Can you give any tips on how to draw big bulky people like Hazel/Muriel/Gretchen?
I hope this can be helpful to you!
I don’t really think about how I draw characters with different body types at this point because I’ve practiced it so much but these are some rough notes on what I do.
The core of it is to just draw using thicker shapes. Don’t worry too much about exaggeration as it’ll help get you out of the mould of drawing smaller characters by default. The neck, the arms, the torso, the legs, just draw them thicker.
Study references of fat or muscular to see how the definition changes but in principle, it isn’t that much different to drawing any body type.
I draw Hazel and Gretchen to be quite bulky but because they’re teenagers when I draw them, they’re still quite soft and lack extreme definition or sharp lines, unlike when I draw Muriel who’s meant to be extreme and musclebound. Changing how soft you draw the character or how much detail you draw changes whether they look bulky from fat or muscle.
Could you do one on how to draw facial features? Lihow do draw nose? How do draw eyes? How do draw lips/mouths? Esp at different angles
this is a more holistic look at drawing faces in perspective
each individual feature could really be its own tutorial
hope this helped!
Hey got any tips of drawing in the cr style?
Well first off, study the sprite sheets of the characters. They can all be found on the Cookie Run wiki.To draw in a style it helps to study the style too and figure out the elements of how the characters are put together. For Cookie Run it goes hand in hand with my style because a lot of it is very Geometric. Even with cookies who are oddly shaped.
I talked about this with my Discord once about how basic shapes can really go into making the character design solid and this seems to largely be the basis of how CR renders it’s characters.
Even characters build like Purple Yam and Milk Cookie use this more basic geometry when building the foundation of the character. It all comes down to a more simplistic style based on shapes.
That being said, When I build characters I use basic shapes to do it. That’s why a lot of my earlier drawings of the CR OCs look so different compared to now, because back then I was learning it. The easiest way to do it is to try drawing a CR character, build them as you see them, and then adapt that into how you draw.
And obviously cookies aren’t all the same shape! Shapes really can go into how people will interpret your character and their personality! So don’t be afraid to think outside of the box and look at different shapes for different characters!
That’s about as many tips as I have for now, but that’s the fundamentals over how I go about it.
Jeez man, I really love the way you color. It's simple, yet everything is needed to know is there. How you do it
THANK YOU SO MUCH <3
Can't explain it all in words, so i made a tutorial. Hope it explains well xD
I know you probably get these asks a lot, but I've really been trying to try drawing comic pages. I really admire how free and flowing your style is! I've seen your little tutorials and tips and idk what's wrong but I just can't seem to wrap my head around panel composition? Like I do wonderful painting comps, but I can't seem to break out. Do you have any resources or help to get started?
thank you very much!!!!! im just using this ask as an excuse to draw random comic tips i hope thats okay and that you’ll get something out of it
did that help…
I jotted down for a friend of mine some tips and notes on how I approach drawing hair, and things I keep in mind while doing so, and thought I’d share. There are loads of other ways to do it, and the learning never stops, so I hope this helps!
Absolutely!!
Muzzles are one of my favorite parts of drawing animals/furry characters & really fun to draw expressions for. I always start to draw long muzzled characters the same way, by drawing two circles, one representing the basic shape of the head, and the second where the basic placement of the nose is going to be.
From there I sus out the basic shapes without worrying about details. things like the mouth and nose details I always add in last, since theyre less important in the sketching stage than the basic shapes.
For open mouthed or front-view muzzles I basically always use the same process.
This same process also works for shorter muzzled characters as well
It took me a while to get good at drawing muzzles from different angles & stuff, but once you figure out a good method that works for you its WAY easier than it seems. the most important part of drawing muzzles is just understanding the shape of your characters face.
I hope that was helpful! I dont usually make tutorials but I tried to make this as clear as I could, my sketch process is pretty messy lol.
Breaking the Mold: The Art of Bioshock
Deco Devolution: Art of Bioshock 2
Art of Bioshock Infinite
If you like the physical books better, you can buy them here: The Art Of Bioshock Infinite & Deco Devolution: The Art of BioShock 2. The art book for the original Bioshock is very rare and expensive.
BioShock: Rapture (eBook) (audiobook)
BioShock Infinite: Mind In Revolt (Spanish edition)
BioShock: First Person Action Horror
If you’d like a store-bought copy better, you can them here: BioShock Infinite: Mind In Revolt & BioShock: Rapture eBook or audiobook.
Artbook Masterlist: All non-BioShock artbooks I’ve collected
If you’re worried about the downloads being infected/bugged or whatever don’t be- I bought them legally and am putting them up on a private google docs for easy access.
leggie tutorial!!!
Hi! regarding your latest post, may I know which brushes and program did you use for it? Thanxx
I used Clip Studio Paint, the Rough brush is a standard brush in the program. Rough 2 is a variation of Rough (settings above), and Rough 3 is the same as Rough 2 + an extra marble texture. Hope that was helpful :)
Art tips for facial features?
I would love to help but you need to be bit more specific. “facial features” can mean a lot of stuff.
Most vague tip i can give is uh - silhouette, shapes and proportions: silhouette helps block out unique features, geometric shapes can aid with structure and keeping the same face consistent between drawings, and proportions convey characteristics like age easily to the viewer.
Sylwester | i will mostly post sketches, because i'm too lazy to end them
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