Name them- this is the bare minimum
Happy memories- what did this person mean to those they had relationships with? These little details contextualize your living characters and who they are as people.
Identity- who was this person outside of these relationships?
Agency- give them a last action related, but more personal simply dying. For example, taking a bullet, giving one last piece of advise, leaving a scar on their killer's face, telling a joke, or even just figuring out a plot to kill them and doing something about.
In conclusion, characters who start a story off dead should mean something besides making a reader's feel sympathy for another character. Death is a big deal, and neglecting this reality can mess with a reader's suspension of disbelief, even for characters the reader will never truly meet. Having bits and pieces of a dead character feels more real because it mimics that experience of getting to know a person through their family and friends or reading a diary of a person long dead.
Ship Dynamics
How to create quick chemistry
How to write a polyamorous relationship
How to write a wedding
How to write found family
How to write forbidden love
Introducing partner(s) to family
Honeymoon
Date gone wrong
Fluffy Kiss Scene
Love Language - Showing, not telling
Love Language - Showing you care
Affections without touching
Giving the reader butterflies with your characters
Reasons a couple would divorce on good terms
Reasons for breaking up while still loving each other
Relationship Problems
Relationship Changes
Milestones in a relationship
Platonic activities for friends
Settings for conversations
How to write a love-hate relationship
How to write enemies to lovers
How to write lovers to enemies to lovers
How to write academic rivals to lovers
How to write age difference
Reasons a couple would divorce on good terms
Reasons for having a crush on someone
Ways to sabotage someone else's relationship
Ways a wedding could go wrong
Arranged matrimony for royalty
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pressing their forehead into something cool or comfortable (this could be an array of things. the table, the floor, someones leather jacket, their water bottle, the countertop)
warm to the touch, or heat radiating from them (could be noticed if someone’s gauging their temperature with their hands, hugging them, or just generally touching them)
leaning into people’s touch, or just spontaneously leaning on them (like pressing into their hand when someone’s checking their temp, or just, like, literally walking up and laying their head on them from fatigue. bonus points if the character is usually feral and the other is scared to engage™︎)
falling asleep all over the place (at the dinner table, on their homework, in the car, in the bathroom — just being so exhausted from doing literally nothing)
being overly emotional (crying over things that don’t usually bother them, like their siblings arguing, or their homework, or literally just nothing)
stumbling/careening/staggering into things (the wall, furniture, other people. there is no coordination in feverish brains. running into chairs, hitting the door, falling over the couch, anything and everything)
slurring their words (could be from fatigue or pain. connecting words that shouldn’t be connected, murdering all of their conversations with the excessive use of ‘mm’ and ‘nn’ in place of words) (this is my favorite thing ever)
being overly touchy (basically like a sick kid — just hold them, please. do that thing where you brush their hair back out of their face, or rub circles on their back, or snuggle them. they won’t care. bonus points if this is also the feral character and they refuse to believe it afterwards)
being extremely resistant to touch (flinching away when they usually don’t so someone can’t feel the fever, not letting themselves be touched because they’re so tired they just know they’ll be putty in their hands if they do)
growing aggressive or being extremely rude (it’s a defense mechanism — they feel vulnerable and are afraid of being manipulated or deceived while they’re ill)
whimpering/whining/groaning (this was in my “characters in pain” post but it’s so good that i’m putting it here too. this shite is gold, especially if it’s just an involuntary reaction to their symptoms)
having nightmares caused by a fever and/or delirium (crying and murmuring in their sleep, or being awake but completely out of it and convinced they’re somewhere else)
making themselves as small as possible (curling up into a ball everywhere they lay, hunching over slightly when standing, wrapping their arms around themselves)
sleeping in the bathroom floor because they keep getting sick over and over (bonus if someone finds them all weak and pitiful. bonus bonus if they find them there in the morning only to learn they’ve been there all night)
using their hands/other body parts to clamp over their mouth so nothing can come out (like pulling their knees up to their chest and using that, or like, their arm, y’know) (~maccreadysbaby who has emetophobia suddenly gets very awkward about this post~) (~yes i have a phobia of puke and still write this happening to my characters, shut up~) (~it’s about the hurt/comfort okay~)
sympathy pukers (people who aren’t the sick ones but get nauseous/vomit when they see someone else throw up) (~aka me~) (~okay I’m done now~)
dry heaving (it’s gross, but good for making your characters absolutely freaking miserable)
rolling/churning/spinning/cramping/ lurching and all those awesome words that describe what stomachs do when sick (i hate these words with a deep, fiery passion. but they’re good for writing or whatever)
**Using the word ‘said’ is absolutely not a bad choice, and in fact, you will want to use it for at least 40% of all your dialogue tags. Using other words can be great, especially for description and showing emotion, but used in excess can take away or distract from the story.
Neutral: acknowledged, added, affirmed, agreed, announced, answered, appealed, articulated, attested, began, bemused, boasted, called, chimed in, claimed, clarified, commented, conceded, confided, confirmed, contended, continued, corrected, decided, declared, deflected, demurred, disclosed, disputed, emphasized, explained, expressed, finished, gloated, greeted, hinted, imitated, imparted, implied, informed, interjected, insinuated, insisted, instructed, lectured, maintained, mouthed, mused, noted, observed, offered, put forth, reassured, recited, remarked, repeated, requested, replied, revealed, shared, spoke up, stated, suggested, uttered, voiced, volunteered, vowed, went on
Persuasive: advised, appealed, asserted, assured, begged, cajoled, claimed, convinced, directed, encouraged, implored, insisted, pleaded, pressed, probed, prodded, prompted, stressed, suggested, urged
Continuously: babbled, chattered, jabbered, rambled, rattled on
Quietly: admitted, breathed, confessed, croaked, crooned, grumbled, hissed, mumbled, murmured, muttered, purred, sighed, whispered
Loudly: bellowed, blurted, boomed, cried, hollered, howled, piped, roared, screamed, screeched, shouted, shrieked, squawked, thundered, wailed, yelled, yelped
Happily/Lovingly: admired, beamed, cackled, cheered, chirped, comforted, consoled, cooed, empathized, flirted, gushed, hummed, invited, praised, proclaimed, professed, reassured, soothed, squealed, whooped
Humour: bantered, chuckled, giggled, guffawed, jested, joked, joshed
Sad: bawled, begged, bemoaned, blubbered, grieved, lamented, mewled, mourned, pleaded, sniffled, sniveled, sobbed, wailed, wept, whimpered
Frustrated: argued, bickered, chastised, complained, exasperated, groaned, huffed, protested, whinged
Anger: accused, bristled, criticized, condemned, cursed, demanded, denounced, erupted, fumed, growled, lied, nagged, ordered, provoked, raged, ranted remonstrated, retorted, scoffed, scolded, scowled, seethed, shot, snapped, snarled, sneered, spat, stormed, swore, taunted, threatened, warned
Disgust: cringed, gagged, groused, griped, grunted, mocked, rasped, sniffed, snorted
Fear: cautioned, faltered, fretted, gasped, quaked, quavered, shuddered, stammered, stuttered, trembled, warned, whimpered, whined
Excited: beamed, cheered, cried out, crowed, exclaimed, gushed, rejoiced, sang, trumpeted
Surprised: blurted, exclaimed, gasped, marveled, sputtered, yelped
Provoked: bragged, dared, gibed, goaded, insulted, jeered, lied, mimicked, nagged, pestered, provoked, quipped, ribbed, ridiculed, sassed, teased
Uncertainty/Questionned: asked, challenged, coaxed, concluded, countered, debated, doubted, entreated, guessed, hesitated, hinted, implored, inquired, objected, persuaded, petitioned, pleaded, pondered, pressed, probed, proposed, queried, questioned, quizzed, reasoned, reiterated, reported, requested, speculated, supposed, surmised, testified, theorized, verified, wondered
This is by no means a full list, but should be more than enough to get you started!
Any more words you favor? Add them in the comments!
Happy Writing :)
it’s easy to get caught up in dialogue or a character’s internal dialogue and forget altogether that they, too, exist in their own physical world. as authors, it’s primarily our job to convey the exact amount of information: the reader is on a need to know basis, but they also need to know enough to draw their own conclusions. i’ll admit, it’s a difficult task, but here are some tips to help set a scene:
- imagine the world from the eyes of your character: how do they see things? do they see the big picture first or are they drawn to smaller details that others don’t often notice? what’s pulling their attention away from the action or their own thoughts?
- breathe life into your scenes: i don’t mean the english teacher’s equivalent of “the curtains were blue means that the character is sad.” i’m talking about the blue filter in Twilight that conveys the “constant cover of clouds and rain” and the shift from the Arizona desert to the cool Pacific Northwest. think about all the small details that convey information about a scene and allow the readers to make inferences. if the character walks along a street and the yards shift from overgrown hedges with frayed yard chairs and a birdbath containing a mini swamp to yards with freshly cut grass with white picket fences and ornate wreathes hanging on the doors, you’re providing all of the details for readers to make an inference. context is needed, too, but that will be provided in the whole of your novel or short story. don’t be afraid to provide details and use figurative language.
- spread out your details: did you feel bombarded in the last tip? i provided a lot of details quickly, all at once, without spreading them between action, dialogue, or internal dialogue. i’m not going to stop you from being the next J.R.R. Tolkien if that’s how you like to write, but try not to overwhelm the reader with details all at once. it will feel more natural if you spread things out and allow the reader to feel as if they, too, are with the character in their environment. this is more of a stylistic tip, so take it with a grain of salt and think about what will work best for your novel. always go back to that and to what your character is seeing. how is this all playing out for them? how can you put feeling into the scene?
- place your characters within the scene: where are they in their environment? how are they interacting with the people or objects in it? what do they think about these things? you don’t need to tell the reader everything your character does, but provide enough information so that we don’t get lost in their movement or stagnation. it helps to have someone else read your work if you’re struggling with this part. if they’re lost as to where the character is or what they’re doing, chances are a good portion of your readers will be confused, too. check out your prepositions. are there too many? too few? use them, but don’t abuse them.
happy writing! if you need help setting a scene or have any questions, our ask box is always open!
1. Tone Words: Use tone words to convey the emotional quality of a voice. For example, you can describe a voice as "melodic," "soothing," "sharp," "gentle," or "commanding" to give readers a sense of the tone.
2. Pitch and Range: Mention the pitch and range of the voice. Is it "deep," "high-pitched," "raspy," or "full-bodied"? This can provide insight into the character's age, gender, or emotional state.
3. Accent and Diction: Describe the character's accent or diction briefly to give a sense of their background or cultural influences. For instance, "British-accented," "Southern drawl," or "formal."
4. Volume: Mention the volume of the voice, whether it's "whispering," "booming," "murmuring," or "hushed."
5. Quality: Use terms like "velvet," "silken," "gravelly," "honeyed," or "crisp" to convey the texture or quality of the voice.
6. Rate of Speech: Describe how fast or slow the character speaks, using words like "rapid," "slurred," "measured," or "rambling."
7. Mood or Emotion: Indicate the mood or emotion carried by the voice. For example, a "quivering" voice may convey fear or anxiety, while a "warm" voice may express comfort and reassurance.
8. Resonance: Describe the resonance of the voice, such as "echoing," "nasal," "booming," or "tinny."
9. Timbre: Mention the timbre of the voice, using words like "rich," "thin," "clear," or "smoky."
10. Cadence: Highlight the rhythm or cadence of speech with descriptors like "staccato," "lilting," "rhythmic," or "halting."
11. Intonation: Convey the character's intonation by saying their voice is "sarcastic," "apologetic," "confident," or "questioning."
12. Vocal Characteristics: If applicable, mention unique vocal characteristics, like a "lisp," "stutter," "drawl," or "accented 'r'."
Art Help
I redid this list because broken links 💀
General Tips
Stretch your fingers and hands
Art is for fun
Never too late to start/improve
Using a tablet
Editing software: pictures & video
Moodboard resources
Comic pacing
Watercolor
Coloring
Color Theory (not children's hospital)
Resources: coloring things a different color
Gold
Dark Skin undertones
Dark Skin in pastel art
POC Blush tones
Eyes colors
Cohesive Color Palette
Lights and Colors
Human Anatomy
POSE REFERENCES
Wizard Battle poses
Romance poses
Shoulders
Tips for practicing anatomy
Proportional Limbs
Skeletons
Hair Directions
Afro, 4C hair
Cane use
Clothing
Long skirts
Traditional Chinese Hanfu (clothing reference)
CLOTHING REFERENCE
Sewing information
Animals
Horse -> Dragon
Snouts: dogs, cats, wolves, fox
Foot, paw, hoof
More
Drawing references sources
Art tutorial Masterlist
Another art tutorial Masterlist
Inspiration: father recreates son's art
Inspiration: Lights
ART BOOKS
Plants/flowers: North America, Hawaii, Patagonia
Art Cheats