And *that* is why I can't read the story again past the start of the Moon Gems arc. It's too tragic for me. The ending is so bittersweet and unsatisfying; I'm glad that it's the way it is, but I still can't ever read it again.
sometimes i think about when phos was torn to shreds by her own family, being manipulated by the lunarians, and buried in a hundred different holes for hundreds of years
and like
everyone just moved on. no one cared. not the lunarians she was trying to help, not the family she loved. just left with her own hatred to soak in.
there really isn't that much i find relatable about phos. i'm very solitary. but that stuck with me.
never put any stake, positive or negative, in others. it will inevitably fester and leave you worse.
Does it have to be my traumatic personal character arc or is there like a bin we have to pull from? I feel pretty not-traumatized, oh gosh, does that make me a cauldron cape of a wormblrina?
I’m taking over Wormblr and Wardblr
Handing out vials for my loyal viziers.
Giving powers symbolic of traumatic personal character arcs to the peasantry!!!
this list only contains members of the nine as of arc 11 (and also murder rat, who was present in arc 11 and was a member, but not both simultaneously).
I want to clarify that while this poll is looking for the lamest member of the Nine, it is specifically looking for a pathetic loser whose lame nature makes them likable/cute.
Make sure to tell me what you think and why you think it!
You are sat at a bar, and approached by a character I would chew my leg off to spend a night with.
(Put who you got in the tags)
Impulsiveness : Acts on instinct without careful planning. Perfectionism : Sets unrealistically high standards, leading to self-criticism. Indecisiveness : Struggles to commit to decisions or choose a path. Arrogance : Overestimates one’s abilities and dismisses others. Pessimism : Habitually expects negative outcomes in most situations. Cynicism : Distrusts the motives and sincerity of others. Overconfidence : Places excessive faith in one’s skills, often underestimating risks. Stubbornness : Resists change and refuses to adapt to new ideas. Jealousy : Feels envious of others' success or possessions. Insecurity : Experiences frequent self-doubt and a lack of confidence. Procrastination : Tends to delay tasks, often leading to missed opportunities. Passivity : Avoids taking initiative and relies on others to act. Aggressiveness : Responds with hostility or force rather than reason. Selfishness : Prioritizes personal gain over the welfare of others. Fragility : Is overly sensitive to criticism and easily discouraged. Egotism : Constantly focuses on oneself and one’s own importance. Defensiveness : Quickly rejects or rationalizes away critique or new information. Manipulativeness : Exploits others to fulfill personal needs or desires. Recklessness : Shows a careless disregard for potential risks or consequences. Resentfulness : Holds lingering bitterness and grudges over perceived wrongs. Distractibility : Finds it hard to maintain focus amid competing interests. Impatience : Lacks the willingness to wait, often spoiling opportunities to learn. Perfunctory : Performs actions in a mechanical, uninspired manner. Self-Doubt : Consistently questions personal abilities and decisions. Arbitraryness : Makes decisions based on whim rather than reason or evidence. Rigidity : Is inflexible and unwilling to consider alternative viewpoints. Gullibility : Trusts too easily, often leading to being misled or deceived. Obsession : Becomes excessively fixated on particular ideas or details. Aloofness : Maintains emotional distance, appearing detached or indifferent. Intolerance : Refuses to accept differing perspectives or lifestyles.
Mix genres and time periods: Experiment by combining elements from different eras or genres to create unique settings and narratives.
Use "what if" scenarios: Pose unexpected questions (e.g., What if time travel operated on emotions rather than mechanics?) to spark novel ideas.
Draw from diverse mediums: Engage with art, music, or even scientific papers to inspire unexpected plot twists.
Embrace absurdity: Let illogical or surreal ideas guide you; sometimes the wildest thoughts lead to compelling stories.
Reverse clichés: Identify common tropes in your favorite genres and deliberately invert them to create fresh perspectives.
Incorporate personal anomalies: Transform your idiosyncrasies and personal struggles into rich, multi-dimensional characters.
Use mind-mapping: Visually plot your ideas in a freeform way to uncover hidden connections between disparate elements.
Looking at a medicine bottle that says "do not take more than one in 24 hours" and I can't remember if I took one 5 minutes ago or not, hmmm
Probably shouldn't risk it...
I just think these covers are really neat and I'm kinda obsessed with listening to them. The chaos language is super pretty to listen to in the games, but *wow* does Lizz Robinett ascend that feeling~
Never said Tattletale made them just for Taylor, just that in Worm, that's where it is first explained as a concept and not much outside of it. The "Endbringer Truce" is a separate more official thing. I was also talking more about the "Unwritten Rules" usage in fanon and fanfics.
I haven't read Ward and I don't intend to so to my mind anything that happens in it doesn't affect my enjoyment of worm or wormfics. There's enough mental separation between Worm and Ward for me to consider them distinct works.
Kind of building off of Silvia Norton's post from a while back but if I read another line in a wormfic where an authority figure or like, actual serious adult individual mentions the "unwritten rules" as a hard concept that everyone just *knows* I am going to bash my face into a wall.
It's literally just how Tattletale described the social contract of capes to Taylor, it stops being "unwritten" or just a polite fiction when people like Piggot or Coil or whomever actually treat them as something tangible.
"But ma'am/sir, wouldn't that be breaking the Unwritten Rules?" Shut up shut up shut up shut up shut up shut-
Losing my mind
we call this Wormpolls After Dark™
That's you, dear viewer. Yes, you. Without any powers either. Which one would you be best able to take?
Make sure to tell me what you think and why you think it! Just, not in too explicit detail, please?
is cherish in my neighborhood, why did I wake up this morning with a slaughterhouse nine au in my head??? brain, explain
20 | she/her | boring | yuri enjoyer Fanfic author/personal blog Fandom interests: Parahumans (specifically Worm), Co09, Star Wars, Houseki no Kuni, Final Fantasy, Fallout, Girls Band Cry, NieR, BG3
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