by Ivan Klimenko
Hey. You. Trans girl who's had quite a bit of breast growth but feels insecure because of the way they sit. Most cis women's breasts don't sit naturally with perfect squished together cleavage. All cis women whos breasts do sit like that will not sit like that naturally for longer than a decade or two. It's all in the bras. Most good bras don't make your breasts sit like that because they're made to support the weight, not to display them perfectly. Get a push up bra. Trust me. If you wanna maximize the squished together eye candy factor you need to get a push up bra. There are many options to choose from because millions if not billions of cis women have that same insecurity you do. Your body isn't incorrect. Your body is perfect. You were just fed an unrealistic ideal like every other woman
A deadly monster with a terrifying appearance bonds with a small child with its life.
An injured hero comes upon a monster, or a hero comes upon an injured monster and they understand each other. Giant vicious-looking monsters that answer to names you would give to a pet dog.
A character rescues or spares the life of a wounded or infant monster; later th fully- healed/matured creature returns the favor.
The horrifying eldritch creature that's been stalking the heroes turns out to be benevolent and actually, trying to protect them from something deadlier.
The hero is the secret heir to a throne. It may be that he was whisked away and hidden as a child, his parents sent them away or were killed, etc.
There's someone in power in your book who might be described as "pure evil." This can feed into the "Good vs Evil" trope listed further down this list.
The hero refuses to give into the dark magic and instead ascends to a new level of power. This may change their hair to their dream color.
The hero falls in love with a princess/prince who turns out to be working with the real Dark Lord and killed her whole family just to rule the kingdom.
Pseudo-medieval European setting especially in places like the British Isles, France and Germany.
A library full of secret, lost, important knowledge. The characters may have to travel to this library, or they may stumble across it for some kind of revelation.
Ancient Japan/Chinese royalty setting where clues about the mystery is given out in subtle, secretive ways. Plus, the hero can't travel outside the palace.
A fantastical world can hide in plain sight without being discovered. When the secret is unmasked by the hero, he is trust into the world. Now, there's no going back.
The characters involved don't know they're soulmates for part of the book but feel drawn to each other.
Twisting the original dynamic between characters from legends, myths and folklore
Semi-humanoid/ multi-race characters bonding with monsters/people of other race like elves, dwarves, goblins, etc.
Enemies-to-lovers
Marriages of convenience based upon political/power dynamic leverage
The main character(s), with a ton of romantic tension, must, for some reason, share a bed.
DARK FANTASY TROPES!
Magic is eveil and often The Corruption. Blood magic, human sacrifice and forsaken children are commonplace.
Magical artifacts with bad omens/curses attached to them. They require a grievous price in order to wield.
The gods are all assholes who pass time eating prayer chips and drinking soul-booze while placing bets and trolling the helpless mortals.
Organized religion of the country is Corrupt Church or Religion of Evil. The leader is totalitarian and strange cults prevail.
The dead find staying buried a little boring and resist any and all attempts to keep them buried, short of cremation or dismemberment.
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dungeon crawl
Can confirm. He was literally wearing the exact same collar at the comic con me and my husband saw them at yesterday.
(We bought the large bleached dye shirt with the beautiful Luna moth(?) on it. Absolutely loving it 💜)
im actually a puppy dog irl this is me btw
The Chant of Sigil : Factol Hashkar of the Fraternity of Order delivers a boring speech (as usual) at the House of Speakers
I've been thinking more recently about wishing I had a big sister, or a motherly person to guide me through all this trans girl stuff. Someone I legitimately trust and who cares about my development as a girl, but can also teach me about this stuff and mentor me in it. I don't know. It's not really something I can search for. Just gotta wait until someone finds me.
“I have bled for my people, for the realm. Is it not just that I ask them to do the same? “
Setup: To accuse King Marlow of “Consorting” with demons is as useful a charge as accusing a bird of consorting with the sky. Fiends placed the sovereign on his throne, do his bidding throughout the realm , and some have even been placed in positions in his court. The King’s priorities are the demons’ priorities, and the realm suffers for it.
Born in exile as the grandson of a usurped monarch, Marlow was instilled from an early age with an expectation of what he deserved, of the way the world should be, and the great injustice to the cosmic order that his line did not sit upon the throne of their homeland. These expectations kindled a rage in the boy that could not be quelled, along with a drive that would propel him along a course of greatness at any cost. Growing first into a strong warrior, Marlow became a leader of mercenaries across the continent, accruing loyal followers, battlefield experience, and political allies in preparation for an attempt at retaking his kingdom, or perhaps carving out one of his own.
Marlow’s plans changed radically when during one of his more bloody conquests, the slaughter drew the attention of a demon that was lairing nearby and came out to join the “fun”. Marlow faced the demon when it proved too great challenge for his men, and managed to defeat it. So great was his bloodlust however, his desire to see the thing dead, that the would-be king leapt upon the creature as it was dissipating back to whatever foul hell had spawned it, dragging Marlow along for the ride.
None can say exactly what foul pacts Marlow struck with the masters of that realm, but a year and a day after he disappeared, he appeared on the borders of his homeland with an army at his back, the ability to call up the monstrosities of the pit, and a wretched creature whispering blasphemous council in his ear.
Now restored to his throne, King Marlow seems content to rule as any other iron-fisted ruler might, save that he entrusts his business primarily through bound fiends and other infernal denizens, rather than potentially disloyal courtiers.
Adventure Hooks:
When the King wants his will to be known, he sends out “emissaries”, prisoners or simple victims possessed with cackling demons who wear their tormented mortal vassals like one might a prized suit. One of these cackling emissaries, who dresses to accentuate the wounds suffered during their imprisonment and binding, has found its way to the player’s local court, dictating the king’s intentions to the nearby nobles and commanding a feast or festival in its honor. At some point during all this pageantry, the emissary encounters the party and lets slip a secret: They’re not really possessed, the binding failed on the road from the royal court and they’ve been pretending ever since. Easy enough to pretend to be a mad, inhuman thing, but this is the first chance they’ve had to slip past their guards and other courtiers and drop the act. The emissary begs the party for their aid, to help them escape, and to help them rescue their noble family still held captive in the king’s dungeons.
Knowing that the gods are unlikely to look fondly at a demon-backed ruler presiding over the realm, King Marlow has made his intentions clear that he is giving the faiths of the kingdom total total independence from royal authority, save for the Pelorian faith, whos clergy conspired to have him murdered ( obviously) and thus have had their temples shuttered. Though worship of the dawnfather is not strictly outlawed, gatherings must occur outdoors and under scrutiny of royalist officials … which has obviously led to an underground movement of sun-worshipers looking to oust the king from his throne and purge the land from demons.
To further convolute matters with the faith, the king has invited innumerable strange cults into the realm, making it a haven for religious practices not tolerated elsewhere.
The King’s demonic advisor is known only as “The Riven”, and manifests as a disgusting tangle of wounds, muscle, and savagery that possesses from the body of a sacrificial victim. Traditionally this victim is a goat, as mortal vessels wear out after a short time, but that does not stop the king from providing more humanoid vessels for “special occasions” famously sacrificing the ruler he usurped and having their Riven cadaver play out a grotesque abdication ceremony. In Recent months however the court has gossiped about The Riven’s absence, possibly due to the fact that the special sacrificial knife King Marlow uses to summon it was stolen by a particular master thief who now plans to do ….. something with it. Bounties have been placed on this thief across the realm, and the party can earn themselves a literal king’s ransom should they manage to capture the scoundrel alive.
𝑲𝑯𝑶𝑹𝑵𝑨𝑻𝑬 𝑭𝑨𝑼𝑵𝑨 - 𝑾𝑨𝑹𝑯𝑨𝑴𝑴𝑬𝑹 𝑭𝑨𝑵𝑻𝑨𝑺𝒀
Khorne lacks the whimsy of his siblings and so does not find it prudent to actively design life forms for his Kingdom, especially not when the mutating energy of the Warp does this anyway. Thusly, almost all fauna and flora in Khorne's kingdom are not the Blood God's doing. That being said, Khornate daemons interact with these creatures in ways important to their culture and traditions and so the Blood God makes no move to exterminate most of them. This list is not exhaustive.
Blood Worms - An invasive species originating from the lands of Nurgle, Blood Worms were Bloodletter parasites that have grown fat on the death and gore of Khorne's realm. They are massive beasts able to swallow a Bloodthirster whole.
Flesh Hounds - The Sole Creatures created by Khorne's hand, Flesh Hounds are fiercely territorial daemon-dogs whose packs can number in the hundreds. The hunt overground when hungry and sleep underground in nests of bones when inactive. Like mortal dogs, Flesh Hounds come in a wide variety of breeds and even species.
Brass Ticks - Another Nurgle-devised parasite unique to Khornates.
Blood-Flies - Tiny crimson insects that feed on the blood-nectar of black-petaled Death-Flowers near the Tree of Souls. They lay their eggs in the bodies of the fallen, which give rise to Blood-Fly Maggots. Though called flies, they serve a purpose more similar to bees and are aggressive as wasps.
Brazen Bulls - Brass-furred daemon-beasts and one of the few obligate herbivores in the Aethyr. They consume the twisted, gnarled vegetation of Khorne's realm. Brazen bulls are ritually hunted and killed by daemons and, when they fin their way into the mortal realm, by men. Their prized brass skulls are offered to Khorne and their blood and bones are used in rituals and rites. They resemble bulls of various species. Their horns are often turned into war-horns or drinking devices.
Drownscale - Living in the myriad Blood Lakes and rivers snaking through the Realm of Khorne are the Drownscale. These reptilian horrors snatch the unsuspecting from the banks of their territory in the manner of giant, bloodthirsty daemon-crocodilians.
Drowndrake - Similar to the Drownscale, Drowndrakes are massive creatures that make their homes in the abyssal blood-oceans of Khorne's realm. They are more draconic than the Drownscale and can breath blood-fire onto enemies, but prefer snatching daemons from the sky and dragging them to a watery doom beneath a sea of boiling blood. Drowndrake skulls, when acquired, may be worked into Daemon Lairs.
Furnace Beasts - Furnace beasts are creatures of twisted metal; the remains of slain Juggers and battle debris pulled together and reanimated by the hatred and bloodshed abound throughout the Realm of Khorne. They affect no one shape, but tend to have a discernable mouth, body, and be-weaponed limbs. Some are covered in a layer of stolen flesh and sinew, while others are purely daemonic-alloy.
Gorger - Another massive creature, Gorgers are heavy-jawed knuckle-walking daemon-animals important to Khornate culture. A beast of sinew, multiple mouths, and endless hunger, they are common targets for enterprising Bloodthirsters. When Slain, the skull of a Gorger is made into or worked into the lair of a Deathbringer and it's host. The larger the Gorger, the more prestige the Deathbringer has.
Bonestealer - One of the more unwelcome daemon-beasts in Khorne's realm, Bonestealers are bipedal, therapsid looking creatures with spinal crests. One of their hands ends in a long scything bone and the other in obsidian claws. As their name implies, they steal and horde skulls and bones from battlefields-- Blood Hosts often busy themselves with finding, slaying, and retrieving these stashes so that they may be added to Khorne's throne.
Skull-Lairds - Skull-Laird are a variant of the Bonestealer, the result of several lairing together and one gaining primacy over the other. This larger beast is called a Skull-Laird and is a fair challenge to a Daemon Prince. These creatures never stop growing, commanding a nest of Bonestealers, and every so often grow to massive proportions. Such beasts are Greater Skull-Lairds and the most infamous of them is Vah'lruhk, the Skulls Thief, who has many Daemon Prince, Herald, and even Greater Daemon skulls in its horde.
Butcherboar - The Butcher Boar is a disturbing creature which broadly resembles a wild hog, but there is a vaguely humanoid quality about the animal as well. They are hooved nightmares with a bladed mess of tusks and overlong claws on their front limbs. Like the Gorger, they walk on their knuckles. Butcherboars are often hunted by Flesh Hounds and vice versa.
Kharndrill - The Kharndrills live in the dense jungle-wood near the Tree of Damned Shades, in the Forest of Damned Shades. They are dog-ape creatures with long fangs and dominant among them have large horns and brightly colored faces of red and orange. Kharndrills eat bloodfruit, but will snatch up and eat daemons who venture through their forest. They can overpower a Bloodletter and will snatch Chaos Furies from the sky if they catch them. When the forest is barren of fruit, they raid the gardens of Daemons who tend Khorne's meadows.
Bloodsteed - Bloodsteeds are equine-like creatures kept by daemons and used for work and war. On occasion, they are granted to mortals as godly gifts. Bloodsteeds have black or deep-crimson fur, fiery eyes, and flaming hooves. Their temperament is more fit for work, but they are warbeasts just as any creature of Khorne. Wild herds of them run above Khorne's lands, eating the coarse vegetation or flesh when they cannot find it.
Brand Ant - Brand Ants are so named for their superheated mandibles, which leave last marks in flesh when they bite a victim. They are hyperaggressive eusocial insects that create large mounds from the red earth of the realm. Brand Ants war amongst themselves, attacking rival mounds. They are fearless and will not even hesitate to swarm a Bloodthirster should it step on their home. Though typically not dangerous in small numbers, Brand Ant venom has an agonizing sting-- this species has found purchase in some Slaaneshi and Nurglite circles for that reason.
Wrothsire - A Wrothsire is among the largest of beasts found in Khorne's realm. They thick, leathery skin that can turn aside blade and spear and a 'Y' shaped horn on the end of a beaked nose. The slumber beneath the earth, and may awaken during a particular vehement rage by Khorne. Wrothsires bring fell storms and burning rain when they rip their way from the ground, able to toss about bloodhost as a child might several small toys. The biggest Wrothsires require a coordinated effort from several daemonic armies to fell and by the time the beast is killed, the death-toll is high. The Daemon who struck the killing blow is accorded the skull of the creature and the most sought after Skull-Fortresses are made from the heads of these beasts.
Fun fact: the skitarii are so radioactive that every organic lifeform that they "save" will end up dying of terrible cancers sometime later!
I'm still new to Warhammer 40k, and I have gotten attached to two unit types that seem to be very prone to death (kriegers and skitarii), and I'm not sure if it's just coincidence and I have the tastes of a factually inaccurate lemming, or if it is so that everyone in the 40k universe is very prone to dying.