It’s done \o/ it was kind of a new thing for me, big groups and a different type of lighting but I just love the idea of the Convocaton’s prayers turned them into this mass Mostly based on Drakengard 3 also some isolated shots cause I like how some of the individuals came out as well
everything post-Endwalker hinges on the idea that even after saving the world and being released from their duty as Warrior of Light the WoL will seek adventure for it's own sake. They're still doing the same things they always do but this time purely because they want to.
And I don't think that change would have been possible without Zenos.
The final confrontation with him at the end of Endwalker, his questions spurring the WoL to think about why they do what they do, or the duel that serves to show them how fun it can be to fight without the weight of the world on your back. It's crazy to think that for all of the harm he caused the positive consequence of Zenos's actions was inspiring his friend to live freely.
happy lesbians
my ffxiv team 2 koana print :D koana, urianger, and thancred are such a cute team...
PROCESS VIDEO
Wind
Just remembering Ultima Thule, as one does.
Let's haunt the narrative together!
One of the typical imageries associated with the concept of "hope" is the image of light amidst darkness. FF14 does a lot of stuff with light and dark of course but in Shadowbringers they made light a thing of horror so they can't rely on the light image all the time.
Another usual image is a bird - "Hope is a thing with feathers..." from the Emily Dickinson poem. Meteion, the bird, was created with hope, but becomes a thing of despair.
So what's left as the image of "hope" in Endwalker is this:
From the cutscene "Live, Die and Know", where Venat monologues about hope and light everlasting while the camera cuts back and forth between her, blackened with blood, and the WoL succumbing to the Light corruption, both limping and stumbling along their paths. This is the face of hope in FF14 - broken, dying, bloodstained, yet defiant. That's what makes playing the hero in FF14 so damn magnetic.
Early ARR, I was cringing at the cliche chosen one, light vs dark type concepts. Further along I began to doubt Hydaelyn, given her ineffectiveness and the cruelty of the fate she bound the WoL to. But from Elpis to the end of Endwalker and beyond, I was proud, for the first time, to be called a Warrior of Light.
Tired of being rescued 'cause it's just a gilded cage I must make amends for all the mess my elders made I was born to lead you all away from your crusade Nations held in anguish had me boiling with a rage
The symbology of the Convocation of Fourteen is just... one of my favorite details in ffxiv. And yeah, I know they have zodiac signs because Final Fantasy Tactics had zodiac signs and FF12 had zodiac signs, but 14's spin on them is inspired, and I don't think that gets enough appreciation.
Each of the Ascians is characterized to at least superficially match their sign. Emet-Selch seems like a Gemini, seemingly on both sides of every issue. Fandaniel seems like a Leo who wants to be the center of attention. Lahabrea, The Creator, seems like an artsy Pisces... just...y'know, a horrible one.
And it's not as if "terrible, messed-up version of Zodiac symbol" is new here. Tactics definitely had that already. The thing ffxiv adds to the trope is the presence of the Sun.
Azem's symbol being the sun and not a constellation tells us exactly what their role in the Convocation was supposed to be. The sun's path through the constellations is what gives all those signs their meanings. You can't be a Gemini unless the sun is in Gemini. The sun's passage through the zodiac is supposed to illuminate the best way forward. This is why Emet-Selch calls them both "Shepherd to the stars in the dark," and "Counsellor to the star's people." They're meant to inspire people to become their best selves. This is inadvertently what WoL does in numerous places and times across the game, (and one of the ancients in Elpis even comments on it) because apparently repeatedly dying at the hands of their coworkers and friends for eons did not get them out of having to do their job.
When the sun protested their unspeakbly terrible plan, they went all in on their hubris by casting it down forever. They never replaced Azem. They don't even want to remember they ever had a sun. They don't have the light that illuminates their best selves, their better future. So they can't find it anymore. They don't know how to be themselves anymore, in Azem's absence. In Elidibus' case, literally. He is so desperate for the guiding star he can't even remember having, that he constantly, instinctively, seeks out Azem in different forms. Wearing Ardbert's corpse, and wandering up to WoL for awkward chats, and looking back to the heroes of the past who were definitely Azem shards.
The sun, torn from the heavens, leads to the maker's ruin.
keychain :)