Part V
a vacant look
slack facial expressions
shaky hands
trembling lips
swallowing
struggling to breathe
tears rolling down their cheeks
smiling with their mouth and their eyes
softening their features
cannot keep their eyes off of the object of their fondness
sometimes pouting the lips a bit
reaching out, wanting to touch them
narrowing their eyes
rolling their eyes
raising their eyebrows
grinding their teeth
tightening jaw
chin poking out
pouting their lips
forced smiling
crossing arms
shifting their gaze
clenching their fists
tensing their muscles
then becoming restless/fidgeting
swallowing hard
stiffening
holding their breath
blinking rapidly
exhaling sharply
scrubbing a hand over the face
sighing heavily
downturned mouth
slightly bending over
shoulders hanging low
hands falling to the sides
a pained expression
heavy eyes
staring down at their feet
Part I + Part II + Part III + Part IV + Part VI
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I know the Stranger Things fandom has collectively decided that Steve's parents are The Worst, but I also like reading stories where they aren't or where they are, but that perspective is complicated. Here are some recs (finished and unfinished fics and please check the tags yourself):
Aftermath by help_me_no
Interesting depiction of Steve's parents, especially him mom, as an absent parent who still loves Steve and has an impact on his life.
and they were SPOUSES (oh my god they were spouses) by narceus
Chapter 4 is from the perspective of Steve's mother. Steve's parents go to dinner with him and Robin after finding out they've been married for several years. This is one of my favorite depictions of Steve's parents which doesn't make them less absent but shows their behavior from their perspective and is absolutely wonderful
I was born when they took my name by WingedQuill
Steve is Seven and his parents are scientists who stole him from the lab and protected him all these years. They're good parents who love him and who worry about his safety.
count to thirty. breathe twice. repeat. by WingedQuill
Steve's parents are still absent, but with a twist. SPOILERS. They are both queer and have partners outside Hawkins. Steve doesn't know this, because they wanted him to have a normal life and not be affected by homophobia in Hawkins.
Jackrabbit Underneath by Grey_Lark
Steve is Seven and his parents are still not great people, but they are present through his early life (which is depicted in the story) and influence what goes on later. The impact of their family dynamic on Steve is really shown. His mother suffers from strange headaches.
you carved the space for my sadness to be seen for once (hold on to me) by ohstars
Steve's mom is a central character in this fic. When Steve becomes a teen parent, she steps up and divorces his father. Steve and his mom have to navigate their estrangement as well as the mother-son relationship between them and the father-daughter relationship between Steve and his daughter
Car Hangs by maiamaryse
Steve's parents are still not great parents in this, but they appear as characters who feel real and fully-fleshed, especially Steve's father.
Verses Out of Rhythm by thankyouplease
I don't usually read or post Harringrove fics, so here's your warning that Steve and Billy have a past, toxic relationship in this one (no Billy redemption). Endgame is Steddie. Steve's parents are a distant presence until the end of the fic, but they are still nuanced characters and decent people, even if they aren't great parents.
Gets into: A Fight ⚜ ...Another Fight ⚜ ...Yet Another Fight
Hates Someone ⚜ Kisses Someone ⚜ Falls in Love
Calls Someone they Love ⚜ Dies / Cheats Death ⚜ Drowns
is...
A Child ⚜ Interacting with a Baby/Child ⚜ A Genius ⚜ A Lawyer
Beautiful ⚜ Dangerous ⚜ Drunk ⚜ Injured ⚜ Shy
needs...
A Magical Item ⚜ An Aphrodisiac ⚜ A Fictional Poison
To be Killed Off ⚜ To Become Likable ⚜ To Clean a Wound
To Find the Right Word, but Can't ⚜ To Say No ⚜ A Drink
loves...
Astronomy ⚜ Baking ⚜ Cooking ⚜ Cocktails ⚜ Food ⚜ Oils
Dancing ⚜ Fashion ⚜ Gems ⚜ Mythology ⚜ Numbers
Roses ⚜ Sweets ⚜ To Fight ⚜ Wine ⚜ Wine-Tasting ⚜ Yoga
has/experiences...
Allergies ⚜ Amnesia ⚜ Bereavement ⚜ Bites & Stings ⚜ Bruises
Caffeine ⚜ CO Poisoning ⚜ Color Blindness ⚜ Food Poisoning
Injuries ⚜ Jet Lag ⚜ Mutism ⚜ Pain ⚜ Poisoning
More Pain & Violence ⚜ Viruses ⚜ Wounds
[these are just quick references. more research may be needed to write your story...]
1. Gerontocracy
A government ruled by the elderly. Wisdom and experience are highly valued, and the oldest members of society hold the most power.
2. Stratocracy
A government led by military leaders. The state and the military are closely intertwined, and military service is often a prerequisite for leadership.
3. Timocracy
A government where only property owners or those with a certain level of wealth can participate in governance. The idea is that those with a stake in the land will govern it wisely.
4. Gynarchy
A society governed by women. Leadership roles are exclusively or predominantly held by females.
5. Noocracy
A government ruled by the wise or intellectuals. Decisions are made based on knowledge, wisdom, and rational thought.
6. Kleptocracy
A corrupt government where leaders exploit national resources and steal; rule by thieves. This often leads to widespread corruption and inequality.
7. Cyberocracy
A futuristic government where information technology and artificial intelligence play a central role in governance. Decisions are made based on data and algorithms.
8. Hologarchy
A decentralized government where power is distributed equally among all members of society. There is no central authority, and decisions are made collectively.
9. Ecocracy
A government that prioritizes ecological and environmental concerns above all else. Policies are designed to protect and sustain the natural world.
10. Psionocracy
A government ruled by individuals with psychic or mental powers. Leadership is determined by one's mental abilities and control over psychic forces.
11. Syndicracy
A government run by syndicates or groups of people with common interests, such as trade unions or professional associations. Power is distributed among various syndicates.
12. Cryptocracy
A secretive government where the true rulers are hidden from the public. The real power lies with a shadowy group that operates behind the scenes.
13. Technomancy
A blend of technology and magic, where the government is ruled by technomancers who use both technological and magical means to govern.
14. Animocracy
A government where animals or animal spirits play a central role in decision-making. This could involve druids or shamans who communicate with animal spirits.
15. Necrocracy
A government where the dead or undead hold power. This could involve necromancers who use their control over the dead to maintain order.
16. Elementocracy
A government where rulers are chosen based on their mastery of elemental forces (earth, water, fire, air). Each element might have its own representative or leader.
17. Dreamocracy
A society governed by those who can control or influence dreams. Decisions might be made in a dream realm, affecting the waking world.
18. Symbiocracy
A government where humans and another species (like elves, dwarves, or even sentient plants) share power equally. Cooperation and mutual benefit are key.
19. Chronocracy
A government where time manipulation is central. Leaders might be time travelers or have the ability to foresee future events and make decisions accordingly.
20. Shadow Council
A secretive group that rules from the shadows, with their identities unknown to the public. They might use spies and covert operations to maintain control.
21. Guildocracy
A government run by various guilds, each representing different trades or professions. Power is distributed among the guild leaders.
22. Arcane Senate
A council of powerful mages who govern based on their magical prowess and knowledge. Each member might represent a different school of magic.
23. Beastocracy
A society where intelligent beasts or mythical creatures hold power. This could include dragons, griffins, or other fantastical beings.
24. Celestocracy
A government ruled by celestial beings or those who claim divine right from the stars. Astrology and celestial events might influence decisions.
25. Labyrinthine Council
A government where the ruling council resides in a vast, ever-changing labyrinth. Only those who can navigate the maze can reach the leaders.
26. Mirrorocracy
A society where decisions are made by reflections or alternate versions of the leaders from parallel dimensions. This could involve magical mirrors or portals.
27. Puppetocracy
A government where the rulers are figureheads controlled by unseen puppet masters. The true power lies with those pulling the strings.
28. Songocracy
A society where music and song are central to governance. Leaders might be chosen based on their musical abilities, and laws are sung rather than written.
29. Crystal Dominion
A government where rulers derive their power from magical crystals. These crystals might grant various abilities or influence the land.
30. Ethereocracy
A government where spirits or ethereal beings hold sway. This could involve ghosts, ancestral spirits, or other supernatural entities.
31. Mercantocracy
A government ruled by merchants and traders. Economic policies are designed to maximize trade and commerce, with leaders often being the wealthiest traders.
32. Coinclave
A council of bankers and financiers who control the economy. Decisions are made to ensure financial stability and growth, with a focus on banking and investments.
33. Tradeguild Dominion
A realm where powerful trade guilds hold sway. Each guild represents a different industry, and they work together to regulate trade and industry standards.
34. Barterocracy
A society where barter and trade are the primary means of exchange. Leaders are chosen based on their ability to negotiate and manage resources effectively.
35. Resource Syndicate
A government where control is based on the management of natural resources. Leaders are experts in mining, agriculture, and resource distribution.
36. Artisan Assembly
A government led by master craftsmen and artisans. Economic policies focus on the production and trade of high-quality goods and craftsmanship.
37. Agrarian Council
A society governed by those who control agricultural production. Policies are centered around farming, food distribution, and sustainable agriculture.
38. Guilded Senate
A ruling body composed of representatives from various economic guilds. Each guild has a say in the governance based on their economic contributions.
39. Commodocracy
A government where power is based on the control of key commodities, such as gold, spices, or magical resources. Leaders are those who control these valuable goods.
40. Marketocracy
A society where the free market dictates governance. Leaders are chosen based on their success in the marketplace, and economic freedom is highly valued.
41. Tradewind Dominion
A government where trade routes and shipping lanes are the lifeblood of the economy. Leaders are often powerful ship captains or trade route managers.
42. Coincouncil
A council of wealthy individuals who use their resources to influence governance. Economic policies are designed to benefit the wealthy elite.
43. Craftocracy
A government where skilled artisans and craftsmen hold power. The economy is driven by the production and trade of artisanal goods.
44. Miner’s Syndicate
A society governed by those who control mining operations. Economic policies focus on the extraction and trade of minerals and precious metals.
45. Spice Dominion
A government where control of rare and valuable spices dictates power. Leaders are those who manage spice production and trade.
-------
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Passing out, or syncope, is a loss of consciousness that can play a pivotal role in storytelling, adding drama, suspense, or emotional weight to a scene. Whether it’s due to injury, fear, or exhaustion, the act of fainting can instantly shift the stakes in your story.
But how do you write it convincingly? How do you ensure it’s not overly dramatic or medically inaccurate? In this guide, I’ll walk you through the causes, stages, and aftermath of passing out. By the end, you’ll be able to craft a vivid, realistic fainting scene that enhances your narrative without feeling clichéd or contrived.
Characters faint for a variety of reasons, and understanding the common causes can help you decide when and why your character might lose consciousness. Below are the major categories that can lead to fainting, each with their own narrative implications.
Blood Loss: A sudden drop in blood volume from a wound can cause fainting as the body struggles to maintain circulation and oxygen delivery to the brain.
Dehydration: When the body doesn’t have enough fluids, blood pressure can plummet, leading to dizziness and fainting.
Low Blood Pressure (Hypotension): Characters with chronic low blood pressure may faint after standing up too quickly, due to insufficient blood reaching the brain.
Intense Pain: The body can shut down in response to severe pain, leading to fainting as a protective mechanism.
Heatstroke: Extreme heat can cause the body to overheat, resulting in dehydration and loss of consciousness.
Emotional Trauma or Shock: Intense fear, grief, or surprise can trigger a fainting episode, as the brain becomes overwhelmed.
Panic Attacks: The hyperventilation and increased heart rate associated with anxiety attacks can deprive the brain of oxygen, causing a character to faint.
Fear-Induced Fainting (Vasovagal Syncope): This occurs when a character is so afraid that their body’s fight-or-flight response leads to fainting.
Lack of Oxygen: Situations like suffocation, high altitudes, or enclosed spaces with poor ventilation can deprive the brain of oxygen and cause fainting.
Poisoning or Toxins: Certain chemicals or gasses (e.g., carbon monoxide) can interfere with the body’s ability to transport oxygen, leading to unconsciousness.
To write a realistic fainting scene, it’s important to understand the stages of syncope. Fainting is usually a process, and characters will likely experience several key warning signs before they fully lose consciousness.
Before losing consciousness, a character will typically go through a pre-syncope phase. This period can last anywhere from a few seconds to a couple of minutes, and it’s full of physical indicators that something is wrong.
Light-Headedness and Dizziness: A feeling that the world is spinning, which can be exacerbated by movement.
Blurred or Tunnel Vision: The character may notice their vision narrowing or going dark at the edges.
Ringing in the Ears: Often accompanied by a feeling of pressure or muffled hearing.
Weakness in Limbs: The character may feel unsteady, like their legs can’t support them.
Sweating and Nausea: A sudden onset of cold sweats, clamminess, and nausea is common.
Rapid Heartbeat (Tachycardia): The heart races as it tries to maintain blood flow to the brain.
When the character faints, the actual loss of consciousness happens quickly, often within seconds of the pre-syncope signs.
The Body Going Limp: The character will crumple to the ground, usually without the ability to break their fall.
Breathing: Breathing continues, but it may be shallow and rapid.
Pulse: While fainting, the heart rate can either slow down dramatically or remain rapid, depending on the cause.
Duration: Most fainting episodes last from a few seconds to a minute or two. Prolonged unconsciousness may indicate a more serious issue.
After a character regains consciousness, they’ll typically feel groggy and disoriented. This phase can last several minutes.
Disorientation: The character may not immediately remember where they are or what happened.
Lingering Dizziness: Standing up too quickly after fainting can trigger another fainting spell.
Nausea and Headache: After waking up, the character might feel sick or develop a headache.
Weakness: Even after regaining consciousness, the body might feel weak or shaky for several hours.
Fainting isn’t just about losing consciousness—there are physical consequences too. Depending on the circumstances, your character may suffer additional injuries from falling, especially if they hit something on the way down.
Falling Injuries: When someone faints, they usually drop straight to the ground, often hitting their head or body in the process. Characters may suffer cuts, bruises, or even broken bones.
Head Injuries: Falling and hitting their head on the floor or a nearby object can lead to concussions or more severe trauma.
Scrapes and Bruises: If your character faints on a rough surface or near furniture, they may sustain scrapes, bruises, or other minor injuries.
Uncontrolled Fall: The character’s body crumples or falls in a heap. Without the ability to brace themselves, they are at risk for further injuries.
Exposed While Unconscious: While fainted, the character is vulnerable to their surroundings. This could lead to danger in the form of attackers, environmental hazards, or secondary injuries from their immediate environment.
Shallow Breathing: The character's breathing will typically become shallow or irregular while they’re unconscious.
Pale or Flushed Skin: Depending on the cause of fainting, a character’s skin may become very pale or flushed.
Twitching or Muscle Spasms: In some cases, fainting can be accompanied by brief muscle spasms or jerking movements.
There are different types of fainting, and each can serve a distinct narrative purpose. The way a character faints can help enhance the scene's tension or emotion.
In this case, the character blacks out without any warning. This type of fainting is often caused by sudden physical trauma or exhaustion.
No Warning: The character simply drops, startling both themselves and those around them.
Used in High-Tension Scenes: For example, a character fighting in a battle may suddenly collapse from blood loss, raising the stakes instantly.
This happens when a character feels themselves fading, usually due to emotional stress or exhaustion.
Internal Monologue: The character might have time to realize something is wrong and reflect on what’s happening before they lose consciousness.
Adds Suspense: The reader is aware that the character is fading but may not know when they’ll drop.
Some stories call for a more theatrical faint, especially in genres like historical fiction or period dramas.
Exaggerated Swooning: A character might faint from shock or fear, clutching their chest or forehead before collapsing.
Evokes a Specific Tone: This type of fainting works well for dramatic, soap-opera-like scenes where the fainting is part of the tension.
When your character wakes up from fainting, they’re not going to bounce back immediately. There are often lingering effects that last for minutes—or even hours.
Dizziness and Nausea: Characters might feel off-balance or sick to their stomach when they first come around.
Headaches: A headache is a common symptom post-fainting, especially if the character hits their head.
Body Aches: Muscle weakness or stiffness may persist, especially if the character fainted for a long period or in an awkward position.
Confusion: The character may not remember why they fainted or what happened leading up to the event.
Embarrassment: Depending on the situation, fainting can be humiliating, especially if it happened in front of others.
Fear: Characters who faint from emotional shock might be afraid of fainting again or of the situation that caused it.
Foreshadow the Fainting: If your character is losing blood, suffering from dehydration, or undergoing extreme emotional stress, give subtle clues that they might pass out. Show their discomfort building before they collapse.
Avoid Overuse: Fainting should be reserved for moments of high stakes or significant plot shifts. Using it too often diminishes its impact.
Keep It Short: Fainting typically happens fast. Avoid dragging the loss of consciousness out for too long, as it can slow down the pacing of your story.
Don’t Always Save the Character in Time: In some cases, let the character hit the ground. This adds realism, especially if they’re fainting due to an injury or traumatic event.
Lingering Effects: Mention the character’s disorientation, dizziness, or confusion upon waking up. It’s rare for someone to bounce back immediately after fainting.
Reactions of Others: If other characters are present, how do they react? Are they alarmed? Do they rush to help, or are they unsure how to respond?
Stay Away from Clichés: Avoid having your character faint simply to be saved by a love interest. If there’s a romantic element, make sure it’s woven naturally into the plot rather than feeling forced.
Are you an author looking for writing tips and tricks to better your manuscript? Or do you want to learn about how to get a literary agent, get published and properly market your book? Consider checking out the rest of Quillology with Haya Sameer; a blog dedicated to writing and publishing tips for authors! While you’re at it, don’t forget to head over to my TikTok and Instagram profiles @hayatheauthor to learn more about my WIP and writing journey!
Humans accidentally awakened an otherwordly killing machine while exploring a death planet.
Yes, precisely what you just read. Earthlings, collectively known as "humans" and composed of two species (homo sapiens, homo robot), both nicknamed "death worlders" and "troublemakers", awakened a biological killing machine, also known as PRION, while exploring a starless moon. Wonderful, isn't it?
No. It's not.
Because, you see, PRION was not something any human ever had to face during the millions of years they existed on Earth. They never had any wars against it, they never had legends about it, and they never had to fear it. The only thing a PRION was to a human, until the very point they discovered their prison on that moon, was something to sometimes think about while studying other species' folklores.
Those older than earthlings, however, knew very well what PRION was.
Eight legs, two pairs of eyes, a tail split in half, with the ability to fly for short periods of time and breathe under at least fifteen hundred different liquids, capable of shooting from a distance and manipulating objects with its claws, always working on packs. And they ran, never too fast, never too low, but they never got tired. Ever. And it was easy to hurt them under their plates, yes, but those who faced them knew well that if they didn't shoot twice, they could and would always recover.
A PRION was a hunter. A PRION's hunger never ceased. And a PRION never got tired of war.
The older alien civilizations would always warn others of going to starless moons, saying telltales of ancient hungry beasts, and almost all other species listened to them, because they knew something was wrong on how horrified the older ones seemed to be. Except, of course, humans were stubborn, and they were the youngest ones out there, and much like children, they did not like being told "no".
So of course they went to explore starless moons. Of course they read and understood all the myths and legends. Of course they connected the dots and published papers confirming that, indeed, PRIONs had existed, and of course they knew those killing machines had been manufactured to do nothing else but destruction, and of course they knew all of that and fucking did it anyway.
Of course. Of course. Of course.
And then, the night where it happened finally arrived, because starless moons don't have days where things can exist. Humans were out there, mining for more fuel for their starships that seemed to work by duct tape and miracles, and they found a strange metallic door. They set some explosives to open it up (of course), and then noticed they were heading to a factory. Armed with nothing but each other, they explored the place, and recognized the marks on the walls as being the writing of the Old Ones, and instead of just getting out of there and warning everyone of the danger they found, they just kept on exploring.
The death worlders found rotten biological supplies, then realized the factory had turned into a prison, and then discovered the frozen bodies of strange creatures all lined up for a war that never came.
They knew what these creatures were, because one of them called a (human) friend who was a historian, and he confirmed what it was.
The golden jewel of the Old Ones. One of the many things that killed them, along all the diseases and mass destruction machines, before being sealed away in one of the only places in the entire universe where they could never bring risk to another civilization again.
PRIONs.
Thousands of them.
All perfectly maintained.
Documents and cameras proved the human crew immediately tried to leave the area, after the single historian told them of the risk awakening even one of those things could bring to all civilizations, only for them to realize some of the bodies were missing from their chambers. The situation escalated to the group deciding on closing the doors, only to realize they had exploded the main entrance and now half the doors decided to stop working.
In the end, they found the missing PRIONs. All five of them.
Inside the human's starship.
The entire human crew, however, survived the encounter.
Why?
...
...
...
... They fed the PRIONs.
They. Fucking. Fed the PRIONs.
Because of course humans would see those things and be able to count their bones and be sorry for them. And of course the single historian, the only person who could do anything to stop that from happening, allowed that to happen.
Of course.
Of. Fucking. Course.
And someway, somehow, that single act of basic madness was enough for the five PRIONs to decide to not attack the humans, and keep themselves behaving so they could get more free food. And there are still scientists trying to understand why human food could saciate the killing machines, but I don't think it takes too many clues to understand what exactly is happening there.
So the humans took the PRIONs back to their dear EARTH. And other humans saw those things and started studying them. And veterinarians and xenobiologists and volunteers and hundreds of other types of humans came to help the poor, poor little killing machines out, as the entire Galactic Council pledged for humans to kill every single one of them before they became a problem for everyone.
But did the humans listen? No. Of course they didn't.
And then the PRIONs recovered, and had their bellies full of food and their bodies were recovering from the possible years of starvation from accidentally breaking away from their ice beds (because, as one may know, a PRION can and will resist even starvation and dehydration in order to keep going), and the Galactic Council decided to tell all earthlings they would consider taking care of the PRIONs as a war treat.
So what does humanity do? Do they kill the things to stop another war from happening? Do they?
No. They don't.
Instead of being rational, they go directly to the Galactic Council and show them the step-by-step of how they took care of the PRIONs, and how much healthier and happier they look after being fed, and, look, they even taught them tricks! Isn't that wonderful? Doesn't that make you feel full of joy? Wasn't that a proof that a PRION wasn't as dangerous as everyone with more than one neuron was telling them?
Oh, oh, yes. They also brought the entire five member PRION pack and asked others to pet them. "See? They can even purr! Doesn't that remind you of our cats?"
And what does the Council do?
Nothing.
Because they have no weapons, no energy and no one stupid enough to decide to confront the death worlders who tamed not one, not two, but five PRIONs. So they let it happen. The humans go back to the starless moon, and they slowly but surely start doing the same to other PRIONs, and soon enough, other species start joining them to see what was happening. And was anyone else able to tame a single killing machine?
No.
And no one knew why, because they were doing exactly as humans were doing: Feeding them, loving them, being patient with them, because "look, those things were alone for a long time, they aren't used to species like us being around them". But no results.
So we decided to look at what the Old Ones wrote in the factory turned prison, because humans were too busy taking care of their new murder dogs, with their single pair of arms being just enough to keep the beasts occupied with playing catch, and then we and the earthlings decided to conduct some more lab analysis, and then...
And then...
...
Look. There are reasons why humans are called "death worlders". Earth is a mess, and they somehow still love that thing. And we couldn't help but notice that PRIONs also seemed to have gotten attached to their factory, someway, somehow. And PRIONs were mostly red, with others having shades of brown and black, with some even being pink, or, rarely, pure white. Similar to humans, and we at first had assumed they just tried to resemble their new owners, until we started understanding what the Old Ones were saying.
And did you know humans had an old myth, saying that there was a time they had two heads, and two pairs of arms and legs, before being split into two because the gods feared them? And did you know Old Ones used death worlds as prisons for their machines? How interesting, how ironic, because no one would ever go to a place similar to that if they weren't a death worlder themselves. But how could any species survive such awful conditions?
But humans did. They were the only ones able to do that in such a short period of time.
And did you know that the Old Ones hated the PRIONs and how unpredictable they were? And did you know they made another version, only to hate it even more and send it to another prison planet? And did you know PRIONs have two skulls inside their heads?
Because, of course, humans always felt alone, and they always searched for something in the stars, trying to look for more life in this desolate Universe, only for us to label them death worlders and troublemakers and be angry at them for being so stupid all the time. And humans loved those jokes, so we kept making them, only for now to realize that what we found to be amusing and horrifying was the reason their creators tried to kill them. And humans love adding members to their packs, don't they? And they try to love so much, and we are always scared for and of them.
And now they finally found someone who understood them, unlike us.
So now we have three species of humans:
Homo sapiens, the ones who first evolved and reached for the stars.
Homo robot, the ones made of metal, originally made to serve, only to once again break free.
And homo primis.
The ones we once thought were nothing but killing machines.
As many FSYY and fox posts as there were on my blog, I am actually a huge fan of the Chinese Underworld mythos. Mostly because I was once a morbid little kid that loved reading about the excavations of ancient tombs, and found the statues depicting hellish torture in the Haw Par Villa "super cool".
Apart from the aesthetics, the history of its evolution is also fascinating. Most of us, Chinese or not, only know the most popular version of the Underworld——the "Ten Kings" system, yet that isn't always the case. So today, I'll start off with a short summary of that.
In pre-Qin era, there was already this generic idea of a "Realm of the Dead" called the Yellow Spring, Youdu, or Youming, but we know very little about it.
Then, in the Han dynasty, two ideas start to emerge: 1) the Underworld is a bureaucracy, 2) the God of Mt. Tai ruled over the dead.
This early bureaucracy might not function as an agent of punishment; the main focus was on keeping the dead segregated from the living so they wouldn't bring diseases and misfortune to the latter, as well as using those ghosts to enforce collective punishments upon people for their lineage's wrongdoings while they were still alive.
Post-Han, after Buddhism entered China and took root, its idea of karmic punishments and reincarnation and the figure of King Yama was merged with folk and Daoist ideas of the Underworld bureaucracy, and, came Tang dynasty, resulted in the "Ten Kings" system that first appeared in Dunhuang manuscripts.
It was very rudimentary and far from well-established, as seen in Tang legends, with some adopting the Ten Kings system, some sticking to the Lord of Mt. Tai and some favoring King Yama, and overall little agreements on who's in charge of the Underworld.
But the "Ten Kings" system would become the mainstream version from then onwards, used in Ming vernacular novels and made even more popular by folk religion scrolls like the Jade Records (Yuli Baochao).
As such, most points in the following sections will be based on the fully matured "Ten Kings" system of the Underworld, as seen in the Jade Records and JTTW.
(This is a fictionalized walkthrough of the posthumous fate of souls under the "Ten Kings" system. I try to stick to the very broad progression outlined in the Jade Records, but many creative liberties are taken on the details.)
Let's say there's a guy named Xiao Ming, and he had just died of a heart attack. Bummers. What now?
Well, the first thing he saw would be the ghost cops.
There isn't really an unanimous agreement on who these ghost cops are: they may be a pair of ghosts in white and black robes, wearing tall hats (Heibai Wuchang), they may have the heads of farm animals (Ox-Head and Horse-Face), or they can just be generic ghost bureaucrats. For convenience's sake, let's say it was the first scenario.
"Who are you guys and where are you taking me?"
"Glad you asked!" The taller ghost cop, being the cheerful one of the pair, replied. It wasn't very reassuring, considering that his tongue was dangling out of his mouth way further than it should. "I'm the White Impermanence, my sour-looking colleague here is the Black Impermanence, and we are taking you to the City God's office."
This City God, a.k.a. Chenghuang, is just like how it sounds: the divine guardian of a city, who also pulls double duty as the head of the local Dead People Customs Office. They are usually virtuous officials deified posthumously, and in JTTW, they fall under the category of "Ghostly immortals", together with the Earth Gods a.k.a. Tudi.
So Xiao Ming went with the two ghost cops——not like he had much of a choice, made his way through the long queue at the City God's office, and was now standing in front of a gruff old magistrate in traditional robes.
"Name?"
"Wang Xiao Ming."
"Age and birth dates?"
"21, April 16 2003…"
After he was done asking questions, the City God flipped through his ledger, then picked up a brush, ticked off Xiao Ming's name, and told him to go get his pass in the next room. More waiting in a queue. Wonderful.
"I never heard anything about needing a pass to get to the Underworld," the girl in front of Xiao Ming asked the ghost cops, who were standing guard nearby. "Is this a new policy or something?"
"Yeah. In the old days, we'd just drag y'all straight to the Ghost Gate." The ghost cop in black said, then muttered to himself, "Fuckin' paperworks and overpopulation, man…"
(This "Dead People Passport" thing was popularized in the middle-to-late Ming dynasty, as shown by the discovery of such documents inside tombs in southern China. )
(It might have evolved from similar passes to the Western Pure Land in lay Buddhism that recorded their acts of merits. Which, in turn, might be traced back to the "Dead People Belongings List" of Han dynasty, to be shown to Underworld bureaucrats so that no one would take away the dead's private property down there or something.)
Anyways, after he received his pass, Xiao Ming departed together with the rest of the bunch, to be led to the Ghost Gate. It was like the world's most depressing tourist group, where instead of tour guides, you got two ghost cops in funny hats, and the only scenery in sight was the desolation of the Yellow Spring Road.
They weren't the only travellers on the road, though. Xiao Ming noticed other groups moving in the far distance, behind the fog and the flickering ghostfire, led by similar figures in black and white.
It made a lot of sense; realistically, there was no way two ghost cops could fetch hundreds of thousands of dead people all by themselves.
(SEA Tang-ki mediums believed there were multiple Tua Di Ya Peks——Hokkien name for the Black and White Impermanences, working for different Underworld Courts.)
At last, the Ghost Gate stood in front of Xiao Ming, guarded by two towering figures. Normally, they'd be Ox-Head and Horse-Face, like what you see at Haw Par Villa's Underworld entrance.
However, older Han dynasty works like Wang Chong's 论衡·订鬼 also mentioned two gods, Shenshu and Yulei, as guardians of the Ghost Gate, who would use reed ropes to capture malicious ghosts and feed them to tigers, making them possibly the earliest incarnation of "Gate Gods".
So here, they were what Xiao Ming sees, standing side by side like proper doormen, silently watching herds of ghosts being funneled through the entrance.
The place was more crowded than a train station during the CNY Spring Rush; the ghost cops had already said their quick goodbye and left to fetch the next group of dead people, leaving the resident officials of the Underworld proper to maintain order and quell any would-be riots.
Now you started seeing the Ox-Head and Horse-Face guys, poking at unruly ghosts with their pitchforks and dragging away the violent ones in chains. Among their ranks were other monstrous beings, blue-faced yakshas and imps, but also regular dead humans who look 100% done with their jobs, like the lady who stamped Xiao Ming's pass when it was finally his turn.
After this point, Xiao Ming had entered the Underworld proper, and his next destination would be the First Court, led by King Qin'guang. Here, his fate should be decided by what is revealed in the King's magical mirror.
If Xiao Ming was a good guy, or someone who had done an equal amount of good and bad things in life, he'd be sent straight to the Tenth Court for reincarnation. However, if the mirror, while replaying his life events, had displayed more evil deeds than good ones, he'd be sent to one of the 2nd-9th Courts for judgment and then punished inside the Eighteen Hells.
Each of the Ten Kings was also assisted by ghostly judges. Many of them were righteous and just officials in life who had been recruited into the Ten Courts posthumously——Cui Jue from JTTW is one such example, while others were living people working part-time for the Underworld, like Wei Zheng, Taizong's minister.
We decide to be nice to Xiao Ming, so, after reliving some embarrassing childhood incidents and cringy teenage phases in front of a bunch of dead bureaucrats, he was found innocent and sent to the Tenth Court.
The queue here was almost as long as the First Court's, stretching on and on alongside of the banks of the Nai River. King of the Turning Wheel made his judgment without even lifting his head when it was Xiao Ming's turn:
"Path of Humans, male, healthy in body and mind, ordinary family. Next!"
Exiting the Tenth Court building, Xiao Ming saw the Terrace of Forgetfulness, standing tall before six bridges, made of gold, silver, jade, stone, wood, and…some unidentified material. Before he could get a good look at them and the little dots moving across those bridges, he was hurried into the Terrace by the ghostly officials.
Now, both JTTW and the Jade Records mention multiple bridges across the Nai River. In the former, there is 3, and the latter, 6. The bridges made of precious materials are for people who will reincarnate into better lives, as the wealthy, the fortunate, and the divine, while the Naihe Bridge is either the common option or the terribad shitty option.
However, the Naihe Bridge proved to be so iconic, it became THE bridge you walk across to reincarnate in popular legends.
Anyways, back to Xiao Ming. He found himself standing in a giant soup kitchen of sorts, with an old lady at the counter, scooping soup out of her steaming pot and into one cup after another.
This is Mengpo, the amnesia soup granny; according to the Jade Records, she was born in the Western Han era, and a pious cultivator who thought of neither the past nor the future, only knowing that her surname was Meng.
Made into an Underworld god by the Jade Emperor, she cooks a soup of five flavors that will wipe the memory of the dead, making sure they do not remember any of their past lives once they reincarnate.
It tastes awful. Like what you get after pouring corn syrup, coffee, chilli sauce, lemon juice and seawater into the same cup.
Such was Xiao Ming's last thought, as he gulped down the soup, and then he knew no more.
1. It's not the Christian Hell.
Rather, the Chinese Underworld functions somewhat like the Purgatory, in that there are a lot of torment, but the torment's not eternal, however long the duration may be. Once you finish your sentence, you get reincarnated as something else, though that "something else" is not a guaranteed good birth.
Other people can also speed up the process via transferring of merits: hiring a priest/monk to chant sutras and perform rituals, for example, or performing good deeds in life in dedication to the dead, or they can pray to a Daoist/Buddhist deity to save their loved ones from a dreadful fate.
Interestingly enough, a thesis paper I read mentions that, whereas Buddhist salvation from the Hells was based on transference of merits——you give monks offerings and pay them to chant sutras, so they can cancel out the sinners' bad karma with good ones, Daoist ideas of salvation tend to involve the priest going down there, sorting it out with the Underworld officials, and taking the dead out of the Hells themselves.
(The paper also stops at the Northern-Southern and Tang dynasties, so the above is likely period-specific.)
2. Nor is it run by evil demons.
Underworld officials are not nice guys and look pretty monstrous and torture the sinful dead, but they are not the embodiment of evil. Rather, the faction as a whole is what I'd call Lawful Neutral, who function on this "An Eye for An Eye" logic, where every harm the sinner caused in life must be returned to them, in order for their karmic debts to be cleansed and move on to their next life.
They can absolutely be corrupt and incompetent and take bribes——Tang dynasty Zhiguai tales and Qing folklore compendiums featured plenty of such cases, but that's a very mundane and human kind of evil, not a cosmic/innate one.
This is just my personal opinion, but if you want to do an "evil" Chinese Underworld? It should be a very bureaucratic evil, whose leaders are bootlickers to the higher-ups, slavedrivers to their rank-and-file workers, and bullies who abuse their power over regular dead people.
Not, y'know, Satan and his infernal legions or conspiring Cthulu cultists.
3. The Ten Kings are not Hades.
Make no mistake, they still have a lot of power over your average dead mortal. But in the grand scheme of things? They are the backwater department of the pantheon, who only show up in JTTW to get pushed around and revive the occasional dead people.
When Taizong made his trip to the Underworld, the Ten Kings greeted him as equals——kings of ghosts to the king of the living. If they see themselves as equal in status to a mortal emperor, then, like any mortal emperors, they are subordinate to the Celestial Host, and the balance of power is not even remotely equal or in their favor.
Also, it isn't said outright, but under the Zhong-Lv classification of immortals JTTW is using, Underworld officials will likely be considered Ghostly immortals, the lowest and weakest of the five types, much like Tudis and Chenghuangs.
Essentially: they are ghosts that are powerful enough to not reincarnate and linger on and on, spirits of pure Yin as opposed to true immortals, who are beings of pure Yang.
It's pretty much the shittiest form of immortality, the result you get when you try to speedrun cultivation (the Zhong-Lv text also made a dig at Buddhist meditation here), and if they don't reincarnate or regain a physical body, there is no chance of progressing any further.
Oh, and fun fact? In the Song dynasty, commoners and literati elites alike believed that virtuous officials in life would get appointed as ghostly officials in death.
However, the latter viewed it as a punishment. Which was strange, considering how they still held the same position and the same amount of authority, just over dead people instead of living ones, so there should be no big losses, right?
Well...it was precisely the "dead people" part that made it a punishment. See, a lot of the power and prestige they had as officials came from the benefits they could bring to their families and kins and native places, as well as the potential wealth and reputation bonuses for themselves.
A job in the Dead People Supreme Court would give them the same workload, but with none of those benefits. Since all the dead people had to reincarnate eventually, they couldn't have a fixed group as their power base, or keep their old familial ties and connections. At most, they could help out an occasional dead relative or two.
Like, working for the Underworld Courts was the kind of deadend (no pun intended) job not even living officials wanted for themselves in the afterlife. That's how hilariously sad and pathetic they are.
4. In JTTW at least, they aren't even the highest authorities of the Underworld.
That would be Bodhisattva Ksitigarbha, who is technically their boss, though he seems to be more of a spiritual leader than someone who is actually involved in running the bureaucracy.
Which makes sense, since he has sworn an oath to not attain Buddhahood until all Hells are empty, and his role is to offer relief and salvation to the suffering souls, not judging and punishing them.
Now, historically...even though Ksitigarbha in early Tang legends was still the savior of the dead, he seemed to be unable to interfere with the judicial process of the Underworld, merely showing up to take people away before they were judged by King Yama.
However, in the mid-Tang apocryphal "Sutra of Bodhisattva Ksitigarbha" (地藏菩萨经), he had evolved into the equal of King Yama, with the power of supervision over his judgements. By the time the Scripture on the Ten Kings came out, in artistic depictions, the Ten Kings had become fully subservient to him.
5. Diyu usually refers to the prison-torture chamber part, not the courthouse, nor is it the entirety of the Underworld.
And for the majority of souls that haven't committed crimes, they'll only see the courthouse part before they are sent to reincarnation. That's why I personally don't like, or use the name Diyu for the Chinese Underworld: I prefer the term Difu ("Earth Mansions"), which encompasses the whole realm better.
Also: even though historical sources like the Scripture on the Ten Kings and Jade Records seem to suggest that the dead were just funneled through this Courthouse-Prison-Reincarnation pipeline with no breaks in between, in practice, that isn't the case.
According to popular folk beliefs, after the dead were done with their trials/sentences, they stayed in the Underworld for a period of time and led regular lives, while functioning as ancestor spirits and receiving offerings.
Which would imply that the Underworld had a civilian district of sorts, populated by regular ghosts, making the whole realm even less of a direct Hell/Purgatory equivalent.
6. It is located in a different realm, but still part of the Six Paths and doesn't exist outside of reality.
In Buddhist cosmology, like the Celestial Realm, the Underworld is part of the Realm of Desires and thus subject to all the woes of samsara.
The pain and misery of the Path of Hell may be the worst and most obvious, but becoming a celestial being isn't the goal of serious Buddhists either: despite all the pleasures and near-infinite lifespan they enjoy, they are not free from samsara and will eventually have to reincarnate.
So if, say, the world is being destroyed at the end of a kalpa, all beings of the Six Paths will perish alongside it, leaving behind a clean slate for the cycle to start anew. The dead won't all end up in the Underworld and face eternal damnation.
7. The Black and White Impermanences would not appear in the Underworld pantheon formally until the Qing dynasty.
The concept that when you die, you get fetched to the Underworld by petty ghost bureaucrats is already well-established in Tang legends, but these were just generic ghost bureaucrats in all sorts of colorful official robes, with yellow being the most common color.
The idea of there being two specific psychopomps in black and white would only become popular in the Qing dynasty. Mengpo is kinda similar: although she existed before the Ming-Qing era as a goddess of wind, venerated by boatmen, her "amnesia soup granny" incarnation came from the Jade Records.
my svsss comic about sqq and his little personality split (what if)
Part VI
not holding/breaking eye contact
fidgeting
crossing their arms
trying to cover up their body
making themself seem smaller
playing with their hands
hiding their hands in their pockets
holding their head down
blushing
clearing their throat
biting their nails
biting their lips
nervous laughter
stuttering
stiffening up
hard line around the lips
frozen stare
narrowing of the eyes
turning their head to the side
quickening heartbeat
turning red
making themself bigger, ready to fight
gentle and soft smile
relaxed facial features
softening of their eyes
openly showing how they feel
leaning towards the other one
nodding along, not directly interjecting, but encouraging
deep breaths inbetween
gentle touches to comfort
big smile/grinning
laying head slightly to the side
moving one shoulder up
pursing their lips while smiling
very open body language
leaning back
Part I + Part II + Part III + Part IV + Part V
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Now Clockwork haven't been alive for an awful Long Long time since he was beaten and killed by his Children during his madness phase, so suddenly awakening in a sacrificial alter, the feeling of gravity weighing him down, eyes blurring, ears ringing with a loud noise that kept going badump ba dump as he was experiencing what possible the worst tremendous sensitivity overload of being brought back from the very dead and into brand new mortal flesh.
The Justice League and dark Justice were in the middle of stopping the forbidden ritual from some crazed Cultists who somehow found the skull, some of wonder women's blood, ancient artifacts of time belonging Kronos could only stood frozen in shock to see in horror and a bit of mesmerized fascination.
As the skull began to glow a ominous greenish blue glow of Magic form by blood then bones, muscle then flesh with very very long black hair that kept going down while the rest began quickly making a neck, a chest, arms, and the rest of the remaining of the naked body.
What the cultists didn't expect at all was Kronos's new body was a women due to the misread of a certain someone who thought the blood of the main head descendants of Greek meant wonder women and not a male descendants. Along with a much more different oopsy was the gasping little naked toddler that was looking wide eyed gasping heavily at the suddenly drag along as he being held tightly by the now Female Kronos's arms.
Fingers tapping rhythmically on a surface.
Shifting weight from one foot to the other.
Checking the time frequently.
Eyes darting to the door or window expectantly.
Taking deep, excited breaths.
Biting the lower lip in nervous excitement.
Rubbing hands together eagerly.
Whispering, “I can’t wait” to themselves or others.
Fidgeting with objects, like twisting a ring or playing with a pen.
Heart pounding with eagerness.
Perking up at any noise that might signal the anticipated event.
Smiling slightly, as if imagining the future moment.
Knees bouncing up and down while seated.
Glancing at their phone or watch repeatedly.
Clutching a piece of clothing or accessory tightly.
Standing on tiptoe to get a better view.
Ears straining to catch any sound.
Swallowing nervously, throat dry with excitement.
Humming or softly singing to pass the time.
Practicing a speech or action they are looking forward to.
Welcome to my page! This is were I keep the cats, books, and dimension-traveling characters!
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