Apparently people who don't have executive dysfunction think that actually working on something is the hardest part of doing something. And that's why they get mad that you call the rest of the project "easy" after you've finally worked through doing the plan and know what to do when you're working.
So when you're through with the epiphany of how to make it physically possible to make the thing you're making, and you're sharing the plan with excitement, because the hard part is over, and now you only have to get your hands moving and do it, they get mad at you like
"it's not that easy! It's a lot of hard work! >:C"
they mean it, because
They don't have to fight their brains to get started. They don't have to fight their way through making the choices, making the plan, making yourself make the thing. People who don't suffer from executive dysfunction think that the hardest part is actually doing the thing.
While taking a nap today I dreamt there was a hazard sign called "never found" which was used to indicate a location where people disappeared never to be seen again
i'm not "undiagnosed" i'm largely headcanoned as neurodivergent but with no confirmation in canon. i hear a showrunner said something at a panel last year but it hasnt been leaked on youtube yet.
This drawing every day shit is east. #MyCircle
tbh the first step in unlearning shame for yourself is learning how to extend dignity to other people at all times. you need to hold the same standards for everyone. you're not going to be able to convince yourself that you deserve that accommodation if you don't believe everybody is deserving of it
My favorite character interpretation for both Jonathan Sims and pre distortion Michael Shelley is that they’re a little odd in general even without all the fear entity stuff.
Jon stares just a little too long when makes conversation. Michael moves in a sudden jerky way that would remind most people of a spider moving its legs. Jon always looks a little too…stiff. Like he’s a porcelain doll sat against the chair instead of a man. Michael never walks flat on feet, he noticeably puts his weight on either on his heels or his toes.
Jon’s eye, hair, and clothing colors always look a bit dull somehow. Like someone drew him and then turned the contrast down. Michael’s fingers and toes are noticeably long and quite a few people have told him that he has the longest fingers/toes they’ve ever seen.
I could pretend this headcanon is profound commentary on their humanity, but honestly I’m just very fond of viewing Jon and Michael as cryptid adjacent.
Receive message, be too busy/tired/stressed to respond right away
???
It has been long enough that responding without preamble would now be Weird
never speak again.
i think the near-extinction of people making fun, deep and/or unique interactive text-based browser games, projects and stories is catastrophic to the internet. i'm talking pre-itch.io era, nothing against it.
there are a lot of fun ones listed here and here but for the most part, they were made years ago and are now a dying breed. i get why. there's no money in it. factoring in the cost of web hosting and servers, it probably costs money. it's just sad that it's a dying art form.
anyway, here's some of my favorite browser-based interactive projects and games, if you're into that kind of thing. 90% of them are on the lists that i linked above.
A Better World - create an alternate history timeline
Alter Ego - abandonware birth-to-death life simulator game
Seedship - text-based game about colonizing a new planet
Sandboxels or ThisIsSand - free-falling sand physics games
Little Alchemy 2 - combine various elements to make new ones
Infinite Craft - kind of the same as Little Alchemy
ZenGM - simulate sports
Tamajoji - browser-based tamagotchi
IFDB - interactive fiction database (text adventure games)
Written Realms - more text adventure games with a user interface
The Cafe & Diner - mystery game
The New Campaign Trail - US presidential campaign game
Money Simulator - simulate financial decisions
Genesis - text-based adventure/fantasy game
Level 13 - text-based science fiction adventure game
Miniconomy - player driven economy game
Checkbox Olympics - games involving clicking checkboxes
BrantSteele.net - game show and Hunger Games simulators
Murder Games - fight to the death simulator by Orteil
Cookie Clicker - different but felt weird not including it. by Orteil.
if you're ever thinking about making a niche project that only a select number of individuals will be nerdy enough to enjoy, keep in mind i've been playing some of these games off and on for 20~ years (Alter Ego, for example). quite literally a lifetime of replayability.