mau-mau03 - no shit.
no shit.

288 posts

Latest Posts by mau-mau03 - Page 4

8 years ago
[aggressively Supports And Encourages Young Artists]

[aggressively supports and encourages young artists]

8 years ago

ATTENTION ARTISTS: Need help calculating your commission prices?

image

A tool that I’ve found is really handy is a called the Cash Clock. It’s a simple program that measures both the time that you’re working on a piece as well as how much money you should be earning. You can adjust the hourly wage to whatever you feel is right. Simply start the clock whenever you begin working on a project right up until you’re finished. It can give you a clear indication of what you should charge for commissions.

No artist should make below minimum wage for their artwork.

The Cash Clock is found as a download here. 

My art tumblr

My deviantart

8 years ago

headphones: in world: off dick: out

8 years ago
Pearl: Babbling Incoherently But Still Takes The Time To Fix Her Sock

Pearl: Babbling incoherently but still takes the time to fix her sock

8 years ago
I Cant Believe Hussie Predicted The Future
I Cant Believe Hussie Predicted The Future
I Cant Believe Hussie Predicted The Future

i cant believe hussie predicted the future

8 years ago

More Sburb! Dec 5th, 2014

This was originally an entry about server-player connections, but I somehow decided to rant about Sburb in general. Well, enjoy, I guess…

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8 years ago

What is the last thing you do before you go to sleep? (Pokemon Go Team Leaders)

Candela: I do a quick 5 minute workout and then drink some water before going to sleep.

Blanche: After brushing my teeth and flossing, I always take the time to read a book until I get lulled to sleep.

Spark: I kiss all 141 of my babies good night.

8 years ago

Panic! In front of the cute boy

8 years ago

If you're still takin requests, flame princess?

If You're Still Takin Requests, Flame Princess?
8 years ago

Learning “Eye of the Tiger” on guitar is the only time you’ll have montage music while you’re learning something.

8 years ago

LMFAO.WHAT

I would be terrified

8 years ago

help👏🏼my👏🏼wife👏🏼made👏🏼my👏🏼phone👏🏼autocorrect👏🏼spaces👏🏼to👏🏼hand👏🏼claps👏🏼and👏🏼i👏🏼cant👏🏼google👏🏼how👏🏼to👏🏼turn👏🏼it👏🏼off

8 years ago

*uploads a selfie*

*disney channel audience laugh track plays*

8 years ago

If I Had a TV Show 📺

8 years ago

Slow wifi pisses me off way more than having no wifi

8 years ago

In-Depth Fantroll Questionnaire

Here Is a Really long, Very in-Depth questionnaire to really get to know your troll OC. You should come into this with an idea of what your character is like, or else you will get stuck. You can use this as much as you want, just if you post it anywhere, link back to me! Some of the questions are very general, while others are Alternia- specific. I wrote them as if “you” are the character, but you can answer them in third person if you want. Feel free to skip questions, because, trust me, there’s alot of em. But try to answer them all! Now, Enough from me, let’s get started!

Basics:

What is your full name? Gender? What’s your Blood color? (Land or seadweller?) What is your Trolltag and typing quirk? How’s your vocabulary? Any particular phrase you like to use?

Read More

8 years ago

Homestuck OC Guide Part 1: Fankids

Fankids! Where do I begin?

Well, a fankid is a Homestuck OC, obviously. They’re actually pretty similar to general OCs, with just a few minor things that set them apart.

I’m going to start out with their names. Their names are actually pretty important and are one of the things that set them apart from general OCs. A fankid’s first name has to have 4 letters and 1 syllable. No exceptions. You can find a list of names with 4 letters and 1 syllable here. Their last name has 2 syllables. The number of letters depend on whether they are a Prospit or Derse dreamer. Prospit dreamer’s have 6 letters, while Derse dreamer’s last names have 7 letters.

Their age should be 13.

When in a session, Prospit and Derse dreamers have an equal number of girls and boys on each side. That’s only relevant if you are playing a session. Also, Derse dreamers tend to have a.. darker personality than Prospit dreamers, per se.

I wish I could say the way they type wasn’t really important. The way I see it, typing ties into their personality. Dave, for example, doesn’t really give a shit, so he types like he doesn’t give a shit. Rose types with proper syntax because she is smart. John types like your average internet user because he is an average internet user. Jade types like an excited giddy school girl because she, in a way, acts like one. Just keep that in mind. It’s a pretty minor detail.

Sylladex! The sylladex is the inventory system in Homestuck. It is there to be inconvenient. I can’t really write much about this. If you would like to read more, I would go here.

I can, however, tell you something about their strife specibi. It usually relates to their personality/their interests/where they live/how they were raised in some way. This isn’t always the case, but it usually is, and I definitely recommend relating it to their personality, interests, etc. If you can’t think of something for their specibi, I suggest looking through this and finding something you like. Also, I wouldn’t make it to unrealistic! If they wouldn’t be able to hold an axe, don’t make their specibi axekind.

Their land and title is generated randomly. Titles don’t have more than a syllable, but  feel free to break that rule as it is extremely minor. Lands are Land of ___ and ___. Not Land of ____ and not land of ____ ____. If you are having trouble with their land and/or title, I would suggest this generator. It is actually very useful for other things as well, such as consorts, text colour and chumhandle.

Next, text colour. A very minor detail which I am barely touching upon. Generally, darker/evil people are associated with darker text and good/lighter people are associated with darker colours. Once again, feel free to break this. This isn’t set in canon.

They only have ONE gaurdian. Do NOT make them have more than one guardian. My biggest pet peeve is when great fankids with amazing potential have more than one guardian. This gaurdian’s name only has 3 letters. No more, no less.

I feel as though their personality is totally up to you. However, I will say this. Everyone is the way they are for a reason. 

Their age should be 13.

8 years ago

SEND THIS TO SOMEONE WITH NO CONTEXT

8 years ago
I Think We All Know That Dirk Would Be That One Kid In Class Who Always Did The Naruto Run

i think we all know that dirk would be that one kid in class who always did the naruto run

okay some people question the naruto run saying that flailing your arms behind you as your feet aggressively waltz across the floor wouldnt actually make you go faster, and that it is in fact counterproductive. however, im calling royal bullshit on that statement. naruto is straight up plutonium grade factoid. im a doctor, i can confirm this.

8 years ago

imagine your otp, pokemon go edition:

i’m not stalking you, i swear, there’s just a pokestop right outside your house

oh so YOU’RE the jerk who keeps taking that gym from me!

did you put that lure at this stop? thanks so much, i just caught a ton of stuff

hey, are you playing pokemon go? because there’s a scyther over by that tree, you should check it out

8 years ago

Guys a few days ago i saw these two guys that were both probably in their early twenties at the store at like nine o'clock at night and one of them was wearing these fuzzy duck sandals that quacked loudly every time he took a step and his friend was pacing away from him as fast as he could going “I don’t know you. We are not friends.” While the other laughed hysterically about his duck shoes.

8 years ago

Imagine your OTP

Person A and Person B were face swapping on snapchat.

Person A: You see these beautiful creatures? These will be the faces of our children.

Person B: Preach.

8 years ago

Muse A is in an abusive relationship… the abusive person being their parent. Muse B comes into Muse A’s life and A slowly begins to realize how NOT normal their parent is acting. Does B convince A to move in with them? To become independent from their parent? What’s in the way? What makes them stay and keep quiet?

8 years ago
Of Course I Love You, You Dork
Of Course I Love You, You Dork
Of Course I Love You, You Dork

of course I love you, you dork

Mage of Light

Mages experience and understand their aspects. Light is the aspect of fortune. So, a Mage of Light experiences good luck. 

Analysis: Because we haven’t really seen a mage in action in canon yet, this is all highly speculative. 

Mages seem to be heavily influenced by their aspects (Sollux dying a lot, Meulin and her “feels”), to a point where it can end up being a controlling/manipulative factor in their lives (Sollux, the Mage of Doom, hears the voices of the soon to be deceased, and as the Mage of Heart, Meulin’s former matesprit Kurloz literally manipulates her actions). For a Mage of Light, this might manifest in a strong belief in superstitions. These might range from traditional superstitions (avoiding black cats, etc) to personalized rituals meant to bring luck. 

The are not completely helpless, though! The canon mages also seem to have a strong influence over their aspect; Sollux is the chief programer behind SGRUB, the game that dooms his entire universe, and Meulin is apparently quite the matchmaker. Running off of this assumption, a Mage of Light is a very lucky person, and know how to manipulate luck to their advantage. In a session, they bring luck to their teammates. Sessions with such a player would have a higher chance of success than an average game session. 

Alignment: Chaotic good or chaotic neutral. A Mage of Light would put luck above the law. If part of their superstitious nature involves a belief in karma, their alignment will be good rather than neutral.

But what does it mean?: In battle, a Mage of Light would likely take a supporting role, using spells to raise the luck and accuracy of their teammates, or lower those same stats for the enemy. They could turn a losing fight into a swift victory. 

(Mage sprite came from here)

8 years ago
The Little Mermaid 1989

The Little Mermaid 1989

8 years ago
“There Was A Pikachu At The Grave Of My Little Brother Who Loved Pikachu.”
“There Was A Pikachu At The Grave Of My Little Brother Who Loved Pikachu.”
“There Was A Pikachu At The Grave Of My Little Brother Who Loved Pikachu.”

“There was a Pikachu at the grave of my little brother who loved Pikachu.”

8 years ago

The first 18 years of your life is like a free trial and after that it’s pay to play

8 years ago

heya, so as a fellow breath player, i would like your opinion on the mage of breath, how one would be a mage of breath, abilities, etc. also, i'd like to ask a personal question on how being an heir of breath would be for a real-life person. i believe you are a person more experienced than i in the subject of the windy thing, and as a mage of breath myself, i not only gain my knowledge from experience, i would like to gain knowledge from the windiest of them all.

Alright. I assume you want a typical analysis of the Mage of Breath, and you want me to write about my experience as Breath’s Heir. This probably won’t be set up like my typical analyses, as I sort of rant about the Mage here instead of structuring the analysis, preparing notes, etc.

Heya, So As A Fellow Breath Player, I Would Like Your Opinion On The Mage Of Breath, How One Would Be

(there’s another outfit tho)

Mage: Actively gains knowledge about/through their aspect. Gains knowledge through experience.

Breath: Freedom. Travel, wanderlust. Literal breath, the wind, the air. The individual. Direction–the paths we choose to take.

Inversion: Heir of Blood

The Mage of Breath has experienced Breath and because of that, they have gained much knowledge on it. This contrasts the Seer, who typically analyses their aspect from afar, or gets information about it as if it was from a book.

For example, the Mage of Breath has most definitely had a lot of experiences with freedom in their life. Perhaps they had lenient parents growing up. They probably know a lot about the good of freedom–how good it feels to be able to do whatever they want, say whatever they want, etc. Of course, the Mage of Breath knows the bad of freedom as well. They’ve probably made a lot of mistakes due to lack of structure, or might have abused freedom of speech, among other things.

The Mage might also have a lot of experience with the wind. I imagine they live in a windy sort of place, or if they don’t, they might have gone to such places. Due to this, they’re probably either fascinated by the wind, or are scared of it. They might also have experience with breathing related diseases, like asthma.

They might like to travel, have a sense of wanderlust, etc. Typical Breath player stuff. Not really gonna go through that, but I may make a post later outlining the typical traits of players of certain aspects.

So, through all of these experiences in Breath, the Mage gains knowledge. This is pretty important, seeing as the Mage is one of the knowledge classes.

I think god tiering for the Mage won’t actually give them much in terms of powers, in my opinion. Their knowledge will most definitely be enhanced. Have a small list of powers:

Knowing the best possible direction for individuals in their session to go

Learning how to give people in their session more freedom/learning the path that will result in the most freedom

Learning to do the windy thing? Unlikely, but what if.

Suddenly becomes a weather person???

God tiering is still beneficial! Conditional immortality and the outfit is quite worth it, in my opinion.

More into their role in SBURB.

The Mage’s role is to be an advisor. Which I guess is obvious. They aren’t important in terms of strategy–that tends to be geared towards Seers and Mages of Light, as well as Mind players. Doesn’t mean the Mage isn’t hella cool.

They’ll be in charge of advising their team whether to pick a path with more freedom or less freedom. And someone might be wondering “well Lumi, why is this important?” Let me give you some situations where more/less freedom would make a timeline.

More freedom: There’s no freedom in your team. Only one person calls all of the shots, the rest simply obey. There’s no diversity in thought patterns, causing some situations to be unable to be answered, or the person who calls the shots chooses something stupid. Mage calls them out on their crap. Revolution.

Less freedom: Everyone’s too separate from each other. SBURB can’t be beat due to lack of unity (EX. One person attempts to beat the black king, fails. Space player tries to make frog, needs help, everyone’s busy doing their own thing, no frog.) So the Mage is all like “there’s too much damn freedom”, and they use their knowledge on how to get out of bad situations caused by too much freedom and get this team together.

(Also, this might sound like Mage of Blood territory, and it can be, but there’s a difference in how the Mage of Blood and the Mage of Breath think: The Mage of Blood thinks “there’s a lack of unity!”, and the Mage of Breath thinks “there’s too much freedom!”)

They can also guide people into the direction that SBURB wants them to go in. The Mage will use their knowledge on the directions people take to assist them on this. This ability is useful in the situation that a player is over embracing their role, or if a player has inverted.

I think that’s all I’ve got on the Mage. Have a TL;DR:

Personality:

Experiences with freedom

Experiences with wind

Also maybe fascination with wind?

Typical Breath player things– wanderlust, wanting to travel.

Powers/SBURB Role:

Learning best possible direction for people to go

Also advise on how to get there

Learning how to give session most freedom

Weather person powers (aw yeah)

Judging whether session has too much/little freedom

Then acting on that

Onto my Heir-y stuff. Will be under readmore, so people who aren’t interested don’t have to look at it.

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