New Internet Rule: Every Bit Uploaded To The Internet On April 1st, Or Every Post Scheduled In Advance

new internet rule: every bit uploaded to the internet on April 1st, or every post scheduled in advance to be public on April 1st, should be scrubbed automatically come April 2nd. I should be allowed to avoid the internet for a day and not be served the slop afterwards by algorithms that think I accidentally missed it

More Posts from Jem-jams and Others

2 months ago

OK I figure I should lay out my unpopular opinions about this game.

The short version is I think the Dimps' version (PS2/Wii) is overall the better version (with Sonic Team making the PS3/Xbox version).

Lets tally up what I think each does better than the other, based on what I consider the Definitive Experience (TM) for each (emulate the Wii version and play the Recompiled version for each):

General gameplay feel (really high level, not nitty gritty): Dimps

Visuals: Sonic Team (though I played Recompiled with mods most recently, which makes whatever they did just a bit better)

Progression: Dimps, but the Improved Progression mod makes progression in the Sonic Team version much more similar, or at least tolerable

Level design: Dimps, and this one isn't even close

Final boss sublist:

Gaia Colossus vs Dark Gaia: Dimps

Super Sonic vs Perfect Dark Gaia: Sonic Team, and it's not even close

Now onto my big gripes with the Sonic Team version:

Level Design: I find myself getting very frustrated with the level design of Empire City Day and Night, with Holoska Night, and with Eggmanland Day/Night (and the fact that it's all one Frankensteined level). Apart from Empire City, which feels really rushed, the rest of the listed levels feel like there are sections of somewhat untested or unrefined level design which result in playing through them being less fun and more of a chore/slog. These grating sections of levels are almost always death loops.

Gameplay:

The progression for moveset unlocks for the Dimps version is more or less predetermined, which means that you can't accidentally get to the end without the fully intended moveset and strength, which is possible in the Sonic Team version because of the XP based RPG-lite style progression. In fact, I'd argue that the XP system feels really out of place in this game.

Platforming: honestly both versions struggle with this in almost the exact same ways.

Day stage gameplay: Sonic moves too fast for my reaction time. That's a personal problem. What isn't a personal problem is that drifting around corners almost never works correctly because the turn radius is way bigger than the sharpness of the turn you're supposed to go around. Future games end up doing both better, and it's understandable that they can't get it perfect in the first 3D Boost game.

QTEs: I hate these and am not good at them. Too many, but that's also kind of a personal problem, and it's more just emblematic of the era of gaming this game was made in. I haven't played the Dimps version recently enough to have a strong opinion on if they did QTEs less, but that version also had them for what it's worth.

Now, I don't want all this to make it look like I hate this game. I grew up with the PS2 version and loved it. If you'd asked me growing up I'd have listed this as my favorite Sonic game, not having even touched the Sonic Team version and not caring what was different.

I also really want to like this game. It clearly had so much effort put into it. There's scope! It's big! Not in the sense that they're trying to milk like 60 hours of playtime, but the locales are so diverse (the music! top notch!), and the gameplay all feels like they were having fun with the ideas they had. It feels so lovingly made, and it breaks my heart that Sega decided that since it was a flop upon initial release that they had to pretend it never happened and change course.

The recompiled version, which can run at any* framerate and resolution, and can be modded with HD textures and character models, is gorgeous!

*(at least reasonable ones, not sure if 8k 360fps is supported lol but I got to experience 1440p at an almost constant 144fps)

Anyway that's enough yapping about Sonic Unleashed. Nobody wants to hear my unpopular opinions about SA2 though lol.

In case anyone is curious, yes I have a Sonic game tier list, from S "Favorites" to F "Bad". Sonic Unleashed gets B-tier "Good" for the Dimps version, and C-tier "Just OK" for the Sonic Team version.

While it has not improved my opinion of the game, I have discovered the transfem Sonic mod for Sonic Unleashed Recompiled (thank you for featuring it on your website) and I adore her so much


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jem-jams - gay and tired
gay and tired

she/herJammin' to music probablyMid 20s lesbian robot catgirl-thing

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