Hello! I love your art so much! Your cult of the lamb stuff has really inspired me and has pumped me up and I’m trying to basically re learn how to draw again! Do you have any advice for a fellow artist and how to approach story telling? :D
anon its been like a good while since this message has been sent (I think? based off all the homophobic crown asks this was wedged btwn) and WAHHH im so happy for you, I hope youre enjoying your reentry into art C:
first and foremost, try to enjoy the process rather than the end result. a much wordier explanation in this post (X)
theres also the discipline aspect of it, you need to be pretty concious of balancing learning with enjoyment (and you can absolutley have that balance without thinking about it). but I find a lot of new/learning artists get easily discouraged when a piece doesnt pop out exactly how they imagined it. I have a secret, lets be realistic, none of my pieces do lol. expectation is the killer of art imo, just go with the flow of enjoyment and learn what you can to become better at it. get used to adapting often.
even if you arent always studying (dont make it boring for yourself now), just you constantly drawing will improve your art, but dont expect to notice an improvment with every piece, its an incremental process and youll have bad days. just focus on the journey not the destination is what im getting at.
REFERENCE!!! its a beautiful, beautiful thing, anyone telling you its cheating is a silly billy who needs to learn. look up artists you admire, try to figure out how they tackle a piece, examine photos that you think are beautiful. just collect different pieces of reference, and try making a piece based off of them, a fun excercise. it'll improve your art.
as for the story aspect of this, im ngl, Im still learning myself. my main rule of thumb is "if i want to see this, someone else out there will too." so dont get discouraged by thinking no one will want to see your story idea.
I'm constantly adding story ideas to my notes to save for later, idk bout you, but I WILL forget the idea if I dont write it down immediatley (built worse), and if you have a mental image of it make sure to add very vague stage direction to supplement it, dont get too detailed tho, youll be changing alot. if youre anything like me -pepaw brained- try to keep in the habit of that. some storyboarding tips for staging tips and reference (X)
from there, I'll take a key moment -money shot or emotional moment- of the story, and base the rest of the comic around that image -> how I tackle formatting and making a comic (X).
the best way to learn is by doing, and failing and learning from that. so dont sike yourself out when you get there and it doesnt turn out as expected, it might be something so much better, thats the fun of it (:
I hope this helped, sorry im a yapper!
Leshy noises! I'm really surprised again. I say again because just as short as Shamura's was, Leshy's also had less? I was trying to find more ways to make him talk, but I could only hear the same lines over and over 😭
Kallamar's // Heket's // Shamura's // Narinder
THERE IS. a website. that takes 3D models with seams and pulls it apart to make a plushie pattern and informs you where things need to be edited or darts added for the best effect. and then it lets you scale it and print off your pattern. and I want to lose my MIND because I've lost steam halfway through so many plushie patterns in the mind numbing in betweens of unwrapping, copying all of the meshes down as pieces, transferring those, testing them, then finding obvious tweaks... like... this would eradicate 99% of my trial and error workflow for 3D models to plushies & MAYBE ILL FINALLY FINISH SCREAMTAIL...
I've been resource gathering for YEARS so now I am going to share my dragons hoard
Floorplanner. Design and furnish a house for you to use for having a consistent background in your comic or anything! Free, you need an account, easy to use, and you can save multiple houses.
Comparing Heights. Input the heights of characters to see what the different is between them. Great for keeping consistency. Free.
Magma. Draw online with friends in real time. Great for practice or hanging out. Free, paid plan available, account preferred.
Smithsonian Open Access. Loads of free images. Free.
SketchDaily. Lots of pose references, massive library, is set on a timer so you can practice quick figure drawing. Free.
SculptGL. A sculpting tool which I am yet to master, but you should be able to make whatever 3d object you like with it. free.
Pexels. Free stock images. And the search engine is actually pretty good at pulling up what you want.
Figurosity. Great pose references, diverse body types, lots of "how to draw" videos directly on the site, the models are 3d and you can rotate the angle, but you can't make custom poses or edit body proportions. Free, account option, paid plans available.
Line of Action. More drawing references, this one also has a focus on expressions, hands/feet, animals, landscapes. Free.
Animal Photo. You pose a 3d skull model and select an animal species, and they give you a bunch of photo references for that animal at that angle. Super handy. Free.
Height Weight Chart. You ever see an OC listed as having a certain weight but then they look Wildly different than the number suggests? Well here's a site to avoid that! It shows real people at different weights and heights to give you a better idea of what these abstract numbers all look like. Free to use.
Tip me here| Commission info here!
IT"S FINALLY DONE!!!!!!!!!!! Check out my animation of the title song from Nerdy Prudes Must Die, a horror musical from @teamstarkid You can watch the FULL stage show on their youtube channel!
https://youtu.be/PG3RDdyD_GQ?si=Rhxg6asT0MMoTTXd This clip features Jon Matteson as Richie, Will Branner as Max! The story and script is by Nick and Matt Lang, with music and lyrics by Jeff Blim!
Do you have any screen caps of Shamura's temple? I'm just looking for refs and can't find a good one
took some for you!! hope these are okay :))
the rotating fire thingies are only there in post game, the rest seems to be the same regardless though, i looked up a playthrough rq to check cuz its been a minute since ive fought regular shamura
if theres anything more specific you need lmk!! im paused in the room still so i can grab it for you real quick
No, sorry it's actually not an artist's guide to drawing hands. Those are just warmup studies (which I'll talk about in this post.)
No one ever sits down and teaches artists how to take care of their hands. They didn’t even teach me this while I was in art college. This is just what I've learned myself through years of pain and scouring the internet for advice.
This is going to be a long one and geared towards illustrative traditional/digital/pen/pencil artists specifically, but artists of other mediums and crafts should take care of their hands too! Well, we all should take care of our bodies in general, but this is about hands.
(advice is below the read more)
First off I'm not a professional or anyone with actual medical advice. I'm just some guy with chronic hand pain who makes art. This advice is free for you to use or discard.
Ever sit down in the morning to draw and wonder why your art is so stiff and looks so much worse than what you were drawing last night? It's because you didn't warm up!
You know how for physical sports they all warmup and do stretches before getting into the actual sport. To prevent injuries and all that? Yeah, it's good to do that for art too.
One way to warmup is to just draw lines. Try to keep them as straight as you can. Going up and down and diagonal. Draw squares. Big squares. Small squares. Circles! You are warming up, keep it loose and relaxed! Basically just scribble away.
(examples. I usually keep going until there is no paper white left. This can double as practice for drawing straight lines without a ruler, which is a great skill to have when freehand city drawing.)
Before hopping right into drawing people you can try doing some quick gesture drawings. Line of Action has timed sessions with a large variety of clothed or nude models. I usually do the 30 min class as it has a nice balance of short and long timed poses. The point isn't to draw nice art, but to warm up. Try to get the basic form down, not the details. I find that doing a full class session can really help my drawings feel more loose and grounded in reality for the rest of the day.
Some examples I found in my folders. I suggest looking into what a line of action (not the site) is and giving it a try with some of the studies!
For sports it's to return your body back to your everyday baseline after a workout.
Example; you are working on a big project! A masterpiece! It's detailed and cool! You have been focusing on this for hours and drawing so intensely. But you need to stop working for the day.
A cooldown is for winding down out of the go go go mindset. Put away the big project and do a couple small doodles and sketches. You are relaxing your hand and letting it stretch out. Keep the sketches loose. Let the art happen slowly. Don't polish anything, that can happen another day. Just ease yourself out of drawing.
...
Cool! Now we get into the meat of this thing.
HAND PAIN
How to avoid it and how to manage it if you already have it.
I love you artists and creatives, I am begging you to please take care of your most important creative tools. I really don't want this to sound like scare tactics like "oooh you better do this or blah blah!" Nope. I just had to learn all this the hard way and I'm extremely passionate about it.
Take this advice or don’t ╮(゚~゚;)╭ I can't tell you what to do, I'm not your dad
If you are feeling physical discomfort while drawing there are many different solutions to try! Here are some suggestions that may or may not work for you.
Hold your pencil more loosely. Stop gripping that thang so tightly!!! Relax that hand! They make these… squishy pen grip things... I think they are called Adaptive Pencil Grips or Adaptive Writing/Drawing Aids? They stop your hand from being all cramped up by making your drawing tool wider. It's going to take a bit of time to adjust to drawing with it, but it's worth it for those who hold pencils too tightly.
Don't press as heavily. For traditional art, if you find yourself pressing really hard to get darker lines try moving to a softer pencil. Most standard pencils are HB, the B pencils have softer graphite. Experiment until you find the right one for you. For Digital, adjust your pressure settings so you don't have to press as hard to get thicker lines. You should not be pressing so hard all the time, it wears out both your hand and your tablet! It takes a bit of time to adapt to pencil or pressure changes. Try doing some unimportant sketches, they don't have to be good. You are just training your hand and mind to adjust using less pressure.
Draw with your arm and not your wrist! It's small repetitive motions that cause the most strain. You probably hear this one a lot, what does it even mean? It means moving your arm with the motions of your line, and trying not to make too many tiny movements with your just your fingers or wrist. This one is hard! It takes time and conscious thought to change the habit. Tips? Work bigger. Zoom in more. Use bigger sheets of paper.
(Motions exaggerated for a clearer example)
Change the angle of your drawing surface. They make angled tablet holders, angled desks, angled desktop raisers. Experiment, find and angle that is comfortable and the one that causes the least pain. (It's also good to make sure you don't have to hold your head at an uncomfortable angle when drawing. Staring straight down or hunching over a paper flat on the table can cause pain!)
Compression Glove? Wrist brace/tensioners? Some folks use them and I've been thinking of getting one for years now. I can't give advice on this one, because I don't have experience with it. Look into it if you want!
First things first.
IF YOUR HANDS START TO HURT WHILE YOU ARE DRAWING. STOP! Put the pencil/pen/paintbrush/whatever down. The art will still be there for you to continue tomorrow.
I know from experience that it's extremely hard to pull away when you are hyper focused on an art piece. It's hard to remember all sorts of basic needs like food or bathroom when hyper focused. But you Need to stop when you feel that pain. (Preferably even before the pain…)
Take Breaks! Let your hands rest when you can. Just like a machine, if you don't schedule maintenance, the machine will schedule maintenance for you. Often that means having to wait a few days for it to return to functional. Best to take a day off from heavy usage or take an occasional 30 min break throughout the day to let your hands rest.
Stretching is important! Full body stretches are good; your arms, shoulders, neck, and spine are all connected, but I'm specifically talking about HAND and wrist stretching. There are a lot of stretches and massages for carpal tunnel and arthritis out there. I find they work for hand pain in general. Move into and out of each stretch slowly. Do not push a stretch if it hurts!! Be gentle!!
I am not a qualified professional and I will not be giving out specific stretches (that is beyond my personal comfort level). There are other artists out there who have made helpful stretching info-graphics which are cool, but I will not be because i don't want to be responsible for someone accidentally hurting themself. Ask your doctor for stretches & advice or look some up on your own.
Don't feel bad about forgetting to stretch frequently! Of course it is good to do it regularly and frequently, but I would be a hypocrite if I said that I remember to stretch daily. Setting timers for stop and stretch sessions can work for some people, but also doing stretches whenever you remember is fine! If you are sitting on the toilet you can idly do some hand stretches. On the bus? Laying in bed? At the beach? Do a couple stretches! Even just once a week is better than… nonce a week.
Using Cold or Heat to treat pain. If you really overdid it, put your hands in some cold water or wrap a cloth around an ice pack and apply it to your hand. Cold works best for me, but warmth works for others. This is just pain reduction and reducing inflammation from overuse! This is not a permanent solution.
If your hand hurts a lot! Frequently! Talk to your doctor? Idk mine has never given real advice. Just gently poked my hand and told me there isn't much to be done about it :/ but there are really good doctors out there who will care and give helpful advice!
Again. IF IT HURTS TO CONTINUE DRAWING. STOP DRAWING! This is not a "no pain no gain" type situation. Drawing so much that you hurt yourself isn't noble, it's just… limiting yourself. You only get one set of hands. These things are very handy to have.
Things I couldn't figure out how to fit into the earlier sections.
Your other hand can't handle the strain! Lets say you hurt your drawing hand... the other hand is right there free to use for art. Right? Wrong. Your other hand can't keep up with the demand, it hasn't been trained to the same extent as your dominant hand, it does not have the built up muscle. If you want to use that hand for drawing you are going to have to use it s l o w l y and train it bit by bit over a long period of time. When I tore a tendon in my right hand I decided to just keep drawing with my left and I got Really Good at it. It only took like two months before my left hand hurt too much to move. Then I had 0 functioning hands to pull up my pants. Not fun!!
People who draw on phones. That is extremely impressive! I'm amazed by the things people can create on such a small space. But phone artists are the ones I see most frequently mentioning hand pain. please please please make sure you are taking breaks. Would a stylus work instead of using a finger?
Outside of Drawing. Sometimes it's things outside of drawing that are causing the pain. For me there are multiple sources, but I also have tiny baby hands. Holding a phone too long causes pain. The handheld mode for my Switch causes A Lot of pain. The way my hand rests while typing on my laptop hurts! Playing tense videogames for too long hurts! Find the source of your pain and make some changes. The same things will apply to most; take regular breaks, do some stretches, and find soft things to prop up or rest your arms on.
Change your Artstyle. This one is more of a last resort. You might have to change your art style if you are getting sharp pains every time you draw. I loved drawing tight clean lines and many small fancy details, but drawing like that left me in so much pain at the end of the day. In 2023 I had to take the better part of year off from illustrations just to learn how to sketch and draw more loosely. I had to learn how to be gentle. To stop gripping my pencil so tightly. Learn! Adapt! You might discover a new style that you love even more!
A lot of this stuff gets more complicated in a work setting where you have to draw fast and long in order to get paid. Things like reducing your workload can help, but that can be... financially rough. But outside of that, it’s ok to be a slow artist. Going full steam and hurting yourself is not worth it.
Aaaaaanyway, thats all folks. Today's rant brought to you by me! The guy with chronic hand pain who always forgets to stretch! The guy who got frustrated with a sketch yesterday and decided to push to keep drawing for just one more hour! The guy who woke up this morning and had to spend 2 hours massaging and stretching their hands. The guy who probably shouldn't have typed all of this out because ooww ow ouch
If your hands do hurt, it's going to be ok! You don't need to be a speed demon who draws all the time. It's ok to take your time and take frequent breaks. You are going to do great things! Just be gentle with yourself...
I’ve said this before and I’ll say it again but it is absolutely an example of civilizational inadequacy that only deaf people know ASL
“oh we shouldn’t teach children this language, it will only come in handy if they [checks notes] ever have to talk in a situation where it’s noisy or they need to be quiet”
(1)Learn the rules before you break them + Gather proper references
(2) Understand what you want to break and how
(3) Can't do it? Find someone who can
(4) It's going to look really bad for a while
(5) Have fun with it!
(1) -Yes, I am that kind of artist. Yet, not in the conventional way. I encourage people to go in guns blazing when it comes to drawing something new, then coming out analyzing what they know, and what they need to learn more of right away.
-Here, I broke down the anatomical pieces of Nour and Narinder's face with the same labels so you guys can understand this weird invisible pattern that I follow in my work. Doing this with any animal you're attempting to draw greatly improves your line confidence when drawing different face shapes. Also understanding the biological function for why animals look a certain way helps you keep consistency.
(3) Time to throw any artistic guilt you have for heavily referencing people's art OUT THE WINDOW and start ANALYZING PEOPLE'S WORK YOU WANT TO BE LIKE✨ I've always done this, having a reference of someone else's amazing work right next to my own drawing so I can try and understand how they make their magic work! No shame, no embarrassment, nada. Pure, unadulterated will and spite that I would be just as good as the artist who made me so motivated and happy with their work! I couldn't figure out how to make Nour's face both sheep-like, and humanly expressive, so I looked at a LOT of Zootopia and old Disney art for help!
(2) With how I draw narilamb, I'm still working on it (as you can see) but I wanted to break Narinder's face to be fluffier and slimmer, while Nour's face would be shorter and flatter. If you look at it for too long, it's absolutely going to look weird, in the way that if you look at Anna from Frozen for too long she starts looking really weird. The anatomy isn't meant to be correct or consistent, it's meant to convey the emotion and energy I want out of the characters in that moment. If you're able to properly get that across, then you don't need to think about how broken something looks, as long as your eye is happy enough to trick your brain into thinking what you're seeing is canny.
(4) Yeah, I hate this part too. It's going to look like shit at first. I can't even look at my art from a few months ago when I was figuring out their designs... God, so fucking ugly. If it weren't for the shittiness of those drawings, I would have never gotten here! Wading through the "trust the process" stage always really sucks, but it's absolutely worth the relief of when you finally get something to look right.
(5) Art is work, yes. It's stressful, it's long, it's straining, its draining, it's exclaiming, blah blah blah. But, I try to keep my art FUN. If I find my artwork becoming slow as I depressingly drag my pen over my tablet, I'm failing. You MUST keep spirit and life in your work. The spirit of emptiness or the life of sadness can have a very meaningful place in art, but those can only exist with keeping work light, easy, and fun! If you're stressing how a specific thing looks or how you can't get something to look right no matter what, FUCK IT. Draw something to bring the flavor back in your work! I'm kind of rambling, but just, HAVE FUN!✨️ Be messy, scream, laugh, slash canvases, throw paint, smash sculptures, tear apart books, GO CRAZY
main/art account @kitunes-0 // Here I repost stuff I want to come back to later!
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