Yes you get a whole fishstick doodle page, I love drawing the scugs interacting... This was supposed to be for pride month but sadly I was extremely busy so it only got finished now, but hey, better late than never huh?
big family yep LTTM and FP seem to really like playing dominoes
Have been on a quest to better understand insect mouthparts, here're breakdowns I did on mantis, but a lot of the basic structure applies to most insects with chewing mouthparts Here's also a very nice video that covers all adaptations and names all the individual parts:
I really hate that so many people can't tell a difference between "lost media" and "commercially unavailable media".
Like there's a TV tropes article that calls the SNES Lion King game "lost media".
No? We have ROMs and there's carts on ebay?
But it's no available in the Nintendo Switch store, so it's "lost media".
Like, don't get me wrong, the fact that there's so many games (especially Nintendo console games!) that you cannot legally purchase right now is definitely a problem, but it's a mostly separate problem from lost media, which is where there's no archived versions anywhere, and it's potentially completely lost.
i remember pre-downpour there were people (or maybe it was only one person?) that drew a kind of modern au where moon was in a wheelchair and i still love that idea to bits...they have service animals now too :)
A major theme in Rain World's world design that often goes overlooked is the theme of, as James Primate, the level designer, composer and writer calls it, "Layers of History." This is about how the places in the game feel lived-in, and as though they have been built over each other. Here's what he said on the matter as far back as 2014!
The best example of this is Subterranean, the final area of the base game and a climax of the theme. Subterranean is pretty cleanly slpit vertically, there's the modern subway built over the ancient ruins, which are themselves built over the primordial ruins of the depths. Piercing through these layers is Filtration System, a high tech intrusion that cuts through the ground and visibly drills through the ceiling of the depths.
Two Sprouts, Twelve Brackets, the friendly local ghost, tells the player of the "bones of forgotten civilisations, heaped like so many sticks," highlighting this theme of layering as one of the first impressions the player gets of Subterranean. Barely minutes later, the player enters the room SB_H02, where the modern train lines crumble away into a cavern filled with older ruins, which themselves are invaded by the head machines seen prior in outskirts and farm arrays, some of which appear to have been installed destructively into the ruins, some breaking through floors.
These layers flow into each other, highlighting each other's decrepit state.
The filtration system, most likely the latest "layer," is always set apart from the spaces around it. At its top, the train tunnels give way to a vast chasm, where filtration system stands as a tower over the trains, while at the bottom in depths, it penetrates the ceiling of the temple, a destructive presence. (it's also a parallel to the way the leg does something similar in memory crypts, subterranean is full of callbacks like that!)
Filtration system is an interesting kind of transition, in that it is much later and more advanced than both of the areas it cuts between. This is a really interesting choice from James! It would be more "natural" to transition smoothly from the caves of upper subterranean to the depths, but by putting filtration system in between, the two are clearly demarcated as separate. The difference in era becomes palpable, the player has truly found something different and strange.
Depths itself is, obviously, the oldest layer not only of subterranean but of the game itself. The architecture of Depths has little to do with the rest of the game around it, it's a clear sign of the forgotten civilisations that our friend Two Sprouts, Twelve Brackets showed us, there's not actually that much to say about it itself, it's mostly about how it interacts with the other layers of subterranean.
That said, Subterranean is far from the only case of the theme of layers of history. It's present as soon as the player starts the game!
The very first room of the game, SU_C04, is seemingly a cave. It is below the surface, the shapes of it are distinctly amorphous rather than geometric. (well. kind of, it doesn't do a very good job of hiding the tile grid with its 45 degree angles.)
But let's take a closer look, shall we?
See that ground? it's made of bricks. The entire cave area of outskirts is characterised by this, the "chaotic stone" masonry asset is mixed with brickwork, unlike the surface ruins which are mostly stone. This, seemingly, is an inversion of common sense! The caves are bricks and the buildings are stone. This is not, however, a strange and unique aspect but a recurring motif.
This occurs enough in the game for it to be clearly intentional, but why would materials such as bricks be used in otherwise natural looking terrain?
The answer lies in the "Layers of History" theme. This is in fact, something that happens in real life, and it's called a tell
To be specific, a tell is a kind of mound formed by settlements building over the ruins of previous iterations of themselves. Centuries of rubble and detritus form until a hill grows from the city. Cities such as Troy and Jericho are famous examples. The connections to the layers of history theme are pretty clear here, I think. Cities growing, then dying, then becoming the bedrock of the next city. The ground, then, is made of bricks, because the ground is the rubble of past buildings. The bones of forgotten civilisations, heaped like so many sticks!
I had a lot of ideas for this one, but since it took me a little longer than expected to draw this one, I decided to just do this one.
I always wanted to do a drawing with James but I didn't have any good enough ideas, this week's theme was perfect for that, one of my favorites so far
Eu tinha muitas ideias para este, mas como levei um pouco mais de tempo do que o esperado para desenhá-lo, decidi fazer apenas este.
Eu sempre quis fazer um desenho com o James mas não tinha ideias boas o suficiente, o tema dessa semana foi perfeito para isso, um dos meus favoritos até agora.
sorry for the bad english
I love how the Wasp King is introduced as this regal, imposing, super powerful figure you cannot beat and then the further into the game you go after that point, the more you realise everything about your first impression of him was a lie.
The title of “Wasp King” is already suspicious given that wasps don’t have kings and the game is usually more accurate than that with the other kingdoms. And then you have confirmation that he indeed is not an actual king but usurped the queen’s throne (also when you buy his theme from Samira you see it’s literally titled The Usurper)
Then it’s heavily implied he’s not an actual wasp either
And you find out that actually, once you have some protection against fire, he is indeed beatable, implying he probs was a pretty average bug when not relying on fire magic
And when all is said and done and you look through his bestiary entry, you find out his name is literally a pun on “hoax“
I’ve commented before on the whole symbolism behind him still wearing the rags he had from before under his royal cloak. Like royalty is a disguise he put on to hide the nobody that he was.
Hoaxe never got any respect as himself so he made up his Wasp King persona to force everyone into respecting him no matter the cost
I have a headcanon that p03 was originally planned to be in Waste World, but after it flopped, he was repurposed. Sometimes Rebecha likes to remember the old times.
p03 will keep ranting about gameplay anyway
drawpile
Happy (early) Valentine’s Day to all aspec folks!
All aros & arospecs
All aces & acespecs
All aroaces, anywhere on the spectrum
All aroallos (you guys are magnificent btw)
All alloaces
All aphysical, aemotional, and atertiary folks
All anattractional folks
Whatever attraction you feel or don’t feel deserves to be acknowledged. Your identity does not make you lesser in any way.
Happy Valentine’s Day :) <3
he/she and any neos, a multifandom silly guy autismpebbles.straw.page
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