Oh my god. Fern Gully BBKaz, something I definitely needed in my life.
bbkaz in the rain
Here’s my submission to the 2017 MGS Secret Santa! Final Boss fight, Disney-style. Boop. (@kaxuhira) I’ve seen some really awesome MGS art so I’m a bit self-conscious.
This is so beautifully rendered. I'm just so grateful that the artist used their incredible skill for my favorite ship.
personal drawtober 1 / ??
don't ask me about PW-era BBKaz it hurts... Kaz has too much fiery human feeling for the company he keeps
Reblogging the devblog from my non-MGS life!
Running water turned out to be tricky to animate! We needed a suitable background for the waterfall level in our game, but it needed to be a small enough number of frames, be looping, and also not be too distracting from the action in the foreground.
I’ve spent a lot of time drawing things OTHER than water most of my life, but luckily we have a lot of streams and rivers near our home, so I went out to do some sketching and observe the flow.
Some time recently I got an iPad with a pencil, so that allowed me to work with color and maybe get some of the subtle changes. But I’m not a painter by trade, so these clumsy attempts are more about observing and trying to intuit what color should feel like when you see it onscreen.
At first I thought this rushing river would be really cool! But I had the scale all wrong. There’s so much motion happening, and at the scale of the gameplay the animation looks choppy. It would distract from the motion of the action in the foreground, and would make the whole scene look way too messy. Back to the drawing board!
I’ve settled on this calmer scene, which isn’t the rushing river I really wanted, but it won’t compete with the foreground sprites for attention. The animation is much smoother too, except for the waterfalls which still may need work. Making animations for Unstable Scientific has been one of the most challenging experiences I’ve had as an artist so far, but I feel like I’m learning so much in the process!
Just convinced this guy to join. It was bound to happen eventually!
Damn, well good luck to you guys
Thanks, and sorry about the hype that ended in vaporware.
commission for Gaby aka I Don’t Even Know This Series But Big Boss Needs To Blush 99% More
I made this cutscene for Unstable Scientific! It's a bit sketchy in some places, but mostly finished!
This is a WIP opening cutscene for Unstable Scientific! I got a bit too ambitious and made FMV animation for some of it, but other parts are still just in sketch mode. But you can see the characters and the backstory exposition dump! Original music by the Supermarcato Brothers! Funny story, I needed to make the wireframe physics diagrams but for the life of me couldn’t figure out Blender. I ended up just screenshotting the wireframe model view and sticking that back into Photoshop!
Today I made the animation for kidnapper drones that can capture Snake! In the game you’ll have to escape before they fly too high up and cause you to get injured or even die when you finally get free. The physics of the animation will probably be a lot smoother in-game, but I won’t know that until Glowdust programs it in. He’s working so hard on that awesome physics engine! (I had a bit too much fun drawing the first annoyed and then horrified expressions in this sprite)
hi i released an idle game called Settlemoon and you should try it out here
it's got bugs (like the insect kind) and little guys you can fling around with your mouse cursor
you make buildings for adventurers to visit, and post quests for them to beat. It's like a reverse RPG; they're doing the fighting, you're paying them for it and selling them the equipment.
it's deliberately not like the clicker genre in that it tries to avoid keeping you hooked on it. the optimal way to play it is to set things up and do something else for a few hours. like if you're gonna go to bed or go to work or something
it's got an actual story, too! we've gotten multiple folks saying it's an idle game that actually made them cry by the time they beat it.
we worked very hard on it and i think it turned out really well!!!!!! i'm biased though lol
My husband and I were working on a retro-style platform Peace Walker fangame. But even non-commercial fangames can get one into trouble so we decided to stop. Sorry. I don't have the heart to take down this blog. If you'd like the sprites for your own non-commercial stuff, let me know!
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