THANK YOU ‼️‼️‼️‼️

THANK YOU ‼️‼️‼️‼️

THANK YOU ‼️‼️‼️‼️

It was painful but it is done

THANK YOU ‼️‼️‼️‼️
Off To Present My Short Film Today, I’m Sobbing And Throwing Up 😭😭😭

Off to present my short film today, I’m sobbing and throwing up 😭😭😭

More Posts from O0sharkbite0o and Others

2 years ago

oh and sorry for spamming your notifs with reblogs. it will happen again.

I love like spamming, makes me feel good, so go right ahead <33


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1 year ago

so I’ve been gaining a lot of insight into the animation industry recently, especially in regards to pitching & the creation of new shows. There’s a few ways to go about it.

First, there’s pitching to a studio. When you pitch, it has to be SHORT and CONCISE. You may write a lovingly detailed pitch bible that perfectly breaks down episodes and characterizations, and it might barely even get read. First impressions, first impressions, first impressions!

Most peoples’ first projects don’t get picked up. I’ve heard a few stories from directors that said they tried pitching a story they’d had for years, which got rejected, to then spend a week or even several hours in their car coming up with a new idea, only for that to get greenlit.

But that’s not the end of it. Just because a show gets greenlit, doesn’t mean it will ever get finished. There’s lots of things that can happen. Sometimes, unexpected major world events (like… a global pandemic) can cause projects to get chopped. Sometimes, a CEO change or studio merge means a single person can decide a project “no longer fits with the company’s brand.” Sometimes, the one producer that was rooting for your project gets laid off, and no one else cares enough, so it gets shelved. Sometimes, a streaming service decides to create an animation department, and then they decide they don’t want it anymore. Sometimes, the studio will be simultaneously be developing another project that was too similar to yours and they just didn’t think to tell you until they decide yours is the one with less potential.

On top of that, almost everyone in the industry is saying that “studios just don’t pick up original content anymore.” Studios want something they can franchise, something that will bring in money. New content is risky. Established fanbases are safer.

However! Studios can still be a very good thing. They can be unionized. They can provide better benefits and resources. They can have connections and infrastructure and a larger volume of workers. At a studio, you can divide the labor and produce more in less time. Longer episodes, longer seasons, more consistency in quality.

But this comes with all of the disadvantages of having more in the kitchen.

The alternative is indie animation.

With indie animation, you have total freedom. Full artistic control. It doesn’t even matter if your idea sucks ass, because there’s no one to tell you you can’t make it. You could make it anyway, and you can make it whatever you wanted.

The thing is, making animation is hard. In my production class last semester, the average maximum animation one person could make in that timeframe was 30-60 seconds, and that’s not even counting background design, sound design, or cleanup/color. To make a 5 minute animated short, you should probably have at least 5 people.

And it is CRUCIAL you have a production manager. Ideally someone who’s not already doing art for the project. Most projects without a production manager will fall apart pretty quickly. Once the adrenaline and impulse-fueled motivation wears off, you need someone to hold you accountable and enforce deadlines and proper time management.

Speaking of time, that’s also hard to get. The more people you have, the more likely schedules won’t line up. Most people will have school, or other jobs.

And it costs MONEY!!!!!! You either have everyone work for free and volunteer their time & energy, or you establish a business as a proper indie studio, with people who may or may not have experience on how to handle paying someone else’s salary. And the money has to come from somewhere, so you have to rely on crowdfunding like patreon or kickstarter. (This, by the way, is why I could never fault an indie animation for releasing merch with their pilot.)

And like, maybe you wanna do a series, and all your friends agree to volunteer their labor and time to make the first episode, but it was unanimously not sustainable. Deciding not to produce a second episode until you can raise enough money is not being suddenly greedy, it’s attempting to compensate people rather than expecting them to be continuously taken advantage of.

You have to consider your output as well. There are some outliers like Worthikids, who afaik does all his animation himself, and afaik can work on it full-time thanks to his patreon subscribers. And he still has only produced a total of 30 minutes of animation (for Big Top Burger specifically) in the past 4 years. This is an IMPRESSIVE feat and this is with using a lot of 3D as part of his pipeline!!

Indie animation also has the complication of being more accessible for fandoms. When you’re posting your Official Canon Content on youtube, it doesn’t look a lot different than the fandom-created video essay in the sidebar next to it. What’s canon vs what’s fanon becomes less distinguishable. The boundaries are blurrier. When the creator is just some guy you follow on twitter, it’s easier to prod them for info regarding ships and theories and word-of-god confirmation. They don’t have a PR team or entire international tv networks to appeal to. And this is when creators get frustrated that their fans snowball and turn their creation into something they don’t recognize (and no longer enjoy) anymore.

So it’s tricky.

Thankfully, the threshold to learn animation is fairly low nowadays!! There are TONS of resources online to learn it on your own without forking over a couple hundred thousand to a private art college. There are conventions and discord servers and events where you can network, if you know where to look.

I know it can seem discouraging in the face of capitalism, but I think that’s all the more reason why it’s so important to BE DETERMINED about animation!! We’re already starting to see the beginning of an indie animation boom, and I think it’s a testament to humanity’s desire to tell stories and create art. Even if there’s no financial gain, we do whatever it takes to tell our stories anyway.


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3 years ago

just letting you know that i love you and your art please never delete it its beautiful not even lying

Thank you so much OMG

Just Letting You Know That I Love You And Your Art Please Never Delete It Its Beautiful Not Even Lying

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3 years ago

I just saw in another ask that you do commissions????!

That’s amazing! Just wondering how much you charge? If the charge depends on what it is or a flat rate?

Thanks 😊

Commissions aren’t open at the moment, they’ll probably open sometime in late spring or early summer. I’ll definitely make an announcement.

I don’t have an official commission chart yet but here are some rough estimates. They’re mostly flat rates but if you want to add anything to it, (like background / more characters) then the price will go up.

Lineart-

Bust- 15 USD

Half body- 20 USD

Full body- 30 USD

Lineart + color

Bust- 30 USD

Half body- 35 USD

Full body- 45 USD

Hope this helps ʕ•̫͡•ʔ


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2 years ago

‘You know I’m really only obsessed with PJO"

Lucio hearing this:

‘You Know I’m Really Only Obsessed With PJO"

I got tagged by @ashilrak in @holythemis's tag game to share my current obsession(s)

I guess they’d be Primeval (TV show), The Power Of Five (Book Series by Anthony Horowitz), and Boy Meets World (TV show). Oh! And The Hobbit!

Anyone can do it, but I guess I’ll tag @writingstuffinsideadarkroom and @0xochitlsketches0


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1 year ago

whose ur godly parent

Hades 🥰🥰🥰🥀🪦🪦🪦


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1 year ago

Yes, yes and yes.

Care to explain your thoughts 👀

Important stuff

To the people tagged here: idk if you will care abt this but i thought this was a cool idea that might interest u so uh yeah ignore if u want but this might be mildly interesting to see methinks @iamnotadumbdonut

@aroaceleovaldez

@pjo-hoo-toa-freakazoid

@0xochitlsketches0

@creepylittlebookworm

@haewonderland

1 year ago
The Semesters Over So I Can Breath Again 😫😫😫
The Semesters Over So I Can Breath Again 😫😫😫

The semesters over so I can breath again 😫😫😫

Take my final project for a class, not my favorite but still 😵‍💫


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3 years ago

Your art legit inspires me sm omg 🤧

Do you actaully mean that, bc if so 😭😭😭😭

Your Art Legit Inspires Me Sm Omg 🤧
Your Art Legit Inspires Me Sm Omg 🤧

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3 years ago
You Don't Need Tricks, And You Don't Need Me~
You Don't Need Tricks, And You Don't Need Me~
You Don't Need Tricks, And You Don't Need Me~
You Don't Need Tricks, And You Don't Need Me~

You don't need tricks, and you don't need me~

This simultaneously took me forever to finish and was also done sooner then I anticipated

Anyway! This is my first time actually using ink for Inktober :D

Up until this point I’ve only ever done digital but I always wanted to try ink and I was finally able to get my grubby little hands on some in time >:3

I’m also killing two birds with one stone as this is also an entry for @jasonandhisbrick contest, congrats on the milestone~ 🎉


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o0sharkbite0o - Aggressively average 🥀🖤
Aggressively average 🥀🖤

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