Find a group feature
Ok, so I've been on holiday in Malta the last 10 days, which means I've missed out on a large portion of event play time for the Underworld event. That means I have some serious grinding to do for achievements. I managed to complete every challenge except the legendary modifier one (so far, fingers crossed).
It's time like this when I really miss the find a group feature from overwatch 1. People who played the archives event on legendary mode know that the best chance you get at winning and earning the achievements is by searching specifically for a group, then using pre-designed tactics to make it though.
It's the only way I ever got those achievements, but since they've removed the find a group feature in Overwatch 2, they've somehow indirectly made these legendary missions even harder ðŸ«
Ok, I'm currently engaged with researching as much as I can about Overwatch Lore ever since the new PVE missions came out because, I just gotta know everything, you know?
I was looking at the Talon wiki page and going through the members and the commanding staff, yada, yada, yada, and I scroll down to the gallery, and I see... an atrocity.
I LOVE the achieves event, right. It's my favourite event since it always came out around my birthday, and PVE is just so fine. I remember playing Retribution when it first came out, and man, where those missions good. The enemies were great, they had unique designs and made combat interesting.
The assassin was my favourite because it nodded to Genji's original design ideas, and found a way to still incorporate it into the game.
Basically, the Talon forces in Retribution and Storm Rising followed as such:
You had your grunts, your standard cannon fodder and really easy to kill. The only thing that irritating about them is the amount of health they gain in Expert and Legendary.
Then you had the enforcers, who had slower attack patterns but did more damage. You gotta be real careful of their attack when it gets to Expert and Legendary, because they can one shot you.
Then there was the sniper, who would spawn in with a small cutscene initially, and then had a tracking laser that followed the person they were targeting. Fairly easy to take out in the Easy - Hard difficulties, and then slightly more difficult in the Expert and Legendary versions. Because, like Widow, Headshots can kill in one shot.
Then there's the assassin, which like I said before, is a nod to some design concepts initially discussed for Genji. The assassin, like the sniper, would initially spawn in a small cutscene when they're first introduced in the mission. Then they would leap from wall to wall, before selecting a target and running across the ground towards them to slash them. Usually, whatever difficulty, it's a one attack, one kill kind of thing, but she's the easiest to avoid and the easiest to kill in my opinion.
Then there was the heavy assault unit. Man, where those things nightmares. Massive hulks of men, with two giant mini guns (or whatever they are) attached to their arms, and giving off a constant stream of fire. People literally designed routes and patterns for the achieves mission so that there was a possible way to destroy these monsters in Expert and Legendary. Not to mention the ungodly amount of them Blizzard throw at you.
Here's a photo for reference :P
So, here I am, looking at this photo reminiscing, because IT'S BEEN THREE YEARS SINCE WE HAD ARCHIEVES BLIZZARD! Then I click onto the next slide and oh God...
What is this travesty?
Who... are you? What happened to the Enforcers? To the Assassin? Why do the grunts look so... flaccid... and why does the Heavy assault look like a bad imitation of Winston? He looks smaller and not as intimidating as well... And the sniper... I could have physically cried when I saw this. The sniper in overwatch 1 was so sick! But now... well... now she looks like a shoddy imitation of Widow.
Petition for the return of Jeff Kaplan? </3
(I feel like I might have gotten too carried away over the Talon enemy models, but then again. Maybe I didn't).
Can we like, not sexualise woman for just a moment??
Props to my bestie for saying it in the first place X
Links to the Youtube Origin stories in Chronological order of hero release <3
Most of the base Roster doesn't have an origin story, but there is this short for Roadhog and Junkrat:
It's not in the same format as the rest of the origin stories that follow, but it's the closest thing that resembles an origin story for them.
Soldier 76 is obviously one of the outliers of this standard (being Blizzards golden boy and all I suppose), and I'm fairly sure his was the first origin story put together in this format:
Another of these outliers is none other than the poster girl herself, which I guess makes sense:
That's all the base roster got, and the following origin stories all belong to heroes that we released after the release of the game.
First of, Ana came out in July of 2016:
Then followed Sombra in November of 2016:
Orisa in March of 2017:
Doomfist in July of 2017:
Moira in November of 2017:
Brigitte in March of 2018:
Wrecking Ball in July of 2018:
I've played Overwatch for six years and I need mental help. 21. She/Her.
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