The most darling Rein ever ♥️
Throwback to OW1 when me and my duo threw to Silver and actually got stuck 😮💨😂
(Miss you portraits and old rank symbols 😘😘 AND OW1)!!
It's a rabbit hole ladies and gentlemen ;-;
hello friends i come bearing more dvattra content
This so gives me the ick, like why do they need to put a label on what they have?? It's none of your business life weaver 😐
On today's episode of 'what does the OW2 idiot' think now?
D.va thinks the enemy team hearing her footsteps is 'wall hacks'
Ok, I'm currently engaged with researching as much as I can about Overwatch Lore ever since the new PVE missions came out because, I just gotta know everything, you know?
I was looking at the Talon wiki page and going through the members and the commanding staff, yada, yada, yada, and I scroll down to the gallery, and I see... an atrocity.
I LOVE the achieves event, right. It's my favourite event since it always came out around my birthday, and PVE is just so fine. I remember playing Retribution when it first came out, and man, where those missions good. The enemies were great, they had unique designs and made combat interesting.
The assassin was my favourite because it nodded to Genji's original design ideas, and found a way to still incorporate it into the game.
Basically, the Talon forces in Retribution and Storm Rising followed as such:
You had your grunts, your standard cannon fodder and really easy to kill. The only thing that irritating about them is the amount of health they gain in Expert and Legendary.
Then you had the enforcers, who had slower attack patterns but did more damage. You gotta be real careful of their attack when it gets to Expert and Legendary, because they can one shot you.
Then there was the sniper, who would spawn in with a small cutscene initially, and then had a tracking laser that followed the person they were targeting. Fairly easy to take out in the Easy - Hard difficulties, and then slightly more difficult in the Expert and Legendary versions. Because, like Widow, Headshots can kill in one shot.
Then there's the assassin, which like I said before, is a nod to some design concepts initially discussed for Genji. The assassin, like the sniper, would initially spawn in a small cutscene when they're first introduced in the mission. Then they would leap from wall to wall, before selecting a target and running across the ground towards them to slash them. Usually, whatever difficulty, it's a one attack, one kill kind of thing, but she's the easiest to avoid and the easiest to kill in my opinion.
Then there was the heavy assault unit. Man, where those things nightmares. Massive hulks of men, with two giant mini guns (or whatever they are) attached to their arms, and giving off a constant stream of fire. People literally designed routes and patterns for the achieves mission so that there was a possible way to destroy these monsters in Expert and Legendary. Not to mention the ungodly amount of them Blizzard throw at you.
Here's a photo for reference :P
So, here I am, looking at this photo reminiscing, because IT'S BEEN THREE YEARS SINCE WE HAD ARCHIEVES BLIZZARD! Then I click onto the next slide and oh God...
What is this travesty?
Who... are you? What happened to the Enforcers? To the Assassin? Why do the grunts look so... flaccid... and why does the Heavy assault look like a bad imitation of Winston? He looks smaller and not as intimidating as well... And the sniper... I could have physically cried when I saw this. The sniper in overwatch 1 was so sick! But now... well... now she looks like a shoddy imitation of Widow.
Petition for the return of Jeff Kaplan? </3
(I feel like I might have gotten too carried away over the Talon enemy models, but then again. Maybe I didn't).
The Porsche sound effects tickle my brain <3 (worth the money).
I've played Overwatch for six years and I need mental help. 21. She/Her.
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