Poorly Drawn Pokemon Of Myth

Poorly Drawn Pokemon Of Myth
Poorly Drawn Pokemon Of Myth
Poorly Drawn Pokemon Of Myth
Poorly Drawn Pokemon Of Myth

Poorly drawn Pokemon of Myth

More Posts from Ophionswill and Others

1 year ago

shoutout to the gay couple at the grocery store where i work that were staring at the shelves and shelves of cereal brands, looking so concerned, and the one of em that whispered "this is the hardest decision of our lives"

2 years ago

ok hear me out

if regigigas moved all the continents of the pokemon world into place, it probably fucked up a few times

like maybe he was just tugging on this world’s version of the horn of africa and then woops it tugged just a little too hard and now the nile river’s a chasm that runs well into sudan

or maybe it was just trying to shape the curve of south america and uh oh, now the entirety of brazil is just an island and the entire amazon basin is flooded


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2 years ago

Rock types and Ground types are heavily intertwined in both public perception of them and in biological terms (referencing several species, namely from the far East in regions such as Kanto and Johto), as many argue there was no need to separate them at all, and in fact, exist as the same typing. Yet, that glosses over the reason why they were separated in the first place. 

Granted, both typings control and manipulate inanimate earth, or generally parts of the Earth’s crust. However, considering the two the same declines both types the nuance which gives them distinction. Yes, species of both types often have tankier, more defensive battling styles, sometimes even coming paired with overwhelming offensive capability. However, it’s what part of the earth that is manipulated which provides the distinction, as well as some biological factors regarding the aforementioned defensive capabilities.

Rock types focus on what is completely and utterly solid. Stone, crystals, fossilized remains, or in one particular case, tar, of which this is the main exception. Rock types embody these solid, sturdy traits and require serious offensive power to either crack their rock bodies or pierce their thick, stone-like hides. Meanwhile, Ground Types control earth, but the more particulate kind, sand and soil being the primary examples. Ground types are just as defensively oriented, but are more bulky with their flesh as opposed to the natural armor of rock types. For example, a Coalossal may be covered in large coal blocks that shield it from harm, but a Seismitoad is bulky and has a thick layer of fat to help absorb direct hits.

What’s especially interesting is how this makes the two, at least in a defensive standpoint, complete opposites of one another. Rock types, with their thick armor, are more adept at shrugging off more piercing, slashing, or energy-based hits, while taking severe damage with blunt collisions that could crack their armor. Meanwhile, Ground types with their bulkier builds are better made for countering those same blunt attacks, while slashing and piercing, as well as energy-based attacks, do significant damage. 

Despite the differences, this is still a heavily debated topic in the scientific community, and yet another reason as to why the typing system is in desperate need of maintenance and reform, as to better classify all Pokemon within its bounds. 


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2 years ago

Alright, it's two AM, and I need to ramble, so forgive me if this is awful. Yes, this will contain lore spoilers for the following game.

ULTRAKILL.

It is by far my favorite shooter of all time, and I like to put in at least one or two cybergrind runs every day (my record, considered modest in comparison to many of the far more skilled ULTRAKILL players, is wave 42) and I am at least half-decent at it, something I am quite proud of.

However, I don't know if anyone else realized this, so I need to share.

Gabriel's monologue in 6-2 was an emotional, riveting and overall incredible addition to the game (thank you, Gianni). However, one part of it made me stop in my tracks and think.

"Limbo. Lust. All gone. With Gluttony soon to follow."

This line hit me with such guilt and regret. "Wait... was this my fault? I didn't want this." And I didn't know why, but I think I've figured it out.

We didn't just go deeper. We, and all the other machines, have GENOCIDED the layers. We, as V1, (and V2, just ahead of us) cleaved a path of gore to sustain our need for blood, and the lesser machines? They followed us, picking off the scraps. Machines had already been in hell, feeding off of the lesser husks, but we condemned the layers to die as the survivors were picked off.

And then we defeated Gabriel. The guardian of the lower layers. No machine had made it past him yet. We opened the floodgates, and in our selfish quest for more blood, condemned the lower layers to the same fate as the first three as the streetcleaners, sentries, drones, swordsmachines, and mindflayers picked off the scraps.

The souls, they were already suffering, enacting their punishments... and perhaps the souls on the lower layer deserve it, that much is true. But Limbo? Lust? No, we'd already killed all humans off in the robot revolution. They'd already been forced to suffer at our hands.

And we just killed them again. We couldn't even let them find some form of peace in their somewhat sour afterlife. We did this.

Minos was right. Perhaps our punishment should be death, for our crimes are too great to be forgotten.

Perhaps we let the blood dry up.


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2 years ago

So I've been playing Deep Rock Galactic a lot lately (for those unaware, it's a horde shooter game about space dwarves in an alien planet) and it's got me thinking.

Space dwarves, in this universe, exist. Obviously. So do elves, because the dwarves constantly mention "leaf-lovers." Space elves. The voice over at Mission control is likely a human, owing to the lack of a beard and very different accent/tone. Goblins are also implied to exist via voicelines, though it's only like one or two mentions (via insults in case of friendly fire).

Now, of course, this is just one game. There have been other cases of elves or dwarves or similar-looking creatures in sci-fi, such as Warhammer 40k, with the Eldar, and the Orks.

But it's the first instance (that I am aware of) where true fantasy races, with no augmentations, reached technological advancement high enough not only reach space, but develop their own intergalactic or at least interstellar civilization.

If all the classic fantasy races went to space, what would they all be doing?

The dwarves would be miners, obviously. Like in DRG, they'd like their weapons, have an eye for precious metals and gemstones, and love mining and underground locales. It's in their blood.

On the other hand, the elves might be more nature-centric. They might be more dedicated to protecting planets that are full of life from expansion and industrialization, mostly by humans, as humans do what humans do: expand, conquer, wage war, all that jazz. They showed this to a certain degree in DRG's seasons 1 and 2, with a gargantuan rival incursion. While it's not stated who runs the rival company, it's likely humans, due to how advanced the tech is, and the fact that they only use tech. No living organisms are sent down into the planet's caverns.

Orcs? They'd probably continue to wage war. Question is, would they be like the Orks of Warhammer 40k, with eyes only to destroy and conquer other peoples, or could they be hired? Say, "we'll give you a shit ton of gold and riches and in exchange you go kill off anything bad on this planet, ok?"

That's just my ideas, though. Who knows, maybe DRG will expand upon this lore in later seasons (I sincerely hope they do).


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2 years ago

Plant Pokemon are somewhat of a contentious subject among scientific communities. Are they a Pokemon, or something else entirely? How does their (and many other grass types) chlorokinesis work? This is still a subject being heavily researched by many top professors and scientists around the globe, though some common theories remain.

1. Plant Pokemon are not sentient flora, but instead are fauna who take on the appearance and attributes of flora. The theory states that sometime in a certain lineage’s ancestry, a line of fauna developed a kind of natural symbiosis with a plant. Over time, the two grew more intertwined, until the two were simply one organism. This theory has incredible merit, as we have multiple cases of flora-fauna symbiosis in nature. The most notable example is the Bulbasaur line, with each new member of the species being given a seed bulb which takes root in the Bulbasaur’s back. The two will then provide energy, minerals, protection, and a variety of other things symbiotically to one another. Thus, Pokemon such as Lilligant are simply Pokemon that have grown to become one Pokemon with their chosen symbiotic partner. It’s been observed in several different autopsies of plant Pokemon that their makeup is a strange mixture of both plant cells and animal cells. Plant cells typically comprise the exteriors of plant Pokemon as well as key appendages such as leaves or vines, while having a few key features of fauna such as nervous systems and digestive systems. 

2. Chlorokinesis is an advanced form of kinesis. It’s been proven that almost all typings have some form of psychic ability. However, more often than not, it is specialized towards a certain element. For example, Fire Pokemon generate heat and fire naturally (more often than not, in some specialized organ), but can manipulate and control it outside of the body using pyrokinesis. However, chlorokinesis does not work the way that other psychic abilities work. Instead of manipulating the already pre-existing substance, which is produced naturally, chlorokinetics instigate extreme, controlled growth in plants, even to the extent of making specific plants grow for specific purposes (ex: leech seed). This could be in their own plant appendages, or naturally existing plants. How this works is unknown, as the energy and minerals have to come from somewhere to instigate such insane rates of cell division and movement, but there are no current explanations for this.

3. All plant Pokemon are both autotrophs and heterotrophs. This theory has the most evidence for it out of all the theories listed, as studies and experiments have been conducted thousands of times across the centuries on Bellsprout in particular (being an ideal test subject for exhibiting both). Bellsprout was observed eating and digesting various meat samples, and later using the highly corrosive acids within the cup to break down the meat samples for protein content. Later, within an hour, it was observed taking large amounts of time to stand in the sun, conducting photosynthesis. Due to this dual nature, most plant Pokemon completely lack respiratory systems, as the oxygen produced as a by-product of photosynthesis can directly be used in cellular respiration, which produces carbon dioxide, and the cycle continues. Plant Pokemon do have stomata in case of an imbalance, but most of the time this is unneeded.

We may not fully understand plant types, or grass-type Pokemon as a whole, but at the very least, it provides plenty of interesting theories and experiments for years to come.


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7 months ago

A tutorial on a (bit cheating) way of creating fictional maps.

Open your editing software (RECOMMENDING Krita, since it's free and it's very good).

Step 1: Google "X country silhouette" and copy it.

A Tutorial On A (bit Cheating) Way Of Creating Fictional Maps.

Paste it onto the canvas.

Step 2: Separate the silhouette from the background you copied with it! You can do that by using magic wand selection tool or by making a gradient map with black on 49,9% and transparent on 50% on the slider.

A Tutorial On A (bit Cheating) Way Of Creating Fictional Maps.
A Tutorial On A (bit Cheating) Way Of Creating Fictional Maps.

Step 3: Repeat several times with numerous countries and/or islands, cities, municipalities, communes, continents et cetera.

A Tutorial On A (bit Cheating) Way Of Creating Fictional Maps.

Step 4: Combine, mesh, stretch, rotate, mirror - go ham, make it work.

A Tutorial On A (bit Cheating) Way Of Creating Fictional Maps.

Step 5: Erase and add.

A Tutorial On A (bit Cheating) Way Of Creating Fictional Maps.

Step 6: Have your map outline ready, copy/paste it several times in the same doc on different layers and edit in different ways like biomes, kingdoms, mountains and other.

Step Mountains+: To figure out mountains, make another layer on the doc and do something like this:

A Tutorial On A (bit Cheating) Way Of Creating Fictional Maps.

-and then in every polygon you add an arrow.

A Tutorial On A (bit Cheating) Way Of Creating Fictional Maps.

Where arrows meet or transfer onto continents, add mountains.

A Tutorial On A (bit Cheating) Way Of Creating Fictional Maps.

Color the sea with a couple layers of depth and you're done :D

A Tutorial On A (bit Cheating) Way Of Creating Fictional Maps.
A Tutorial On A (bit Cheating) Way Of Creating Fictional Maps.
2 years ago

I think my absolute favorite kind of game has to be class-based co-op horde shooters. Games where you, preferably in a party of friends, mow down waves of enemies, but specifically where you've picked a particular class, so you have abilities or gadgets that others do not.

A great example of this is Deep Rock Galactic, or DRG, where the gadgets of each class compliment and work with others. For example, the Engineer has a platform gun, which can be placed on cave walls, so that the Scout, with the grappling hook, can get those previously unaccessible resources.

Another example is the Borderlands franchise, though the classes less "work together" and more "have different ways of slaughtering as many enemies as possible." In Borderlands 3, one character has helpful pets that draw attention away from the player, with skills that focus on critical hits, survivability, or upgrading your pet. Meanwhile, another character has a large, tanky mech suit, with skills that focus on high damage output, explosion damage/radius, or becoming a glass cannon.

However, as much as I love these types of games, to a certain degree, you are locked in. You choose the class which you enjoy playing the most, and are locked into that in your party for the extent of either the full story or that particular round/mission, only helping in the ways your class can.

So I have an idea. I want a fantasy, class-based, co-op, PvE game that allows you to have multiple classes.

Let's say you the maximum party size is the four, as is common in these kinds of games. Before you jump in, you each get to pick three specialties or proficiencies out of a long list, perhaps 20-30 or so. Each "class" is simple, having a few small perks, but you're free to build your character however you want. Progression works by playing with that class equipped, and your abilities in that class slowly grow stronger as you play with it and they level up.

Some classes would also naturally compliment one another, but you could mix it up for variety in case you want to do multiple things. For example, you could dedicate yourself fully to support, picking three classes which specialize in 1. party-wide healing, 2. single-target healing, and 3. offensive buffs. OR, you could mix it up, picking 1. single-target healing but also 2. bulkiness (for health and armor) and 3. self-buffing defense, to become a benevolent healing tank.

Parties could customize the skills they want to take in a particular session, working together to make something overpowered with every person playing what they want to play, without being limited by whatever the class' intended limits are, instead deciding for themselves what pros and cons they want to live with. The classes would be locked in, but there would be opportunities to swap them out at regular intervals so you weren't fully stuck. Customize, make the fantasy character of your dreams with all the features you want!

(Side note: this could also apply to a sci-fi setting as well, but I personally like the idea of a fantasy setting more).


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2 years ago

Alright, so. First proper post on this site.

I wanna talk about Pokemon.

I've been working on a Pokemon-based world-building project for about two years now, coming up on three, with the intent to make it more realistic, and explain some of the science behind certain Pokemon or behaviors, or at least providing logical explanations. Parts of it have been taken from the games and the anime, and synthesized into a narrative I feel works. Not to say it doesn't need work in some areas (it does), but that's part of why I share it: to have conversations about it, and get new ideas to fill the gaps.

And in some cases, cutting some things out because I don't like them, and potentially replacing them with something better.

I'm gonna have to admit, a LOT of this has been ripped straight out of (or inspired by) fanfics that I've read. I simply liked their ideas about the world, and added them to my world. I'm not claiming them as my own, they're just cool and I believe what they created was a very good or plausible explanation. If you end up seeing something that you might find familiar, don't judge me.

Where to begin... right, overall story/narrative.

The apocalypse is on its way. No thanks to Mewtwo.

When Mewtwo escaped from the clutches of Giovanni, realizing his manipulation and bringing down the entire hidden Rocket Headquarters and bringing an end to the 30-year Rocket Age, he isolated himself away on New Island, with the purpose of ending humanity via a series of gargantuan hurricanes fully capable of wiping every human civilization off the face of the earth.

He didn't, thankfully, as he was stopped, but there were still consequences. The shockwaves of psychic power used to create the storms echoed across the Earth... reawakening the Legendary Birds.

Cue the Shamouti Incident. More shockwaves. Greenfield. Even more.

But those incidents could be covered up. What couldn't was the Sootopolis Catastrophe.

It was a horrifying blow to the people of the world, to know that at least some Gods did exist, and weren't simply fabrications of the ancient past. The International Pokemon League, or IPL, assembled a press conference to address the fears. They confirmed it: the Gods existed, and have existed for a very long time. A government list was posted of the gods that are confirmed to exist, gods that are likely to exist, gods that are unknown to exist, and gods that certainly do not.

And now, the regions of the world are left to wonder: where will the legendaries reawaken next?

I'll give you a hint, it's not Sinnoh. The dominos that are the echoes of power haven't grown strong enough yet to even attract the gaze of the Creation Trio, let alone Arceus. They'll be the grand finale of the narrative.

Instead, it goes to the richest region in the world, of luxury and extravagance, of ancient architecture and diversity, the melting pot of the Pokemon World:

Kalos.

They're not prepared for what's going to hit them.


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2 years ago

I’ve kinda wondered what would happen if you took little trope inside jokes or realizations off the internet and made them into full games. For example, this is Tumblr after all. What would happen if someone saw our many, many ramblings about humans being space orcs and made a full game off of it? What would it look like?

For me, if I had to design a “Humans Are Space Orcs” Game, I think I’d do it as an MMORPG. I think I’d actually start it off as a completely human-free game, where you get to choose an alien species to play as (with various benefits and drawbacks) being part of this gargantuan intergalactic collective of species and peoples and planets. There’d be classic “go out and do stuff adventures,” but I think I’d also take stuff from the idea behind that MMORPG called “Albion Online” where everything is a player-built economy, and have highly expansive routes you could take for crafting things. Though now that I think about it, that might just be “EVE: Online” but with aliens. So there probably would be a lot more options in terms of alien ships and weapons and parts and all that.

However, the “humans are space orcs thing” would come in a form of one of those crazy expansions and events MMORPGs do. I’d have a sector of this one galaxy be hyper-dangerous, known as the “Dead Sector,” not because it’s lifeless, but because that’s what it does: make you dead. Quickly. A high population of gargantuan interstellar space worms, death worlds, all that jazz. Entering it would yield high resources, if you could make it out alive.

However, in this expansion, would enter THE HUMAN RACE and all the marketing would make them sound like they were weird and foreign and strange. They wouldn’t be playable yet, that would only be unlocked after the next major update, when they’ve really started to proliferate across the galaxies. But the whole “story” of that update would be learning about the humans and their culture, exploring Earth and slowly dawning upon the realization that oh my god these people are fucking insane.

That’s how I’d do it, anyway. It’d probably be fun.


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ophionswill - random worldbuilding thoughts
random worldbuilding thoughts

mainly pokemon tbh, its a hyperfixation

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