Inspired by the Dark Souls rats đ
Composition is everything! No amount of detail in an illustration or Concept Painting will be successful without a strong composition foundation.
Composition in Environment Concept painting can be quite difficult since your focal point usually isnât as obvious as in a character piece. In this introduction to Composition we will explore the fundamentals used to create exciting and functional compositions along with a variety of composition techniques. Initially I will show some successful examples of iconic composition, formal composition, the rule of 3rds, the golden rule, etc. There will be a discussion on what makes each piece successful and an explanation on why the artist chose to describe the scene using a particular form of composition.
When you take the canvas area and divide it into âthirdsâ Horizontally and Vertically, where the lines cross in the picture area is a âGolden Meanâ, or the best spot in which to place your Main Subject or Object of Interest as it is the Focal Point of your picture. The golden rule originates from the Ancient Greeks, since they were great mathematicians as well as artisans, they came to the conclusion that there needed to be a certain balance in composition for it to be pleasing to the eye. They further developed this theory and defined what they called âpower points,â Power points are located at the point where the lines used in the golden rule intersect. By placing a main subject on a power point, it further defined that subject as the focal point.
The golden rule can and usually is applied to a paintings canvas proportions. As you read through the following text youâll notice that most of the imagery presented utilizes similar dimensions and almost all of them fall into the âgolden rectangle.â Today you can find the Golden Rectangle almost everywhere: from credit cards to phone cards to book covers, all are shaped with its proportions. The Golden Ratio (the ratio of the longer and shorter sides of the Golden Rectangle) also appears in many natural phenomena. The ratio between the length of your nose and the distance from the bottom of the chin to the bottom of the nose is the golden ratio. The spiral growth of crustaceans follows the golden spiral. The divine proportions are an in-built (or in-grained) aesthetic parameter we judge beauty by.
The imagery [above] represents the division of space when the âgolden ruleâ is applied to a blank canvas. Basically it is the division of a line in two sections, where the ratio between the smallest section and the largest section is identical to the ratio between the largest section and the entire length of the line. In other words A/B = B/(A+B). The ratio is about 1/1.618. Honestly, Iâm still not exactly sure what that all means? but, I do know that I used this grid layout a-lot when I first started painting and found it helpful. I still do.
In the beginning you may find it useful to use this as an overlay for every concept piece you do. Having this grid float over your imagery as a reminder of where to place the objects of importance in the scene may help you as your develop your composition.
From the golden rule came the ârule of thirdsâ which is virtually the same concept but slightly altered to fit photographic proportions.I find it a bit easier to follow since itâs very simple in its origin.Here we have a look at the rule of thirds in action.
Notice that the main focal point sits right almost directly over one of the âgolden means.â Additionally, other objects are placed near the other converging lines (the bird, for example) but, not directly on them, since that would create competition for the focal point.
There are Four Spots where these lines cross the Upper Left the Lower Left, the Upper Right and the Lower Right. Please note that all the âhotspotsâ are away from the center position in the picture frame.
The two best âpower pointsâ are the Upper Right and the Lower Right because the eye enters the picture frame at the lower left hand corner of the picture frame, travels to the center of the picture area and then reaches the right hand âGolden Meanâ position where it stops to look at the âCenter Of Interestâ.
The reason the eye enters a picture at the lower left side is because we are taught to read from Left to Right. This is a psychological fact that has been proven over the years. Next time youâre in an art gallery or art museum that shows the Old Masters paintings, notice how many have the Center Of Interest in the âGolden Ruleâ positions.
 The image [below] is a very obvious and deliberate usage of circular composition. Notice how the circular shapes created by the dragons also follow a path that leads your eye towards the focal point.
Another example of circular composition! Again, I chose this type of composition to enhance the feeling of motion in the piece. You can see how the eye follows the circular shapes across the picture plane to the focal point. Something interesting to note with this image, it actually uses two composition approaches at one time; circular composition and iconic composition.
The eye has two ways to go when it comes upon the Radii. It can either be drawn in to the picture area or it can be led out of the picture area. You must be careful how you used the Radii and try to have the eye led into the picture.
In the painting below Hong Kuang uses the cross composition subtly. One could argue this piece is also using an âL Composition.â The strong line across the horizontal center thatâs being formed by the characters body suggests âThe Cross.â The somber facial expression and subject matter demonstrate an experienced artistâs ability to use symbolic composition to help tell a narrative.
To the right of that is Daryl Mandrykâs work which successfully combines a Cross composition with iconic composition. This is common composition choice for themes of heroism or comics. Fantasy artists like Brom and Frazetta use this type of composition in their work regularly.
A tree with an overhanging branch at the ârightâ side of the picture area will form a âRectangleâ and help frame the Main Subject in the picture. By doing this you will make the Center of Interest stand out and be noticed clearly.
 Iâve taken the liberty of drawing over this imagery to demonstrate the division of space in iconic composition. This is a technique used by many illustrators to help define the division of space and focal point when creating an iconic illustration. Well know and renowned illustrator Andrew Loomis used this technique extremely well and his book âCreative Illustrationâ to demonstrate this further.
Notice, that while the focal point is slightly off center, all the converging lines lead to the center point of interest. Additionally, notice how the figures head sits directly in the diamond shape of the overlay lines Iâve created. It should also be noted that I chose this composition to further enhance the regal and heroic appearance of the character.
Tong Wu uses Iconic composition perfectly here! Notice how the character again falls nearly at center of the canvas. Iâve taken the division of space a bit further on this imagery and have broken down the image into smaller segments so you can so how the artist balances everything in the piece.
Notice how the top right corner is almost a mirror image of the top left corner. In fact, look at almost any opposing segment in the painting, they are very similar! When creating iconic composition, itâs not necessary to duplicate each side exactly, but there should be a feeling of complete equalization of the units or masses, the line and spaces of one side with the other.
So, there you have it, a variety of ways to deal with division of space when you first begin visualizing a painting or drawing. At the end of the day, theses approaches to composition are guides and simply a place to start. Once you become more comfortable with composing a scene you can begin to push the boundaries of formal composition.
Since most Environment Concept Artists work in the entertainment industries, its expected you will be asked to create cinematic moments or âmemorable momentsâ utilizing the environment as a stage.
 Youâll want to use your mastery of composition to lead the viewerâs eye and really make the viewer feel like theyâre in the scene. The single most important thing you simply must have in any Environment Concept Painting is a clear and dynamic focal point.
 Without a place for the viewerâs eye to rest, the painting will lack impact and wonât hold the attention of your audience. Itâs the job of the Concept Artist to visualize what canât be visualized in reality. Concept Artists are the first step in every production and therefore must create dynamic imagery that the rest of the team will be excited to build. There are a few cinematic tricks that you can use as a Concept Artist to make things appear more dynamic.
In the painting below you will notice Iâve used many of the objects that appear in the painting as opportunities to further guide the viewer to the âpayoff.â Additionally, I tilted the camera a bit to add to the action.
http://www.cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/phil_straub_composition_tutorial
Stunning Evolution Of Surreal Animal Paintings Within Post-Apocalyptic EnvironmentsÂ
Brooklyn-based painter Martin Wittfooth creates stunning paintings of animals and their roles in nature in an apocalyptic setting. Inspired by climate change, the fall of human concern for the earth and evolution in the future, the experimental art series has led him to reimagine existence on the planet and how wildlife could change their instinctive nature.
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#art #myart #traditionalart #teddybear #flashlight #colouredpencil https://www.instagram.com/p/BssibFeHyjQ/?utm_source=ig_tumblr_share&igshid=2zj4jqdeqyk8
The other day I came across this awesome program by accident (I donât even remember what I was actually searching for, but on the several times Iâve looked for a program like this Iâve had no luck). Itâs cool enough that I wanted to share it.
Itâs called DesignDoll (website here) and itâs a program that lets you shape and pose a human figure pretty much however you want.
Thereâs a trial version with no expiration date that can be downloaded for free, as well as the âpro licenseâ version priced at $79. Iâve only had the free version for two days so far, so Iâm not an expert and I havenât figured out all of the features yet, but Iâve got the basics down. The websiteâs tutorials are actually pretty helpful for the basics, as well.Â
Hereâs the page for download, which has a list of the features available in both versions.
There are three features the free version doesnât have:
Canât save OBJ files for export
Canât download models and poses from Doll Atelier (a sharing site for users; note that the site is in Japanese, though)
It canât load saved files
The third one means that if you make a pose, save it, and close the program, you canât load that pose/modified model later. You have to start with the default model. I found that out when I tried to load a file from the day before (this is why reading is importantâŚ). Whether saving your modifications (and downloading models and poses) is worth $80 is up to you.Â
But, the default model is pretty nice and honestly if all youâre looking for is a basic pose reference it should work fairly well as it is. Hereâs what it looks like:
Thereâs a pose tag that lets you drag each joint into place and rotate body parts. The torso and waist can be twisted separately, and it seems like everything pretty much follows the range of movement it would have on an actual human.
Even the entire shoulder area is actually movable along with the joint! See, like how the scapular area of the back raises with the arm:
The morphing tag is one of the coolest features, in my opinion. It lets you pick and choose from a library of pre-set forms for the head, chest, arms, legs, etc. It has some more realistic body shapes in addition to more anime-like ones. Donât like the options there? Mix a few to get what you want! Each option has a slider that lets you blend as much or as little as you want into the design.Â
So you, too, can create beautiful things like kawaii Muscle-chan!!
The scale tag lets you mess with the proportions and connection points of different joints. This feature combined with the morphing feature not only allows more body shape variations, but it also means that you can do things like make a more digitigrade model if you want. (The feet only have an ankle joint, but for regular human poses thatâs all that you really need, so whatever.)
Or you can make a weird chubby alien-like thing with giant hands and balloon tiddies if thatâs more your thing.
The ability to pose hands to the extent it allows is far more than I could have hoped for from a free program. Seriously, you can change the position of each finger joint individually, as well as how spread out the fingers are from each other. Each crease on the diagram below is a point of movement, and the circles are for spread between fingers.Â
And to make it a bit more convenient, thereâs a library of pre-set hand poses you can pick from as well, and then change the pose from that if you like.Â
In both versions, you can also import OBJ files from other places for the model to hold, like if you wanted to have them hold a sword or something.
Basically, this program is awesome and free and you should totally check it out if you want a good program for creating pose references.