What reshade do you use?
its my own preset lithium (sfs)
and my cas preset, you can get it here (sfs)
The inspiration for this challenge came from Deligracy's Tiny Town challenge for The Sims 4 (Original rules HERE). I loved the idea of the challenge, but The Sims 3 has a huge advantage: it already has an open world, so the houses didn't need to be restricted to one lot, but instead, we could build a real community. That's why, in addition to translating, I took some time to adapt it in the best possible way to everything that TS3 offers us.
I kept the characteristics of the Sims from the original challenge as best as I could, but adapted them to keep them as "autonomous" as possible.
I have all the expansions and stuff packs, so feel free to do only what fits into what you already have in your game and/or adapt it as best you can.
When I saw the Stardew Valley map by @boringbones, I felt this would be a perfect match! You don't have to start on the same map as me, but I strongly suggest you start on a tiny or small mapto really have the proximity between the lots and, even better, if it's empty so you can populate it as you play with the Sims.
I'm just starting to play this challenge, so not all the rules have been tested. I will adapt as needed and welcome suggestions.
Tags: #TinyTownTS3 #tiny town challenge ts3 or tag my "@". I would love to know you're playing too. 😍
The goal of this challenge is to build a town with tiny houses for up to 16 Sims (depending on whether you want to use mods or not or which packs you own) that match their desires and skills.
You can watch my gameplay of this challenge on my YouTube channel here. (link to be available soon)
The Stardew Valley map can be purchased here (link for download).
Each Sim has a set skill that you must utilize to fund the construction of their tiny home. For example, Frank Stem likes flower arranging, so you must sell flower arrangements to fund his Tiny House build.
You must also represent each Sim's favorite style and color in the build (see the Sim characters below). You can only work on one Sim's house at a time, moving each Sim in individually as you "unlock" them.
To "unlock" the next Sim, you must complete the previous Sim's home.
Start by moving your first Sim into a lot of your choice.
To select your first Sim, you can use an online randomizer or simply choose your favorite.
After moving your first Sim in, use a money cheat to set the Sim's money to $0.
Each Sim should start on their lot with their skill item of choice and some useful items. They also start with a sleeping bag (requires Generations), a mini fridge, and an All-in-One Bathroom (requires Island Paradise, Into the Future, or Movie Stuff). Feel free to adjust these items if you don't have the necessary packs. After placing these items on the lot, set the money back to $0.
After finding your skill items, start earning Simoleons by selling your creations!
Use this money to build your Sim's tiny home!
Since we don't have a sales table in The Sims 3 like we do in The Sims 4, I suggest that all collectibles and creations be sold at the consignment store (requires: NRAAS Consigner - [link HERE]).
Your Sims can contribute to community areas to help other neighbors when they move in and to create a pleasant sense of community and lifestyle. Ideas could be a shared laundry, bathroom, BBQ area, garden, central square, pool, etc.
As you play, your town will grow and your community will become fuller. When you reach the last Sim, you can go back to playing with the first family, and here, my suggestion would be to put everyone in a rotational household using Story Progression and evolve with each family.
If you don't have all the necessary packs, feel free to alter the challenge to suit the packs you have, or use the base game features. There are many ways to make money, including tasks like collecting valuable objects or careers.
You can play on any lifespan, but I suggest playing on epic or disabling aging altogether to get the most out of your Sims.
According to the original rules, you can use cheats, rewards, and anything else to make it easier, but keep in mind that the easier you make it for yourself, the less challenging it will be!
Azure Hue:
Skill - Painting (Base Game)
Decor Style - Contemporary/Boho
Color: Blue
Cyprus Handyman:
Skill - Sculpting (Ambitions)
Decor Style - Rustic/Farmhouse
Color: Orange
Frank Stem:
Skill - Flower Arranging/Gardening (Base Game)
Decor Style: Vintage/Garden/Farmhouse
Color: Green
Suggestion: If you want to go with Flower Arranging, I recommend this mod HERE.
Opal Gem:
Skill - Jewelry Making (Supernatural)
Decor Style: Victorian/Fairytale
Color: Purple
Annie Aperature:
Skill - Photography
Decor Style: Industrial/Minimalist
Color: Red
Beatrice Jam:
Skill - Cooking (Base Game)/Baking (Store Content)
Decor Style: Cozy
Color: Pink
Suggestions:
Cooking can be done through the Culinary career. Your world will need to have the Bistro lot or the Rabit Hole rug, which can be downloaded HERE.
Baking can be done with the Deliciously Indulgent Bakery. (requires: NRAAS Cupcake HERE)
Ziggy Yarn:
Skill - Knitting/Crocheting
Decor Style: Mid-Century Modern
Color: Yellow
Suggestion: If you want to make this Sim this way, you will need this mod HERE.
Pippin Playmaker:
Skill - Toy Making (Midnight Hollow)
Decor Style: Colorful and Eclectic. Think of a dream child's room, with furniture of different styles, vibrant colors, toys scattered on the floor, and walls decorated with drawings and posters of cartoon characters.
Color: Rainbow (use and abuse the color wheel)
Sophie Sauvignon:
Skill - Nectar Making (World Adventures)
Decor Style: Rustic and Provençal. Imagine a French country house, with worn wooden furniture, floral fabrics, soft pastel tones, and many elements that refer to nature, such as fresh flowers and wicker baskets.
Color: Burgundy
Morgana Spellbinder:
Skill - Alchemy (Supernatural)
Decor Style: Gothic and Mysterious. Think of an alchemy lab filled with old books, jars of colorful liquids, candles, mystical objects, and dark wood furniture with metal details.
Color: Dark Purple
Melody Harmony:
Skill: Music
Decor Style: Bohemian and Artistic. Think of a music studio with instruments, band posters, vinyl records, comfortable furniture, and vibrant colors.
Color: Sepia (Warm and soft brown)
Oliver Quill:
Skill - Writing
Decor Style: Dark Academia, Cozy. Imagine an office with a wooden desk, a bookshelf full of books, a comfortable armchair, a fireplace, and earthy tones.
Color: Coffee Brown
Newton Gears:
Skill - Inventor
Decor Style: Industrial and Technological. Think of a laboratory with tools, machine parts, wires, neon lights, computers, and metallic colors.
Color: Metallic Gray
Scarlett Zinger:
Skill - Fashion Stylist
Decor Style: Modern and Elegant. Imagine a fashion atelier with mannequins, fabrics, mirrors, designer furniture, and neutral colors with vibrant touches.
Color: Hot Pink
Ink Ryder:
Skill - Tattoo Artist
Decor Style: Urban and Alternative. Think of a tattoo studio with graffiti, urban art posters, metal furniture, dark colors, and neon lighting.
Color: Black. This color represents rebellion, individuality, and the art of tattooing.
Finn Fisherman:
Skill - Fisherman
Decor Style: Nautical and Cozy. Imagine a fisherman's cabin with nets, boats, shells, light wood furniture, shades of blue and white, and elements that refer to the sea.
Color: Ocean Blue. This color represents tranquility, serenity, and the beauty of the sea.
Have fun! You can change and adapt the rules as needed. The goal here is to have a lot of fun with the best game ever! So feel free to explore everything a truly open world has to offer.
colorful elders 🌼🤍
Made them to play around with the golden years kit (which i absolutely loved), but it left me wanting a bit more... it's ok though, i'm always glad to have more elderly themed things. Hope you guys enjoy them (and sorry about their silly names ˙ᵕ˙ )
☆ no cc / no defaults / all outfits ☆ fresh from the CAS oven with no skills/progress ☆ gallery id: karisim
Original Sims 4 Challenge here by moonfi - this is just an adaptation for TS3!
I love the idea of the original globetrotter challenge by @moonfi but the original rules are for TS4 and are specifically themed around those worlds, so I decided to make my own version adapted for the TS3 worlds / gameplay, ofc all credit goes to moonfi for the original idea :)
Credit also goes to @florydaax for the store world legacy & @horusmenhosetix for the HIX Completionist Challenge - I took some inspo from both of those to come up with the goals for each location
This is my first attempt at creating a challenge for public release so if anyone has any feedback / suggestions pls lmk
Feel free to tag me or use #TS3Globetrotter if you try this out I'd love to see how your gameplay goes - no obligation to do that though! I'm just curious lol :)
Your sim is an adventurer visiting many places around the globe… Begin your explorations in the challenge below…
There are two ways to play this challenge, the original way is intended to be played with one sim. If you're going this route it’s best to turn the aging off or set it to long - However, there is also an option to play this challenge generationally if you wish (just treat each ‘round’ as a new generation or span 2 rounds across each generation etc. It’s up to you how you want to work that out!)
The challenge is NOT about accumulating money, but enjoying the gameplay. Each round has its own main LTW and a few other goals to fulfil, but it rarely has a specific career your sim must follow - that’s because the focus should be on exploring the world around them rather than spending a lot of time in rabbitholes
This challenge uses a combination of store worlds & EP worlds, but I’ve also included few alternative custom worlds for each round you can use instead if you’d prefer - if you want to take creative liberty and choose your own world you’d rather use for a round that’s totally fine! Just make sure it fits in with the correct vibe & theme for that round / generation
You can play these rounds in whatever order you want to, but I’ve presented them in a similar order to the original challenge w. each backstory following on from the last - you can ignore or alter the backstories as you wish to suit your gamplay ofc!
MOD RECCOMENDATIONS: This challenge can be played without mods, but it is definitely enhanced by their inclusion, so here are some suggestions… NRAAS Traveller will allow your sim to travel to any world you have installed, and retain relationships w. sims from previous trips once they move worlds NRAAS Tempest will allow you to take control over the world climate, which is recommended for full immersion - I also suggest checking out Pudding Parade’s Tempest project to find some premade settings for several types of different climates you can just place in your save! UPDATE: Pudding Parade has also made some preset suggestions for this challenge here! You might also want to check out my mod / CC reccomendation list for off-grid living :)
Create a sim (any age, but recommended to start with a YA), and once you move them to the first location give them a tent and set the funds to 0–50 simoleons (0 for a more challenging start) Cheats bar: testingcheatsenabled TRUE // familyfunds [insert household name] 0
Main LTWs must be completed during their round, the other goals must be completed at least halfway before moving to a new location You have a choice of several LTWs to complete for each round - take your pick of one of these, it’s not expected for you to do more than one If you’re only playing with one sim for the duration of the challenge, you can either buy a LTR to change your sims lifetime wish for each round, or go and change it manually in CAS through cheats
Your sim cannot travel to places outside the world you’re currently playing in (unless specified by that round)
They can apply for a job once they have: a tent (or a bed), a campfire (or a stove), a fridge, a toilet, a shower, a sink, a counter, a chair. they must quit their job when you move to the next location. your sim can make money by selling things they found and created from their family / personal inventory.
You can purchase (or ‘rent’ for the purposes of storytelling) a house in a world once you have the funds to do so - just know you’ll have to leave it behind when you move, so don’t get too invested!
When moving to a new location your sim can take one piece of furniture and their tent. you should sell the rest. all the collectibles or souvenirs your sim found and put in their inventory travel with them as well - just no big bits of furniture like sofas, beds etc.
In order to move worlds, your sim needs to have 20,000 simoleons in the bank - you can cheat this money if you need to, but you must reset your family funds back to normal once they’re in the next world.
If your sim forms relationships or has kids in a previous world, they can either abandon / leave them behind completely or bring them along to the next world - it’s totally up to you!
As an additional challenge, aim to master the Photography skill & take scenic photos of every town your sim visits
NEW RULE: Your sim can swap out one of their traits each round to be better suited for the gameplay - I've included some trait suggestions, but it's up to you what you decide to go with
WORLD REC: Aurora Skies / Saaqartoq
Recently packing up all their belongings and hopping on a plane from their hometown of Sunset Valley, your sim wishes to explore the world. Their first stop is to experience the most unique wonderful natural anomalies to be found in the cold arctic ocean. Where better to start their adventures than in The Arctic at the very top of the world?
Seasonal Recommendation: Set the town to a cold temperature climate using NRAAS Tempest OR disable Summer
Trait Rec: Eccentric / Computer Whiz / Handy / Loves the Cold / Genius
LTW: ‘The Tinkerer’ / ‘Become a Creature-Robot Cross-Breeder’ / ‘Scientific Specialist’ / ‘Master Forager’ (CUSTOM)
Other Goals:
Complete the following Skill Challenges: Logic: ‘Celestial Explorer’ Collecting: ‘Metal Collector’ & ‘Gem Collector’ Science: ‘Experienced Experimentalist’ & ‘Free Range Scientist’
Create the ‘Forbidden Fruit’ and turn your sim into a plantsim (you can cure them afterwards) OR grow a plantsim baby
Master the ‘Logic’, ‘Science’ & ‘Handiness’ Skills
Reach level 3 of the ‘Fishing’ skill
Get the ‘My Best Friend’ Lifetime Reward
Swim in the hot springs / cold ocean for at least 1 hour
Go ice skating (on a rink OR on a natural body of water)
Take a romantic ride with another sim in a hot air balloon
Woohoo in the ‘science lab’ lot OR in a hot air balloon
Gain the ‘polar bear club’ moodlet from swimming in natural water during winter
‘Watch the stars’ or stargaze through a telescope for at least 2 hours during an aurora event (or between 12-4AM if you’re not playing in a world w. Auroras enabled)
WORLD REC: Isla Paradiso / Sunlit Tides / Mariner's Reach / Isla Escudo
Having spent a good chunk of time immersing themselves in the scientific community, your sim feels like they’ve achieved enough to deserve a nice holiday. They set out to a warm island town to relax. They just want to chill, run away from the cold and sink their toes into the ocean. They’ve dipped their toes into fishing before, and would now like to fully immerse themselves in the deep blue sea and see what kind of things they can find.
Note: If your world doesn’t have dive lots or seashell spawners, I highly recommend placing some down so you can complete all the challenges for this round!
Seasonal Recommendation: Set the town to a hot temperature climate using NRAAS Tempest OR disable all seasons other than Summer
Trait Rec: Loves the Heat / Loves to Swim / Sailor / Angler
LTW: ‘Presenting the Perfect Private Aquarium’ / ‘Deep Sea Diver’ / ‘Pond Whisperer’ (CUSTOM)
Other Goals:
Complete the following Skill Challenges: Fishing: ‘Ametur Ichthyologist’ & ‘Commercial Fisherman’ Scuba Diving: ‘Pearl Diver’ & ‘Savvy Snorkeler’
Master the ‘Fishing’ & ‘Scuba Diving’ Skills
Meet & become friends (or lovers) with a mermaid
Get a sunburn & a suntan (the tan can be real or from a machine)
Get the ‘Immune to Heat’ Lifetime Reward
Dive in all your world’s dive lots
Buy a boat
Fight a shark
Collect all seashells
Sunbathe in one long session on the beach for 4 hours
Go scuba diving & swim in the ocean for at least 3 hours
Woohoo in an underwater cave
Obtain the 'Mr. Marnier' Gnome
WORLD REC: Hidden Springs / Moonlight Falls / Great Bear / Ainali / Eriu Fe
Your sim has grown tired of the endless heat on the islands and wants to move somewhere cooler again. The smell of pine trees and a more rustic way of life has been calling their name for some time now. They wish to admire nature, sing with the birds, get their hands into the rich soil to grow some interesting plants and go hiking in the woods.
Seasonal Recommendation: Leave all seasons on default OR just disable snow
Trait Rec: Gatherer / Green Thumb / Loves the Outdoors / Night Owl / Vegetarian / Animal Lover
LTW: ‘The Perfect Garden’ / ‘The Zoologist’ / ‘Greener Gardens’ / ‘First Class Farmer’ / ‘Master Forager’ (CUSTOM)
Other Goals:
Complete the following Skill Challenges: Gardening: ‘Master Planter’ & ‘Botanical Boss’ Collecting: ‘Butterfly Collector’, ‘Firefly Collector’ & ‘Beetle Collector’
Get the ‘Super Green Thumb’ & ‘Collection Helper’ Lifetime Rewards (if you don’t have collection helper already)
Master the ‘Gardening’ Skill
Complete the ‘Omni Plant’ opportunity Chain (info here)
Own at least 2 minor pets (lizards, snakes, rodents or birds - or a combo of these)
Drink from the ‘fountain of youth’ & ‘wish for youth’ (you may need to place it down in edit town)
Plant every plant from the Grocery Store
Obtain all plants / seeds
Pick all the wildflower types
Observe all wild animals that come onto your home lot
Befriend a deer
Go hiking all day (walk to some community park lots, preferably up a mountain) and sleep out under the stars in a sleeping bag on a community lot at least 2x
Cook potatoes, garlic, onion, tomatoes, fish and roast marshmallows over a campfire at least once
Woohoo in a tent
Consume all the herb types (in whatever way you want) and feel their moodlet effects
WORLD REC: Lucky Palms / Strangetown (V1) / Strangetown (V2) / Wild Wild West
Living in the woods was a great way for your sim to recharge their batteries and take it slow for a while, but now they’re ready for a bit more excitement! They find themselves among the vibrant desert sands, hoping to let loose, party a little bit, and also venture a little bit further out to do some archaeological exploration in a new landscape
Seasonal Recommendation: Set the town to a hot / desert temperature climate using NRAAS Tempest OR disable all seasons other than Summer
Trait Rec: Loves The Heat / Lucky / Party Animal / Daredevil / Adventurous
LTW: ‘Private Museum’ / ‘Master Romancer’ / ‘Lifestyle of the Rich & Famous’ / ‘Vocal Legend’
Other Goals:
Complete the following Skill Challenges: Charisma: ‘Celebrity’ Mixology: ‘Cool Creator’
Master the ‘Mixology’, ‘Gambling’ & ‘Charisma’ Skills
Go to the casino at least 10x
Make 3 wishes at the wishing well
Host 5 parties
Set off 10 fireworks
Visit & drink at bars on at least 10 different occasions
Obtain a ‘Dusty old lamp’ and make a wish of your choosing
Get the ‘Learned Relic Hunter’ Lifetime Reward
Visit Al Simhara and get a maximum visa level for Egypt
Dig at 10 dig spots in Al Simhara
Find at least 30 relics
Analyse every relic your sim finds
Woohoo in a sarcophagus OR a hot tub
WORLD REC: Monte Vista / Veronese Island / Lago Simiore / Isla Escudo
All that partying has left your sim wanting to take it a bit more slowly and go back into nature. They’re feeling drawn to beautiful rolling hills, olive trees and cobblestoned streets. All this tasty produce the land is known for has made them want to try their hand at cooking and nectar making, after all, if they really want to experience the culture they need to learn to eat and drink like a local too! They’re also beginning to get inspired by the gorgeous scenery and want to try their hand at some art.
Seasonal Recommendation: Set the town to a warm / Mediterranean temperature climate using NRAAS Tempest OR disable Winter
Trait Rec: Artistic / Natural Cook / Savvy Sculptor / Virtuoso
LTW: ‘Culinary Librarian’ / ‘Celebrated 5-Star Chef’ / ‘Bottomless Nectar Cellar’ / ‘Master of The Arts’
Other Goals:
Complete the following Skill Challenges: Cooking: ‘Star Chef’, ‘World-Class Chef’ & ‘Menu Maven’ Painting: ‘Brushmaster’ Sculpting: ‘Chiselmaster’ & ‘Master Sculptor’
Master the Cooking, Nectar Making & Painting OR Sculpting Skills
Get the ‘Born to Cook’ Lifetime Reward
Obtain every type of grape from all the worlds
Collect and learn all the recipes
Travel to Champs Les Sims, learn the Nectar-Making Skill and purchase at least 1 Nectar Maker for your lot
Make every type of meal on the wood-fire oven
Purchase a wood-fire oven for your home lot
Create at least 1 perfect-quality nectar
Visit the ‘Art Gallery’ & ‘Museum’ lots in town
Sell §5000 worth of paintings &/ sculptures
Get up to level 5 in an instrument of your choice
‘Play for tips’ for at least 3 hours on a community lot
WORLD REC: Midnight Hollow / Moonlight Falls (if not used already in round 3) / Bridgeport / Halloween Hideaway / Haunted Valley II
All that cooking, nectar making and painting was very relaxing, but your sim is ready for one more final, exciting adventure now before settling down for good. They’ve been hearing rumours about strange supernatural happenings in a distant corner of the world, and they’re keen to check out what’s going on for themselves. They find themselves in a dark place where mysticism and strange happenings seem to lurk around every corner…
Seasonal Recommendation: Leave as is or use NRAAS Tempest to create a more rainy / foggy & slightly colder climate
Trait Rec: Neurotic / Perceptive / Coward / Brooding / Supernatural Fan / Supernatural Skeptic / Night Owl
LTW: ‘Paranormal Profiteer’ / ‘Alchemy Artisan’ / ‘Leader of the Pack’ / ‘Mystic Healer’ / ‘Turn The Town’ / ‘Zombie Master’
Other Goals:
Complete the following Skill Challenges: Alchemy: ‘Master Alchemist’ Collecting: ‘Mushroom Collector’
Master the ‘Alchemy’ Skill
Become a supernatural being of your choosing (fairy, werewolf, witch or vampire)
Get the ‘Alpha Wolf’ OR ‘Magic Hands’ OR ‘Immortal’ OR ‘King / Queen of the Fae’ Lifetime Reward depending on your supernatural type
Visit the ‘Graveyard’ lot and hang out / sleep there for at least 1x from 8pm-8am
Get into a fight with a supernatural being during a full moon
Donate plasma to a vampire
Turn 3 sims into supernatural beings (either your supernatural type by biting them or another type by using elixirs)
Woohoo in a fairy house OR magical wardrobe
Create a playable ghost OR resurrect a ghost using Ambrosia
Have a child with said ghost or previously-a-ghost sim
WORLD REC: Appaloosa Plains / Dragon Valley / Riverview / Constant Springs / Winchester Farming Community / Country Love
After delving into just about every corner of simnation, your sim is beginning to feel like it’s time to hang up their walking boots and settle down in the good life with their family. But their work isn’t done just yet, they have grand aspirations of owning their very own farm, surrounded by a brood of animals and maybe even a few more kids. If they’re gonna plant roots somewhere, they’re gonna do it to the fullest extent!
Seasonal Recommendation: Leave as is
Trait Rec: Nurturing / Hopeless Romantic / Animal Lover / Cat Person / Dog Person / Equestrian / Family-Oriented / Loves the Outdoors
LTW: ‘The Animal Rescuer’ / ‘The Fairy Tale Finder’ / ‘The Ark Builder’ / ‘The Jockey’ / ‘Surrounded by Family’ / ‘Country Caretaker’ (CUSTOM)
Other Goals:
Complete the following Skill Challenges: Riding: ‘Equestrian Champion’ (HORSE) Racing: ‘Endurance Equine’
Master the ‘Horse Riding’ Skill
Own a horse who masters the ‘Jumping’ & ‘Racing’ Skills
Get the ‘Raised by Wolves’ Lifetime Reward
Own a cat OR dog who masters the ‘Hunting’ Skill
Own at least 4 animals total (at least 1 of each type)
Woohoo in a haystack
Get married
Have at least 3 children total
Teach children all their toddler skills
Do homework with children at least 1x per child
Be ‘best friends’ with all of your children
WORLD REC: Lunar Lakes / Moon Base Delta / Cronor / Mermaidia
Your sim thought their adventures were over now that they’ve explored everything this planet has to offer… That was until they were given the opportunity to be one of the first colonisers of a brand-new civilisation on a planet in outer-space. They’ll have to do their fair share of mucking-in, helping the community create new inventions or assisting in the town’s military force to defend from space-invader attacks, but it’s a brand new frontier, and your sim definitely aims to be at the front of it!
Seasonal Recommendation: Use NRAAS Tempest to create a climate where it is usually always the same weather but with more fog & hail OR disable all seasons other than Spring & disable rain (treat hail like meteor showers)
Trait Rec: Eccentric / Handy / Athletic / Brave / Bot Fan / Perfectionist / Workaholic
LTW: ‘Monster Maker’ / ‘Leader of the Free World’ / ‘Perfect Mind, Perfect Body’ / ‘Become an Astronaut’ Other Goals:
Complete the following Skill Challenges: Collecting: ‘Amateur Rock Finder’ & ‘Awesomest Rock Collector in the Universe’ Handiness: ‘Electrician’, ‘Plumber’ & ‘Tinkerer’ Inventing: ‘Scrap Collector’
Master the ‘Inventing’ & ‘Athletic’ Skills
Invent at least 1 simbot
Get the ‘Teleportation Pad’ & ‘Climation Control Unit’ Lifetime Rewards
Get abducted by an alien
Befriend an alien
Have an alien baby OR move in with an alien (you can send the baby back to its homeworld once its born if you want)
Woohoo in a bot workshop, time machine OR jetpack