The Top 10 Writing Posts From June 2021

The Top 10 Writing Posts From June 2021

The Top 10 Writing Posts From June 2021

Every month, we look at the posts that people read the most.

These were the new Writers Write posts you enjoyed in June 2021:

30 Writing Prompts For June 2021

A Quick-Start Guide For Creating Characters

On Ghosts & How To Write About Them

The Way Of The One – For Writers

14 Boring Expressions & What to Use Instead

How Much Sex Do You Need In A Sex Scene?

The Notorious ‘You’ – An In-Depth Look At Second Person

What Is Imagination & Why Is It Important For Fiction Writing?

The Unintended Consequences Of A Lack Of Setting

7 Writing Observations From Ian McEwan

More Posts from Lune-versatile and Others

1 year ago

being a self-taught artist with no formal training is having done art seriously since you were a young teenager and only finding out that you’re supposed to do warm up sketches every time you’re about to work on serious art when you’re fuckin twenty-five


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2 years ago

how to write relatable characters

writing relatable characters may seem like an easy task, especially when you’re constructing your protagonist. but what if you want to make your antagonist likeable? what if you want people to hate your protagonist but still root for them? all of this and more requires that your characters be relatable. they need to feel real, so how do you do that? here’s how:

- flaws: this is probably obvious. everyone has flaws, so we should give our characters flaws, too. this applies even if your character is non-human; they cannot escape the personification that we as writers or readers project onto them. we are humans reading, so we expect to see human qualities everywhere we look. if you’re having trouble of identifying your character’s flaws, here are some prompts for ways to think about flaws beyond a list:

what skills do they lack? what do they struggle with?

can their strengths be turned against them as a weakness?

what makes them react emotionally or impulsively?

are they aware of their flaws? if so, do they want to improve them or change them?

- quirks: these are what make your character unique or special, and no, i don’t mean purple eyes or unique physical traits. i mean: what makes your character authentically themselves? what traits define them that few others have? some ways to think about this are:

how do they react when nervous? do they have a tell? similarly, how do they react on behalf of any emotion?

what skills do they have that hardly anyone else has?

what obscure thing are they obsessed with?

do they have a unique outlook on life compared to their peers?

- values: these come from life experiences: where we were raised, our family and friends, our community, religious affiliations, etc. i suggest identifying eight to ten values that define your character and then narrowing that list down to five values that mark their core or essence. think about how these values influence their choices, decisions, and ultimately, the plot of the novel. here are some more prompts to think about values:

how do they react when their values are challenged? are they one to speak up or do they sit back in the shadows?

what, if anything, will change or shatter their values?

are their actual values misaligned with their believed values?

- stakes: what is at risk for your character? what is motivating them? stakes don’t need to be over the top or life or death; they can be as simple as maintaining a relationship or reaching a goal. unless there’s an outside influence (ie. percy’s mother being kidnapped in The Lightning Thief), most stakes—especially those relatable—tie back to values. even those influenced by outside factors can tie back to values: the only reason percy is motivated to get his mother back is because he cares for her and she is the one person who has always advocated for him and cared for him. he values family and riordan uses his family to motivate him and incite the plot. generally, there will be one overarching stake for your character, but throughout your novel, there should be several smaller stakes. these may not service the plot but should elaborate on your character nonetheless. some ways to think about stakes include:

how can i use internal or external factors to create convincing, relatable stakes that tie back to basic values?

why does the overarching stake matter to my character? why do they care?

how can i raise the stakes or introduce new ones that are relevant to my character and illustrate them as a relatable being?

- connection: even if your character is an introvert, they will still be connected to someone, something, or even an idea. we, as humans, look to certain people, pets, objects, and ideas to maintain our sense of reality whether we realize it or not. if your character prides themselves in having no attachments, think about the ideas or themes that mark the cornerstones of their reality. most human beings strive for some form of connection, so here are more prompts for thinking about your characters and connection:

what does connection mean to my character? how do they show how they value their connections or relationships?

how does my character’s behavior change when around different connections?

what connections define my character and their reality? how will these connections influence my character and/or the plot?

how will removing or challenging a connection change, influence, or motivate my character?

a good rule of thumb is to treat a character as a human, not a plot device. there is a time or place in which a character must act as a plot device, but if you’re wanting your readers to be compelled by your narration and the characters within them, you should strive to write your characters as human (aka as relatable). one of the greatest pleasures i find in writing is when other’s identify themselves in my writing.

you’re not just here to tell a story, you’re here to connect with others through the illustration of your characters. let the reader navigate your prose as a detective, to search for and identify the evidence provided by you. that is to say, show us how these things manifest in your character. don’t tell us.

happy writing! hopefully this post gave you some ways to start thinking about how to show the relatability of your character. if you have any questions about implementing these tools or about writing characters, our ask box is always open.


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4 years ago

Writer's Guide to Unreliable Narrators

Writer's Guide To Unreliable Narrators

Unreliable narrators are narrators who intentionally or subconsciously mislead the reader with their own bias and lies. I love nothing more than a narrator who deceives me. There is something incredibly charged about not being able to rely on your guide through a story. So how can we write them?

Determine What Kind of Unreliable Narrator your Narrator is.

Writer's Guide To Unreliable Narrators

There are five kinds of unreliable narrator we see in fiction, each with their own way of leading the audience astray.

The Unstable: This narrator is usually an unstable character with problems with grasping reality or having trouble accepting it so they bend it to their own tastes. Example: Arthur Fleck in Joker & Amy Elliot Dunne in Gone Girl

The Exaggerator: the one who spins fanciful lies to embellish the facts of the story around them. Usually they embellish it in such a way to make themselves look good.

The Child: Though children can be a font of truth, they often have a way of muddling facts and being confused by certain aspects of the story they are not versed in. Example. Bran in A Song of Ice and Fire & Scout Finch in To Kill A Mockingbird

The Biased: The biased Narrator is usually an outsider. They enter the world with preconceptions of the world and/or characters around them. Usually they get disabused of their biases by story's end but not always. Example Damen/Damianos of Akielos in The Captive Prince Trilogy

The Liar: The Liar is simply just a liar liar pants on fire. They twist the narrative and outwardly lie about their actions and the reactions of others. The liar is self-serving, usually narcissistic. Example Cersei Lannister from A Song of Ice and Fire.

How to Write Your Unreliable Narrator

Writer's Guide To Unreliable Narrators

The thing you must remember is that your audience immediately trusts your narrator, they have no other choice. It is a given. However, it is your job to break that trust.

Allow the narrator to outwardly lie. Let them spout half truths or full out lies in the narrative. The audience will take what your character says as the gosphel until slapped with a conflicting account or detail. It provides a wham to the story that becomes a turning point. Perhaps the best example of this is Amy Elliott Dunne in Gone Girl (I recommend). She introduces herself as a sweet housewife who loves her husband despite her fears over his temper. However, in the section of the book she narrates she quickly flips Nick's account of the events leading up to her disappearance, turning the audience on their head so fast none of us have a chance.

Allow the character to mislead your audience with the absence of details. Your story is one big chain, omit a link and the thing is useless & subject to the questioning you want to draw out of the audience. For example, Daenerys Targaryen believes wholeheartedly that the house with the red door is in Braavos. However, she vividly remembers a lemon tree outside her window and sunsine. But lemon trees cannot grow Braavos and it is notoriously damp and cold. #lemongate

Speak to your audience through the events of the story, bypassing the narrator to get through to the audience. Sometimes the best reveal that the narrator cannot be trusted is showing the audience evidence that they are either not seeing what's happening or they are ignoring it. For example in Captive Prince, it is almost explicitly suggested that the Regent molested his nephew Laurent as a child. If one ignores Damen's narration, the signs are there to see from Laurent's reaction to his Uncle's presence and in some of Laurent's words. Damen chalks this down to Laurent being a brat and the Regent just being a villain. He has to be told despite the audience realising or at least suspecting it from the second book onward.

Play off your secondary characters. Use the characters around your narrator to disprove their account if the story and completely flip the story on its head. Usually, I trust the secondary characters when it comes to Unreliable Narrators. For example, Cersei Lannister gets her own POV in a Feast of Crows. Up until this point she has been very mercurial in her reactions in the first few books, to the point where other characters and the audience are confused about who the real Cersei is: the shrewd polictian or the wine mom with way too much faith in herself and her spawn. In truth, Cersei is incredibly paranoid about those around her and she thinks herself the cleverest player in the game. However, from others such as Tyrion, Tywin, Littlefinger and the members of the Small Council (who yes, all have a touch of misgyny to their criticisms of Cersei but really most of their points have a point since she is mad as a box of frogs) we see that Cersei tends to make enemies out of allies, assume the worst in others and make political choices to spite others or to put her faith in those who offer her little more than flattery.


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2 months ago

How do I write a dream sequence that actually feels dreamy and not just confusing or random? I want it to make sense in the story but still have that weird, surreal vibe dreams have.

Before writing a dream sequence, ask yourself: Why is this dream important?

A strong dream sequence serves a narrative purpose. It either reveals something critical about the character or moves the plot forward. For example, it might:

Highlight a character’s inner conflict, such as self-doubt or guilt.

Offer insight into a character’s fears, desires, or memories.

Foreshadow future events.

Explore the story’s themes.

Present an epiphany or realisation that changes the narrative direction.

When you define the purpose of the dream, you give it meaning and ensure it doesn’t feel like a random, disconnected scene.

Vivid imagery and sensory details

Dreams are often hyper-real or surreal. To truly immerse readers, fill your sequences with vivid imagery. Describe not just what the character sees, but also what they hear, smell, and feel. For example:

The air might feel oppressively heavy, as if the character is moving through water.

Colours could be unnaturally bright or pulsing, creating a sense of unease or wonder.

Sounds may echo strangely, or voices may change tones mid-sentence.

Sensory details are your best friend when crafting dreams. They help you draw readers into the scene, making the dream feel almost tangible without being constrained to what is possible.

The power of symbolism

Dreams are often symbolic, reflecting a character’s subconscious thoughts and emotions. A dream sequence offers a fantastic opportunity to use metaphors and symbols to deepen your narrative. For instance:

A crumbling staircase may represent a character’s feelings of insecurity.

A recurring image, like a locked door, could hint at a secret the character is repressing.

Objects or people in the dream might represent aspects of the character’s personality or unresolved relationships.

By embedding symbols, you can subtly communicate deeper layers of meaning to your readers while building suspense without having to state things outright.

Heightened emotion

In dreams, emotions are often exaggerated. A minor embarrassment can swell into overwhelming shame, and a fleeting joy might feel like euphoria. Use this to your advantage to explore your character’s emotional state. For instance:

A character struggling with grief might dream of a loved one, only for them to disappear when approached.

A character racked with guilt could find themselves pursued by shadowy figures.

Striking a balance between disorientation and logic

Dreams are naturally disorienting because they don’t follow the logical flow of reality. You can introduce elements like sudden scene changes, nonsensical dialogue, or impossible physics to create a truly dreamlike experience. For example:

A character might start at a family dinner, only to inexplicably swimming in an ocean of stars.

A trusted friend might appear with the face of a stranger.

Despite the inherent chaos of dreams, your sequence should still have some degree of narrative coherence. A good rule of thumb is to maintain a logical thread that allows the dream to fulfil its narrative purpose, even if the details are illogical.

Establishing atmosphere

The tone and atmosphere of your dream sequence should align with its purpose. Focus on creating a specific emotional response:

For a nightmare, use eerie, oppressive details, like a pulsating fog or distorted, echoing voices.

For a whimsical dream, evoke wonder with surreal and magical details, such as floating landscapes and shimmering light.

Choose your atmosphere carefully to enhance the emotional impact of the scene.

Types of dream sequences to explore

There are many types of dream sequences, and each serves a unique purpose. Here are some of the most common:

Foreshadowing dreams: These hint at future events, creating suspense or intrigue.

Nightmares: These reveal a character’s fears or anxieties.

Fantasy dreams: These involve magical or surreal elements, and are often used to explore themes, symbols, or metaphors.

Recurring dreams: These underscore unresolved issues or patterns in a character’s life.

Lucid dreams: These allow the dreamer to be aware they’re dreaming and possibly influence the dream’s outcome.

Realisation dreams: These provide moments of clarity or epiphany for the character.

Internal conflict dreams: These visually showcase a character’s inner turmoil, providing a unique way to “show, not tell.”

Linked dreams: These connect two or more characters through shared dreamscapes.

Keep it brief and meaningful

Dream sequences should enhance your story, not derail it. While they offer a chance to be wildly creative, keep them concise and focused. Avoid overloading readers with too much detail or overly prolonged scenes. Your audience should leave the dream sequence full or curiosity, not overwhelmed.

Seamlessly transition in and out

Transitions are crucial for dream sequences. Start with subtle hints, like a sound, a sensation, or a surreal visual that cues readers into the shift from reality to dream. Similarly, exit the dream gracefully, creating a smooth return to the waking world. This ensures that readers are not jarred out of the story.

Writing tips for a dreamlike feel

Use narrative distance to create a floaty, disconnected feeling that mirrors the sensation of dreaming.

Experiment with stream-of-consciousness writing for portions of the dream to mimic the fluid and unpredictable nature of thoughts in sleep.

Pay attention to pacing. Dreams often feel both slow and rapid—a contradiction you can reflect by alternating between drawn-out descriptions and sudden, abrupt moments.

Dream sequences are a space where your imagination can truly run free while still serving the story’s deeper purpose. When done well, they are memorable and meaningful, and leave a lasting impact. It’s a technique well worth exploring.


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3 years ago
So I Just Started My Short Story Writing Class! These Are Dialogue Tips From Janet Burroway’s Writing

So I just started my short story writing class! These are dialogue tips from Janet Burroway’s Writing Fiction: A Guide to Narrative Craft


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2 years ago

World Building 101

World building! How many other hobbies or careers involve creating an entire world all your own? Not many.

There’s nothing quite like setting out to create your fictional world. Drawing maps, deciding which civilizations live where, throwing in crazy kinds of solar systems and vegetation if you’re really going all out… it can be a ton of fun.

However, one of the writer’s most exciting tasks is also one of their most intimidating.

On one hand: you get to build your own world. On the other hand… you have to build your own whole entire WORLD?! Where do you even start??

Well, you can start right here. Today I’m going to walk you through some basic pointers to get your world up and running.

World Building and World Building

Right off the bat, you should be aware that there are two kinds of world building. There’s the large-scale fantasy world building which I will be talking about today, and there is also world building that goes into other story genres.

Every writer is going to do some level of world-building, whether you’re painting a verbal picture of the lake your character goes to to get some peace of mind, pulling a reader into an important event and making them feel like they’re actually attending, or creating a whole new planet for your space pirate to fly to.

The Top 6

When you have a massive task ahead of you it’s always best to start by breaking it down. So, let’s take a look at the top 6 features you’re going to be focusing on when building your world.

WHO

Ask yourself: who lives in your world?Most likely there is a variety of species and races. Or, you could decide on a world where every creature is exactly alike — it is of course, your world.

Do the creatures of your planet have different cultures or are these homogeneous?

It will be easiest to start off with your main characters and work out from there. What is their species and race, and what does their culture look like?

For each species in your world, jot down the following:

Species name

Race names

Physical description

Language

Cultural notes

Special abilities

WHAT

Ask yourself: what social structures exist in your society? Again, start with your main characters and work out from there. For each species within your world, you’re going to need to determine how they manage their society.

What beliefs do they have? Are they religious, or more philosophical? Is there a divide between the two? What do their political structures look like? How strict are their laws?

You’ll want to consider trade and economy as well. Do they have a money system? A barter system?

You may not need to go too in depth with every single species in your world, but you’ll want a basic note or two about each in case it comes up in your writing.

For each species in your world, decide at least one point about each of the following:

Religion

Philosophies

Politics and laws

Economy

WHERE

Ask yourself: where does your species exist?Finally, we get to the physical world of your world building. What is the geography like? The biomes? Is your world bountiful with resources or is it a dying planet with species’ in desperate search of new sustenance?

For some writers, they will take years fleshing out the ‘where’ of their world, including the cosmos surrounding it. For others, a map with the basic locations of the story will suffice. It is up to you how in-depth you would like to go.

At the very least, you should outline one or two notes about each of the following:

Solar system (does your world exist near ours or is it completely fabricated?)

Geography (this one can be split per species — forest elves live in the woods, nymphs live near the sea, etc.)

Biomes (split by species region)

Resources (split by species region)

WHEN

Ask yourself: when do the events of your story occur?The story you are telling may be the main focus of your book, but what happened to lead up to it? What has your main character’s species and world been through that is causing the story to occur? Even if the events of the world do not impact your story much, they will have had at least some level of ripple effect that reflects on your characters’ day-to-day. Was this civilization a warring one and the story takes place in a broken society? Or, has their society reached its peak of enterprise?

For each region in your world, establish the following:

Founding events

Defining events

Recent events

(if relevant) Future events

WHY

Ask yourself: why do the species in your world behave as they do?The why of your story will tie in with many of the previous points you’ve outlined, but it gets more to the point in a way that can directly apply to your story and characters. Why are things happening as they are today? What evolution did this society go through? Do they share common goals now or are your characters going against the grain of their people? What conflicts exist in this world, and is your main character involved in those conflicts or attempting to avoid involvement?

A few pertinent notes to take per species would be:

Social evolution

Societal goals

Societal conflicts

HOW

Ask yourself: how do the species in your world solve problems? In the category of ‘who’, you will have outlined your main characters’ abilities. These could be magical or technological or maybe they are super strong, or super smart. Now, you can get deeper into the magical or technological systems of your world. Start with your main characters and work outwards. Is everyone magical here? Do different species and races have different abilities? Is there a human or human-related race, and at what point are they at with their technology?

Figure out the following (for each species and race if applicable):

Magic abilities

Technological advancements

Scientific knowledge

Militaristic power

The World is yours: Command it

An author with a strong command of the world they are writing within will have at their fingertips an endless landscape of possibility. Look to authors such as J.R.R. Tokien or George R.R. Martin — it’s no wonder their works are so successful. They perfectly encapsulate what fantasy readers are looking for in a novel: escapism. The worlds don’t need to be pretty, they need to be fully formed; realistic in their mysticism.

World-building can seem like a lot of work, and it is. But do it bit by bit, and try to keep it fun. Don’t sit down in one day expecting to create your whole world. It’ll take time. But that time spent will be well worth it in the end!


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3 years ago

Hacks For Writing

Writing (at least for me) is all about momentum. If you stop, you crash and burn. So, here are some hacks I use to keep myself writing.

-Instead of stopping to google information, like “How long does it take for trees to grow,” or “how many different species of birds of paradise are there, simply put "TK" in the spot where the units or information would be and move on. After you are done writing, you can go back and google for the needed information.

-In scenes where you simply cannot think of what to put, simply write something in brackets like, “[The characters reminisce with each other around the fire. This leads into the next topic.]” or something similar. Oftentimes, later writing will give you inspiration for what to put in those spots.

-If you can’t remember the word, or need a synonym, DON’T stop to google. Simply put the word (or “placeholder”) in brackets and come back later. If you are still having trouble finding out or remembering the word when going back through, I would recommend Onelook Reverse Dictionary as a very good source for finding words and synonyms.

-When plotting something out, don’t feel the need to put everything that happens. If you want to, cool! For me, I find I quickly lose disinterest in actually writing when I have every little thing already planned out. It has become boring to me. To combat this, I simply write the main ideas of what I want to happen and things I want to mention (symbolism/foreshadowing) and move on, giving myself room to continue to explore and discover as you write.

-To avoid burnout, If I’m working on a bigger project, I’ll usually also have something that I’m writing on the side that I can switch back and forth so I don’t lose interest.

-Don’t be afraid to use generators! Character names, places, powers, etc. can all be created using a generator. You don’t have to worry about every little thing. Also, if you can’t think of a name or something else at the moment that you could use a generator for, just mark it in brackets (ex: [Name]) and move on.

Lastly, remember that everything you write is for yourself. Having others validate you is always great, but they are the ones who have the privilege of reading your works. You don't owe them anything.


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4 years ago

you don’t need to write to be successful, and you don’t need to write for other people. it’s ok to write because you think it’s fun, and to keep your writing to yourself. you don’t need to be good at it, or learn every single rule there is. if it makes you happy, then what’s enough. 


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4 years ago
An Archive of Our Own, a project of the Organization for Transformative Works

Chapters: 1/1 Fandom: One Piece Rating: General Audiences Warnings: Creator Chose Not To Use Archive Warnings Relationships: Roronoa Zoro/Vinsmoke Sanji, Roronoa Zoro & Vinsmoke Sanji Characters: Roronoa Zoro, Vinsmoke Sanji, Kuina (One Piece), Monkey D. Luffy, Portgas D. Ace, Aka Ashi no Zeff | Red-Leg Zeff Additional Tags: Soulmates, Alternate Universe - Soulmates, POV Alternating Summary:

A soulmate's words on your right arm doesn't always mean something special, or so Zoro and Sanji naively thought.


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