Garbage boys š Iāll have these at #fanime and #akon š #osomatsusan #totty #karamatsu
HAPPY FUCKIN BIRTHDAY V
heya, so as a fellow breath player, i would like your opinion on the mage of breath, how one would be a mage of breath, abilities, etc. also, i'd like to ask a personal question on how being an heir of breath would be for a real-life person. i believe you are a person more experienced than i in the subject of the windy thing, and as a mage of breath myself, i not only gain my knowledge from experience, i would like to gain knowledge from the windiest of them all.
Alright. I assume you want a typical analysis of the Mage of Breath, and you want me to write about my experience as Breathās Heir. This probably wonāt be set up like my typical analyses, as I sort of rant about the Mage here instead of structuring the analysis, preparing notes, etc.
(thereās another outfit tho)
Mage: Actively gains knowledge about/through their aspect. Gains knowledge through experience.
Breath: Freedom. Travel, wanderlust. Literal breath, the wind, the air. The individual. Directionāthe paths we choose to take.
Inversion: Heir of Blood
The Mage of Breath has experienced Breath and because of that, they have gained much knowledge on it. This contrasts the Seer, who typically analyses their aspect from afar, or gets information about it as if it was from a book.
For example, the Mage of Breath has most definitely had a lot of experiences with freedom in their life. Perhaps they had lenient parents growing up. They probably know a lot about the good of freedomāhow good it feels to be able to do whatever they want, say whatever they want, etc. Of course, the Mage of Breath knows the bad of freedom as well. Theyāve probably made a lot of mistakes due to lack of structure, or might have abused freedom of speech, among other things.
The Mage might also have a lot of experience with the wind. I imagine they live in a windy sort of place, or if they donāt, they might have gone to such places. Due to this, theyāre probably either fascinated by the wind, or are scared of it. They might also have experience with breathing related diseases, like asthma.
They might like to travel, have a sense of wanderlust, etc. Typical Breath player stuff. Not really gonna go through that, but I may make a post later outlining the typical traits of players of certain aspects.
So, through all of these experiences in Breath, the Mage gains knowledge. This is pretty important, seeing as the Mage is one of the knowledge classes.
I think god tiering for the Mage wonāt actually give them much in terms of powers, in my opinion. Their knowledge will most definitely be enhanced. Have a small list of powers:
Knowing the best possible direction for individuals in their session to go
Learning how to give people in their session more freedom/learning the path that will result in the most freedom
Learning to do the windy thing? Unlikely, but what if.
Suddenly becomes a weather person???
God tiering is still beneficial! Conditional immortality and the outfit is quite worth it, in my opinion.
More into their role in SBURB.
The Mageās role is to be an advisor. Which I guess is obvious. They arenāt important in terms of strategyāthat tends to be geared towards Seers and Mages of Light, as well as Mind players. Doesnāt mean the Mage isnāt hella cool.
Theyāll be in charge of advising their team whether to pick a path with more freedom or less freedom. And someone might be wondering āwell Lumi, why is this important?ā Let me give you some situations where more/less freedom would make a timeline.
More freedom: Thereās no freedom in your team. Only one person calls all of the shots, the rest simply obey. Thereās no diversity in thought patterns, causing some situations to be unable to be answered, or the person who calls the shots chooses something stupid. Mage calls them out on their crap. Revolution.
Less freedom: Everyoneās too separate from each other. SBURB canāt be beat due to lack of unity (EX. One person attempts to beat the black king, fails. Space player tries to make frog, needs help, everyoneās busy doing their own thing, no frog.) So the Mage is all like āthereās too much damn freedomā, and they use their knowledge on how to get out of bad situations caused by too much freedom and get this team together.
(Also, this might sound like Mage of Blood territory, and it can be, but thereās a difference in how the Mage of Blood and the Mage of Breath think: The Mage of Blood thinks āthereās a lack of unity!ā, and the Mage of Breath thinks āthereās too much freedom!ā)
They can also guide people into the direction that SBURB wants them to go in. The Mage will use their knowledge on the directions people take to assist them on this. This ability is useful in the situation that a player is over embracing their role, or if a player has inverted.
I think thatās all Iāve got on the Mage. Have a TL;DR:
Personality:
Experiences with freedom
Experiences with wind
Also maybe fascination with wind?
Typical Breath player thingsā wanderlust, wanting to travel.
Powers/SBURB Role:
Learning best possible direction for people to go
Also advise on how to get there
Learning how to give session most freedom
Weather person powers (aw yeah)
Judging whether session has too much/little freedom
Then acting on that
Onto my Heir-y stuff. Will be under readmore, so people who arenāt interested donāt have to look at it.
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ecin
iāve recently gotten a new tablet but because my current tablet is perfectly fine and currently unusable, iāve decided to GIVE IT AWAY!! back to school and all that! yeah!
you will receive one (1) wacom bamboo fun tablet!Ā which is actually a discontinued brand of tablet (iāve had it a really long time guys) BUT the wacom software can be downloaded onto any computer (it works with my current windows 10!) and works with any wacom tablet!
THE RULEZ
you donāt need to follow me but hey, iām cool and maybe youāll get somethin extra who knows!
try to keep it fair, but you can reblog and like as many times as you like!
you need to be alright with sending me your address
iām happy to send it anywhere in the world, but if itās ridiculously expensive, i might need a bit of help sending it to you!
the end of this giveaway will be 31st OCTOBER! cus i love halloween!
ALRIGHT! have fun, good luck, and send any questions if you have them!
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å·„ä½ä¹é¤å”å”ļ¼åø„ę°£+åÆęēAsriel :D
again, thank you all so much for supporting me!! whether youāve been here since the very beginning or just followed me, thank you so much <3 rules and additional info are all under the cut!
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