Raesethedead - -Rae-

raesethedead - -Rae-

More Posts from Raesethedead and Others

1 year ago

Boatem Knights AU Masterpost!!

a silly knights au i made that started as a joke, but now has quite a bit of lore, worldbuilding, and lovely writing behind it! I will hopefully continue to add to this as more gets developed.

Character designs

The Knights:

boatem (impulse, grian, pearl, scar, and mumbo)

vex scar

watcher siblings (pearl and grian)

Big Eyes:

the big eyes crew (tango, bdubs, keralis)

bdubs design breakdown

tango design breakdown

Dogwarts + Doc:

Ren

Martyn

Bigb

Doc

Misc Folks:

Cub

Jimmy

Joel and Lizzie

Skizz

Art

Campfire song

Knights portraits

Company car scheme

Scar and familiar Jellie

Impulse sketch

Desert duo sketch (1)

Desert duo sketch (2)

Pearl sketch

Grian and mumbo sketch

Healing (mini comic)

Vex scar

Vex scar comic

Boob-window comic

Vex cub + convex doodle

Ancient paths

Impulse doodle

Team rancher doodle

Four armed Pearl sketch

Strongest knights sketch

Scar and Jellie

Only Human chapter 1

Only Human chapter 2

Only Human chapter 3

Only Human chapter 4

Mumbo and sunsets

Rancher hug

Ranchers and Jimmy's wings

"That's awkward" (mini comic)

Hunter joel

Perfect impulse (mini comic)

Asks and Textposts

(I'm probably only going to include important worldbuilding or character related asks here, also, there's gonna be posts here that mention having "no idea" for backstories and the like, but by now those have been developed.)

Convex canon + familiar Jellie

Vex magic

Grian and Impulse backstory ideas (starter concepts)

Vex scar (1)

Vex scar + evoker cub

"Freelance knights" + weapons

Convex

Traces of magic (scar + jellie)

Shape shifter mumbo

Impulse is just a guy

Boatem knights design breakdowns

Horse marriage

Fics!!

These fics are written by the lovely Zera Hopepetal and Elle Periwinklemoonlight, and are canon to the stories of the knights and the other folks in this au

Boatem knights writing masterpost (Zera)

Somewhere only we know (Elle)


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2 years ago

A mark on your forehead identifies the god you must worship to stay alive, usually by joining its local church or temple. Your mark is unknown, meaning an old, forgotten god sponsored you. To survive, you must either find an old temple to worship at, or do the arduous task of building a new one


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3 months ago

Anyone else thinking about how odd the hermitcraft economy is?

in season 9 they had a minor economic recession after the diamond ore war because there were far too many diamonds in circulation making them (hypothetically) worth less than normal and ren stepped in as the king and did what has been done in the midst of a lot of irl economic depressions; he created a government so they could employ the policy of Keynesian economics (basically more gov't intervention to stabilize the economy, it mostly worked in 1930's japan!), he took control of diamonds and even introduced a new currency, royal emeralds (much like Germany after WW1! they had some hyperinflation because of the war reparations they had to pay and the gov't not understanding that printing more money makes the money worth less resulting in the mark [currency] being so worthless they started burning it because they couldn't afford wood for fires. a new gov't came into power and they replaced the mark with rentenmarks which did a lot of fixificating for the economy). Ren's gov't also introduced a lot of gov't funded projects like the quests (the irl equivalent for this would be Roosevelt's New Deal which introduced policies/projects called the Alphabet Agencies (among other things) such as the AAA, CCC, TVA (do you see why they're called the alphabet agencies?) that would adjust the value of grain so farmers could start earning money for produce again and create work that would support a growing economy, projects like building roads and bridges)

so basically, all the policies ren's government introduced were very logically sound and worked in real life to fix the economy (except that irl the Great Depression only fully ended because WW2 started-), the issue is that hermitcraft is not real life and hermits do not behave like real people, they behave like hermits.

lets start with the hermitcraft economy. unlike the real economy, hermits rarely adjust prices according to how many diamonds are "in circulation". i say this despite the fact grian in a recent-ish episode says that "everything costs more this season because diamonds are more common". that can't be true because the caves and cliffs update literally made diamonds more difficult to acquire. I will circle back to this point made by grian later

hermits not adjusting prices by server-wide abundance of diamonds (because they cant really know how much anyone has, much less the total amount of diamonds in circulation, they just know who has a lot and who is broke) means that more diamonds doesn't make them worth less like it did with German marks, it just means hermits have more expendable currency and can spend more money and less time gathering materials for projects. It is also notable that diamonds are constantly being added and taken out of circulation because they're an actual useful currency rather than real life currencies which are symbolic slips of paper. diamonds can be used for armour and tools and it can be acquired by mining. so because of how hermits spend money, taking diamonds out of the economy in s9 did nothing but make them poor and angry at the government. the hermitcraft economy is actually stronger with more diamonds in circulation and is worsened by gov't intervention.

so already the use of real life strategies is utterly useless in hermitcraft economy but there are a few other reasons as well

the hermits tendency to resist government as well as the flawed and greedy government itself are a couple but also the fact that all the hermits are self employed (in real life but also in universe). they own and stock their own shops meaning all profits are more or less direct; its not passed through hands of big corporations so the person producing the product gets mere cents. the hermits are essentially small business owners (which becomes a bit of a problem come season 10 but we're still talking about season 9). The important part is the self employment. the season 9 gov't introduces the quests which mimic and echo real life government funded projects but because they're all employed and the quests gave small amounts of diamonds back, they did very little for the hermits

I'm sure theres more to say but i think its time to move on to the very interesting season 10 economy

if you've missed it you must be living under a rock but hermits are all using permits this season meaning only one shop in the shopping district is selling any given item/material and as a result of this prices have gone sky high. at one point a single stack of mangrove logs cost 7 diamonds when in previous seasons you could get at least 1 stack of wood for 1 diamond if not more

So what is causing this economic depression and hyperinflation?

well, circling back to the point grian made about resources costing more because of abundance of diamonds, I would think it actually costs more because of the permits.

grian thinks the diamond prices are fair because he has middle of the road permits (and is one of the hermits who designed their shopping district, permit and economic system this season so he's biased), there is enough demand to keep him afloat when he's stocked but its nothing people are clamouring for and buying him out. on the other hand, joel made a lot of shops that no one shops at because his objectively weighted permits have not been selling as well as they anticipated when making the permits (also some people like etho and pearl have additional income from their not as fabulous permits because they've made a pay to play game to go with it) and finally there are hermits like mumbo whose gold, iron and item frame shops were constantly getting bought out so he was frustrated with trying to restock despite getting lots of profit

(another interesting dynamic to think about is permits like cleo's book permit which lost value as the season went on because everyone needed books early on but now that they're all playing late game Minecraft, everyone is pretty stocked up and buying from cleo less often)

Basically, grian is satisfied with the pricing because he's middle class and couldn't afford it if they were more expensive but appreciates not being constantly out of stock, joel is unsatisfied because he is lower class and never has enough expendable currency to fund his projects because materials are too expensive and his permits aren't worth enough to sell them for more, and mumbo is unsatisfied because he is higher class and is constantly out of stock because his materials sell out too often and he wants to sell them for more to stay in stock more (classic supply and demand, he doesn't want to stock them as often making the supply lower and the demand proportionally higher making them worth more and therefore more expensive)

the reason i say the permits are to blame for the high prices is because they cause the responsibility of constantly stocking something to fall on one person (in past seasons, if one persons sandstone shop was out of stock you could go check someone else's sandstone shop). the threat of taking the permit away if they arent stocked along with the difficulty of constantly stocking some of these materials raises the cost.

a great example of this is skizzleman because his mangrove and cherry wood shop was one of the first shops to be built in the shopping district, meaning he somewhat set the prices this season. now, mangrove and cherry are both difficult trees to harvest because of their unconventional shapes and the fact that they are more recent additions (and skizz's stubborn desire to design his own farms...) so because of the time required to gather them the prices already were hitched up. add that to the fact that they are trying to constantly be in stock and therefore low prices that allow hermits to completely buy out the shops are unfavourable, and you get sky rocket-ing prices. (it is also difficult because skizz had no prior experience with hermitcraft pricing)

in conclusion... hermitcraft needs a laissez-faire economy (f. a. hayek) to function and not go into economic depression. Between the nature of the diamond currency, hermits' tendency to rebel against governments, the way they use the concept of supply and demand to price their goods, and the restrictions permits put on supplying products, hermits have proven that extensive structure and government intervention have not improved economic wellbeing the way that it does in real life

thus, hermits do not behave like regular humans, they operate on fae laws of its funny so lets do it and therefore must be governed as such (aka not governed), thank you for coming to my ted talk


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2 years ago
THE SCARLAND CASTLE

THE SCARLAND CASTLE


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2 years ago
Legend Of Zelda Drawings By Willowstration
Legend Of Zelda Drawings By Willowstration
Legend Of Zelda Drawings By Willowstration
Legend Of Zelda Drawings By Willowstration
Legend Of Zelda Drawings By Willowstration
Legend Of Zelda Drawings By Willowstration
Legend Of Zelda Drawings By Willowstration

Legend of Zelda Drawings by Willowstration


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2 months ago
New Boatem Au Acquired. Void Infection Au
New Boatem Au Acquired. Void Infection Au
New Boatem Au Acquired. Void Infection Au
New Boatem Au Acquired. Void Infection Au

new boatem au acquired. void infection au

that awkward moment when you open a hole to the void and accidentally sacrifice something to it and now you’re infected with a void virus and it’s everybody’s problem (thanks alienkeep)


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2 years ago
[ID: An Ink Drawing Of Jimmy’s Death In Double Life. He’s On The Ground And Staring Fearfully Up

[ID: an ink drawing of Jimmy’s death in Double Life. he’s on the ground and staring fearfully up at an enderman that towers over him. his shield is broken on the ground. End ID.]

hermittober day 4 - broken


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1 year ago
The Girl Brothers ... I Like Drawing Children And I Like My Child Jimmy Design
The Girl Brothers ... I Like Drawing Children And I Like My Child Jimmy Design
The Girl Brothers ... I Like Drawing Children And I Like My Child Jimmy Design
The Girl Brothers ... I Like Drawing Children And I Like My Child Jimmy Design

The girl brothers ... i like drawing children and i like my child jimmy design

1 year ago

grian as the strange man who appears suddenly on gem’s dock with no explanation. no one knows who he is.

no one saw him arrive and he has no car.

he’s never bought anything from the store, and a few locals said they saw him simply cooking and eating the fish he catches on the spot.

the only belongings he seems to own are his fishing gear.

when asked where he lives, he points to the cliff. there is a tiny blue house there, balancing precariously on wooden stilts. the house has never been there and no one’s seen it before, but the local gas attendant pulled up a 40 year old photo of her grandma on the beach, and sure enough, the tiny house is there, a wee speck of color hanging like a barnacle on the cold, wet bluff.

the age of his mysterious little home aside, no one’s sure when he visits it. he’s at his little dock before the earliest ships cast out, and the sickly glow of his lantern can be seen long into the coldest of nights.

the man has pulled the strangest things from the ocean. fish, to be sure, but other, stranger things. lily pads, far from their native biomes. fishing poles, tattered and worn, of various makes and styles- some look positively ancient. boots. giant shells with twisted patterns to match no living thing. a genuine horse saddle once. bowls. a bone that looked just a bit like a human femur.

and books. perfect, unblemished books, nearly glowing with some kind of energy and filled with a script both unfamiliar and unsettling to see.

he opens them each with a breathless anticipation that tastes like brine or maybe tears.

but whatever he sees in them is not what he wants, and each book is tossed aside with resigned disgust and something like despair, before the weathered pole is taken up to cast a line to sea once more.


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raesethedead - -Rae-
-Rae-

Christian - Artist - 17 - Female

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