this picture is so funny to me divorced from context. i think more amusement centers should just remind you of your mortality
i am actually insufferable once I get comfortable with someone
Vivipary - when seeds sprout while still being attached to its mother fruit
POV: mister Devon Price, PhD, telling me that I am right about everything
Source: Unmasking Autism, discovering the new faces of neurodiversity
Watch out. There's chasms out there
sOlAcE
"Curiosity Killed My Beia" A comic I did for The Spinoff's Comic of the Month
i think the near-extinction of people making fun, deep and/or unique interactive text-based browser games, projects and stories is catastrophic to the internet. i'm talking pre-itch.io era, nothing against it.
there are a lot of fun ones listed here and here but for the most part, they were made years ago and are now a dying breed. i get why. there's no money in it. factoring in the cost of web hosting and servers, it probably costs money. it's just sad that it's a dying art form.
anyway, here's some of my favorite browser-based interactive projects and games, if you're into that kind of thing. 90% of them are on the lists that i linked above.
A Better World - create an alternate history timeline
Alter Ego - abandonware birth-to-death life simulator game
Seedship - text-based game about colonizing a new planet
Sandboxels or ThisIsSand - free-falling sand physics games
Little Alchemy 2 - combine various elements to make new ones
Infinite Craft - kind of the same as Little Alchemy
ZenGM - simulate sports
Tamajoji - browser-based tamagotchi
IFDB - interactive fiction database (text adventure games)
Written Realms - more text adventure games with a user interface
The Cafe & Diner - mystery game
The New Campaign Trail - US presidential campaign game
Money Simulator - simulate financial decisions
Genesis - text-based adventure/fantasy game
Level 13 - text-based science fiction adventure game
Miniconomy - player driven economy game
Checkbox Olympics - games involving clicking checkboxes
BrantSteele.net - game show and Hunger Games simulators
Murder Games - fight to the death simulator by Orteil
Cookie Clicker - different but felt weird not including it. by Orteil.
if you're ever thinking about making a niche project that only a select number of individuals will be nerdy enough to enjoy, keep in mind i've been playing some of these games off and on for 20~ years (Alter Ego, for example). quite literally a lifetime of replayability.
Nothing I’ve read has changed me more than “you do people a favor by accepting their help” like I repeat this constantly to so many people because it’s true!!! People like to feel useful, they like to feel kind, they like to feel like they have an ability to impact people’s lives so just let them!! Not everything is a thing to be owed back — accept people’s kindness without making a competition out of it
sincerest apologies if you've been asked and said something about this before, but i'm curious what your process for coming up with your characters is! the way the isat cast are written is so good and well rounded, they each really feel like a person. how do you develop them to that point! for that matter, was there any interesting Character behind the scenes development between comic!siffrin and game siffrin as their story changed and became more fleshed out? thank you so much if you decide to answer, and if you don't that's ok too and i hope you have a good day!
ok i feel like i have answered this before, but it’s not in my #reference tag so you get a whole new answer!!!!!!
-figure out a Trope. a Fella full of Tropes. like omg thats a Fella who Likes Puns. take your Trope Fella thats your basis.
-give them a secret. or more. the secrets will drive their actions. this Fella has amnesia and also has abandonment issues. do not reveal the secrets until the Right Moment, but you should often allude to it
-with those two things you will get Rules. this is a Fella who likes Puns. they use puns to deflect. so if someone asks a question that is a little too close to home, they will ALWAYS DEFLECT.
-write them in so many situations. how would they react to this? what would they say here? how would they answer when someone asks about their favorite hobby? would they be honest about it? or are they lying about it? why?
-every situation theyre into should go back to the rules. even if you’re the only one who knows it. just a sprinkle to make people go “huh that was a weird reaction….”
-that way, people experiencing the story again will be able to go “OH MY GOD… THAT WASNT A PUN OUT OF NOWHERE… THAT WAS A /DEFLECTION/” and they will love it.
-rules are here to be broken. but only for the best moments ever
-lastly, give them a hobby or two to make them seem like real people. be REAL specific about it. this girl doesnt just like romance books she likes MONSTER ROMANCE