coiling (up in a ball, in on themselves, against something, etc)
panting (there’s a slew of adjectives you can put after this, my favorites are shakily, weakly, etc)
keeling over (synonyms are words like collapsing, which is equally as good but overused in media)
trembling/shivering (additional adjectives could be violently, uncontrollably, etc)
sobbing (weeping is a synonym but i’ve never liked that word. also love using sob by itself, as a noun, like “he let out a quiet sob”)
whimpering (love hitting the wips with this word when a character is weak, especially when the pain is subsiding. also love using it for nightmares/attacks and things like that)
clinging (to someone or something, maybe even to themselves or their own clothes)
writhing/thrashing (maybe someone’s holding them down, or maybe they’re in bed alone)
crying (not actual tears. cry as in a shrill, sudden shout)
dazed (usually after the pain has subsided, or when adrenaline is still flowing)
wincing (probably overused but i love this word. synonym could be grimacing)
doubling-over (kinda close to keeling over but they don’t actually hit the ground, just kinda fold in on themselves)
heaving (i like to use it for describing the way someone’s breathing, ex. “heaving breaths” but can also be used for the nasty stuff like dry heaving or vomiting)
gasping/sucking/drawing in a breath (or any other words and phrases that mean a sharp intake of breath, that shite is gold)
murmuring/muttering/whispering (or other quiet forms of speaking after enduring intense pain)
hiccuping/spluttering/sniffling (words that generally imply crying without saying crying. the word crying is used so much it kinda loses its appeal, that’s why i like to mix other words like these in)
stuttering (or other general terms that show an impaired ability to speak — when someone’s in intense pain, it gets hard to talk)
staggering/stumbling (there is a difference between pain that makes you not want to stand, and pain that makes it impossible to stand. explore that!)
recoiling/shrinking away (from either the threat or someone trying to help)
pleading/begging (again, to the threat, someone trying to help, or just begging the pain to stop)
Feel free to add your favorites or most used in the comments/reblogs!
Expanding a thought from a conversation this morning:
In general, I think "Is X out-of-character?" is not a terribly useful question for a writer. It shuts down possibility, and interesting directions you could take a character.
A better question, I believe, is "What would it take for Character to do X?" What extremity would she find herself in, where X starts to look like a good idea? What loyalties or fears leave him with X as his only option? THAT'S where a potentially interesting story lies.
In practice, I find that you can often justify much more from a character than you initially dreamed you could: some of my best stories come from "What might drive Character to do [thing he would never do]?" As long as you make it clear to the reader what the hell pushed your character to this point, you've got the seed of a compelling story on your hands.
Hey GMs, when your players beat a legendary monster start spreading rumors about them. Just for fun. Try it.
One of them deals the finishing blow to a mercenary warlord intent on ravaging a countryside and burning villages to the ground. The people in that area start calling them "the peacemaker". They don't even know the character's name. Just the legend. The story that some stranger risked their life for no apparent reason and brought peace to the land.
Another player beheads a mind flayer that had been hiding in plain sight in the city. They earn the nickname "octopus". The name becomes feared in the criminal underbelly of the city as someone that feels no fear, sees through all enchantments, and strikes without warning.
One player character outsmarts a vampire, knowing they stood no chance in overpowering it. The vampire is good on its word upon losing their game of wits and absconds to more obscure realms, though the character knows their for us far from done. Nonetheless, the character earns the nickname "the bloodless", a figure the vampire could not consume. It carries the impression of a cold and calculating personality, one people are not eager to cross.
As Google has worked to overtake the internet, its search algorithm has not just gotten worse. It has been designed to prioritize advertisers and popular pages often times excluding pages and content that better matches your search terms
As a writer in need of information for my stories, I find this unacceptable. As a proponent of availability of information so the populace can actually educate itself, it is unforgivable.
Below is a concise list of useful research sites compiled by Edward Clark over on Facebook. I was familiar with some, but not all of these.
⁂
Google is so powerful that it “hides” other search systems from us. We just don’t know the existence of most of them. Meanwhile, there are still a huge number of excellent searchers in the world who specialize in books, science, other smart information. Keep a list of sites you never heard of.
www.refseek.com - Academic Resource Search. More than a billion sources: encyclopedia, monographies, magazines.
www.worldcat.org - a search for the contents of 20 thousand worldwide libraries. Find out where lies the nearest rare book you need.
https://link.springer.com - access to more than 10 million scientific documents: books, articles, research protocols.
www.bioline.org.br is a library of scientific bioscience journals published in developing countries.
http://repec.org - volunteers from 102 countries have collected almost 4 million publications on economics and related science.
www.science.gov is an American state search engine on 2200+ scientific sites. More than 200 million articles are indexed.
www.pdfdrive.com is the largest website for free download of books in PDF format. Claiming over 225 million names.
www.base-search.net is one of the most powerful researches on academic studies texts. More than 100 million scientific documents, 70% of them are free
1. Tone Words: Use tone words to convey the emotional quality of a voice. For example, you can describe a voice as "melodic," "soothing," "sharp," "gentle," or "commanding" to give readers a sense of the tone.
2. Pitch and Range: Mention the pitch and range of the voice. Is it "deep," "high-pitched," "raspy," or "full-bodied"? This can provide insight into the character's age, gender, or emotional state.
3. Accent and Diction: Describe the character's accent or diction briefly to give a sense of their background or cultural influences. For instance, "British-accented," "Southern drawl," or "formal."
4. Volume: Mention the volume of the voice, whether it's "whispering," "booming," "murmuring," or "hushed."
5. Quality: Use terms like "velvet," "silken," "gravelly," "honeyed," or "crisp" to convey the texture or quality of the voice.
6. Rate of Speech: Describe how fast or slow the character speaks, using words like "rapid," "slurred," "measured," or "rambling."
7. Mood or Emotion: Indicate the mood or emotion carried by the voice. For example, a "quivering" voice may convey fear or anxiety, while a "warm" voice may express comfort and reassurance.
8. Resonance: Describe the resonance of the voice, such as "echoing," "nasal," "booming," or "tinny."
9. Timbre: Mention the timbre of the voice, using words like "rich," "thin," "clear," or "smoky."
10. Cadence: Highlight the rhythm or cadence of speech with descriptors like "staccato," "lilting," "rhythmic," or "halting."
11. Intonation: Convey the character's intonation by saying their voice is "sarcastic," "apologetic," "confident," or "questioning."
12. Vocal Characteristics: If applicable, mention unique vocal characteristics, like a "lisp," "stutter," "drawl," or "accented 'r'."
I am a(n):
⚪ Male
⚪ Female
🔘 Writer
Looking for
⚪ Boyfriend
⚪ Girlfriend
🔘 An incredibly specific word that I can’t remember
I present to you a - probably quite incomplete, I’m sure I’m missing a lot of speech sounds - reference list and a bit of a guideline for the different ways one can describe the sounds your characters make whilst writing smut. I’ll definitely be referring to it, because I sometimes get stuck on exactly how to describe a particular noise. (aka, “he can’t groan again, he just groaned last paragraph”)
Sounds (noun, both independently and describing speech): breath/breathe, gasp, moan, groan, pant, whimper, whine, shout, yelp, hiss, grunt, cry, scream, shriek, sob, growl, curse, sound, sigh, hum, noise, squeak, snarl, howl, roar, mewl, wail, choke, keen, purr
Sounds (noun, describing speech): rasp, husk, drawl, plea, murmur, whisper, beg
Descriptors (adjective): loud, hushed, quiet, low, high, high-pitched, little, tiny, soft, deep, unrestrained, restrained, strained, breathy, rough, sudden, short, drawn-out, sharp, harsh, hard, thick, smooth, thin, heavy, impassioned, insistent, hungry, passionate, repeated, filthy, debauched, sweet, slow, deliberate, guttural, languid, surprised, husky, distracted, happy, pleased, satisfied, wordless, cut-off, bitten-off, contented, hoarse, extended, long, depraved, aching, choked, strangled, broken, helpless, shuddering, shaky, trembling, urgent, needy, desperate, wanton, shattered, pained, eager
Combine a descriptor and a sound for best effect - for example, “needy moan,” “pleased hum,” or “sudden scream.” You can even use two: “low, rough grunt,” “sweet little cry,” “desperate, filthy noise,” as long as you don’t repeat a word that means the same thing, unless you really want to emphasize it. Avoiding repetition is pretty key here. You don’t usually want to say “hushed, quiet gasp” except on rare occasions when it’s very important how soft the sound was.
Use your own common sense, as well; some sounds and descriptors don’t generally work well together. “Deliberate shriek” probably wouldn’t work well, and neither would “languid grunt,” but again, this is all very situational - play around! Have fun.
Feel free to add to my lists, use for your reference or pass them around. It would be fun to see a randomized generator made, too, I’m just too lazy to do it myself. ;)
just a drabble; feel free to use :)
holding hands for comfort
playing with their hair while they rest their head in their lap
affectionate smiles at them from across the room
forehead kisses
linking arms
B resting their head on the As shoulder
reading a book together: A flipping the pages while the B rests their head in A’s chest, holding the other side of the book.
watching movies together under a cozy blanket, surrounded by snacks and the comfort of each others presence
leaving each other post-it notes
calling/texting each other for hours whenever they’re apart
sleeping together: B falling asleep, resting their head in A’s chest, drowsily snuggling their head deeper as A lays gentle kisses on B’s head
sharing a drink/meal
staying up to have deep talks that last for hours>>>
B nuzzling their nose into the crook of A’s neck
One of the most important parts of writing MYSTERY is figuring out what to do with clues and red herrings - and how to use them effectively. Here’s some advice that’s never steered me wrong:
Hide the real clue before the false ones! Most people, so by extent your readers and your sleuth, tend to focus on the last piece of information presented to them. A good strategy is to mention/show your real clue and then quickly shift focus.
Do a clue cluster! Squeeze your real clue in among a whole pile of red herrings or other clues, effectively hiding it in plain sight. This works especially well with multiple suspect mysteries.
Struggling to think of what a clue could be? Try this list:
Physical objects: Letters, notes, tickets, emails, keepsakes, text messages, diaries, etc.
Dialogue: voicemail recordings, overheard conversations, hearsay, gossip, rumours. All of these can hold grains of truth!
Red herrings distract and confound your protagonist and your reader, so you should be careful not to overuse them. Well balanced, red herrings should lead your characters down false paths to create confusion, tension, and suspense.
Contradictions! Have characters claim they did so-and-so at such-and-such a time, but other characters have evidence that contradicts this.
Balance! Avoid a clue that’s so obvious it’s like a neon sign saying “Look at me, I’m a clue!” but don’t make it so obscure it’ll be missed entirely. A good clue should leave a reader saying “Damn, I should have noticed that”
I miss the days when, no matter how slow your internet was, if you paused any video and let it buffer long enough, you could watch it uninterrupted