this was so cute lma o and made me giggle
LMFAO.WHAT
I would be terrified
Stop doing things To My heart
Do you miss Feferi?
a lot
ecin
I also made this lil fuckass for my girlfriend. Isn’t he an adorable lil shit?
Each Pluto generation is lacking in a trait that will be highlighted in the next Pluto generation. That highlighted trait in the next trait will also lack in its own way and a new generation will be created. This shows that the transformation and change that Pluto represents is always dynamic.
Those with Pluto in Cancer focused on the family as a stable unit, failing to realize the individual talents each family member uniquely had. Due to this, those with Pluto in Leo had a strong focus on expressing yourself and having fun. However, they failed to realize that life is not just fun, but also work, which is highlighted in the Pluto in Virgo generation. The Pluto in Virgo generation was skilled in utilizing creativity into productivity, but they did not realize the beauty of taking a well needed break to enjoy the beauty of life. Those with Pluto in Libra enjoyed the beauty of life and socialized to their heart’s content, only to feel an unsettling shallowness. This shallowness is addressed when the Pluto in Scorpio generation sought to find the darker, uglier, yet intimate side of life. However, they drowned in the darkness of it all, and the Pluto in Sagittarius generation found light in the darkest of corners. Those with Pluto in Sagittarius are optimistic, but also idealistic, for they do not know their limits for they did not truly see reality. The Pluto in Capricorn generation however, does know their limits, and uses this knowledge to make practical establishments. However, due to the the confinement and restrictions of their establishments, the upcoming Pluto in Aquarius generation will break these establishments down to start something new and innovative.
heya, so as a fellow breath player, i would like your opinion on the mage of breath, how one would be a mage of breath, abilities, etc. also, i'd like to ask a personal question on how being an heir of breath would be for a real-life person. i believe you are a person more experienced than i in the subject of the windy thing, and as a mage of breath myself, i not only gain my knowledge from experience, i would like to gain knowledge from the windiest of them all.
Alright. I assume you want a typical analysis of the Mage of Breath, and you want me to write about my experience as Breath’s Heir. This probably won’t be set up like my typical analyses, as I sort of rant about the Mage here instead of structuring the analysis, preparing notes, etc.
(there’s another outfit tho)
Mage: Actively gains knowledge about/through their aspect. Gains knowledge through experience.
Breath: Freedom. Travel, wanderlust. Literal breath, the wind, the air. The individual. Direction–the paths we choose to take.
Inversion: Heir of Blood
The Mage of Breath has experienced Breath and because of that, they have gained much knowledge on it. This contrasts the Seer, who typically analyses their aspect from afar, or gets information about it as if it was from a book.
For example, the Mage of Breath has most definitely had a lot of experiences with freedom in their life. Perhaps they had lenient parents growing up. They probably know a lot about the good of freedom–how good it feels to be able to do whatever they want, say whatever they want, etc. Of course, the Mage of Breath knows the bad of freedom as well. They’ve probably made a lot of mistakes due to lack of structure, or might have abused freedom of speech, among other things.
The Mage might also have a lot of experience with the wind. I imagine they live in a windy sort of place, or if they don’t, they might have gone to such places. Due to this, they’re probably either fascinated by the wind, or are scared of it. They might also have experience with breathing related diseases, like asthma.
They might like to travel, have a sense of wanderlust, etc. Typical Breath player stuff. Not really gonna go through that, but I may make a post later outlining the typical traits of players of certain aspects.
So, through all of these experiences in Breath, the Mage gains knowledge. This is pretty important, seeing as the Mage is one of the knowledge classes.
I think god tiering for the Mage won’t actually give them much in terms of powers, in my opinion. Their knowledge will most definitely be enhanced. Have a small list of powers:
Knowing the best possible direction for individuals in their session to go
Learning how to give people in their session more freedom/learning the path that will result in the most freedom
Learning to do the windy thing? Unlikely, but what if.
Suddenly becomes a weather person???
God tiering is still beneficial! Conditional immortality and the outfit is quite worth it, in my opinion.
More into their role in SBURB.
The Mage’s role is to be an advisor. Which I guess is obvious. They aren’t important in terms of strategy–that tends to be geared towards Seers and Mages of Light, as well as Mind players. Doesn’t mean the Mage isn’t hella cool.
They’ll be in charge of advising their team whether to pick a path with more freedom or less freedom. And someone might be wondering “well Lumi, why is this important?” Let me give you some situations where more/less freedom would make a timeline.
More freedom: There’s no freedom in your team. Only one person calls all of the shots, the rest simply obey. There’s no diversity in thought patterns, causing some situations to be unable to be answered, or the person who calls the shots chooses something stupid. Mage calls them out on their crap. Revolution.
Less freedom: Everyone’s too separate from each other. SBURB can’t be beat due to lack of unity (EX. One person attempts to beat the black king, fails. Space player tries to make frog, needs help, everyone’s busy doing their own thing, no frog.) So the Mage is all like “there’s too much damn freedom”, and they use their knowledge on how to get out of bad situations caused by too much freedom and get this team together.
(Also, this might sound like Mage of Blood territory, and it can be, but there’s a difference in how the Mage of Blood and the Mage of Breath think: The Mage of Blood thinks “there’s a lack of unity!”, and the Mage of Breath thinks “there’s too much freedom!”)
They can also guide people into the direction that SBURB wants them to go in. The Mage will use their knowledge on the directions people take to assist them on this. This ability is useful in the situation that a player is over embracing their role, or if a player has inverted.
I think that’s all I’ve got on the Mage. Have a TL;DR:
Personality:
Experiences with freedom
Experiences with wind
Also maybe fascination with wind?
Typical Breath player things– wanderlust, wanting to travel.
Powers/SBURB Role:
Learning best possible direction for people to go
Also advise on how to get there
Learning how to give session most freedom
Weather person powers (aw yeah)
Judging whether session has too much/little freedom
Then acting on that
Onto my Heir-y stuff. Will be under readmore, so people who aren’t interested don’t have to look at it.
Seguir leyendo
my first amv nya ^-^
Casual reminder that Minions actively seek out the most evil being on the planet to serve.
Babe im not grabbin ur boob im grabbin ur heart