Baby Trying To Eat Hard Food For The First Time. Listen To His Determination!!

Baby trying to eat hard food for the first time. Listen to his determination!!

More Posts from Mau-mau03 and Others

9 years ago

HHHHHHH

So, At The Beginning Of August My Family Went On Vacation And Because We Love The Beach Where We Went

So, at the beginning of August my family went on vacation and because we love the beach where we went I decided to get my brother to take along the fancy!stuck Eridan costume I made him. I’m only getting to edit some pics now but here’s one of my favourites! Please full view this shot!

8 years ago

heya, so as a fellow breath player, i would like your opinion on the mage of breath, how one would be a mage of breath, abilities, etc. also, i'd like to ask a personal question on how being an heir of breath would be for a real-life person. i believe you are a person more experienced than i in the subject of the windy thing, and as a mage of breath myself, i not only gain my knowledge from experience, i would like to gain knowledge from the windiest of them all.

Alright. I assume you want a typical analysis of the Mage of Breath, and you want me to write about my experience as Breath’s Heir. This probably won’t be set up like my typical analyses, as I sort of rant about the Mage here instead of structuring the analysis, preparing notes, etc.

Heya, So As A Fellow Breath Player, I Would Like Your Opinion On The Mage Of Breath, How One Would Be

(there’s another outfit tho)

Mage: Actively gains knowledge about/through their aspect. Gains knowledge through experience.

Breath: Freedom. Travel, wanderlust. Literal breath, the wind, the air. The individual. Direction–the paths we choose to take.

Inversion: Heir of Blood

The Mage of Breath has experienced Breath and because of that, they have gained much knowledge on it. This contrasts the Seer, who typically analyses their aspect from afar, or gets information about it as if it was from a book.

For example, the Mage of Breath has most definitely had a lot of experiences with freedom in their life. Perhaps they had lenient parents growing up. They probably know a lot about the good of freedom–how good it feels to be able to do whatever they want, say whatever they want, etc. Of course, the Mage of Breath knows the bad of freedom as well. They’ve probably made a lot of mistakes due to lack of structure, or might have abused freedom of speech, among other things.

The Mage might also have a lot of experience with the wind. I imagine they live in a windy sort of place, or if they don’t, they might have gone to such places. Due to this, they’re probably either fascinated by the wind, or are scared of it. They might also have experience with breathing related diseases, like asthma.

They might like to travel, have a sense of wanderlust, etc. Typical Breath player stuff. Not really gonna go through that, but I may make a post later outlining the typical traits of players of certain aspects.

So, through all of these experiences in Breath, the Mage gains knowledge. This is pretty important, seeing as the Mage is one of the knowledge classes.

I think god tiering for the Mage won’t actually give them much in terms of powers, in my opinion. Their knowledge will most definitely be enhanced. Have a small list of powers:

Knowing the best possible direction for individuals in their session to go

Learning how to give people in their session more freedom/learning the path that will result in the most freedom

Learning to do the windy thing? Unlikely, but what if.

Suddenly becomes a weather person???

God tiering is still beneficial! Conditional immortality and the outfit is quite worth it, in my opinion.

More into their role in SBURB.

The Mage’s role is to be an advisor. Which I guess is obvious. They aren’t important in terms of strategy–that tends to be geared towards Seers and Mages of Light, as well as Mind players. Doesn’t mean the Mage isn’t hella cool.

They’ll be in charge of advising their team whether to pick a path with more freedom or less freedom. And someone might be wondering “well Lumi, why is this important?” Let me give you some situations where more/less freedom would make a timeline.

More freedom: There’s no freedom in your team. Only one person calls all of the shots, the rest simply obey. There’s no diversity in thought patterns, causing some situations to be unable to be answered, or the person who calls the shots chooses something stupid. Mage calls them out on their crap. Revolution.

Less freedom: Everyone’s too separate from each other. SBURB can’t be beat due to lack of unity (EX. One person attempts to beat the black king, fails. Space player tries to make frog, needs help, everyone’s busy doing their own thing, no frog.) So the Mage is all like “there’s too much damn freedom”, and they use their knowledge on how to get out of bad situations caused by too much freedom and get this team together.

(Also, this might sound like Mage of Blood territory, and it can be, but there’s a difference in how the Mage of Blood and the Mage of Breath think: The Mage of Blood thinks “there’s a lack of unity!”, and the Mage of Breath thinks “there’s too much freedom!”)

They can also guide people into the direction that SBURB wants them to go in. The Mage will use their knowledge on the directions people take to assist them on this. This ability is useful in the situation that a player is over embracing their role, or if a player has inverted.

I think that’s all I’ve got on the Mage. Have a TL;DR:

Personality:

Experiences with freedom

Experiences with wind

Also maybe fascination with wind?

Typical Breath player things– wanderlust, wanting to travel.

Powers/SBURB Role:

Learning best possible direction for people to go

Also advise on how to get there

Learning how to give session most freedom

Weather person powers (aw yeah)

Judging whether session has too much/little freedom

Then acting on that

Onto my Heir-y stuff. Will be under readmore, so people who aren’t interested don’t have to look at it.

Seguir leyendo

9 years ago
Yep. Ruined It. Why Do The Colors Look Fluo…????
Yep. Ruined It. Why Do The Colors Look Fluo…????

Yep. Ruined it. Why do the colors look fluo…????


Tags
8 years ago

Me

I already regret it

8 years ago

Homestuck OC Guide Part 1: Fankids

Fankids! Where do I begin?

Well, a fankid is a Homestuck OC, obviously. They’re actually pretty similar to general OCs, with just a few minor things that set them apart.

I’m going to start out with their names. Their names are actually pretty important and are one of the things that set them apart from general OCs. A fankid’s first name has to have 4 letters and 1 syllable. No exceptions. You can find a list of names with 4 letters and 1 syllable here. Their last name has 2 syllables. The number of letters depend on whether they are a Prospit or Derse dreamer. Prospit dreamer’s have 6 letters, while Derse dreamer’s last names have 7 letters.

Their age should be 13.

When in a session, Prospit and Derse dreamers have an equal number of girls and boys on each side. That’s only relevant if you are playing a session. Also, Derse dreamers tend to have a.. darker personality than Prospit dreamers, per se.

I wish I could say the way they type wasn’t really important. The way I see it, typing ties into their personality. Dave, for example, doesn’t really give a shit, so he types like he doesn’t give a shit. Rose types with proper syntax because she is smart. John types like your average internet user because he is an average internet user. Jade types like an excited giddy school girl because she, in a way, acts like one. Just keep that in mind. It’s a pretty minor detail.

Sylladex! The sylladex is the inventory system in Homestuck. It is there to be inconvenient. I can’t really write much about this. If you would like to read more, I would go here.

I can, however, tell you something about their strife specibi. It usually relates to their personality/their interests/where they live/how they were raised in some way. This isn’t always the case, but it usually is, and I definitely recommend relating it to their personality, interests, etc. If you can’t think of something for their specibi, I suggest looking through this and finding something you like. Also, I wouldn’t make it to unrealistic! If they wouldn’t be able to hold an axe, don’t make their specibi axekind.

Their land and title is generated randomly. Titles don’t have more than a syllable, but  feel free to break that rule as it is extremely minor. Lands are Land of ___ and ___. Not Land of ____ and not land of ____ ____. If you are having trouble with their land and/or title, I would suggest this generator. It is actually very useful for other things as well, such as consorts, text colour and chumhandle.

Next, text colour. A very minor detail which I am barely touching upon. Generally, darker/evil people are associated with darker text and good/lighter people are associated with darker colours. Once again, feel free to break this. This isn’t set in canon.

They only have ONE gaurdian. Do NOT make them have more than one guardian. My biggest pet peeve is when great fankids with amazing potential have more than one guardian. This gaurdian’s name only has 3 letters. No more, no less.

I feel as though their personality is totally up to you. However, I will say this. Everyone is the way they are for a reason. 

Their age should be 13.

8 years ago

THE BEST THING EVER

9 years ago

Oh

Fun story

This one time at my home town con I was cosplaying as frisk and blooky so the second day I was upset and I got at the con rlly early so I covered myself with the blooky sheet and cried silently no one found out I cried :)

9 years ago

Oh.

Look. I'm crying

Stupid Boy

stupid boy

your story doesn’t have a happy ending

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mau-mau03 - no shit.
no shit.

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