Development Log 3# ( Crystal )

development log 3# ( crystal )

Hello everyone! Sprite artist and revisionist of Deltarune: Meme Edition™ here. I’m here to talk about what it takes to become one of us. Be warned: The challenges that you must endure to even be considered to join us, The Absolute Units, are not for the faint-hearted and only those who are masters of their craft will be considered worthy!!!!

Okay, I am just messing with you. All you have to do is have fun and be passionate and open-minded about learning about what you are pursuing. Take it from me, someone who has never worked on a project like this or has even done pixel art before I joined the repaint, but now, I am one of the cool kids. So please, do not feel discouraged if you think your art is not good enough. We are here to show you the ropes not only for sprite art but art in general + how to work smoothly with the team.

Before we talk about the art itself, let’s talk about the ideas that lead to the art:

We love your ideas! We want to make you feel heard and be a part of the repaint. We will do everything we can to let your ideas appear on the repaint in one way or another, however, something important to remember when you are a part of any project, that being, game development, movie/tv show directing, etc, is that not every single idea can be included. The directions of a project change and some ideas must be let go, or in the best case scenario, be executed in a different way. If that occurs, please understand that it is not our intent to dismiss you or diminish your involvement in the repaint. We just want to make sure everything added to the game fits seamlessly with the environment and with the established lore.

Having that out of the way, let’s get to the fun part: Sprite Making!

If you are new to sprite making, we recommend using either an art program that you are already used to working with or Aseprite.

In this repaint, we have a specific art style that we must follow (except on rare occasions).

1st and foremost: Follow the color palette.

Clove has taken the time to make color palettes for each zone in the game.

Development Log 3# ( Crystal )

You must limit yourself only to the colors given on the respective palettes. They were made both to ensure the places and the characters are easy on the eyes and to add a bit of a fun challenge to teach you a little something about color harmony and theory.

Development Log 3# ( Crystal )

This above is one of clove’s previous works given new color with usage of TFD ( Toby Fox Dithering/Edge shading ) and

This form of shading will be used in the great majority of the sprites made for the simple reason that it just looks so clean and appealing to look at.

Development Log 3# ( Crystal )

( Progression of Noelle ) ( Vanilla - Old Cirnoelle [Beta Wispy Ver] - New Cirnoelle [Character Sheet Ver.] )

3rd: Have fun!

This is a mod where funny shit happens. Make the shit look funny.

Development Log 3# ( Crystal )

Well, this is it for now! Thank you Clove for letting me share a piece of my mind on this post and for giving me the honor to work on this project alongside you and the others in this amazing team. Hope we do many more projects to come!

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lunarcrystaldraws - Formerly FireCrystalArtworks
Formerly FireCrystalArtworks

Current Brainrot Bug: Gravity Falls and Hazbin. #AxoBill Enjoyer #1 | 22 |Ace| Do not perceive me |

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