I'm so curious about your in stars and blood au!!!
I have so many questions!!! Like, did bigfrin get out of the loops or did they do something different in the final act. Did loop still make the "i want help" wish in this au? How do the people of dormont not see bigfrin? Can they not see them, or are they like, hiding from view behind the tree or something?
Now I have the image of very obviously hiding behind the favor tree while the fighter is near lol :3.
WAHH OKAY SO
Yap inbound
- The Stars is from a bad ending of ISAT act 5 where his family couldnt calm him down in time and he accidentally destroyed the world. he was brought into the SAAP world through a mix of the Universe upholding his wish and a cry for help from the Traveler
- The Traveler makes a couple wishes throughout the story!! one of them is a wish for change, which is what brings Stars in, and the other super important one is in this au's equivalent of act 5, where they wish everything to stop, temporarily freezing the world and causing them to start transforming into ISAT Loop, just like how ISAT sif turns into Bigfrin!!
-Stars isnt usually as big as i drew them in the comic lmao- most of the time they sit at around 3-4x Traveler's size, but grow with strong emotion. they usually hide in the leaves of the Favour Tree but have been spotted on occasion. most of the time its harmless and just leaves the witnesses with a splitting headache (see: the colour red) but. if that person happens to be one of Traveler's party, then Stars will force a loop to make them forget they ever saw him. this has happened at least twice with the Fighter
- i HAVE to draw that now thank you so much for putting that visual into my head lmao-
Iterator Maker!!
(My examples are simple on purpose! For stuff like the antennas, those are just general shapes and you can customize those as you’d like)
i think im being haunted by Rain World /silly
i was just chilling watching the Goodbye Sun MAP (which, really fuckin good go watch it) and then Raindeer Ride starts playing out of nowhere???? there were no audio sources playing other than the MAP and it kept playing after i paused it????? and then it only stopped once i opened rain world??????????
you could make an ARG outta this /j
Reblog to disintegrate him into atoms
after doing nothing but play rain world: the watcher for 4 days (bar monday i had to go to college sadge) and i have now completed the whole dlc as it currently stands. i have many thoughts
alright. starting with the generic spoilers
first up, the beginning. HOLY FUCK I ADORED THE BEGINNING OF THE CAMPAIGN. i wish my clipping software wasnt broken so that i couldve clipped my reaction to That One Chimney Canopy Room. literally as i was climbing i was speculating on when in the timeline Watcher was (my thought was around hunter/gourm) and then Boom. rot jumpscare. i am The Rot Enjoyer so i was genuinely ecstatic. also the jumpscare of Hydroponics being in Industrial was rather funny
(also idk where else to mention it but all the drawn art for watcher is so gorgeous. the colour theory used is geneuinely breathtaking. the last frame of the intro cutscene is beautiful)
secondly, the world (or, what of one there is). being able to get lost in the world is something i havent been able to truly experience up until now (i didnt play any of base game or downpour blind) so it was delightful getting lost in these gorgeous and unique regions.
and aether ridge i suppose
i really dont think aether ridge was a good choice for a modded inclusion. i mean just off the top of my head i can think of several Better regions with better maps that they couldve used. but like. thats also a handful of regions amongst TWENTY THREE. THAT IS MORE THAN THE REST OF THE FUCKING GAME. INSANE. so many regions that i straight up didnt see two of them in my first playthrough
i do wish the world has at least some interconnectivity like in base and downpour. i miss the cohesive and grounded world but also that is just Not what watcher is about so its alright. its still cool regardless. also the implications of some regions being timeline variants of others??? hell yeah
thirdly, the new creatures. fuck barnacles all my homies hate barnacles
in all seriousness though, most of the creatures are cool additions (sea slugs my beloveds <3) i just wish there was some more interspecies interactions besides the moths throwing lizards around. itd make the world feel more alive. the barnacles also need a massive tweak they are just actually bullshit sometimes.
i ADORE the rotzards though. ough the pained noises they make,,,, i love them sm theyre so cool. i wish more creatures got rotted. i wouldve KILLED to see a rotted whale or loach. that one rotted void worm took me OUT
fourthly, the gameplay loop. the weakest part of the game. the total lack of any direction or assistance is upsetting. in base rain world you have the overseers to guide you, and in downpour you have your anchor points in FP and LttM. but here?? nothing. i didnt even know i needed to be finding the echoes until 8ish hours into my first run. i needed my friend to read me a guide for my second. the game needs to at least give the player hints or clues. i found a workshop mod that implements saint's echo ping and both me and my friend had such a better time playing after that. that should be a default setting
its even worse for the second ending. as i mentioned, my friend had a guide pulled up and walked me through it as spoiler-free as she could. and i would have NEVER gotten it blind. this combined with the sheer number of regions (as mentioned previously, twenty three!!!) honestly ruins the game. my friend almost gave up on the whole DLC because of it. i know they plan to start patching things in, and their first action should be implementing better guidance
also i didnt even know you could go through ripples at top karma?? or that you could warp without a karma flower (with consequences)??? the game just. didnt tell me. which i feel like it should because those are both Pretty Big Things
i do think that the gameplay loop could be genuinely fun with actual assistance. because i actually had fun finding the echoes after i got that mod.
and now, onto the ending specific spoilers, starting with the echo ending
WE GET TO ACTUALLY FUCKING SEE ANCIENTS????? LIKE WALKNG AROUND AND SHIT????? IM SO INSANE ABOUT THAT
the storyline of helping an echo detach themself from their wordly desires and move on is so sweet. but i did NOT know that was the story until the last region. it almost made the ending feel unearned. it felt a little shoehorned in tbh. but also like. i dont care WE SAW ANCIENTS WAHHHHH
also hey we watch an echo ascend. neat. i do have a theory that an echo can ascend (or at least move on) if their attachment to whatever desire binds them is destroyed (Four Needles disappearing after their body no longer exists at all) and can move around space and time in accordance to their desires (Rhinestones choosing to come to Undergrowth to appreciate the life thriving there) so. hell yeah more echo lore i LOVE echo lore
but you know what i love more than echoes. the rot
the second ending. is peak i fear. not only is the campaign progression significantly better and more impactful than the echo story, but the ENDING. OH LORD THE ENDING. again, i am The Rot Enjoyer so i was going INSANE at the whole world getting fucky. and dont even get me STARTED on the rotted base game regions. i could go on for hours about how genuinely fucking cool the rotted regions are.
and everything surrounding The Throne and the roterator (The Prince??) (me and my friends nicknamed them "Yapper") is insane. the rot gaining sentience???? and having a pure and genuine trust in their beliefs???????? holy moly. fun fact if you hit them with a spear they get happy that youre playing with them <3
i cant even put my thoughts of this ending into words because its just So Insane (also i experienced it like. an hour before writing this so my brain is still reeling) but my theory currently is that every single strand of the cycle will eventually fall to rot (as the echo says that "it all ends up like this" if you wrongwarp to a rotted region) and that we simply witnessed and assisted in the end of one of these strands. theres. more to that theory but i just Cannot words it yet. ill probably make a seperate post about it soon
overall, The Watcher is an inherintly flawed product that i hope gets fixed up and improved soon, because i did genuinely enjoy it and want more people to. outside of the region bloat and lack of any direction, the game is genuinely peak, but those two things really do just kill it unfortunately. it is deserving of its mixed reviews on steam, but i do hope to see that shift more positively as the rest of the planned content is added and QOL changes are made.
also fix those damn barnacles PLEASE
it took me a year to get to this point but i finally understand [explodes into viscera
so
this moment huh
im so normal about Unfortunate Evolution you dont even know. what even fucking is it. how in the balls did a void worm get rotted. absolutely insane region /pos
shitposting is a skill im blessed to have mastered
been thinking about In Tears And Blood again,,, ough,,,,,, i have ideas and all of them are Evil
they/it/moonim literally saint rain world guys i swear /j
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