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I realized that I’ve never been able to play the Capps scripted event in Veronaville... no one has! Due to a Maxis oversight, every Veronaville neighborhood contains a token in the Capp lot telling the game not to run the script. The fix is very simple: delete the token!
Load Veronaville in SimPe -> Neighborhood Memory -> Debug -> Select “Lots” from the drop down list -> choose 0x...34 -> Tokens -> remove ”Controller - Game Scripting” , commit and save.
The script plays out exactly as described in the Prima Guide, but now you can experience it for yourself.