This may seem silly but this is what I needed to hear in 2016, so I’m going to say it now. It’s okay to feel hopeless or angry or scared or betrayed or even just mildly nauseous. However you feel is the right reaction for you. You’re just not allowed to kill yourself. You are too good, too valuable, too important for this to be the thing that takes you. Yes the world is a mess, but taking one good person out of it isn’t going to make it any better.
So take care of yourself. Wrap yourself in that blanket. Get that hug. Eat that mug cake. Find your life preserver whatever it may be and keep going. You are stronger than you realize.
Deciding to do something when you’re feeling defeated is hard. If all you can take care of is you today, focus on doing that. Tomorrow or a week from now you can look at what your community needs to do to weather the storm in the long term. Yes communities are hurting now, but having to grieve one more person isn’t going to make anyone’s life any better. Please keep going. Please don’t let this election take you too.
It’s Fourth of July Eve so make sure to leave some milk and cookies out for Captain America
I've said that organizational dysfunction should be a villain more often, mostly because of my belief that we need stories that give us information about how to deal with the biggest actual problems we, as a society, face. It's just very hard to write a story about organizational dysfunction that includes actually beating the organizational dysfunction.
But there's one place where organizational dysfunction does have an opportunity to show its villainous nature: videogames. Specifically, management videogames, where making decisions about organizational goals and who to hire is already central to gameplay.
Now, the average "management" game is not really about management per se. Everything is hyper abstract, you have a god's eye view, and you have ultimate authority over everything that you do. You are still looking for weak links and problems to correct, but a lot of that is pathing issues (if the game has that) or restructuring physical space.
So a management game that's about organizational dysfunction would be one where you're the new boss, looking to right the ship, and it would need to be an opaque organization, one where you can't just look inside someone's mind and see the "takes credit for others' work" trait.
I guess when I put it like that, I'm imagining something that's more like a detective game, as you do interviews and comb through piles of documents. And it's not as simple as "fire the bad people", because often those people are pulling a lot of weight, that's one of the reasons they've stuck around for so long, and replacing them is genuinely a hit to the company's ability to do ... whatever it's trying to do.
(Definitely also possible to do this same thing set in a government agency, a non-profit, or any other organization, though the actual problems will look at least somewhere different.)
ouppy…. ❤️💙
i think there should be an episode of doctor who where the doctor returns to a time when police boxes were common and then forgets where he fucking parked
So do neurotypical people experience forgetting to emote irl ,, or
I wish gay people were real
Y'all, I'm begging you not to be weird if someone turns you down or says no to pics/sexting/literally anything, even nonsexual things.
It's so uncomfortable when I'm like "no thanks :)" and then I have to spend 15 mins soothing you. Like it's okay if you didn't realize that was a boundry—now you know. It's okay if you misread signals—it happens. Just say "no problem, thanks for letting me know," and move tf on. Deal with that embarrassment in private. It's happened to everyone, and it sucks, I get it. Also, you need to deal with it without making it my continued concern.
no no. you don't get it. the reason I injure my blorbos until they can't walk is because that's the only way they'll ever let someone else carry them. the reason I curse them to be sick and feverish is so that they'll finally open up about their emotions while delirious. the reason I force them to overexert themselves to the point of exhaustion is so that when they pass out they can finally rest.
I'm doing this for their own good.
For the ones that need it today