1. Ah Fai Was A Chief Animator For McDull’s animated Features. He’s Super Cool. Ultimate Senpai. 

1. Ah Fai Was A Chief Animator For McDull’s animated Features. He’s Super Cool. Ultimate Senpai. 
1. Ah Fai Was A Chief Animator For McDull’s animated Features. He’s Super Cool. Ultimate Senpai. 
1. Ah Fai Was A Chief Animator For McDull’s animated Features. He’s Super Cool. Ultimate Senpai. 
1. Ah Fai Was A Chief Animator For McDull’s animated Features. He’s Super Cool. Ultimate Senpai. 
1. Ah Fai Was A Chief Animator For McDull’s animated Features. He’s Super Cool. Ultimate Senpai. 
1. Ah Fai Was A Chief Animator For McDull’s animated Features. He’s Super Cool. Ultimate Senpai. 

1. Ah Fai was a chief animator for McDull’s animated features. He’s super cool. Ultimate senpai. 

2. Previous post on breakdowns right here 

Some thoughts on acceleration and force

I presented this in the order of how I slowly understood the trick of delivering force - first an abstract concept of impact taught by Ah Fai, then a more complicated discovery on the acceleration pattern, last back to a more abstract concept of breakdowns. 

Like I’ve previously stressed, 2D animation is everything but one single approach. There’s no one rule that rules them all, but interchangeable ideas with math, or physics, or music, etc. There’s no “perfect” animation either, but what is perceived as organic and dynamic. E.g., using the Fibonacci numbers to animate didn’t bring me a perfect animation! On the other hand, a tiny change in the pattern could already make the feeling of force so much more powerful. 

Not so much of a tutorial than a personal experience. I hope you find this interesting hahaha 

More Posts from Mylifeburns and Others

7 years ago
Hi Guys! Ive been Thinking About Opening Commissions And Finally Gathered My Courage So Here They Are!
Hi Guys! Ive been Thinking About Opening Commissions And Finally Gathered My Courage So Here They Are!
Hi Guys! Ive been Thinking About Opening Commissions And Finally Gathered My Courage So Here They Are!
Hi Guys! Ive been Thinking About Opening Commissions And Finally Gathered My Courage So Here They Are!

hi guys! ive been thinking about opening commissions and finally gathered my courage so here they are!

rules

i will draw whatever you want (your ocs, already existing characters, your otp, nsfw, furries etc) except for graphic gore & mechas

however, if you request something that i cant draw (for example because it makes me uncomfortable), i have a right to decline. i hope you understand that, and if you are not sure if your request is something that i can do, my askbox is always open!

in general, the backgrounds i draw are simple. if you would like something complicated, i am willing to draw it, and the cost of such background will be +40% of the original price of the piece you ordered

payments via paypal - my account is kakeryki@wp.pl

payments process: 50% of the price after we discuss all the details i need to start working, the other 50% after i send you a screenshot of a finished piece. then, when i get the payment, i will send you your commission via email so that you have a high-resolution file

if you are interested, you can send me a dm here or send me an email @ atchmurko@gmail.com

7 years ago

Notes on Character Design

image

Character design and drawing are tome-sized topics and even if I had all the answers (I don’t - I have a lot to learn), I’m not sure I could communicate them effectively. I’ve gathered some thoughts and ideas here, though, in case they’re helpful.

First, some general things:  - Relax and let some of that anxiety go. This isn’t a hard science. There’s no wrong way, no rigid process you must adhere to, no shoulds or shouldn’ts except those you designate for yourself. This is one of the fun parts of being an artist, really - have a heady good time with it.

 - Be patient. A design is something gradually arrived at. It takes time and iteration and revision. You’ll throw a lot of stuff away, and you’ll inevitably get frustrated, but bear in mind the process is both inductive and deductive. Drawing the wrong things is part of the path toward drawing the right thing.

- Learn to draw.  It might seem perfunctory to say, but I’m not sure everyone’s on the same page about what this means. Learning to draw isn’t a sort of rote memorization process in which, one by one, you learn a recipe for humans, horses, pokemon, cars, etc. It’s much more about learning to think like an artist, to develop the sort of spacial intelligence that lets you observe and effectively translate to paper, whatever the subject matter. When you’re really learning to draw, you’re learning to draw anything and everything. Observing and sketching trains you to understand dimension, form, gesture, mood, how anatomy works, economy of line; all of the foundational stuff you will also rely on to draw characters from your imagination. Spend some time honing your drawing ability. Hone it with observational sketching. Hone it good.

image

I don’t think I’ve ever seen anyone do this sort of thing better than Claire Wendling. In fact, character designs emerge almost seamlessly from her gestural sketches. It’d be worth looking her up.

- Gather Inspiration like a crazed magpie. What will ultimately be your trademark style and technique is a sort of snowball accumulation of the various things you expose yourself to, learn and draw influence from. To that effect, Google images, tumblr, pinterest and stock photo sites are your friends. When something tingles your artsy senses - a style, a shape, a texture, an appealing palette, a composition, a pose, a cool looking animal, a unique piece of apparel, whatever - grab it. Looking at a lot of material through a creative lens will make you a better artist the same way reading a lot of material makes a better writer. It’ll also devour your hard drive and you will try and fail many times to organize it, but more importantly, it’ll give you a lovely library of ideas and motivational shinies to peruse as you’re conjuring characters.

- Imitation is a powerful learning tool. Probably for many of us, drawing popular cartoon characters was the gateway habit that lured us into the depraved world of character design to begin with. I wouldn’t suggest limiting yourself to one style or neglecting your own inventions to do this, but it’s an effective way to limber up, to get comfortable drawing characters in general, and to glean something from the thought processes of other artists.

- Use references. Don’t leave it all up to guessing. Whether you’re trying to design something with realistic anatomy or something rather profoundly abstracted from reality, it’s helpful in a multitude of ways to look at pictures. When designing characters, you can infer a lot personality from photos, too.

image
image

And despite what you might have heard, having eyeballs and using them to look at things doesn’t constitute cheating. There’s no shame in reference material. There’s at least a little shame in unintentional abstractions, though.

image

Concepts and Approach:

- Break it down. Sometimes you have the look of a character fleshed out in your mind before putting it to paper, but usually not. That doesn’t mean you have to blow your cortical fuses trying conceive multiple diverse designs all at the same time, though. You don’t even have to design the body shape, poses, face, and expressions of a single character all at once. Tackle it a little at a time.

The cartoony, googly eyed style was pre-established for this simple mobile game character, but I still broke it into phases. Start with concepts, filter out what you like until you arrive at a look, experiment with colors, gestures and expressions.

image

- Start with the general and work toward the specific. Scribbling out scads of little thumbnails and silhouettes to capture an overall character shape is an effective way begin - it’s like jotting down visual notes. When you’re working at a small scale without agonizing over precision and details, there’s no risk of having to toss out a bunch of hard work, so go nuts with it. Give yourself a lot of options.

Here’s are some sample silhouettes from an old cancelled project in which I was tasked with designing some kind of cyber monkey death bot. I scratched out some solid black shapes then refined some of them a step or two further.

image

Here’s an instructional video by Feng Zhu about doing much the same thing (only way better).

- Shapes are language. They come preloaded with all sorts of biological, cultural and personal connotations. They evoke certain things from us too. If you’re ever stuck about where to go with your design, employ a sort of anthroposcopy along these lines - make a visual free association game out of it. It’ll not only tend to result in a distinguished design, but a design that communicates something about the nature of the character.

Think about what you infer from different shapes. What do they remind you of? What personalities or attitudes come to mind? How does the mood of a soft curve differ from that of a sharp angle? With those attributes attached, how could they be used or incorporated into a body or facial feature shape? What happens when you combine shapes in complementary or contrasting ways? How does changing the weight distribution among a set of shapes affect look and feel? Experiment until a concept starts to resonate with the character you have in mind or until you stumble on something you like.

image

If you don’t have intent, take the opposite approach - draw some shapes and see where they go. (It’s stupid fun.)

image

You might also find it helpful to watch Bobby Chiu’s process videos in which he feels out his character designs as he paints.

- Cohesion and Style. As you move from thumbnails to more refined drawings, you can start extrapolating details from the general form. Look for defining shapes, emergent themes or patterns and tease them out further, repeat them, mirror them, alternate them. Make the character entirely out of boxy shapes, incorporate multiple elements of an architectural style, use rhythmically varying line weights - there are a million ways to do this

Here’s some of the simple shape repetition I’ve used for Lackadaisy characters.

image

- Expressions - let them emerge from your design. If your various characters have distinguishing features, the expressions they make with those features will distinguish them further. Allow personality to influence expressions too, or vice versa. Often, a bit of both happens as you continue drawing - physiognomy and personality converge somewhere in the middle.

For instance, Viktor’s head is proportioned a little like a big cat. Befitting his personality, his design lets him make rather bestial expressions. Rocky, with his flair for drama, has a bit more cartoon about him. His expressions are more elastic, his cheeks squish and deform and his big eyebrows push the boundaries of his forehead. Mitzi is gentler all around with altogether fewer lines on her face. The combination of her large sleepy eyes and pencil line brow looked a little sad and a little condescending to me when I began working out her design - ultimately those aspects became incorporated into her personality.

image

I discuss expression drawing in more detail here (click the image for the link):

image

- Pose rendering is another one of those things for which observational/gesture drawing comes in handy. Even if you’re essentially scribbling stick figures, you can get a handle on natural looking, communicative poses this way. Stick figure poses make excellent guidelines for plotting out full fledged character drawings too.

Look for the line of action. It’ll be easiest to identify in poses with motions, gestures and moods that are immediately decipherable. When you’ve learned to spot it, you can start reverse engineering your own poses around it.

image

- Additional resources - here are some related things about drawing poses and constructing characters (click the images for the links).

image
image

Lastly…

- Tortured rumination about lack of ability/style/progress is a near universal state of creative affairs. Every artist I have known and worked with falls somewhere on a spectrum between frustration in perpetuity and a shade of fierce contrition Arthur Dimmesdale would be proud of. So, next time you find yourself constructing a scourge out of all those crusty acrylic brushes you failed to clean properly, you loathsome, deluded hack, you, at least remember you’re not alone in feeling that way. When it’s not crushing the will to live out of you, the device does have its uses - it keeps you self-critical and locked in working to improve mode. If we were all quite satisfied with our output, I suppose we’d be out of reasons to try harder next time.

When you need some reassurance, compare old work to new. Evolution is gradual and difficult to perceive if you’re narrowed in on the nearest data point, but if you’ve been steadily working on characters for a few months or a year, you’ll likely see a favorable difference between points A and B.

Most of all, don’t dwell on achieving some sort of endgame in which you’re finally there as a character artist. There’s no such place - wherever you are, there is somewhere else. It’s a moving goal post. Your energy will be better spent just enjoying the process…and that much will show in the results.

7 years ago
Reblog If The Man On The Right Is Just As Beautiful As The One On The Left
Reblog If The Man On The Right Is Just As Beautiful As The One On The Left

Reblog if the man on the right is just as beautiful as the one on the left

7 years ago
David Pro….hook It Up Dude……………

David Pro….hook it up dude……………

EDIT: David Pro……………………….WHEN U GONNA HOOK IT UP DUDE….?

7 years ago

free software alternatives

i never stop talking about some of these so i might as well banish them to a single post! you might know about a lot of them already, but feel free to look anyway

Adobe Animate (Flash) → OpenToonz, Synfig Studio, or Pencil2D 

Adobe Audition → Audacity

Adobe Illustrator → Inkscape 

Adobe Photoshop → GNU Image Manipulation Program or Paint.NET

Adobe Premiere Pro/After Effects → Fusion, Shotcut, OpenShot, Natron, or Blender

Autodesk Maya → Blender 

Clip Studio Paint/Paint Tool SAI → Krita, FireAlpaca, (both also include animation tools!) or MediBang Paint

FL Studio → LMMS

Microsoft Office → LibreOffice or Calligra Suite 

Scrivener → Celtx (sort of?) or Evernote

VLC media player → VLC media player lol

freeware can be a great opportunity to get a feel for something and learn a new skill. and in some cases, the free versions are almost as powerful, so you might find that you saved a lot of money but made work that was just about equal to what you might have done with paid software!

7 years ago
If Someone Asks What JoJo Is About Just Send Them This

If someone asks what JoJo is about just send them this

6 years ago

i stan garbageman 

7 years ago
Bloody Rose Book Cover

Bloody Rose book cover

Illustration and sketches for Bloody Rose cover, by Nicholas Eames. Sequal too Kings of the Wyld, by Orbit Publishing Really really fun story, Kings of the Wyld was one of the best books I’ve read in years, so really looking forward to this one.

richard anderson. flaptraps art

7 years ago
✧ ・🕸️ ° 🎃 O C T O B E R : Movies To Watch This H A L L O W E E N 🎃 ° 🕸️ ・✧
✧ ・🕸️ ° 🎃 O C T O B E R : Movies To Watch This H A L L O W E E N 🎃 ° 🕸️ ・✧
✧ ・🕸️ ° 🎃 O C T O B E R : Movies To Watch This H A L L O W E E N 🎃 ° 🕸️ ・✧
✧ ・🕸️ ° 🎃 O C T O B E R : Movies To Watch This H A L L O W E E N 🎃 ° 🕸️ ・✧
✧ ・🕸️ ° 🎃 O C T O B E R : Movies To Watch This H A L L O W E E N 🎃 ° 🕸️ ・✧
✧ ・🕸️ ° 🎃 O C T O B E R : Movies To Watch This H A L L O W E E N 🎃 ° 🕸️ ・✧
✧ ・🕸️ ° 🎃 O C T O B E R : Movies To Watch This H A L L O W E E N 🎃 ° 🕸️ ・✧
✧ ・🕸️ ° 🎃 O C T O B E R : Movies To Watch This H A L L O W E E N 🎃 ° 🕸️ ・✧
✧ ・🕸️ ° 🎃 O C T O B E R : Movies To Watch This H A L L O W E E N 🎃 ° 🕸️ ・✧
✧ ・🕸️ ° 🎃 O C T O B E R : Movies To Watch This H A L L O W E E N 🎃 ° 🕸️ ・✧

✧ ・🕸️ ° 🎃 O c t o b e r : Movies To Watch This H a l l o w e e n 🎃 ° 🕸️ ・✧

  • pink-fluffy-unicorns-0
    pink-fluffy-unicorns-0 liked this · 2 weeks ago
  • pathophysiologic
    pathophysiologic liked this · 2 weeks ago
  • heypelican
    heypelican liked this · 3 weeks ago
  • rinaterri
    rinaterri liked this · 3 weeks ago
  • colamutt
    colamutt liked this · 3 weeks ago
  • kaleschmidt
    kaleschmidt liked this · 3 weeks ago
  • kaleschmidt
    kaleschmidt reblogged this · 3 weeks ago
  • dontworry-youcanchangethis-later
    dontworry-youcanchangethis-later reblogged this · 3 weeks ago
  • marzipan5toast
    marzipan5toast liked this · 3 weeks ago
  • galaxstarrbag6969
    galaxstarrbag6969 reblogged this · 3 weeks ago
  • storms-of-colour
    storms-of-colour reblogged this · 3 weeks ago
  • storms-of-colour
    storms-of-colour liked this · 3 weeks ago
  • kingtiridates
    kingtiridates reblogged this · 3 weeks ago
  • kingtiridates
    kingtiridates liked this · 3 weeks ago
  • warmusup
    warmusup reblogged this · 3 weeks ago
  • warmusup
    warmusup liked this · 3 weeks ago
  • jamboy05
    jamboy05 liked this · 3 weeks ago
  • sarkis-b
    sarkis-b liked this · 3 weeks ago
  • acrisius-ii
    acrisius-ii liked this · 3 weeks ago
  • skiesquiggles
    skiesquiggles reblogged this · 3 weeks ago
  • skiesquiggles
    skiesquiggles liked this · 3 weeks ago
  • samwiththearc
    samwiththearc reblogged this · 3 weeks ago
  • samwiththearc
    samwiththearc liked this · 3 weeks ago
  • bubblehshrubbereh
    bubblehshrubbereh reblogged this · 3 weeks ago
  • bubblehshrubbereh
    bubblehshrubbereh liked this · 3 weeks ago
  • moth-unit-00
    moth-unit-00 reblogged this · 3 weeks ago
  • shylooo
    shylooo liked this · 3 weeks ago
  • anagramtransitory
    anagramtransitory liked this · 3 weeks ago
  • candlestar
    candlestar reblogged this · 3 weeks ago
  • candlestar
    candlestar liked this · 3 weeks ago
  • devil-ants
    devil-ants reblogged this · 3 weeks ago
  • devil-ants
    devil-ants liked this · 3 weeks ago
  • aksoba
    aksoba liked this · 3 weeks ago
  • digitizedskeleton
    digitizedskeleton reblogged this · 3 weeks ago
  • digitizedskeleton
    digitizedskeleton liked this · 3 weeks ago
  • mr--link
    mr--link reblogged this · 3 weeks ago
  • mr--link
    mr--link liked this · 3 weeks ago
  • 0m3g45n1p3r4lph4
    0m3g45n1p3r4lph4 reblogged this · 3 weeks ago
  • 0m3g45n1p3r4lph4
    0m3g45n1p3r4lph4 liked this · 3 weeks ago
  • zovis
    zovis reblogged this · 3 weeks ago
  • summonfish
    summonfish liked this · 3 weeks ago
  • metalrose69
    metalrose69 reblogged this · 3 weeks ago
  • mysterious-fossil
    mysterious-fossil liked this · 3 weeks ago
  • chozomechanic
    chozomechanic reblogged this · 3 weeks ago
  • metroid-prime-ribs
    metroid-prime-ribs reblogged this · 3 weeks ago
  • maeshelix
    maeshelix reblogged this · 3 weeks ago
  • maeshelix
    maeshelix liked this · 3 weeks ago
  • leolithe
    leolithe reblogged this · 3 weeks ago
  • macskasbacsi
    macskasbacsi reblogged this · 3 weeks ago
  • protogeninpowerarmor
    protogeninpowerarmor liked this · 3 weeks ago
mylifeburns - Unbetitelt
Unbetitelt

99 posts

Explore Tumblr Blog
Search Through Tumblr Tags