Consider:
Victorian England: 1867-1901
American Old West: 1803-1912
Meiji Restoration: 1868-1912
French privateering in the Gulf of Mexico: ended circa 1830
Conclusion: an adventuring party consisting of a Victorian gentleman thief, an Old West gunslinger, a disgraced former samurai, and an elderly French pirate is actually 100% historically plausible.
Thinking about my cute little campaign-less tiefling bards
Celestial Mapping and Celestial Proportions by Tallmadge Doyle
So as far as I can tell (based on a small refresher if I’m to be honest) it’s based on one of the more subtle points of order of operation
First you do the parenthesis as we’ve been taught: 8/2(2+2) -> 8/2*4
However at this point you’re just supposed to go left to right: 8/2*4 -> 4*4 -> 16
This is because there is no inherent order between multiplication and division; they should be done essentially at the same time, left to right
The issue lies in the fact that most of us are taught to foil when we see multiplication paired with parenthesis: 2(2+2) -> 2(4) -> 8
Hence why we would intuitively end up at: 8/8 -> 1
(The spacing of the terms in the problem also make this seem more correct)
Edit: just noticed the Keep Reading in one of the posts above, which is a very good/better than my explanation and afterwards
Alternative explanations for why your fantasy setting has powerful magic items just lying around where any random schmuck can pick them up:
Up until a couple hundred years ago, the world’s magical background radiation level was much lower than it is today. Most of magic items were once minor lucky charms and simple household conveniences; being designed to function in what’s now considered a low-magic environment, their effects have not only increased considerably in power, but have also become warped in unexpected and frequently ironic ways.
It’s impossible to create a magic item on purpose. Random objects just become magical, and nobody really knows why. Living things are never affected, and the phenomenon seems to favour manufactured objects over natural ones, though it’s unknown whether this is a real trend, or a reflection of the fact that people rarely “use” natural objects in ways that are likely to trigger any powers they might possess.
Magic items are actually the larval form of monsters. They spend the first part of their life cycle sessile, feeding off of the heroic destinies of the adventurers who carry them. When those adventurers eventually TPK, it triggers the next stage of the items’ development; shortly thereafter, the items “hatch” into a new colony of monsters and spawn the next generation of magic items, continuing the cycle.
There exists a possible future where the forces of Order and Chaos fuck up so badly that the world is torn apart and smeared across its own past. The wreckage of that future are/have been/will be raining down over the entire span of history leading up to it. Being indestructible, magic items comprise the bulk of the debris, but sometimes creatures, buildings or chunks of terrain make it through, which is where dungeons come from.
The world’s supply of magic items is actually very limited, but is constantly being manipulated by the gods to place them in the paths of people who will make best use of them – where “best use” is defined roughly as “hey, you know what would be hilarious?”. The random magic item tables the GM rolls on aren’t a game-mechanical conceit, but a completely literal modelling of the gods’ decision-making process.
There are no such thing as magic items. Sometimes ordinary objects just do things when adventurers pick them up. Almost no-one knows this.
where the superhero and villain have a common friend that they have to hold it together for
“claire is getting married next week”
“i can reschedule the death ray”
“OH CAN YOU?”
It’s not on sale? Oh, that’s strange, my very ferocious bear could have sworn it was
(Companion piece to this)
The lower table players whisper a lot, i love it
Local Rusałka said sapphic rights. Have a good summer this year 💮 💮
> Art blog | Originals tag | Comic tag | Ko-fi
Matt: Mortal beings, like the Chain of Acheron
Tom (copper), vaguely offended: “Mortal?”
BRUCE: I’ve created jobs by keeping Wayne Enterprises in Gotham. I’ve provided scholarships to every employee of my company and I offer them to others as well. I’ve built orphanages and hospitals, including mental health facilities. I’ve provided jobs to ex-felons right out of prison so they can rebuild their lives. I’ve supported pro-reform political candidates and the few honest cops in Gotham City.
BRUCE: It’s going to take time to reform the system and lift this city out of poverty and corruption, so I think I’ll spend my evenings protecting the people who live here. Tonight, I’m going after the criminals preying on the sex workers struggling to make a living in Crime Alley.
BRUCE: And once I’ve kicked some ass, I’ll offer their victims jobs at Wayne Enterprises so they can get off the streets and have stable, safe, legal employment. I’ll pay for any education or training they might need.
ALFRED: Don’t forget your cape, sir.