any tips on how to keep myself motivated on my WIP and not totally abandon it? 🥲
I have a whole Motivation master list, but here are some particular posts that might help:
5 Reasons You Lost Interest in Your WIP, Plus Fixes! Guide: How to Rekindle Your Motivation to Write Getting Excited About Your Story Again Feeling Unmotivated with WIP Getting Unstuck: Motivation Beyond Mood Boards & Playlists Getting Your Writing Magic Back After a Break
Happy writing!
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I jotted down for a friend of mine some tips and notes on how I approach drawing hair, and things I keep in mind while doing so, and thought I’d share. There are loads of other ways to do it, and the learning never stops, so I hope this helps!
Many of our favorite books include a flashback or two. They put the main story on pause and reveal things readers need to know, but how do authors decide when to use them?
These are a few tips I have about writing flashbacks effectively so you can feel confident about weaving them into your stories.
When you walk into a kitchen and smell cookies baking in the oven, the smell might trigger a memory. Maybe it’s a happy memory of baking with your family or exchanging cookies with your friends during a holiday party.
You wouldn’t think about that memory in that exact moment without the sensory trigger. Flashbacks work the same way.
Give your character a specific trigger so it’s obvious they’re having a flashback. You shouldn’t only rely on making the flashback italicised or set off by page breaks. It will feel more expertly integrated if there’s a cause-and-effect relationship with the scene.
The trigger can also serve a purpose. Maybe your protagonist hears a car honking and has a flashback to their recent car accident. It could let the reader in on how the accident happened or what it was like. The sound being a trigger also shows readers that your protagonist hasn’t dealt with the emotional ramifications of that traumatic experience, so it’s still fresh and affecting how they live their life.
Remember, there should be a clear point of return when the flashback ends. It may not always be a second trigger, like your protagonist’s best friend calling their name. It could also be a sensory moment or experience within the flashback that makes the protagonist essentially wake up due to discomfort or becoming aware that it’s a memory.
Flashbacks are plot essential, meaning that they have to either do something for the reader or your protagonist (maybe both at the same time).
In the above example, reliving the car accident informs the reader about what the protagonist experienced before the story started.
A flashback about an ex-partner treated the protagonist in a previous relationship could motivate the protagonist to make a choice in their current relationship that they wouldn’t have otherwise. The choice propels the story in a new direction.
It’s important to keep flashbacks brief. Readers are investing their time and energy into the story you’re telling, not the story that happened leading up to your plotline.
Extended flashbacks can also confuse readers. They may not understand when the flashback has ended, especially if the relived experience happened to your protagonist recently.
A few paragraphs to a page or two will likely be more than enough to get your flashback’s point across. If it runs longer, make a mental note to return to that particular scene when you’re in your editing phase.
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Flashbacks can be effective storytelling tools, but use these tips to avoid relying on them too much or in the wrong ways. If one doesn’t feel right even after you’ve worked through your initial edits, you can always take it out and work the information in by writing another present-day scene or conversation.
I was very fortunate to major in Creative Writing when I went to college. It was a great experience, but I remember being so nervous when I walked into my first class as a freshman.
I'd been writing stories since elementary school, so I worried that this first class would teach me something wildly different than what I knew about writing. Maybe there was some secret formula to creating characters or mental exercises that immediately dissolved writer's block that you could only learn from a professor.
When my first class ended, I was shocked.
The first thing you learn in a university-level creative writing class?
Read more than you write.
It's that simple. I thought my professor had lost his mind, but the many others that followed always echoed the advice.
The advice then saved my ability to write when I was getting through each day during some of the hardest times of my life.
Pick up the good books. The great books. The terrible books that make you quit reading them because they're so bad.
They will all make your writing stronger.
You'll learn how to write fantastic characters, weave plot lines, and paint worlds with words. You'll also learn what you don't like in someone's writing so you can avoid it in your own.
Even during the periods when I wrote nothing at all, reading kept that love for writing alive in my heart.
It's the best way to reconnect with that passion if you've lost it and the greatest way to develop that skill.
Read more than you write.
Your storylines and characters will thank you later.
This is my list of the plotting-related process, it’s constantly expanding and if anyone wants to have the german list, please message me. I’m gonna do the research ressources for various topics another time, promised. Plotting and planning your book
Acts in a story Common errors in english language
On writing a novel Writer’s world (A lot of information at once, but useful)
Worldbuilding Medieval city generator Medieval castles Norse Mythology The Edda translated to english Old german vocabulary pdf for creating names and such Greek gods / greek mythology: https://www.greekmythology.com/ http://www.ancient.eu/Greek_Mythology/ Questions for your world: https://pastebin.com/TUx9QzVq https://inkys-resources.tumblr.com/post/150627441064/world-building-june-prompts-2016 Kitchen stuff, dishes TIPPS AND TRICKS FOR WRITERS Starting a book How to kill a character Action writing National Novel Writing Month Website http://nanowrimo.org/ https://campnanowrimo.org/sign_in Flashbacks Metaphysics CHARACTER DEVELOPMENT Character sheet, extended version Whenever you have too many characters in one room: Off-screen things to do (This is very helpful) Avoiding word repetition (You may have to make the page a bit bigger due to the small letters) How to write a villain
FANDOMS Multifandom castle reviews playlist (GoT, LotR, HP etc.) How realistic are they, regarding architeture? etc. Harry Potter https://www.pottermore.com/ (Why this is totally not overhyped but rather very fucking helpful for fanfics: SO. MUCH. STUFF! Articles from JKR, cut-out pieces from the books that never appeared in them, details about a lot of characters and their backstory, an essay on wands and their meanings etc.) Harry Potter metas by Super Carlin Brothers. Very interesting indeed. http://harrypotter.wikia.com/wiki/Main_Page (This is a bit obvious, but you know, just to add it here) Marvel Cinematic Universe Timeline of all movies Most helpful MCU wikia http://de.marvel-filme.wikia.com/wiki/Marvel-Filme And to be honest watch Marvel’s Agents of S.h.i.e.l.d., there’s a lot more background information about SHIELD than you will ever get in the movies. Not to mention that the show is very good, the characters alone are. But that’s a story for another time. Sherlock BBC http://inevitably-johnlocked.tumblr.com/ http://kinklock.tumblr.com/ https://www.youtube.com/channel/UCKUQWjx8aGnCmXgfAlqiuMg/playlists http://skulls-and-tea.tumblr.com/ Just to mention some blogs I find very interesting, regarding the topic and as infinetely nice people as well. To be continued… (Any recommendations and suggestions are welcomed)
E.A. Deverell - FREE worksheets (characters, world building, narrator, etc.) and paid courses;
Hiveword - Helps to research any topic to write about (has other resources, too);
BetaBooks - Share your draft with your beta reader (can be more than one), and see where they stopped reading, their comments, etc.;
Charlotte Dillon - Research links;
Writing realistic injuries - The title is pretty self-explanatory: while writing about an injury, take a look at this useful website;
One Stop for Writers - You guys... this website has literally everything we need: a) Description thesaurus collection, b) Character builder, c) Story maps, d) Scene maps & timelines, e) World building surveys, f) Worksheets, f) Tutorials, and much more! Although it has a paid plan ($90/year | $50/6 months | $9/month), you can still get a 2-week FREE trial;
One Stop for Writers Roadmap - It has many tips for you, divided into three different topics: a) How to plan a story, b) How to write a story, c) How to revise a story. The best thing about this? It's FREE!
Story Structure Database - The Story Structure Database is an archive of books and movies, recording all their major plot points;
National Centre for Writing - FREE worksheets and writing courses. Has also paid courses;
Penguin Random House - Has some writing contests and great opportunities;
Crime Reads - Get inspired before writing a crime scene;
The Creative Academy for Writers - "Writers helping writers along every step of the path to publication." It's FREE and has ZOOM writing rooms;
Reedsy - "A trusted place to learn how to successfully publish your book" It has many tips, and tools (generators), contests, prompts lists, etc. FREE;
QueryTracker - Find agents for your books (personally, I've never used this before, but I thought I should feature it here);
Pacemaker - Track your goals (example: Write 50K words - then, everytime you write, you track the number of the words, and it will make a graphic for you with your progress). It's FREE but has a paid plan;
Save the Cat! - The blog of the most known storytelling method. You can find posts, sheets, a software (student discount - 70%), and other things;
I hope this is helpful for you!
(Also, check my blog if you want to!)
political fantasy is an extremely fun genre to write in, that is, until you have to actually write the politics. in this semi-requested guide, i'm going to explain to you how i virgo-planned my way to a horribly detailed—though also horribly helpful—political reference doc for my one and only wip, a treatise of tyrants and thieves.
if you too would like to use a similar format to what i did (though consequently you will have to change it to fit your own worldbuilding), i have a template for dropbox paper right here.
as a sidenote, i do recommend already having built up a decent amount of your world before jumping into this; this document is meant to help flesh out pre-existing content in such a way that is really hard to do with a wip that's just starting out.
Generally speaking, when I first began writing this doc, I was mostly doing so in relation to the government of the country wherein my WIP takes place and its relationship with other countries (or nations!), with its own people, and within itself. This then lead to my three, aptly-named subcategories; External, Internal, and Personal Relations (I'm very creative as you can see.)
These three subcategories became my main headers, and all of my organization took place within a Dropbox Paper doc—as I am partial to the cleaner interface and very easy creation of a table of contents—but using Word or Google Docs works just as well. With that, and a lot of pain and suffering in the form of preexisting worldbuilding, I started to flesh all the info out.
You should note that the country AToTaT takes place in a country called Vsyhna (vuh-sen-uh) and its government is referred to as the Dual Courts. This is also a forewarning, for the fact that I will probably be talking about my own worldbuilding quite a bit, if not only for purposes of giving proper examples!
So without any more notes from me, let's properly jump into this thing.
The external relations between the Dual Courts and all the other governments within Ashvayr (the continent that Vsyhna is a part of), of which there are eleven, can be described in one of the following ways:
✅ = Allies
⚠️ = Allied by treaty, with tensions
❎ = Not allied, but no real tensions
✴️ = Not allied, but with tensions
⛔️ = Enemies
All of these relations should be taken with a grain of salt, and also adapted to fit your worldbuilding, of course, but as a general consensus, most governments will have one of those relationships with another. The emojis are used so that it's easily identifiable (I'm also insane, let's not forget), but emojis don't replace discussion.
Within each section, I discussed the relationship between these governments but also gave a quick list of bullet points that explained important moments in recent history that have created those tensions—or lack thereof—the current political state in each country, certain cultural tidbits, and cultural differences between Vsyhnians and others.
Generally, this isn't the stuff you want to get lazy with, and while it is fine to say something like "Oh they live across the world my mc's won't know this." It's better to have the ability to even subtly suggest other people, cultures, or ideologies. It deepens your world, and more than this, can be super interesting to readers. You should also note that this information should affect your characters in some way, otherwise the politics are going to be very boring (as they don't relate to anyone.)
This alternated between something as complex as gender politics, to things as simple as cuisine or trade goods. Indeed, you don't have to cover every base with these descriptions, arguably, this is the part you should spend the least amount of time on (unless you're braver than a U.S. marine and do, in fact, wish to take on international relations), but you should cover every important base.
For a slightly more simple example, let's look at the Empire of Sansryn. I wrote: "The Empire of Sansryn ⚠️ is an archipelago that is composed of two main ethnic groups; the Sansrynians, who occupy the northern half of the islands, and the Tarimese, who occupy the southern half of the islands." Then continued to briefly describe the relationship between Sansryn and Tarim.
The next two paragraphs were designated to a) their relationship with Vsyhna (which as you can see with the ⚠️ emoji is not great) and b) their relationship with other countries around them, not forgetting why it's so poor in the first place, which, spoiler, has to do with a number of social issues.
Also in the case of Sansryn, one of my side characters is half Sansrynian, which is something I noted mostly for the purposes of clarifying this character's relationship with this part of their identity and culture.
Realism is, quite frankly, optional in fantasy (or rather, you define what "real" actually means) but I do tend to strive for realism within AToTaT's politics, if not only because it's fun. When delving into (rightfully!) complex issues—like ethnic conflict for example—it's necessary to do your homework (and hire sensitivity readers afterward) if it's not a topic you are familiar with or related to. However, that exact process is not something I will be discussing in this post and I encourage you to do your own research.
You also want to take into consideration how these countries are related to each other. For me personally, I almost exclusively did this for the two current conflicts (i.e. actively disputed treaties, current armed conflicts) within the world, but I did briefly touch on how those relationships came to be, as you can see above.
Internal relations is where things start to get more complex and also more specific to the world my WIP takes place in. For this section, you need to have already realized a great deal in regards to major political institutions (if you have them!) and most importantly, cultural attitudes.
I split my internal relations section into seven sub-sections, which included: Social Cleavages, Justice System, Garrison, Navy, Cults vs. Church, Crime, and Trade.
For a Wikipedia definition, a social cleavage is "a historically determined social or cultural line which divides citizens within a society into groups with differing political interests, resulting in political conflict among these groups." AKA sexy, sexy plot tension.
The social cleavages of Vsyhna mostly revolve around social class (in-world called "rank"), an urban/rural divide, and nationality, which I note as being "considerably not a social cleavage." It appears I should have listened to my Wikipedia-defined advice. That said, rank was described at length for its importance to the religion, general structure within government, linguistic flavor (dialects!), and laws. It's one of my largest social themes and connects to almost everything within the book, including the magic system.
Speaking of magic, as I didn't mention it within my seven sub-categories above, I should note that however magic works in your society should also be included. In my case, it's heavily intertwined with religion and social class (access to the information that allows people to use magic, I mean) and so I didn't feel the need to clarify its role with an entirely new section, but how you do this is entirely up to you. It's also up to you to include a magic system, as in reality, you don't necessarily need one. I also have a completely separate Dropbox doc for most of these things anyway (re:knowing stuff before you jump into this.)
The justice system is something I find is often not immediately thought about when it comes to fantasy, but from a very general point of view, this also encompasses subjects such as law codes, the punishment for breaking those codes, and what trials look like, if you have them. This can tell us much about your culture, what they value, and more importantly, how much they value it.
For example, continuing with my themes of classism, sumptuary laws are a large part of Vsyhnian society, i.e. laws that forbid the usage of certain goods to lower classes. Given that it's illegal for someone of lowborn status to have, let's say silk, it creates a) a prime criminal market (trading "illegal" goods), b) a need to crack down on this market, and c) further severs the relationship between upper and lower classes, given that the fairness of the justice system is then put under scrutiny. Indeed, the fact that it's the Church that controls the justice system, you have a similar tension in the department of faith, and I haven't even begun to talk about how the treatment during trials differs.
I often find military to be the greatest emphasis within quite a lot of political fantasy, that being, the mobility of large land armies or prowess at sea. For me personally, I find this to be rather boring (both on accounts of reading and writing) so I did come at this with a lens of interest in the personal relationships of these people and actual organization within the military. Mostly, I used what I knew from external relationships and current conflicts to create something that could be used later on if I needed it, as it's not heavily featured (at least not in the first book!) Treaties, blockades, relationships between commanding officers, and relationships with piracy.
On notes of realism, I went with the very classic These Island People Have A Great Navy, as, historically, they tend to.
We should all know by now how important religion, or lack thereof, is in epic fantasy, and while I could go on about this for several hours, this is a political relations doc, so I focussed on the tension between sects of the main religion. How different leaders within the religion interacted with other members of government is a topic for personal relations, however, if not only because they're heavily featured, and there are several (about nine actual descriptions.)
This culminated by way of cults vs. the Church, differing ideologies within fundamental concepts of the religion, and generally how they're seen by Vsyhnian society (and—you guessed it—social class.) As an example, I wrote, "All of these organizations consider the Holy Book Rovnokh to be canon and true within their faiths, though it is the Codex Drkha that is often disputed in validity. This is the result of their own written dogma, which may convey entirely different personalities and oblation tales, or emphasis on a very specific aspect of the mortal godchild then how they are presented in the Codex."
It is important to consider, before even delving into differences, what the fundamentals of each sect or division within your religion are speaking on. Think of the historical context that may have brought about such a concept, or even fuzzy lines within canon texts. Here's another example, "The seventh mortal godchild is not mentioned within the Codex and therefore not considered a valid mortal godchild, though Vrah’s appearance in the Holy Book and the Children of the Bone’s own text—which are older than the Codex—say otherwise. 'Vrah' is more used as a term to describe magic and not at all a person, when it is mentioned in the Codex."
Crime and trade, as you can imagine in a society plagued by rules that dictate trade—and in many cases make the trade of certain items a crime—is quite important. As I hinted earlier in the justice system section, the "illegal" trade of certain goods, which goes against sumptuary laws. That said, crime happens for a number of different reasons, and I took the time here to think about partner organizations, illegal magic producers, and gangs.
Crime can actually be an excellent tool of worldbuilding, if not only for the fact that it is so specific to the country and history it resides in. Why does something need to be stolen? Fabricated? Spied on? And who is getting the most out of it?
Trade was something I rather lazily did with the above Vsyhnian roadmap—I don't plan on discussing economics at all, nor following merchants as they move goods though the country.
I want to note once more that all of this is extremely relative information; what you need to write about to create political tension is entirely up to you and your story. As a general bit of advice, however, it is helpful to ensure that everything can come back around to your characters—if not now, then at some point within the series or story as a whole. Politics can become boring very easily, especially when not personal.
For our final and most interesting section, I did two, somewhat important things before actually writing anything out; that being creating two charts. The first is a political alignment chart, the second is a chart that defines the different positions of government. While again, this is totally relative, this is what I came up with:
Take the time to think about and research other forms of government, what each "branch" might do, and how they do it. More importantly though, think about how the culture and religion would, can, or do influence the government, and how the government has responded to such action. Look to history especially!
The charts allowed me to very easily place my main characters, their families, and all the previous groups of people (gangs, cults, social classes) into categories that can then, more or less, directly define their relationships with one another. This made the process that I will now describe to you a little less tedious.
I divided this category into three sections: Nobleborn Houses (that being houses of great import and high rank), the Prelacy (leaders of the Church), and Others of Note.
There are ten nobleborn houses, however, I only did mass amounts of details for five of the most important. I should also note that two of my four main characters are a part of two of these houses, and it's for that reason that I felt I needed to be as in-depth as possible. For Houses, the organization went something like this:
House Name:
A general description of the house, its history, and how it rose to power, as well as what they generally control within the government or country and how long they've had this position.
Try to be as diverse as possible within these descriptions—cover a lot of different bases and don't be afraid to do it! A family rising to power as a result of the money they, for example, gained from growing roses says a lot about the culture and commerce of a particular country.
Public Opinion:
What the people think of this family, given all social standings and occupations. Naturally, when I say all, I don't mean think about what every carpenter thinks of the royal family, I just made sure it was a general consensus!
Opinion of the Other Five Houses:
This, I tended to keep as short as possible, but like the external relations above, I wanted to know what and how the relationship was what it was. For several, I already had an idea, but for...so many more I did not (hear the pain in my voice? there's pain in my voice.)
Opinion of the Remaining Houses:
Shorter than even short as possible, but the same idea as before.
Main Members:
Probably one of the more important sections; I listed out all the members of the main part of the family, that is, the immediate family of the person involved in government (or main character.) This not only defines your side characters—of which there are bound to be many—but also clarifies the conflicting motives of the people in charge. And they should conflict, hopefully with the motives of your main characters. Extended family was discussed when important, such as prominent aunts, uncles, or grandparents, but for sake of simplicity, lengthy descriptions were kept for parents and children.
I also included charts after this about minor houses sworn to these noble houses, but to be completely honest, I didn't fill out most. That said, I did repeat this process for all five houses, and the good news, is that after you talk about the relationship with one of the other five, you're done completely, so, yay one less bullet point each time. Also, don't feel pressured to have a name for everyone or everything! In fact, I mostly skip over names of people unless I really have to know them in text, far more characters are simply [BROTHER] or [PARENT], though this could be a laziness thing. Or a conlang one.
A worldbuilding note: I also included house colors, sigils, and heads in this instance, as well as their connection to certain magical oaths.
For the remaining five nobleborn houses, I only listed house heads, sigils, and colors, if not only because I described their relationship with everyone else, earlier. That said, I also included house heir and extra notes, if I needed them.
The Prelacy was organized slightly differently, as important members of the Church, they don't necessarily have family members interacting with them. Instead, I focussed on backstories, their relationships with the Arkan (the monarch, sort of), and once more, motive (and personalities, given that I don't give side characters a full oc profile.)
As shown in the chart above, there is one High Vokhsv and six Vokhvs that work under them; the former had a more in-depth section of text, however, the six got just about as much detail as the lesser five noble houses.
My last and final section was short and sweet (thank God) and covered two topics very briefly, that are so world-specific I won't even bother explaining them. That said! That's what this section is for; anything else that you might have missed.
I won't lie, the personal relations section was probably the most time-consuming part of this entire doc, but in the end, it did pay off. The entire thing took about from the 22nd of February to the 18th of April, and came out to around 30k. Do I suggest you also write this much? Not unless you feel like you need it. I don't really plan out plot, so for me, this was my plan, hence the length and detail.
Thank you so much for reading! I hope you enjoyed this far too long breakdown of my political reference doc of my WIP, A Treatise of Tyrants and Thieves and good luck with your own process, writing, and research <3
Some links I found helpful:
The template link, once more ($1).
Brandon Sanderson's 2020 creative writing lectures (YouTube)
Designing a fantasy legal system (Worldbuilding Stack Exchange)
Unpacking Folk Tales/Motif Index (Uni. of Alberta)
Real Inequality in Europe since 1500 (Journal, PDF)
Diplomacy (Wikipedia)
Public Diplomacy in Early Modern Europe (Journal)
The Spy Chiefs or Renaissance Venice: Intelligence Leadership in the Early Modern World (Oxford Brookes Uni., PDF)
Branches of the U.S. military (SOU)
@chovansjtsjina @zielenheil @lord-fallen @ninazeniks @viesceral @introverteddumbass @wisteria-eventide & anyone else, feel free to reply, send an ask, or dm me about questions!
Plotting out a story is an essential step in bringing your ideas to life and creating a compelling narrative. Here are some valuable tips that I personally find helpful to effectively plot out new story ideas <3
1. Start with the basics: Begin by identifying the key elements of your story – the main characters, setting, and central conflict. Understand who your characters are, what they want, and what obstacles they will face. This foundation will serve as a solid starting point for your plot.
2. Outline the major plot points: Once you have a clear understanding of your story's foundation, outline the major plot points. These are the significant events or turning points that drive the story forward. Consider the introduction, inciting incident, rising action, climax, falling action, and resolution. This structure will give your story a sense of direction and progression.
3. Create a timeline: Develop a timeline or sequence of events that organizes the flow of your story. This helps you visualize the progression of events and ensures a logical and coherent narrative. Consider the cause-and-effect relationship between different plot points and how they impact your characters' journey.
4. Use storyboarding or visual aids: Visual aids, such as storyboards or visual diagrams, can be helpful for visual thinkers. Create a visual representation of your story's structure, mapping out the key scenes, character arcs, and plot developments. This can provide a clear overview and help you spot any gaps or inconsistencies.
5. Balance pacing and tension: As you plot out your story, consider the pacing and tension. Ensure that your story has a good balance of slower, introspective moments and high-stakes, action-packed sequences. Introduce obstacles and conflicts that keep readers engaged and eager to turn the pages.
6. Allow for flexibility: While it's important to have a solid plot outline, don't be afraid to deviate or adapt as you write. Sometimes, characters surprise you or new ideas emerge during the creative process. Stay open to these possibilities and be willing to adjust your plot if it serves the story better.
7. Revise and refine: Plotting is an iterative process. Once you have a draft of your plot, review it critically. Look for areas that may need more development, pacing adjustments, or additional conflict. Refine your plot to ensure it aligns with your overall story vision.
Remember, plotting is a guide, not a rigid framework. It's there to help you stay organized and focused, but don't be afraid to let your creativity flow and explore unexpected avenues. With practice and experimentation, you'll become more adept at plotting out your story ideas and creating narratives that captivate readers <3
happy nano lol here’s a masterlist of writing resources. over 300 links and counting.
so. what’s in here? well:
where to write
ambient sound + visual ambience
moodboard making/ where to source images
character development
creating a look for your character
prompt, poem, and song generators
map making
medical accuracy in writing
first hand accounts of illnesses/disorders
law and crime writing
weapons/armor
folklore/mythology
esl resources
and way more!
(if any links are broken or i’ve credited incorrectly, please let me know! thank y’all for reading!)
Afficher davantage
1. Set specific goals: Before each writing session, establish clear objectives for what you want to accomplish. This helps you stay focused and motivated throughout the session. Whether it's completing a certain number of pages, reaching a specific word count, or finishing a particular section, having a goal in mind keeps you on track.
2. Create a conducive writing environment: Find a quiet and comfortable space where you can minimize distractions. Eliminate clutter, turn off notifications on your electronic devices, and set up a writing area that inspires creativity. Some people find instrumental music or ambient sounds helpful for concentration, so experiment to find what works best for you.
3. Develop a routine: Establish a regular writing schedule and stick to it. Consistency builds momentum and makes writing sessions feel more like a habit. Whether you prefer to write early in the morning, late at night, or during specific time blocks throughout the day, find a routine that aligns with your energy levels and other commitments.
4. Use productivity techniques: Explore different productivity techniques to enhance your focus and efficiency. One popular method is the Pomodoro Technique, which involves working for a concentrated period (e.g., 25 minutes) followed by a short break (e.g., 5 minutes). Repeat this cycle several times, and then take a longer break (e.g., 15-30 minutes). Other techniques include time blocking, task prioritization, and setting deadlines.
5. Minimize self-editing during the drafting phase: When writing your first draft, try to resist the urge to constantly edit and revise. Instead, focus on getting your ideas down on paper without judgment. This allows for a more continuous flow of thoughts and prevents self-censorship. Save the editing for later drafts, as separating the drafting and editing stages can lead to increased productivity and creativity.
World building! How many other hobbies or careers involve creating an entire world all your own? Not many.
There’s nothing quite like setting out to create your fictional world. Drawing maps, deciding which civilizations live where, throwing in crazy kinds of solar systems and vegetation if you’re really going all out… it can be a ton of fun.
However, one of the writer’s most exciting tasks is also one of their most intimidating.
On one hand: you get to build your own world. On the other hand… you have to build your own whole entire WORLD?! Where do you even start??
Well, you can start right here. Today I’m going to walk you through some basic pointers to get your world up and running.
Right off the bat, you should be aware that there are two kinds of world building. There’s the large-scale fantasy world building which I will be talking about today, and there is also world building that goes into other story genres.
Every writer is going to do some level of world-building, whether you’re painting a verbal picture of the lake your character goes to to get some peace of mind, pulling a reader into an important event and making them feel like they’re actually attending, or creating a whole new planet for your space pirate to fly to.
When you have a massive task ahead of you it’s always best to start by breaking it down. So, let’s take a look at the top 6 features you’re going to be focusing on when building your world.
Ask yourself: who lives in your world?Most likely there is a variety of species and races. Or, you could decide on a world where every creature is exactly alike — it is of course, your world.
Do the creatures of your planet have different cultures or are these homogeneous?
It will be easiest to start off with your main characters and work out from there. What is their species and race, and what does their culture look like?
For each species in your world, jot down the following:
Species name
Race names
Physical description
Language
Cultural notes
Special abilities
Ask yourself: what social structures exist in your society? Again, start with your main characters and work out from there. For each species within your world, you’re going to need to determine how they manage their society.
What beliefs do they have? Are they religious, or more philosophical? Is there a divide between the two? What do their political structures look like? How strict are their laws?
You’ll want to consider trade and economy as well. Do they have a money system? A barter system?
You may not need to go too in depth with every single species in your world, but you’ll want a basic note or two about each in case it comes up in your writing.
For each species in your world, decide at least one point about each of the following:
Religion
Philosophies
Politics and laws
Economy
Ask yourself: where does your species exist?Finally, we get to the physical world of your world building. What is the geography like? The biomes? Is your world bountiful with resources or is it a dying planet with species’ in desperate search of new sustenance?
For some writers, they will take years fleshing out the ‘where’ of their world, including the cosmos surrounding it. For others, a map with the basic locations of the story will suffice. It is up to you how in-depth you would like to go.
At the very least, you should outline one or two notes about each of the following:
Solar system (does your world exist near ours or is it completely fabricated?)
Geography (this one can be split per species — forest elves live in the woods, nymphs live near the sea, etc.)
Biomes (split by species region)
Resources (split by species region)
Ask yourself: when do the events of your story occur?The story you are telling may be the main focus of your book, but what happened to lead up to it? What has your main character’s species and world been through that is causing the story to occur? Even if the events of the world do not impact your story much, they will have had at least some level of ripple effect that reflects on your characters’ day-to-day. Was this civilization a warring one and the story takes place in a broken society? Or, has their society reached its peak of enterprise?
For each region in your world, establish the following:
Founding events
Defining events
Recent events
(if relevant) Future events
Ask yourself: why do the species in your world behave as they do?The why of your story will tie in with many of the previous points you’ve outlined, but it gets more to the point in a way that can directly apply to your story and characters. Why are things happening as they are today? What evolution did this society go through? Do they share common goals now or are your characters going against the grain of their people? What conflicts exist in this world, and is your main character involved in those conflicts or attempting to avoid involvement?
A few pertinent notes to take per species would be:
Social evolution
Societal goals
Societal conflicts
Ask yourself: how do the species in your world solve problems? In the category of ‘who’, you will have outlined your main characters’ abilities. These could be magical or technological or maybe they are super strong, or super smart. Now, you can get deeper into the magical or technological systems of your world. Start with your main characters and work outwards. Is everyone magical here? Do different species and races have different abilities? Is there a human or human-related race, and at what point are they at with their technology?
Figure out the following (for each species and race if applicable):
Magic abilities
Technological advancements
Scientific knowledge
Militaristic power
An author with a strong command of the world they are writing within will have at their fingertips an endless landscape of possibility. Look to authors such as J.R.R. Tokien or George R.R. Martin — it’s no wonder their works are so successful. They perfectly encapsulate what fantasy readers are looking for in a novel: escapism. The worlds don’t need to be pretty, they need to be fully formed; realistic in their mysticism.
World-building can seem like a lot of work, and it is. But do it bit by bit, and try to keep it fun. Don’t sit down in one day expecting to create your whole world. It’ll take time. But that time spent will be well worth it in the end!