IM THINKGING MORE
YOUR DECISIONS CHANGE THE HERO. LIKE SHIFTY.
HE IS AN INDIRECT PART OF YOU. LIKE SHIFTY.
THATS WHY HE FUCKING SHOWS UP AT THE SHIFTY FIGHT. BECAUSE THATS HIM. HE'S ALREADY THERE AS THE FIRST VESSEL YOU EVER ENCOUNTERED. HE SHOWS UP LAST BECAUSE YOU MET HIM FIRST.
GUYS.
What’s Hero up to in the contrary au? :o
Does Narrator get any stiff drinks? Does Contra tie a bunch of poofy bows to stuff?
oh. he's busy
but no, narry doesn't get any drinks, he's a bit preoccupied.
someone does, though
but yes! ribbons everywhere !! in nice bows
So I've been looking at the "slay the monster" stuff and i think the stuff I've seen is neat i gotta ask. Has anyone thought about it where the goal ISN'T to slay the monster but to be a sacrificial maiden for the monster. A switching of places but not of roles.
I mainly ask this because i think it'd be very interesting to instead of the narrator painting the creature as something that deserves to be killed whose entire existence would be better off destroyed, it would be the narrator trying to show you how good it would be if you just let the monster devour you. You're a princess so obviously they wouldn't have sent you away if they COULD do something else. Look at how nice this cabin is, wouldn't it be lovely to rest here while doing a good thing. The monster while powerful and scary is gentle and will allow you to pass painlessly. Go on princess, step into the beast's maw and slip away into a deep slumber forever....
I do feel like the princess wouldn't be instigating the resets but the monster. I feel like it could play on the monster always wanting to desire something. The "cold" route (aka just doing what you're told with no hesitation) would be interesting. Imagine seeing a lady wordlessly step into your maw and allow herself to be devoured. While the stp cold route is vengeance of a killer i feel like it'd be the opposite. A curiosity the monster couldn't sate as it sat there after that odd event. They could feel time slowly pass now that they had an unanswerable question. Eventually becoming too much to bear so they die and it starts up again.
Anyways i mainly think it's interesting purely because the vibes of everything would be so different.
the shifting mound's thing about gifts is such bs to me . "gifts arent what someone tells you to bring them" yeah lady gifts also arent something you fucking steal. give me back my ghost girlfriend youre not using her anymore
Because I'm being influenced by a different artist on here, can we get some Broken and Stuborn stuff?
im glad i got this because i wanted to draw them too
my little fucking crybabies
Headcanon that TLQ speaks without a voice.
Like, what he says and how he says it is very much audible. His words, his tone, what he emphasizes and how much he emphasizes them. Even some of the normal qualities of how voices work are still there, like how it’s harder to make out what he’s saying if he’s behind a wall or far away.
But the voice itself just…isn’t there? No cadence, no pitch, everything that determines what a voice sounds like is missing.
It’s like…text that your brain registers directly as words. Dialogue from a character in a visual novel who hasn’t been granted a voice.
The Council (feat. Some.. other voices, Narry and LQ-)
Narilamb crack idea where lamb is a poor unfortunate sailor stuck on an island after a shipwreck and Narinder is the siren/seamonster circling the island attempting (unsuccessfully) to lure them into the water so he can eat them.
Over the course of time they end up bonding, and after multiple failed murder attempts on Narinder’s part he realizes that he’s stopped seriously hunting them, its more like a game between them at that point (lamb still assumes he would eat them if they fell in, though.) He eventually does catch them, but to lamb’s surprise, he lets them go.
Anyway that’s all I got for now but I am Thinking Thoughts