shoutout to writers who:
have chronic fatigue or brain fog
have memory issues
experience chronic pain
have focus issues
experience frequent malaise
have anything else that may make it difficult to type, come up with ideas, and/or stay motivated & working
you can do this, you belong here, and you deserve to treat yourself with kindness and care
from an indie author who's published 4 books and written 20+, as well as 400k in fanfiction (who is also a professional beta reader who encounters the same issues in my clients' books over and over)
show don't tell is every bit as important as they say it is, no matter how sick you are of hearing about it. "the floor shifted beneath her feet" hits harder than "she felt sick with shock."
no head hopping. if you want to change pov mid scene, put a scene break. you can change it multiple times in the same scene! just put a break so your readers know you've changed pov.
if you have to infodump, do it through dialogue instead of exposition. your reader will feel like they're learning alongside the character, and it will flow naturally into your story.
never open your book with an exposition dump. instead, your opening scene should drop into the heart of the action with little to no context. raise questions to the reader and sprinkle in the answers bit by bit. let your reader discover the context slowly instead of holding their hand from the start. trust your reader; donn't overexplain the details. this is how you create a perfect hook.
every chapter should end on a cliffhanger. doesn't have to be major, can be as simple as ending a chapter mid conversation and picking it up immediately on the next one. tease your reader and make them need to turn the page.
every scene should subvert the character's expectations, as big as a plot twist or as small as a conversation having a surprising outcome. scenes that meet the character's expectations, such as a boring supply run, should be summarized.
arrive late and leave early to every scene. if you're character's at a party, open with them mid conversation instead of describing how they got dressed, left their house, arrived at the party, (because those things don't subvert their expectations). and when you're done with the reason for the scene is there, i.e. an important conversation, end it. once you've shown what you needed to show, get out, instead of describing your character commuting home (because it doesn't subvert expectations!)
epithets are the devil. "the blond man smiled--" you've lost me. use their name. use it often. don't be afraid of it. the reader won't get tired of it. it will serve you far better than epithets, especially if you have two people of the same pronouns interacting.
your character should always be working towards a goal, internal or external (i.e learning to love themself/killing the villain.) try to establish that goal as soon as possible in the reader's mind. the goal can change, the goal can evolve. as long as the reader knows the character isn't floating aimlessly through the world around them with no agency and no desire. that gets boring fast.
plan scenes that you know you'll have fun writing, instead of scenes that might seem cool in your head but you know you'll loathe every second of. besides the fact that your top priority in writing should be writing for only yourself and having fun, if you're just dragging through a scene you really hate, the scene will suffer for it, and readers can tell. the scenes i get the most praise on are always the scenes i had the most fun writing. an ideal outline shouldn't have parts that make you groan to look at. you'll thank yourself later.
happy writing :)
cause as much as i love dragons purring and roaring i wish there was just more variety in how they would act
clacking their teeth together to show contentedness/happiness (budgies)
using tails as a defensive weapon in a whip like fashion (iguana)
twitching to express that they're not a threat to members of their species (hognose snake)
feeling calm when eyes are hooded/covered (birds of prey)
head bobbing as a threat display (anoles/bearded dragons)
flattening neck or sides to appear bigger (snakes/lizards)
mantling over food to protect it from hatchmates (birds of prey)
wiggling neck as a courting maneuver (budgies)
audibly grinding teeth as a warning (macaques)
maintained eye contact as a challenge (gorillas)
pounding wings against sides as a threat (gorillas)
slapping other dragons with their claws when their personal bubble is invaded (seals)
hoards used as a site to impress mates (birds of paradise)
snorting when undergoing heightened stress (horses)
making repeated loud noises with surroundings to establish territory (woodpeckers)
loud constant arguments with other dragons when roosting (bats)
building lairs that cause a domino effect of change in the land around them (beavers)
slapping their tails against the ground/water as a warning (beavers)
plucking or scraping off scales as a sign of stress (parrots)
raising spines/frills as a response to danger and carrying on with their usual business as they believe they're protected (lionfish)
and im not saying canine and feline behaviors are wrong or bad to give a dragon (people wouldn't write dragons with those behaviors if they weren't fun in the first place!) but i feel for creatures that are mythological giant winged lizards that you can do more and get experimental with it. often the more unfamiliar behavior the more dragons get that much more dragony
will update this every few weeks/months. alternatively, here are all my tagged Writing Worksheets & Templates
Chapter Outline ⚜ Character- or Plot-Driven Story
Death & Sacrifice ⚜ Magic & Rituals ⚜ Plot-Planning
Editing: Sentence Check ⚜ Writing Your Novel: 20 Questions
Tension ⚜ Thought Distortions ⚜ What's at Stake
50 Questions ⚜ Backstory ⚜ Character Creation
Antagonist; Villain; Fighting ⚜ Protagonist & Antagonist
Character: Change; Adding Action; Conflict
Character: Creator; Name; Quirks; Flaws; Motivation
Character Profile (by Rick Riordan) ⚜ Character Sheet Template
Character Sketch & Bible ⚜ Interview your Character
Story-Worthy Hero ⚜ "Well-Rounded" Character Worksheet
20 Questions ⚜ Decisions & Categories ⚜ Worksheet
Setting ⚜ Dystopian World ⚜ Magic System (AALC Method)
Templates: Geography; World History; City; Fictional Plant
References: Worldbuilding ⚜ Plot ⚜ Character ⚜ Writing Resources PDFs
all posts are queued. send questions/requests here.
something you don't learn until you get really far into the making and tinkering life is that there's no such thing as "glue" really. there are so many kinds of substances that stick other substances together and they are all very different and if you just go look at the adhesives aisle in the hardware store the packaging never actually tells you anything useful. it's like "this is SUPER T-REX POWER GLUE" and the fine print says "good for use on wood metal and plastic". okay. but WHICH PLASTICS MY GOOD BITCH,
because SURPRISE, there's no such thing as "plastic" either. every kind of wood is basically the same on a chemical level, but the only thing every plastic has in common is "some of its molecules are long" and that is NOT a quality that determines how things stick together.
I just ordered some stuff I hope will permanently stick a circuit board to a steel sheet and withstand temperatures up to 150 degrees. by the way circuit boards are made of epoxy-bound woven glass cloth which is cool as hell but what the fuck do you glue that with? can any of the 12 kinds of adhesives I currently own do that? no of course not. if I want to stick two pieces of acrylic together so hard they become watertight to a depth of 3000 metres I have some shit that does that, but it does literally nothing else.
anyway. once you start learning how many kinds of sticking things together there are, the people at 3M start to seem like witches and I don't know if they're the kind we can trust with that level of arcane knowledge
academy
adventurer's guild
alchemist
apiary
apothecary
aquarium
armory
art gallery
bakery
bank
barber
barracks
bathhouse
blacksmith
boathouse
book store
bookbinder
botanical garden
brothel
butcher
carpenter
cartographer
casino
castle
cobbler
coffee shop
council chamber
court house
crypt for the noble family
dentist
distillery
docks
dovecot
dyer
embassy
farmer's market
fighting pit
fishmonger
fortune teller
gallows
gatehouse
general store
graveyard
greenhouses
guard post
guildhall
gymnasium
haberdashery
haunted house
hedge maze
herbalist
hospice
hospital
house for sale
inn
jail
jeweller
kindergarten
leatherworker
library
locksmith
mail courier
manor house
market
mayor's house
monastery
morgue
museum
music shop
observatory
orchard
orphanage
outhouse
paper maker
pawnshop
pet shop
potion shop
potter
printmaker
quest board
residence
restricted zone
sawmill
school
scribe
sewer entrance
sheriff's office
shrine
silversmith
spa
speakeasy
spice merchant
sports stadium
stables
street market
tailor
tannery
tavern
tax collector
tea house
temple
textile shop
theatre
thieves guild
thrift store
tinker's workshop
town crier post
town square
townhall
toy store
trinket shop
warehouse
watchtower
water mill
weaver
well
windmill
wishing well
wizard tower
All rights reserved by Milan Štěpán
reposting this on here because I enjoy this account and because this is a really useful visual depiction of how to mend using thread.
More ways I paint plants! This is how I paint to make my plants look less muddy. I use bolder colors to help me out. Again, this is how I like to go about it! 😀
20 Questions ⚜ 100 Words for World-building
Basics: World-building ⚜ Places ⚜ Imagery ⚜ Setting
Exploring your Setting ⚜ Habitats ⚜ Kinds of Fantasy Worlds
Fantasy World-building ⚜ World-building Vocabulary
Worksheets: Magic & Rituals ⚜ Geography; World History; City; Fictional Plant ⚜ A General Template
Setting & Pacing Issues ⚜ Editing Your Own Novel
Animal Culture ⚜ Autopsy ⚜ Alchemy ⚜ Ancient Wonders
Art: Elements ⚜ Principles ⚜ Photographs ⚜ Watercolour
Creating: Fictional Items ⚜ Fictional Poisons ⚜ Magic Systems
Cruise Ships ⚜ Dystopian World ⚜ Parts of a Castle
Culture ⚜ Culture Shock ⚜ Ethnocentrism & Cultural Relativism
Food: How to Describe ⚜ Lists ⚜ Cooking Basics ⚜ Herbs & Spices ⚜ Sauces ⚜ Wine-tasting ⚜ Aphrodisiacs ⚜ List of Aphrodisiacs ⚜ Food History ⚜ Cocktails ⚜ Literary Cocktails ⚜ Liqueurs ⚜ Uncommon Fruits & Vegetables
Greek Vases ⚜ Sapphire ⚜ Relics ⚜ Types of Castles
Hate ⚜ Love ⚜ Kinds of Love ⚜ The Physiology of Love
Mystical Objects ⚜ Talisman ⚜ Uncommon Magic Systems
Moon: Part 1 2 ⚜ Seasons: Autumn ⚜ Spring ⚜ Summer
Shapes of Symbols ⚜ Symbolism ⚜ Slang: 1930s
Symbolism: Of Colors Part 1 2 ⚜ Of Food ⚜ Of Storms
Topics List ⚜ Write Room Syndrome
Agrostology ⚜ Allergy ⚜ Architecture ⚜ Baking ⚜ Biochemistry
Ecology ⚜ Esoteric ⚜ Gemology ⚜ Geology ⚜ Weather ⚜ Art
Editorial ⚜ Fashion ⚜ Latin Forensic ⚜ Law ⚜ Medieval
Psychology ⚜ Phylogenetics ⚜ Science ⚜ Zoology
More References: Plot ⚜ Character Development ⚜ Writing Resources PDFs
So you know when you're writing a scene where the hero is carrying an injured person and you realize you've never been in this situation and have no idea how accurate the method of transportation actually is?
Oh boy, do I have a valuable resource for you!
Here is a PDF of the best ways to carry people depending on the situation and how conscious the injured person needs to be for the carrying position.
Literally a life saver.
(No pun intended.)
23, Australian, this is where I'm dropping my writing inspo and pieces.
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