I'd do the same lmaoo
ALCHEMY OF SOULS: LIGHT AND SHADOW 환혼 : 빛과 그림자 — 2022, dir. Park Joon Hwa
just take me to a walkable city with good and clean public transportation and multiple parks and i'll be happy forever
accepting that i want a comfortable life rather than a successful one.
WANG XINGYUE as XIAO HENG The Double 墨雨云间 (2024) – Ep. 37
(Also known as 칼리페페)
(Penelope begging Callisto not to die / Callisto begging Penelope not to die)
Artist: @apprii98
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Many of the great villains that oppose classic heroes fall into a handful of villain archetypes:
Anti-villain: The anti-villain is a villain archetype in which the bad guy has a sympathetic motivation or appealing characteristics. In the same way that an anti-hero is ostensibly a good guy with villainous or immoral tendencies, an anti-villain may have justifiable, noble goals or even a good side. Example: Hannibal Lecter in The Silence of the Lambs (portrayed by Anthony Hopkins in the film version).
The beast: A classic villain whose goal is to terrorize and attempt to defeat the main character, the beast is a literal monster. This type of villain cannot be reasoned with and is often found in the horror or science fiction genres. The whale from Moby Dick and the shark from Jaws are examples of this type of villain.
The bully: Bullies serve as simple, straightforward opposition to the protagonist. This character archetype is sometimes marked by a backstory that explains their mean and oppressive tendencies, such as a childhood marked by abuse or insecurity. Other times, they are simply mean for the sake of being mean. Examples include Nurse Ratched from One Flew Over the Cuckoo’s Nest and Fletcher from the film Whiplash.
The machine: The machine is similar to the beast, with one major difference: It is a technological construct and is therefore lifeless and incapable of pain, fear, and emotion. The machine can often be found in science fiction thrillers—like Ultron in Avengers: Age of Ultron or Arnold Schwarzenegger’s robotic killing machine in The Terminator.
The mastermind: The mastermind opposes the protagonist by overseeing a brilliant, diabolical master plan. They are a gifted schemer and evil genius who attempts to defeat the protagonist mentally as opposed to physically. Great villains in the mastermind tradition include Hans Gruber from Die Hard and Lex Luthor from the Superman series.
Evil incarnate: This villain personifies evil itself, offering little in the way of character development or backstory. This type of evildoer serves as an obstacle to the hero’s journey and is primarily found in fantasy and superhero genres. Examples include Sauron from The Lord of the Rings, Darth Vader from Star Wars, and the Joker from The Dark Knight.
The henchman: The henchman exists to do the dirty work of someone else, usually the mastermind or another major evil character in the story. They are functionally the sidekick of the main villain. Though they usually lack the villain’s brains, they make up for it in brawn. Examples include Boba Fett from Star Wars and the monkeys from The Wizard of Oz.
The fanatic: The fanatic’s villainy is driven by an extreme ideology. Oftentimes, they are propelled by religion or a twisted moral belief that gives them fuel to carry out their twisted mission. The serial killer John Doe from the movie Seven is a true villain in the fanatic tradition.
When it comes to writing villains who transcend cliches, there are 4 techniques that can elevate your writing:
Make sure your villain has a strong connection to your hero. A true villain is inextricably connected to the hero and aids in the hero’s character development.
Make them a worthy opponent. A great villain is a strong and worthy adversary to your hero, directly opposing the hero archetype of your protagonist. The villain shouldn’t be weak and easily beaten, nor should they be so powerful that they can only be defeated by random chance. In the Sherlock Holmes stories, Holmes’s arch-nemesis Moriarty is a brilliant criminal mastermind. Having a villain who is equal in skill and intelligence to your hero will raise the stakes of their encounters, creating a credible threat to your hero.
Put yourself in your villain’s shoes. When it’s time for your villain to act, put yourself in their place. Think about challenges or hardships that might tempt people to act out or behave badly. How do you react to bad things? Tap into those emotions and try to apply them to your villain.
Consider your villain’s motivation. Why does your villain want to rule with an iron fist? Why do they want to put the damsel in distress? As with your main character, determining your antagonist’s motivation can help you unlock other aspects of their character, such as their goals and their personality.
Source ⚜ Writing Resources PDFs ⚜ Villains
No because- it’s them.
Supposedly, this type of glasses lets you see though dimensions.
We, as creators, seek that hook that gets the readers invested and keeps them that way. Nothing does that better than tension. There are all kinds, but it often occurs between characters. The "do they like me" of romance, the interruptions of erotica, the intense adversary from an unknown opponent, or the whodunits of mystery; Tension comes in all shapes and sizes, but it boils down to one thing, leaving the readers holding their breath in anticipation of the next page.
A large part of the creative process is figuring out how to create that tension without leaving the readers wanting to quit out of frustration or confusion. I would like to say there is a correct way to pace things, but it depends entirely on the story and situation.
Action scenes, for example, move very quickly, whereas a scene with a lot of dialogue will move at a snail’s pace. A spicy scene will emulate real life, moving slowly at first and increase its pace. A dramatic scene can be either fast or slow, depending on what it contains.
There are the peaceful scenes that do not move the same as any other kind of scene, showing the contentment of characters, the sun setting, or moving from one place to another. In writing or showing these scenes in a comic, it will go very quickly but the reader will perceive them as slow.
Showing a car ride, or a cooking scene allows characters to reflect on what has been happening and offers character development, but it does not have that tension at all. Still, adding those scenes is like adding bread to your butter. Now, everyone has their own tastes, but I would find it very odd to find someone who would consume just butter, especially if it was unsalted. Adding those peaceful scenes makes the ones that aren’t, all the more impactful, to both your readers and your characters.
The calm before the storm does wonders in storytelling, but the one thing you want to avoid is spending too much time in that calm. An example of this would be The Hobbit. Now, I love The Hobbit. It’s a classic hero’s journey, with a deep world build and rich characters, but parts of it are unnecessarily wordy. There is a page that describes the moss on the trees in such detail that you can taste it, which shows Tolkien’s skills as a wordsmith, but it was ultimately padding.
waits for the rage. Padding; words that don’t move your plot forward and only add to your word/panel count. Padding or filler should not be confused with peaceful scenes. Peaceful scenes will add to your story, padding will not. The literary world has changed a lot since Tolkien wrote The Hobbit, and we can see that evident in modern literature by the fact that there would hardly be a mention of trees at all, let alone the moss that grows upon them.
The next subject of pacing is sentence variation and flow. Now, flow is a tricky subject, and is not often resolved during the initial draft. When I am editing, things will sometimes be in the wrong order and disrupt flow. When flow is off, tension wanes, and when tension wanes, readers will lose interest. There may be entire scenes that I think don’t work where they are, but rather than delete those scenes, I find a place where they fit better. Perhaps that place is earlier, perhaps it is later. If you thought that scene was necessary when you wrote it, perhaps there is a proper place for it.
In A Galactic Star, the episode titled Repercussions, was supposed to happen right before the climax. I moved it up to allow the reader to understand Chrome’s hesitations between him and Neon.
Even in comics, you aren’t going to necessarily catch things after you just completed them. Many indie creators will recommend a space between writing the initial draft and editing it. The amount of time varies per person, but it is suggested to at least give it a day. The reason is because of the completion high; You just created this thing and in your mind it is amazing and awesome, not seeing the mistakes that are there. I feel as though editing is like polishing a stone; Every stone, no matter how grey or plain in appearance, can be polished into a stunning masterpiece if given enough time.
The editing process has multiple phases, the first is checking for spelling and grammar mistakes, and the second is checking the sentence structure for flow. Example: The loud dog barked. Vs. The dog barked loudly. The first is grammatically correct but makes you pause to process, whereas the second will allow you to move on to the next sentence without that stop.
Flow is a key component in pacing, which is a key component in tension, which keeps your readers engaged. As a potential reader of your story, I hope this will help you to bring it to life.
hello! my name is luace, also known as lucy. I absolutely find CONSANG people disgusting.If ur stalking because i told u to KYS then go on lmao.
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