endure the consequences for such a choice, John, who is both terrified of disappointing Abigail and conflicted about his changing perspective on the gang, is choosing to avoid both entirely and run away for an entire year. Upon John’s return, Arthur is furious that the gang, especially Dutch, is willing to welcome John back with open arms. This makes Arthur resent John for the choices John has made, but at the same time, have a deep-rooted jealousy over the fact that Dutch treated John well for being disloyal, while the expectation from Arthur is that he will never act in such a way, and thus, Arthur feels John is receiving blind loyalty from Dutch. However, Arthur is misunderstanding a much more complicated relationship dynamic.

.°˖⋆ ℧ 𓃗 .°˖⋆ .°˖⋆ ℧ 𓃗 .°˖⋆ .°˖⋆ ℧ 𓃗 .°˖⋆

Like Arthur, John also has an underlying incapability of living apart from the gang. Despite his issues with Dutch, John will always have a complicated sense of reliance on Dutch whilst resenting the life John believes was given to him. However, while Arthur falls into the role of being Dutch’s “golden child,” being Dutch’s trusted right-hand man and gang enforcer, John gets a much more complicated role. John is Dutch’s scapegoat child who is heavily criticized and berated no matter how hard he may try to prove himself worthy; however, if John tries to reject Dutch following this treatment, Dutch knows how to masterfully reel John back in. For example, even though Dutch welcomed John back into the gang, it is something that gets used against John in his weaker moments for his guilt to corrupt him into obeying Dutch. Additionally, Dutch making John say “yes, Dutch” out loud is a way to force John into a position of submission and lower status in the instances where he dares to challenge Dutch. John tends to be much more direct when it comes to critiquing Dutch as opposed to Arthur’s display, which comes across as concerned rather than combative. Thus, John and Dutch kind of have this established dynamic where John acts as a defiant child whom Dutch must remind to be loyal and obedient, consistently forcing John to align with an outlaw lifestyle that he is contemplating the morality of.

John is more independent than Arthur in the sense that he is deciding who he wishes to be dependent on. Throughout both stories, it is evident that John resents authority figures, and this is where his childishness shines through. While Arthur will respect authority if Dutch tells him to or if Arthur feels that person is worthy of respect, while John is much more weary and combative from the start. This is simply part of his nature, and Dutch understands and fuels this so that John can serve him. However, Abigail offers a stark comparison to Dutch. While Dutch ultimately demands blind obedience, Abigail demands change in John because she wants John to be less afraid of himself. Abigail understands John’s internal struggle with power, loyalty, and abuse cycles, and she directly combats it. She is somebody who challenges John to do better, which is something he has lacked his entire life. In a world where he is expected to serve for the sake of others, Abigail pushes him to serve himself, which will ultimately allow John to serve her, too.

It could be argued that John’s sense of “redemption” is vastly different from Arthur’s. The very fact that John ran away for a year following Jack’s birth is very telling of the internal conflict eating him alive; John knows he cannot exist on his own, and he must now decide who to be loyal to. While in his heart, he wants to dedicate his life to Abigail and Jack, John does not know how to live a life independently from the world he was brought up in. John wants to be a good dad but never had a good father himself, and John wants to leave the gang, but this would isolate him from both Abigail and the only community he knows. This endless feeling of servitude is something John understands he cannot escape. In Red Dead Redemption 1, this sense of being used by others is crushing John, especially because the United States government has kidnapped John’s family and will only release them if John vows to kill former members of the now-disbanded gang. John wants to protect his family more than anything, but he still struggles with obliterating people from his past who once meant everything to him. As a result, John’s avoidance is displayed through his acceptance of impending death. Throughout both games, John acts in reckless, death-seeking manners, putting himself in high-risk situations where death is a possible reality, such as straight up walking to Bill Williamson, essentially setting himself up to be shot. Yet, to John, being rescued from death serves him as a sign that his purpose on this Earth has not yet been completed, and there is more work to be done for those he loves before death can finally greet him. Ultimately, this shapes John’s redemption arc; John has to keep pushing forward so that he does not die at the hands of the gang and, instead, can conclude his life protecting the people at the core of his heart, which is why his death at the hands of the government following John’s completion of taking down his former gang members is both tragic and beautiful.

.°˖⋆ ℧ 𓃗 .°˖⋆ .°˖⋆ ℧ 𓃗 .°˖⋆ .°˖⋆ ℧ 𓃗 .°˖⋆

One other major element of Dutch’s manipulation is how he treats John and Arthur like they are too dumb to understand nuanced topics. Yet, this is far from the truth. While John and Arthur are not the most well-read or academically savvy, the two display a deep level of thoughtfulness and insight about the world around them. John is hyper-aware of both himself and the world around him, and he is even one of the first people who recognized something deeply troubling about Dutch’s increasingly erratic behavior. This allows John to read people and situations based on intention rather than bias or false judgment. Even in Mexico, when John is being manipulated by multiple people, he understands that the people he is involving himself with are untrustworthy, but since he has no other options, he must wearily follow through with the situations he gets put into. While John often appears highly pessimistic, this is just a portrayal of his awareness of the harsh realities of the world he exists in, and there are just menial means for him to express this. Even if he did, Dutch would likely berate him until John regretted speaking up in the first place. On the contrary, Arthur appears to be more sheltered than John is, likely because Arthur grew up knowing fewer people and crimes. Yet, Arthur has a much more artistic soul than he lets others see, taking a lot of time to analyze and sketch what he encounters in this world that he finds interesting. His journal displays introspective writing that highlights the faults of both himself and the world around him that he prefers to pretend do not exist, and Arthur gets along very well with people who are atypical thinkers or live alternative, authentic lifestyles. Yet, because neither John nor Arthur read philosophy or desire “high-society,” Dutch demeans the two into believing they are unintelligent and incapable of complexity. Thus, if either one questions what Dutch is doing, he knows that he has the power to make John and Arthur believe that they are too stupid to do so. Yet, John is much more combative to this perspective than Arthur is, and John frequently makes comments to Dutch that question his decisions. In these moments, Dutch feels the most challenged and resorts to harsh insults that directly call out a personal struggle either John or Arthur have, reestablishing that they must remain loyal to Dutch because otherwise they are “worthless.”

Red Dead Redemption is beautiful in many ways. The intricate world design, multitude of storylines, and raw portrayal of complex realities make for a story that is compelling, relatable, and thought-provoking. Yet, one aspect that I think sets the Red Dead Redemption franchise apart from other stories is its hopeful and honest representation of the struggle to find a meaningful conclusion for a life filled with violence, abuse, and uncertainty. Neither John nor Arthur displays a sense of dreading their mortality. Instead, death in Red Dead Redemption serves as a reminder that the future is never promised, so it is important to make the most of the present because what is happening now is the only inherent truth of life. For a multitude of years, Dutch prevented the acceptance of such a reality for John and Arthur, and Dutch sold the false truth that he is the only truth in either man’s life, and as their “God” and “father,” both must worship him above all else. Yet, as fate closes in more and more on both John and Arthur, the realization that Dutch is dangerous not only gets embraced, but it allows for the opportunity to spend the time both have left doing what feels right rather than remaining with what is familiar. While the past can never be altered and the reality of death cannot be evaded, there is a sense of power in the realization that life cannot be foreseen or controlled, and thus, one must live each day remaining loyal to oneself. You are the only thing guaranteed to be both born and ended with you, so why betray the very being that allows you to exist at all?

.°˖⋆ ℧ 𓃗 .°˖⋆ .°˖⋆ ℧ 𓃗 .°˖⋆ .°˖⋆ ℧ 𓃗 .°˖⋆

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