Okay So My Boyfriend Is Talking About Wanting To Eat Me Out. I’m A Virgin And I’m Worried I Might

okay so my boyfriend is talking about wanting to eat me out. i’m a virgin and i’m worried i might taste weird. what can i do to taste good for him? also any tips for being in a sexual relationship ? thank you.

This is a fun new step in your relationship! Remember that if you’re not ready it’s ok to say so and wait. And if you are ready then that’s also good.

Tasting better

🌼-Eating the right thingsEating certain foods can make you smell and taste better. The big ones for this are pineapples, cranberries, yogurt, celery, strawberries, apple, and parsnips. But especially cranberries (you can just drink cranberry juice you don’t have to eat them it works the same)

🌹-Drink water!!Drinking water is major. It cleans out your system and removes toxins and just makes you healthier in general

🌼- Change your underwearThis might not apply to you but if you don’t already change your underwear everyday you should start. That way your pussy isn’t sitting in anything from the day before that could make you smell worse, taste worse, and put you on track for a UTI or yeast infection

🌹-Shower!Along the lines of the last one, hygiene is super important if you want to look smell and taste your best. Don’t use any harsh soaps usually just water does the trick or a little gentle body wash (go for unscented it’s better for your skin anyways)

🌼- ShaveThis is a totally optional tip and you by no means have to do it but it can be beneficial if you do it before hand (just be careful and don’t do it all the time because it’s better for your vaginal health to have some bush) even just trimming works that way you can feel better without hair in your way or getting in his mouth

Sexual tips and tricks (specifically for getting eaten out)

🌹-ForeplayNo one wants to just jump right in and get it over with unless it’s a quickie before work or something. If you’re in for a long night and you know it then draw it out make him wait or have him make you wait. It makes is a million times better to be super riled up I p r o m i s e. Best orgasm you’re ever gonna have is when you’ve been building up to it for an hour or two. Seems like a long time but never underestimate the enjoyment of making out and the simple joy of figuring out what each other likes

🌼-Show him some loveYour man is gonna be much more willing to do things with you if you show him how much you want him to and what you want to do with him too. Remember that everyone basically thinks only of themselves most of the time so be sure to focus on him a bit before he goes to town with you. This can be anything from kissing or marking or whatever makes him happy.

🌹-Be VocalTell him what you like and don’t like. Don’t hold it back because you don’t want to embarrass him. Both of you will have a much better time if you’re open and understanding. If you like something don’t hold back. Tell him. If you don’t like something speak up. He’s eating you out because he wants you to feel good so tell him if something needs to change to get there. And above all if you become uncomfortable and don’t want to continue, TELL HIM. It’s ok to stop and it’s ok to wait. You don’t need to take this step if you’re just doing it because you feel like you should. Wait a bit and think it over some more. It’s your body and and only you know when you’re ready.

Hope that helped! Shoot me back an ask or a dm and let me know if you have anymore questions I’m always happy to help :)

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You don’t get stronger or better by pretending. Nobody is impressed by the awkward whatever-it-is you just drew. Use references.

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Hi! I want to draw people with a lot of emotion captured, but I don't really know how to do it so that the viewer feels something. I want to show more emotion, I guess? (This was really unclear, I know :0) Thank you so much!

What a great question, @everchangingotps​!

I think studying anatomy helps a lot. Facial muscles are a bit complex, and they move in different ways to make the frowns and smiles happen!

Here’s a few great resources I found:

Human Anatomy Fundamentals, Mastering facial Expressions - super comprehensive. Definitely worth the read!

Muscles of Facial Expression - Anatomyzone

Drawing facial expressions  - Xia Taptara on Youtube 

Folder of Facial Expression Tutorials!  Super useful

Expression tutorial by shingworks - cartoon style 

If you liked this post, please consider reblogging this post so more artists can see it! 

Also it would mean the world to me if you checked out my art at @astrikos! 

Thank you for your continued support! 

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6 years ago

Writing Character Arcs

Post suggested by @amethystvalkyrie.

Let’s get this out straight away: You cannot disregard character arcs. The way you can think of character arcs is that readers usually come for the plot but stay for the character because you can have a kick ass plot but if the characters don’t have depth and don’t grow or change throughout, then the readers can’t connect to the story. Readers need to care about the character to care about what they are going through and the best way to do this is through their arc. Now, though attention to character is always important, certain genres demand more than others just like certain genres demand more plot than others. For example, literary, contemporary YA, and romance put more emphasis of character than more plot-driven genres like thriller, adventure, fantasy and sci fi. In any case, character arc enhances the story but it can be tricky to understand how create this arc and how to use it to better the story, so here are some tips:

Really, think of it as a curve. Okay, so maybe not a nice smooth curve, more like one with a bunch of bumps and squiggles in it. Also, the direction of this curve depends on who you want your character to become. Usually, a protagonist will arc up, starting at point where they have some personal obstacles to overcome, whether this is just a few things or a major attitude adjustment. You can also have characters that arc down and progressively get worse, like a villain or a tragic hero. The point is that as the time goes on, your characters should move on the Y axis (sorry for the math). You can actually plot it out if it helps you understand the rises and falls of your character’s arc.

Find what each character really needs to change. What is holding them back from achieving their goal? Why is it so important that they change? What would happen or who would they be if they don’t change? Alternatively, what can go wrong if they change or change for the worse? Remember that not every character arc is a positive one and sometimes readers need to see the characters fall to understand what is at stake and cheer for them more when they get back up.

Don’t make it sudden or pointless. Like anything else in your story you want to make the character’s advancement (or deterioration) have a cause and effect relationship. Something that happens in the story causes the character to have to change or at least consider how their actions are impacting others and their own life. A drunk who gets into a car accident and nearly kills their kid. A hero whose selfishness nearly causes the destruction of a village. Typically, the biggest shifts happen near the climax where the stakes are highest and the character has to make the biggest decisions.

Don’t make the character passive. Passive characters, in particular passive protagonists are unbearable. These are the ones that have the plot happen to them rather than contributing to the direction and outcome of the events. A character needs to take charge of their own destiny even if it’s a story where destiny is literally coming after them. Like I said before, some genres have more room for this than others. A high-stakes thriller that’s more plot driven has moments where the characters have to struggle to keep up with the events happening to them, but they should still be making the major decisions that ultimately lead to the conclusion. When the characters aren’t being decisive they can’t grow or change and their personal story stays flat and boring.

6 years ago

How do you write a fight scene without becoming repetitive? I feel like it just sounds like "she did this then this then this." Thanks so much!

I watch her as she fights. Her left leg flies through the air – a roundhouse – rolling into a spin. She misses, but I guess she’s supposed to. Her foot lands and launches her into a jump. Up she goes again, just as fast. The other leg pumps, high knee gaining altitude. The jumping leg tucks. Her body rolls midair, momentum carrying her sideways. She kicks. A tornado kick, they call it. The top of her foot slams into Rodrigo’s head, burying in his temple. Didn’t move back far enough, I guess.

His head, it snaps sideways like a ball knocked off a tee. Skull off the spine. His eyes roll back, and he slumps. Whole body limp. Legs just give out beneath him. He clatters to the sidewalk; wrist rolling off the curb.

She lands, making the full turn and spins back around. Her eyes are on his body. One foot on his chest. I don’t know if he’s alive. I don’t know if she cares. Nah, she’s looking over her shoulder. Looking at me.

The truth twists my gut. I should’ve started running a long time ago.

The first key to writing a good fight scene is to tell a story. The second key is having a grasp of combat rules and technique. The third is to describe what happens when someone gets hit. The fourth is to remember physics. Then, roll it all together. And remember: be entertaining.

If you find yourself in the “and then” trap, it’s because you don’t have a firm grasp of what exactly it is your writing. “He punched” then “She blocked” then “a kick” only gets you so far.

You’ve got to get a sense for shape and feeling, and a sense of motion. Take a page from the comic artist’s playbook and make a static image feel like it’s moving. Try to remember that violence is active. Unless your character is working with a very specific sort of soft style, they’re attacks are going to come with force. So, you’ve got to make your sentences feel like your hitting something or someone.

“Ahhh!” Mary yelled, and slammed her fist into the pine’s trunk. A sickening crack followed, then a whimper not long after.

Angie winced. “Feel better?”

Shaking out her hand, Mary bit her lip. Blood dripped from her knuckles, uninjured fingers gripping her wrist. She sniffed, loudly. “I…” she paused, “…no.”

“You break your hand?”

“I think so. Yeah.”

“Good,” Angie said. “Think twice next time before challenging a tree.”

Let your characters own their mistakes. If they hit something stupid in anger, like a wall or a tree then let them have consequences.Injury is part of combat. In the same way, “I should be running now” is. When the small consequences of physical activity invade the page, they bring reality with them.

People don’t just slug back and forth unless they don’t know how to fight, or their only exposure to combat is mostly movies or bloodsport like boxing. Either way, when one character hits another there are consequences. It doesn’t matter if they blocked it or even deflected it, some part of the force is going to be transitioned into them and some rebounds back at the person who attacked.

Your character is going to get hurt, and it’ll be painful. Whether that’s just a couple of bruises, a broken bone, or their life depends on how the fight goes.

However, this is fantasy. It is all happening inside our heads. Our characters are never in danger unless we say they are. They’ll never be hurt unless we allow it. A thousand ghost punches can be thrown and mean absolutely, utterly nothing at all to the state of the character. This is why it is all important to internalize the risks involved.

The writer is in charge of bringing a dose of reality into their fictional world. It is much easier to sell an idea which on some level mimics human behavior and human reactions. The ghost feels physical because we’ve seen it happen on television or relate to it happening to us when we get injured.

You’ve got five senses, use them. You know what it feels like to get injured. To be bruised. To fall down. To be out of breath. Use that.

Here’s something to take with you: when we fight, every technique brings us closer together. Unless it specifically knocks someone back. You need specific distances to be able to use certain techniques. There’s the kicking zone, the punching zone, and the grappling zone. It’s the order of operation, the inevitable fight progression. Eventually, two combatants will transition through all three zones and end up on the ground.

So, keep the zones in mind. If you go, “she punched, and then threw a roundhouse kick” that’s wrong unless you explain more. Why? Because if the character is close enough to throw a punch, then they’re too close to throw most kicks. The roundhouse will just slap a knee or a thigh against the other character’s ribs, and probably get caught. If you go, “she punched, rammed an uppercut into his stomach, and seized him by the back of the head”, then that’s right. You feel the fighters getting progressively closer together, which is how its supposed to work.

Use action verbs, and change them up. Rolled, rotated, spun, punched, kicked, slammed, rammed, jammed, whipped, cracked, etc.

You’ve got to sell it. You need to remember a human’s bodily limits, and place artificial ones. You need to keep track of injuries, every injury comes with a cost. Make sure they aren’t just trading blows forever.

I’ve seen advice that says fights all by themselves aren’t interesting. I challenge that assertion. If you’re good at writing action, then the sequence itself is compelling. You know when you are because it feels real. Your reader will tune out if it isn’t connecting, and the fight scene is a make or break for selling your fantasy. It is difficult to write or create engaging, well choreographed violence that a reader can easily follow and imagine happening.

-Michi

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risingstarling - Inner Ramblings
Inner Ramblings

Right now this is just anything that comes to mind since I'm a complete noob at tumblr. I've been hearing about it for years but I never really felt like I had anything to say. Well all that has changed now and I figured I'd see what all the hype about tumlr is really about. Anyway don't take anything I say too seriously for now...I'll probably change it later when I become more comfortable with this website.

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