Poison types already had a bad rap before the Rocket Age, despite what many seem to claim. Poison types are widely considered to be an “evil” type, among Dark and Ghost types, for the reason that many species of poison types naturally have “toxic” personalities. These species are considered reclusive, territorial, and in some cases, sadistic, taking enjoyment out of the suffering of their prey or enemies under the influence of poisons, toxins, or venoms.
However, this is a stereotype that has been unfortunately applied to all poison types, regardless of demeanor, especially after the infamous Rocket Age, where the grunts primarily used specific normal and poison type Pokemon, which were known for reproducing easily, or were extremely common at that point in time (Grimer and Muk being prime examples, as many cities at this point in time were struggling with pollution and litter). As a result of this, and several other terrorist organizations to sprout up in the following years, such as Galactic and Flare, poison types gained a horridly bad rap that the public could not shake off.
Despite this, poison types, while often considered difficult and mostly suited for highly skilled trainers, are mostly comprised of loyal Pokemon, if not completely average Pokemon, that simply use poisons, toxins or venoms in their arsenal. For example, one of the most loyal and incredibly beginner-friendly Pokemon is the Nidoran lines. If you bond well to a Nidoran, it will often carry young trainers through at least their first few badges, if not well into the League (there have been quite a few documentations of Indigo Conference participants having Nidokings or Nidoqueens on their rosters).
Another incredibly beginner friendly Pokemon is Gulpin and Swalot. These Pokemon have gelatinous bodies, which are not actually poisonous at all. Instead, their poison comes from their incredibly potent stomach acids, which is one of the highest grade acids on the globe, with a pH of 0.04. Despite this, all you need to win a Gulpin’s loyalty and affection is a steady diet of basically any kind of food or organic substance that tastes remotely good (most of the time, they’re not picky, though they do appreciate better tasting foods). As many have described them, they are a budget Snorlax. Be warned though, while Gulpin are mostly safe, Swalot does upgrade its poisonous capabilities by sweating out excess stomach acid it generates, which can be weaponized.
But the point stands, poison types are incredibly versatile, and do not deserve the reputation they have garnered by human factors.
Personally I think that battle sims like showdown would still be a thing in the pokemon world. Cuz like picture this: you are ten years old and the only Pokémon you have access to is the elderly family Sunflora. You love Sunny to death but also literally every media you consume involves Pokémon battles and champions and cool ass fights. Sunny is too old to fight and your neighbor’s Gothita is too young. One day on the playground your friend tells you about this cool website that lets you battle pokemon on the computer. Later that night you boot up the family computer and instantly realize that this website lets you play as GROUDON (!!!!). There’s no going back from there.
homestuck tumblr please tell me im right about this
So I've been playing Deep Rock Galactic a lot lately (for those unaware, it's a horde shooter game about space dwarves in an alien planet) and it's got me thinking.
Space dwarves, in this universe, exist. Obviously. So do elves, because the dwarves constantly mention "leaf-lovers." Space elves. The voice over at Mission control is likely a human, owing to the lack of a beard and very different accent/tone. Goblins are also implied to exist via voicelines, though it's only like one or two mentions (via insults in case of friendly fire).
Now, of course, this is just one game. There have been other cases of elves or dwarves or similar-looking creatures in sci-fi, such as Warhammer 40k, with the Eldar, and the Orks.
But it's the first instance (that I am aware of) where true fantasy races, with no augmentations, reached technological advancement high enough not only reach space, but develop their own intergalactic or at least interstellar civilization.
If all the classic fantasy races went to space, what would they all be doing?
The dwarves would be miners, obviously. Like in DRG, they'd like their weapons, have an eye for precious metals and gemstones, and love mining and underground locales. It's in their blood.
On the other hand, the elves might be more nature-centric. They might be more dedicated to protecting planets that are full of life from expansion and industrialization, mostly by humans, as humans do what humans do: expand, conquer, wage war, all that jazz. They showed this to a certain degree in DRG's seasons 1 and 2, with a gargantuan rival incursion. While it's not stated who runs the rival company, it's likely humans, due to how advanced the tech is, and the fact that they only use tech. No living organisms are sent down into the planet's caverns.
Orcs? They'd probably continue to wage war. Question is, would they be like the Orks of Warhammer 40k, with eyes only to destroy and conquer other peoples, or could they be hired? Say, "we'll give you a shit ton of gold and riches and in exchange you go kill off anything bad on this planet, ok?"
That's just my ideas, though. Who knows, maybe DRG will expand upon this lore in later seasons (I sincerely hope they do).
A little bit of a color palette thingy
Hooboy alrighty
Elias, Talia, Hera, AND Reagan posting
These lovely things are characters belonging to myself and @ophionswill
Their story takes place entirely within the Pokemon worldbuilding project Ophion has been working on! He's been posting about it a bit, so I suggest taking a look :-)
It’s been questioned on many occasions as to why Psychic type Pokemon, or at least some of the more hyperintelligent ones, were not the ones to become the dominant species on Earth, as opposed to us flimsy, powerless humans. Psychics boast unimaginable intelligence, or brains so powerful they are capable of manipulating the world around them with nothing but a thought. A firing of a neuron, and bones shatter. A single line of thinking, and the world around them moves to the beat of their neural drum. So why have they not taken over?
Unfortunately, this comes down to a debate between philosophy and biology. The philosophers say that it’s because they have no need to, for what purpose could building a civilization have to a society of people who have no need of machines, tools, or vehicles? What is the need for any of those things when you can teleport great distances in the blink of an eye, use mental power to craft whatever you need, and require absolutely nothing of the physical world save for food and water, and shelter? Philosophers claim that psychics simply have no ambition for such things, and life freer, more content lives than most humans ever can.
Biology has a far more disturbing opinion. However, context is required. Roughly 70 years ago, a group of scientists took up a study on the behavior of humanity’s closest relatives: the lineages of Infernape and Rillaboom. Both are extraordinarily powerful species with a great deal of intelligence and emotional comparisons have been drawn in their behavior to us. Infernape in particular has been shown to exhibit the same five major personality traits that we have: extraversion, neuroticism, conscientiousness, openness, and agreeableness, as well as an extra trait for aggressive dominance, fitting of a fighting type. They display the power of language, communicating both in normal Poke-speak as well as using hand-gestures. They have cultures, music especially in Rillaboom’s case. They build shelters, they make tools, they sing, dance, and fight amongst one another for dominance.
But this never applies to other species. They never try to show dominance over another species, other than maybe a territorial display. They do not desire power over their environments, they never try to hoard resources, and do not hunger for bloodshed and death. Not even in humanity’s closest relatives have the traits of humanity been seen. Why is this?
The theory: a mental block. In the minds of most every Pokemon (plenty of exceptions can be made for apex predator Pokemon, such as Tyranitar and Hydreigon, or generally malicious species), there is a mental barrier which prevents these feelings. They are more content with their lives, at peace with their surroundings. The reason why we don’t have it any longer is because we are severed from the elemental powers we once had. It was a failsafe to keep the world safe, but we abandoned this failsafe in exchange for our abilities. Thus, psychic types such as Alakazam, with a supercomputer for a brain, or Gardevoir, with enough raw power to collapse reality into a black hole, cannot use their powers to advance, to become civilized, or build their own societies.
The question is obvious: why do Pokemon have this failsafe?
And what, or rather, who, put it there?
shoutout to the gay couple at the grocery store where i work that were staring at the shelves and shelves of cereal brands, looking so concerned, and the one of em that whispered "this is the hardest decision of our lives"
Plant Pokemon are somewhat of a contentious subject among scientific communities. Are they a Pokemon, or something else entirely? How does their (and many other grass types) chlorokinesis work? This is still a subject being heavily researched by many top professors and scientists around the globe, though some common theories remain.
1. Plant Pokemon are not sentient flora, but instead are fauna who take on the appearance and attributes of flora. The theory states that sometime in a certain lineage’s ancestry, a line of fauna developed a kind of natural symbiosis with a plant. Over time, the two grew more intertwined, until the two were simply one organism. This theory has incredible merit, as we have multiple cases of flora-fauna symbiosis in nature. The most notable example is the Bulbasaur line, with each new member of the species being given a seed bulb which takes root in the Bulbasaur’s back. The two will then provide energy, minerals, protection, and a variety of other things symbiotically to one another. Thus, Pokemon such as Lilligant are simply Pokemon that have grown to become one Pokemon with their chosen symbiotic partner. It’s been observed in several different autopsies of plant Pokemon that their makeup is a strange mixture of both plant cells and animal cells. Plant cells typically comprise the exteriors of plant Pokemon as well as key appendages such as leaves or vines, while having a few key features of fauna such as nervous systems and digestive systems.
2. Chlorokinesis is an advanced form of kinesis. It’s been proven that almost all typings have some form of psychic ability. However, more often than not, it is specialized towards a certain element. For example, Fire Pokemon generate heat and fire naturally (more often than not, in some specialized organ), but can manipulate and control it outside of the body using pyrokinesis. However, chlorokinesis does not work the way that other psychic abilities work. Instead of manipulating the already pre-existing substance, which is produced naturally, chlorokinetics instigate extreme, controlled growth in plants, even to the extent of making specific plants grow for specific purposes (ex: leech seed). This could be in their own plant appendages, or naturally existing plants. How this works is unknown, as the energy and minerals have to come from somewhere to instigate such insane rates of cell division and movement, but there are no current explanations for this.
3. All plant Pokemon are both autotrophs and heterotrophs. This theory has the most evidence for it out of all the theories listed, as studies and experiments have been conducted thousands of times across the centuries on Bellsprout in particular (being an ideal test subject for exhibiting both). Bellsprout was observed eating and digesting various meat samples, and later using the highly corrosive acids within the cup to break down the meat samples for protein content. Later, within an hour, it was observed taking large amounts of time to stand in the sun, conducting photosynthesis. Due to this dual nature, most plant Pokemon completely lack respiratory systems, as the oxygen produced as a by-product of photosynthesis can directly be used in cellular respiration, which produces carbon dioxide, and the cycle continues. Plant Pokemon do have stomata in case of an imbalance, but most of the time this is unneeded.
We may not fully understand plant types, or grass-type Pokemon as a whole, but at the very least, it provides plenty of interesting theories and experiments for years to come.
My very first worldbuilding project is perhaps one of my favorites to date. Sure, it desperately needs revamping, yet the ideas (however poorly executed) still resonate with me. I made it in my freshman year of high school, so it was bound to be exceptionally bad, but what can I say. It was heavily reliant on fun tropes that I enjoyed at the time, but the core concept behind it was the one that I liked the most:
What if Earth was tidally locked to the sun?
What if one side of the Earth always faced it, and one side always looked away?
Science says that it would have been a wasteland. If any water had existed in the enlightened hemisphere, it wouldn’t anymore, as the very earth would have been scalding, pure magma, or close enough to it that it might have resembled what Earth looked like in its infancy. Meanwhile, the darkened hemisphere would have been so absolutely cold after billions of years of nothing but the black void of space that even the atmosphere would have frozen over and snowed to the ground.
A slightly more fantastical world would have had the idea of all life being centered around the border between the enlightened and darkened hemispheres, a band of warmth and life that extended around the world.
I wanted a fully living world.
Granted, I never really came up with a good solution other than “ooo magic exists now so it’s fine,” but that can be worked on later (if I ever return to the world to revamp it).
I envisioned the border to be roughly cutting through the North American Midwest and western Asia (Russia, Kazakhstan, Afghanistan/Pakistan, maybe a little bit of India), with the Enlightened Hemisphere illuminating the North American East Coast, South America, Europe, Africa, and West Asia, while the Dark would have comprised of almost all Asia, as well as the totality of Oceania and the North American West Coast.
I did this because I wanted a couple things, starting with my wants for the enlightened hemisphere:
The center of the enlightened world needed to be Europe, as a pinnacle of humanity’s endeavors in science and technology. NYC would fit its name of “The City That Never Sleeps” even more, considering it would never be night there. South America would be a tropical paradise, with the jungles growing to utterly insane heights (and I wanted to introduce a kind of semi-sapient giga tree that could house entire cities within its branches). I had this really nice idea of Russia having a civil war within itself between its dark and light halves, with neither side really being “better” or “in the right,” they simply just existed and were warring across the horizon zone. Lastly, I had this idea of buffalo grazing upon the great plains in eternal twilight.
Meanwhile on the Darkened Hemisphere, I wanted it to be a place of magic and wonder, to contradict the Sols (the people on the light side) forgoing magic to learn about science. The Nox people were something similar to elves, with pale skin and long ears, but were most notable for their massive eyes compared to Sols, who looked the most human (if you want a reference, think Alita: Battle Angel). For the dark, I wanted a few things:
Almost every plant or animal would be bioluminescent of some kind, making the world dark, but still very glowy and beautiful. China would be the center of the Darkened World, being the home of magic and wonder. They’d still have their infamous glowing lanterns, but they’d be biological, as a kind of gourd-like fruit hanging from trees. Either they’d put candles inside them, or a kind of bioluminescent bird (called Pseudo-Phoenixes) would make nests inside their carved-out innards to have shelter from predators below. Australia would be even more chaotic than normal, being a mish-mash of dangerous biomes with even more dangerous fauna. Finally, the American West Coast would actually be populated almost entirely by indigenous peoples, having managed to resist American expansion across the horizon due to them having the advantage (they are all Nox, having migrated across the land-bridge and spread out over both Americas) and establishing their own nation made of many different kinds of tribes that either natively lived there (such as the Navajo or Apache) or migrants (such as the Cherokee or Seminole).
That’s just the basics, though. There’s a lot more nuance I put into this, but this post is already insanely long and it’s probably time to put a stop to this before I get so distracted that I can’t do my work later today. Thanks for reading if you make it to this part, though.
Alright, it's two AM, and I need to ramble, so forgive me if this is awful. Yes, this will contain lore spoilers for the following game.
ULTRAKILL.
It is by far my favorite shooter of all time, and I like to put in at least one or two cybergrind runs every day (my record, considered modest in comparison to many of the far more skilled ULTRAKILL players, is wave 42) and I am at least half-decent at it, something I am quite proud of.
However, I don't know if anyone else realized this, so I need to share.
Gabriel's monologue in 6-2 was an emotional, riveting and overall incredible addition to the game (thank you, Gianni). However, one part of it made me stop in my tracks and think.
"Limbo. Lust. All gone. With Gluttony soon to follow."
This line hit me with such guilt and regret. "Wait... was this my fault? I didn't want this." And I didn't know why, but I think I've figured it out.
We didn't just go deeper. We, and all the other machines, have GENOCIDED the layers. We, as V1, (and V2, just ahead of us) cleaved a path of gore to sustain our need for blood, and the lesser machines? They followed us, picking off the scraps. Machines had already been in hell, feeding off of the lesser husks, but we condemned the layers to die as the survivors were picked off.
And then we defeated Gabriel. The guardian of the lower layers. No machine had made it past him yet. We opened the floodgates, and in our selfish quest for more blood, condemned the lower layers to the same fate as the first three as the streetcleaners, sentries, drones, swordsmachines, and mindflayers picked off the scraps.
The souls, they were already suffering, enacting their punishments... and perhaps the souls on the lower layer deserve it, that much is true. But Limbo? Lust? No, we'd already killed all humans off in the robot revolution. They'd already been forced to suffer at our hands.
And we just killed them again. We couldn't even let them find some form of peace in their somewhat sour afterlife. We did this.
Minos was right. Perhaps our punishment should be death, for our crimes are too great to be forgotten.
Perhaps we let the blood dry up.
I’ve kinda wondered what would happen if you took little trope inside jokes or realizations off the internet and made them into full games. For example, this is Tumblr after all. What would happen if someone saw our many, many ramblings about humans being space orcs and made a full game off of it? What would it look like?
For me, if I had to design a “Humans Are Space Orcs” Game, I think I’d do it as an MMORPG. I think I’d actually start it off as a completely human-free game, where you get to choose an alien species to play as (with various benefits and drawbacks) being part of this gargantuan intergalactic collective of species and peoples and planets. There’d be classic “go out and do stuff adventures,” but I think I’d also take stuff from the idea behind that MMORPG called “Albion Online” where everything is a player-built economy, and have highly expansive routes you could take for crafting things. Though now that I think about it, that might just be “EVE: Online” but with aliens. So there probably would be a lot more options in terms of alien ships and weapons and parts and all that.
However, the “humans are space orcs thing” would come in a form of one of those crazy expansions and events MMORPGs do. I’d have a sector of this one galaxy be hyper-dangerous, known as the “Dead Sector,” not because it’s lifeless, but because that’s what it does: make you dead. Quickly. A high population of gargantuan interstellar space worms, death worlds, all that jazz. Entering it would yield high resources, if you could make it out alive.
However, in this expansion, would enter THE HUMAN RACE and all the marketing would make them sound like they were weird and foreign and strange. They wouldn’t be playable yet, that would only be unlocked after the next major update, when they’ve really started to proliferate across the galaxies. But the whole “story” of that update would be learning about the humans and their culture, exploring Earth and slowly dawning upon the realization that oh my god these people are fucking insane.
That’s how I’d do it, anyway. It’d probably be fun.