I am currently writing my debut novel (while working a full-time job) so I thought I’d share my tips on writing quickly.
Writing the first draft is actually the easy and fast part! When you start editing, that takes the most time.
I work with brief outlines. Some work with strict outlines, but others use basic outlines for writing. I find that with basic outlines and a few points on what is supposed to happen helps me write faster because making the outlines basic gives me more room to keep it exciting.
If you work shifts like I do, identify what time in the day you are most productive and try to write then. For me, I won’t consider working in the afternoon because that’s when I’m in a slump. I prefer working in the morning or even late at night (even when I’ve just gotten home from work).
Block distractions – I use Forest and the screen restrictions on my phone.
I use OmmWriter (I got it when it used to be free) to block distractions and keep the music off, but turn the keyboard clicking feature on – since I love the sound so much it encourages me to write on!
NEVER go back and edit or re-write. Going back to fix anything is the worst thing you can do. Instead, write a note for yourself, a random liner in the document or outside of it, and get it on the second draft.
Research later. If I forget a word or term, I put ELEPHANT or TK and search for it later to replace. If there is something I want to research, I quickly add a comment or note so I can research later.
There are plenty of writing processors that have Talk-to-text. Use it!
Do writing sprints with friends, or by yourself. If you have friends who write or study, get on FaceTime or Zoom together and set a specific time where you all get something done. When I’m by myself, I put up “write with me” or “study with me” videos on in the background sometimes to get in the mood of wanting to do something productive. If you’re an ARMY, try this.
Keep writing notes on hand. Notes are important for names, birthdays, character descriptions, and more. You can have this digitally of course, some have use a binder, others a small booklet or note book. This saves time in finding information.
Schedules are very important. If you want to write for a living, treat it like a job! Even as my passion, I treat it like a job and strive to be consistent with it. I find it helps to keep up a schedule instead of setting a deadline! The schedule has to be made a priority. You can set a schedule with your family or your partner, where you write after or before work every day, and let them know it is important for you to do. Treat your writing like a priority and everyone around you will, too.
hi! this is hard to explain but i’m trying to write my first proper story and i’m suddenly overthinking whether i’m writing in past or present tense. do you have any advice for that?
Hi and thanks for the ask!
As someone who tends to overthink things on a daily basis, I can imagine how troubled you might be about this. So I’ll try to make your decision at least a little bit easier.
In my opinion, choosing the tense you use is very much dependent on your personal preference. Although present tense seems to be more popular with today’s writers, personally, I prefer past tense. Apart from the question about popularity, though, there are different advantages and disadvantages for both choices. I’ll highlight the advantages and disadvantages for present tense only, since the opposite is obvious for the past tense.
***
Advantages: Present tense has a more immediate feeling to it. Writing in present tense gives the reader the ability to experience the story in time with your characters. The moment a character changes, we experience that change in them as well. It also immerses the reader in the character’s emotions for longer than the past tense does. Moreover, handling tenses in general is a lot easier if you write in present tense rather than past tense.
Disadvantages: It’s a lot harder to manipulate the time inside a story. With present tense you usually only use past tense for the few things that actually happened in the past. That also makes it harder to create complex characters because phrases like “has always been” and the like can’t be used, since they would greatly disrupt the present tense’s main use. What’s more, the present tense author is experiencing the story at the same pace the characters do, so it is almost impossible to create a feeling of suspense. Even though you as the author, of course, know what will happen, phrases like “hadn’t known yet” and similar lines don’t fit well into a present tense story. Another possible trap the present tense sets, is misleading authors to write about mundane and trivial events that serve no plot function but would, of course, happen in a naturalistic sequence of actions.
***
I hope this somehow answers your question and makes it easier for you to decide whether to write in present tense or past tense.
When I was a young writer, I didn’t fully understand what a scene was and what a summary was. Later, when I understood the difference, I wasn’t always sure when to use which. These days, I occasionally help writers with the same things. They may use summary for what should have been a scene, or they may write a whole scene for what really should have been summary. Understanding the difference and when to use which can be key when writing a successful novel.
Sure, some of it is subjective.
But what might be surprising to some, is that most of the time, one is more … “correct” than the other.
A scene is a structural unit that tends to have these qualities:
- Happens in Real Time
A scene will largely happen in real time. This means we “watch” the characters move, act, and talk, as if it were happening in real life.
- Dramatizes (Shows > Tells)
A scene dramatizes. It uses showing more than telling. If a character is angry with a friend, we see that anger in action and conversation. We may witness her yell or kick a rock, for example. It’s like watching a stage play.
- Concrete
Because it is dramatized, a scene will usually be more concrete. It will more likely appeal to our senses and the physical world and experience.
- Characters Acting in a Specific Location
A scene will have characters in a location (in some very rare cases, the setting or society may act as characters). They might be talking on a train ride, or exploring a cave, or dueling in the snow.
(Because a full scene often lasts pages, these examples are passages from specific scenes.)
“This won’t take long, Andrew,” said the doctor. Ender nodded. “It’s designed to be removed. Without infection, without damage. But there’ll be some tickling, and some people say they have a feeling of something missing. You’ll keep looking around for something, something you were looking for, but you can’t find it, and you can’t remember what it was. So I’ll tell you. It’s the monitor you’re looking for, and it isn’t there. In a few days that feeling will pass.” The doctor was twisting something at the back of Ender’s head. Suddenly a pain stabbed through him like a needle from his neck to his groin. Ender felt his back spasm, and his body arched violently backward; his head struck the bed. He could feel his legs thrashing, and his hands were clenching each other, wringing each other so tightly that they arched. “Deedee!” shouted the doctor. “I need you!” The nurse ran in, gasped. “Got to relax these muscles. Get it to me, now! What are you waiting for!” Something changed hands; Ender could not see. He lurched to one side and fell off the examining table. “Catch him!” cried the nurse. “Just hold him steady–” “You hold him, doctor, he’s too strong for me–” “Not the whole thing! You’ll stop his heart–” Ender felt a needle enter his back just above the neck of his shirt. It burned, but wherever in him the fire spread, his muscles gradually un-clenched. Now he could cry for the fear and pain of it. “Are you all right, Andrew?” the nurse asked.
- Ender’s Game by Orson Scott Card
Mrs. Reed occupied her usual seat by the fireside; she made a signal to me to approach; I did so, and she introduced me to the stony stranger with the words: “This is the little girl respecting whom I applied to you.” He, for it was a man, turned his head slowly towards where I stood, and having examined me with the two inquisitive-looking grey eyes which twinkled under a pair of bushy brows, said solemnly, and in a bass voice, “Her size is small: what is her age?” “Ten years.” “So much?” was the doubtful answer; and he prolonged his scrutiny for some minutes. Presently he addressed me—“Your name, little girl?” “Jane Eyre, sir.” In uttering these words I looked up: he seemed to me a tall gentleman; but then I was very little; his features were large, and they and all the lines of his frame were equally harsh and prim. “Well, Jane Eyre, and are you a good child?”
- Jane Eyre by Charlotte Brontë
A summary has these qualities:
- Condensed Time
Summaries condense time. They may cover a month in a single sentence. They may talk about recurring events over a time period, within one paragraph. They may relay a past event (or in some cases, a future event) within a brief moment. They don’t happen in real time.
- Explains through Telling
Since the moment isn’t happening in real time, the audience is told more than shown what happened. This gives summary a stronger, guiding, narrative hand. Rather than experiencing the passage like the character, it’s more like the audience is being guided by a storyteller (generally speaking).
- More Abstract
For those reasons, telling is more abstract. It’s more likely to express ideas and concepts, rather than specific experiences.
- Characters and/or Setting may Change Swiftly (or Maybe Not Even Be Present In Some Cases)
A summary may not focus on a specific character or stay in the same setting. It may move quickly through settings or may not even mention a specific setting.
Mother came home and commiserated with Ender about the monitor. Father came home and kept saying it was such a wonderful surprise, they had such fantastic children that the government told them to have three, and now the government didn’t want to take any of them after all, so here they were with three, they still had a Third … until Ender wanted to scream at him, I know I’m a Third, I know it, if you want I’ll go away so you don’t have to be embarrassed in front of everybody. - Ender’s Game by Orson Scott Card
John had not much affection for his mother and sisters, and an antipathy to me. He bullied and punished me; not two or three times in the week, nor once or twice in the day, but continually: every nerve I had feared him, and every morsel of flesh in my bones shrank when he came near. There were moments when I was bewildered by the terror he inspired, because I had no appeal whatever against either his menaces or his inflictions; the servants did not like to offend their young master by taking my part against him, and Mrs. Reed was blind and deaf on the subject: she never saw him strike or heard him abuse me, though he did both now and then in her very presence, more frequently, however, behind her back.
- Jane Eyre by Charlotte Brontë
Most novels are better written with more scene than summary. Scenes dramatize the story, so that the audience feels like they are experiencing and participating in it. Scenes are more impactful. Scenes are more likely to stir emotions. Because they are more concrete, they are more likely to stick in the reader’s memory.
However, this is not to say all novels are better with more scene than summary. You can indeed find successful books with more summary. This can be particularly useful in books with huge casts and many viewpoint characters, books that take place over a long period of time (such as a character’s entire life), or books with powerful, present omniscient narrators. Not all books that rely on summary more than scene are bad.
But most books are better told largely through scene than summary.
And pretty much all novels need some of both.
So when do we use which?
Sometimes I edit passages that are weakened because they are summarized instead of dramatized. Other times I read scenes that offer very little dramatic value and should have been summarized.
A good rule of thumb is the more significant the moment, the more likely it needs to be rendered as a scene.
Big turning points and climactic moments should almost always be a scene–whether that turning point relates to character arc, plot, or theme.
This means that the climactic moments of the beginning, middle, and end, should almost always be a scene.
Anything we’ve been building up to in the primary plotline related to the arc, events, or theme, should probably be a scene.
Weiterlesen
Use action verbs. Avoid passive voice whenever possible. I say whenever possible and not never because sometimes passive voice can be a good literary technique. If you purposely want to make it ambiguous how something happened or if you want it to be unclear whether a character did something on accident or on purpose, passive voice can be a great tool. However, 99% of the time you want to use action verbs. If you have a lot of passive voice in your story you will slow down the momentum of your story and lose readers. See if you can reword sentences with action verbs instead.
“Maybe it won’t work out. But maybe seeing if it does will be the best adventure ever.”
— Unknown
A few days ago, I posted a preview of a feature I was working on. I’m happy to announce that highlights are now live and ready to use 🎉.
Just choose which words or phrases you’d like to be highlighted, and Writing Analytics will do that as you type. This has a number of use cases, particularly when you’re editing something and want to target specific issues in your draft.
Stuff like weeding out adverbs, cleaning out unnecessary words, passive voice etc. You can also use these to highlight the names of your characters and their pronouns to visualise better how much space they’re getting in the narrative.
You can do anything you want — that’s the best part!
1. Click on Highlights in the main menu.
2. Add some highlights. You can also click on them to choose a different colour.
That’s it. You can close the widget and go back to writing.
One cool thing is that star works as a wildcard. It will match any word or part of word. So if you want to highlight problematic adverbs use *ly like so:
Colour-coding and visualising what you’re looking for in the text makes revisions so much easier —instead of having to read the whole thing over and over again, you can focus on specific areas and issues.
The highlights show up as you type so you can also use this to break down bad writing habits. Just set up highlights for words or phrases that you’d like to stop using, and you’ll be alerted when it happens.
It took me a while to build this, and I’m very excited to finally see it in the wild — one of my favourite features for sure.
Wanna give it a go? Sign up for a free, no-commitment 14-day trial.
By Writerthreads on Instagram
I’ve identified a few types of story titles, and I’ll briefly describe them below:
Eg. When the Cows Come Home, Cruising for a Bruising
Usually, the saying might describe the events of the book or men’s something
Eg. The Redemption of Fletcher Cheung (my old title), Harry Potter and the _______
Eg. Oliver Twist, Doctor Strange, Hansel and Gretel
Eg. Schitt’s Creek, The Good Place, Brooklyn Nine-Nine, The Secret Garden
Choose an location where a part of the plot takes place. It would help if that location has a unique name (eg. Earhart High School would be boring).
Eg. The Stars are Burning (my WIP lol), To Kill a Mockingbird
Use a memorable or important line, or a version of it. Bonus points if it’s in the first or last sentence of the book!
Eg. These Violent Delights, The Grapes of Wrath
An allusion is a reference to or a phrase taken from an external source. The title usually alludes to something in the plot or a main theme.
Warning: this makes the title less memorable, imo
Warning: copyright?? Also it might be cliche.
Now that we’ve covered the main types of titles, let me give you some advice on book titles;
They’re hard to remember and hard to type/say, which reduced visibility. Try to shorten the title if you can :)
Eg. Gone With the Wind
Titles that use poetic language, vivid imagery, or a bit of mystery tend to be alluring to potential readers.
Eg. The Count of Monte Cristo
Alliteration is especially popular because it’s punchy and sounds good lol.
Anyways, this is all I can think of! Comment below your book title(s) and anything I’ve missed.
I want to write a story about fantasy monsters but I’m finding it hard to make it recognizable with all the rules and such while making it original. Do you think this is possible?
I think it’s absolutely possible. You need to decide if you’re working with something, “real,” or if you’re inventing your creatures wholesale. Once you’ve made that decision, you’ll have a better path towards shaping your creatures.
If your monster is coming from some real world inspiration, you’ll have a wealth of literature to dig through. Pick any mythical creature, and you can read up on them.
There are two major warnings here:
First: Some creatures cross multiple cultures, and there are significant discrepancies between how they function between them. The excellent examples are vampires and dragons, which have many real world myths, and those myths are often contradictory.
Second: Some creatures have very specific cultural contexts which you probably want to have a concrete grasp of before you start playing around with them. The two examples that come to mind immediately are Skinwalkers and Wendigo (from First Nations myths.) These are not analogous to European Werewolves (and not analogous to one another.) So, if you’re looking for a creature, absolutely do you reading, but if you don’t understand how this creature fit into that culture, you might want to keep looking.
If you’re wanting to make your own creature, that’s where things get interesting. More than that, if you did the research suggested above, you have a head start here.
Nothing says the monsters in your world need to conform to the conventional creature lists. They don’t need to be recognizable, compared to someone else’s fiction. You do have the freedom to make your own monsters.
When you’re writing a monster, you’ll want to have an idea what kind of rules you’re working under. While you don’t need to explain these to your audience (and may not want to), you will need this for personal use.
You can break fictional monsters into roughly three categories: Mundane, Supernatural, and Mythological (or Folklore.)
Mundane creatures are simply animals (potentially very intelligent ones) that inhabit your world.
If your dragons are just massive lizards, with no magical powers, they would be mundane. If your werewolves are just normal humans who have been mutated by a virus, and can’t transform, that would be mundane.
Mundane doesn’t mean it can’t be interesting. It simply means that there’s a non-supernatural explanation for the creatures that inhabit your world.
Mundane fantasy can be interesting. There’s no mystical explanation for the elves and minotaurs inhabiting your world, they’re simply there.
When you’re looking at mundane monsters, you need to consider them as part of the local ecology. Yes, a race of massive, carnivorous lizards would be monstrous, they’d be a danger, but one that a sufficiently advanced civilization could plan around.
Limitations and weaknesses for mundane creatures should fit their status as living animals. You might see a nocturnal creature that has excellent night vision, but poor diurnal vision.
Mundane monsters are the cryptids of your world. They’re elusive, hard to find, and if you do finally identify it, it’s probably a crocodile, because those little bastards like to teleport.
Supernatural monsters break rules for conventional reality. Your werewolves aren’t mutated by a virus, they really are mystical shapeshifters. Your elves aren’t just another humanoid native to the world, they really are magical beings. Your minotaurs might be the result of a wizard’s human-hybrid research program centuries ago.
Where mundane creatures are limited by conventional reality, supernatural ones might exhibit behaviors, or powers, that are impossible to rationalize.
The rules for these creatures are open to the author to create. Now, obviously, if you’re starting with a conventional fantasy creature, some of this may already be completed for you.
Creatures that can go invisible, levitate, psychically manipulate their victims, shapeshift, conjure and control elements, and many other potential powers would be supernatural in nature.
Limitations for supernatural creatures are likely to be a function of the kinds of powers they wield. I realize that might sound obvious, but it’s worth remembering the limits of magic in your setting, and then tying similar limits into your supernatural creatures.
It’s also possible that supernatural monsters might specifically bypass certain limits which affect your world’s characters. For example, if it’s impossible for magic to heal wounds in your world, you might still see a monster with the ability to heal itself or others. Obviously, in setting, that’s a very big deal, and probably something that mages and academics would want to study.
Incidentally, if we’re talking about aliens, they’d end up on the mundane end of the spectrum. Even if they have technology that’s difficult (or impossible) to understand, they’re still a function of the universe, and not a whim of magic. (Though, if your aliens are space wizards, then everything gets a little strange.)
The last variety are mythological or folklore. I probably shouldn’t bundle these into a single header, because they do behave in slightly different ways. The important thing about a mythological monster is that’s it’s not just, “a monster.” It’s a character in the myths it comes from. It’s powers and limitations are a reflection of who it was in those myths. More than that, it has a role in the belief system that created it.
For example: when you’re talking about Jormungandr, that’s not just, “a dragon.” It’s a harbinger of the end times. More than that, it’s a harbinger of an apocalypse that already happened. This isn’t “a monster,” it’s “a monstrous character.” If your minotaur is “The Minotaur,” condemned to the Labyrinth of Crete, that’s a character with their own history and eventual fate at Theseus’s hands.
There’s a lot of room to play with mythological figures, but you’ll really want to read up on those myths, and the culture that created them.
If you want to create your own mythic background for your world, you’ll want to start by reading up on actual myths. Every major civilization has created their own myths (to one extent or another), and digging into this stuff can be very instructive for how those cultures viewed their world. Pay special attention to just how off-the-walls-bonkers everything becomes.
Folklore is similar to myth. In some cases, folklore overlaps with myth. The distinction (I’m choosing to make) is that monsters in folklore are more about enforcing cultural norms and discourages taboos.
One, classic, example of monster in folklore is the vampire. Now, I’m going to be a little reductive here because nearly every form of vampire can be boiled down to, “corpses are weird.” With that said, a lot of vampire folklore is about the proper handling and disposal of corpses, specifically with things going wrong if a corpse is mishandled.
Usually, if your monster has very explicit rules, they’re a folklore creature. If they can’t cross running water, or enter an abode uninvited, that’s folklore.
As with myth, folklore gets really wild, and so you can end up with really elaborate rules, where a creature needs to be in a certain state at a certain time of day, or something goes very wrong for them. Vampires are one of the most common folklore monsters in popular culture, that’s fully separated from myth, which is why I used them as an example above.
Slightly more problematic, but certainly a, “creature,” of folklore, are witches and hags. These are an excellent illustration of how you can blend across multiple genres with your story.
A witch could be a simple alchemist. In this case, I don’t even mean, “alchemy,” as a magical discipline, I simply mean, “alchemy,” as a precursor to chemistry. You have a character who is entirely mundane, but spends their time picking medicinal herbs, which the general population doesn’t understand.
A witch could be a magical practitioner, potentially even an inhuman one. This links into the suggestion above where magic doesn’t heal wounds, but a witch might be able to achieve that feat.
A witch could be a mythical figure. Russia’s Baba Yaga comes to mind as an example, though there are many more examples all over the world. Again, these are specific characters, so if your writing a character interacting with Hecate, you might want to read up on your Greek myths.
In myth and folklore, witches become a very complicated subject, because you’re looking at creatures (or powerful beings), which need to be treated carefully. They can offer powerful boons, but also are incredibly dangerous.
Related to myth and folklore are the concepts of geasa and curses. This is one of the reasons you want to be careful with these kinds of creatures. They may have the ability to apply either one to your characters.
Geasa (singular: gaes), are restrictions applied to someone. They may be required to perform some action, or prohibited from violating some taboo. Failure to do so could have dire consequences. Usually, the geas also comes with a boon of some sort, and violating the terms will break the spell.
A classic example of a Gaes is Cu Chulainn (from Irish myth), who had (at least) two. First he was prohibited from eating dog, and second he was obligated to accept food served to him by a woman. A crone (The Morrigan) intentionally served him dog meat, breaking his powers, and leaving him vulnerable ahead of a battle.
Curses are a little easier to keep track of. Something bad happens to the recipient. There may be a built in way to break the curse, requiring some specific feat. In many cases, those feats are designed to appear impossible.
The consequences of a curse could easily lead to supernatural monsters, separated from their mythic origins. For a pop culture example, Vampires in Vampire: The Masquerade are descended from (the Biblical) Cain. Cain is the first vampire, and a mythical figure. The vampires wandering around the 21st century are merely supernatural creatures.
Once you have an idea of the kind of creature you want, get out a notepad, and sketch out the power and rules you want to work with. For mundane creatures, it should look more like a zoological writeup.
Example: “The common minotaur lives in the lowlands, foraging for food in small tribes.”
For supernatural creatures, you’ll probably want to look at a short list of powers. Try to balance these powers against what you want from them in the context of your setting.
Example: “The Moorian Newt: amphibious, limited mind control. The newt frequently preys upon travelers who wander into the moors at night, using it’s ability to draw them into deeper waters, where it quickly drowns and consumes them.”
When you’re writing a mythic figure, that’s going to be more of a character biography. Possibly with some powers added in to keep things coherent.
With folklore, you’re looking at a writeup that will probably get a little out of hand. These can be fairly straightforward, but you can also engage in some pretty intricate whimsy.
Again, if you’ve never spent much time looking at myth and folklore, I strongly recommend you do some reading on the subject. The pure level of, “weird,” is hard to articulate.
Once you’ve written out some rules, and fleshed out your monsters, you’ve got a very important decision to make, how much do you share with the audience?
If your character is dealing with a common creature, one well understood and studied in the setting, then your character should have easy access to that information. Even if a creature is uncommon or rare, if it’s a normal part of the world, it’s probably been studied, and that information may be out there.
An excellent example of this behavior is The Witcher, where there’s in-setting scholarly research on the post-conjunction creatures wandering The Continent. The Witchers study that research, and supplement it with their own experiences. It is an excellent template for how you can handle a universe where monsters (including ones with complicated rules and behaviors) are a natural part of the setting. (Even if they are supernatural in nature.)
Except: Back near the beginning, I said you might not want to explain the rules to the audience. It’s an important choice to the kind of story you’re writing. Is this fantasy, or is it horror?
If your character is an expert in monsters, they might be able to identify the creature they’re dealing with and articulate the rules. However, if they’re not an expert, they might have no idea what the creature can do. Similarly, even if they are are a professional, they may still need to determine exactly what they’re dealing with (again, The Witcher is an excellent reference back to this point.)
In horror, there’s a real incentive to keep the full capabilities of your monster unknown. This can be through mistaking one creature for another, or mistaking a mythical creature for its supernatural counterpart (if the supernatural version is known to exist.) In the end, you’ll probably want your audience to have a grasp of the creature’s limitations, but you might never clue them in.
It’s important to have access to the rules for your own use. It is far less important that your characters (and by extension, the audience) has that information.
One final thing you may want to consider, if you’re creating a monster and it’s unrecognizable from the inspiration you started with, that’s not a problem. You’ve created a new monster. You can still use the old name (if you want), or you can call it something new.
I’ve said it before, my favorite, “vampire,” movie is Ravenous (1999). If you’ve watched it, right now you’re probably thinking, “there’s no vampires in that.” And, you would be correct; it’s about cannibals empowered by evil spirits. Except, structurally, it’s a vampire movie. The part where the monsters are distinct enough from vampires is a benefit, not a flaw. It helps keep the audience off-balance, it helps create an unfamiliar tone. It’s a fantastic film, and part of what elevates it is its willingness to eject vampirism when it doesn’t benefit the film’s themes.
So, yes, I believe it can be done. You can populate your worlds with new monsters of your own design. You can also sample myths and folklore for inspiration. You can invent your own creatures. The only secret is, “write it down,” which you should be doing anyway. Not everything you write will end up in your audience’s hands, so having a reference guide for yourself can be incredibly useful.
-Starke
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Q&A: Build a Monster: Creating new Monsters for Your Fiction was originally published on How to Fight Write.
hi! i hope you’re doing well do you have a list of words to describe facial expressions? also, words to describe laughter? thank you :))
I’ve sort of taken this ask as an opportunity to make a “collection” of my resources for vocabulary, description, etc. Below is a list of articles that one would find helpful for writing description (of mostly anything).
The Vocabulary & Resources
All About Colors
A Writer’s Thesaurus
Words To Describe Body Types and How They Move
Words To Describe… (Face, Facial Expressions, and General Behavior)
Resources For Describing Characters
Resources For Describing Emotion
Describing Setting
Resources For Describing Physical Things
Describing Heartbreak
Utilizing The Vocabulary
Using Vocabulary
Expanding Your Vocabulary
Describing Where Your Characters Are
Balancing Detail & Development
When To Use “Felt”
Showing Vs Telling
How To Better Your Vocabulary & Description
Adding Description
Tips on Descriptions
Giving Characters Stage Business
Additionally:
How To Develop A Distinct Voice In Your Writing
Showing VS Telling in First Person POV
Writing In Third Person POV
Improving Flow In Writing
How To “Show Don’t Tell” More
What To Cut Out of Your Story
Editing & Proofreading Cheat Sheet
A Guide To Tension & Suspense
On Underwriting
Ultimate Guide To Symbolism
Expanding Scenes
–
Masterlist | WIP Blog
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“Do what you have to do until you can do what you want to do.”
— Oprah Winfrey
I'm just a weird girl who likes to read about history, mythology and feminism.
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