Location: In the constellation Ursa Major
Type: Flocculent spiral galaxy
Discovered by: William Herschel
NGC 2841 is a beautiful example of a flocculent spiral galaxy – a type with discontinuous, featherlike, and patchy arms. A bright cusp of starlight distinguishes the galaxy's center from the dust lanes that outline the group of almost white middle-aged stars. The far younger blue stars trace the spiral arms.
Find out more information about NGC 2841 here.
Right now, the Hubble Space Telescope is exploring #GalaxiesGalore! Find more galaxy content and spectacular new images by following along on Hubble’s Twitter, Facebook, and Instagram.
Credit: NASA, ESA, and the Hubble Heritage (STScI/AURA)-ESA/Hubble Collaboration; Acknowledgment: M. Crockett and S. Kaviraj (Oxford University, UK), R. O'Connell (University of Virginia), B. Whitmore (STScI), and the WFC3 Scientific Oversight Committee
I came up with a pun earlier, I feel proud of myself:
How do you weigh a dinosaur’s bones?
You scale-a-ton…
I can't draw guns, but anyway, here :)
You stare at the skeletal figure in full tactical gear, rifle held nonchalantly in his hands. “I got tired of chasing the runners,” Death says, “This seemed easier.”
I had to create this in honour of Sonic Generations X Shadow being announced and bringing back the DEVIL…
3 inch opening: no problem
2.75 inch opening: Easy
2.5 inch opening: doing fine
2.25 inch opening: Bit of a struggle, but as Mr Meeseeks says: CAAAN DOO!
2 inch opening: Alright, lets try chewing the opening a bit, As long as we get the nuts into the mouth (huhuhu) we good I guess…
Uh-oh… Steve is getting greedy
:insert grunts of effort here:
Taking a break…
The guy who made the original video decided after a long struggle to help Steve out.
A New Challenger approaches!
1.75 inchs: Quote Mr Meseeks: “OOOHHH HE’S TRYING”
GIMME GIMME GIMME
He ends up giving up.
Source: Chris Notap - Squirrel ● literally ● bites off more than he can chew ! https://www.youtube.com/watch?v=sS4ach0CwN4
via imgur
I don't know how long this will be, or if someone already thought about it, but here i go:
A game that could be part of the Uncharted or Tomb Raider (recent one) series (with an Evil Organisation tm ) where you find something ancient. [Nothing supernatural in it btw, it's just worth being put in a museum, but the organisation doesn't know that. They think it is supernatural.]
BUT you're an ordinary hiker, not like an archeology nerd either, you just really like mountain climbing and have dumbass energy
I keep thinking the protag should be in full gear, so you can imagine their apparance, they're just cold, okay?
And when I mean full gear, I imagine the ski mask + googles, scarf, gloves, the whole outfit, you know?
The only true distinctive feature should be the body type, only because it's a game mechanic:
3 types: petite, average and... okay, I don't know how to call it, so chunk will do for now
So let's say, you'll go for a petite/slim play style, in that case, it's more advantageous to be stealthy, more acrobatic, fissures are your domain (exploration >:D). Enemies will be physically stonger but you'll be faster. Less stamina but harder to wrangle and to grip and more places to hide
Average is...boring, let's face it, it's an all-around type of thing, you played Tomb Raider or Uncharted or both? Congrats, you played average mode :)
I have nothing against them, of course, people do have their preferences. I never even played them :( For me, it's just... forget the protag one second and tell me it's not basically the same game story wise...
Average mode is still of course for players who never got to enjoy those games, it doesn't have access to petite's only and chunk's only passageways, but you can still enjoy
Chunk's mode is more fighting-heavy. You have more stamina, can move small boulders you otherwise couldn't but it's just the opposite version of petite's mode. You can knock out in one hit an opponent but you're easier to wrangle (more grip on you) and god help you if you try to be stealthy , you'll just look ridiculous
Bonus: maybe a bad route? You can decide to help the Evil organisation (tm) in the early game onwards, the whole game would be without "enemies" but I'm thinking last act of the game,they'll just get rid of you, you straight up die if you don't fight back. Also, I don't think a whole ass version of the game to fit each mode would be right, just... the same layout but with different button prompts for the mode you use, okay?okay
something i really enjoy in horror movies is when the victim(s) start to hunt the killer in return in order to kill them first, both because it's an interesting parallel that (if done well) asks the audience to consider the question of when violence and killing are a justifiable means to an end in order to survive and at what point it crosses the line from acceptable to abhorrent and condemns the perpetrator, and also because it's a little bit funny. like i can do that too bitch you're not special.
Reblog to kill it faster
Every url that reblog’s will be written in a book and shown to my homophobic dad.
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