πΏπ΄πππΎπ½π°π»πΈππΈπ΄π πΈπ½ π²π·π°ππ°π²ππ΄ππ β₯ The Logistician ( ISTJ )
Mikasa Ackerman is someone with the Introverted, Observant, Thinking, and Judging personality traits. She tends to be reserved yet wilful, with a rational outlook on life. Her composed actions are carefully, and she carries them out with methodical purpose. Ackerman is thought to have defining characteristics of integrity, practical logic and tireless dedication to duty make up for her vital core to her rules and standards, she doesn't make many assumptions, preferring instead to analyse her surroundings, checking her facts and arrive at practical courses of action.
Strengths :
ΰΌ Honest and Direct β Integrity is the heart of Mikasa's personality. Emotional manipulation, mind games and reassuring lies all run counter to her preference for managing the reality of the situations she encounters with plain and simple honesty.
ΰΌ Strong-willed and Dutiful β Ackerman embodies integrity in her actions, too, working hard and staying focused on her goals. Patient and determined, her personality type meets her obligations and mission, period.
ΰΌ Very Responsible β Mikasaβs word is a promise, and a promise means everything. Ackerman would rather run herself into the ground with extra days and lost sleep than fail to deliver the results she said she would. Loyalty is a strong sentiment for Mikasa, and she fulfils her duties to the people and organizations she has committed herself to.
ΰΌ Calm and Practical β None of her promises would mean much if Mikasa lost her tempers and broke down at every sign of hardship β she keeps her feet on the ground and makes clear, rational decisions. The same applies to criticisms, for others and herself.
Weaknesses :
ΰΌ Stubborn β The facts are the facts, and Ackerman tends to resist any new idea that isnβt supported by her. This factual decision-making process also makes it difficult for her personality type to accept that she was wrong about something, but anyone can miss a detail, even her.
ΰΌ Insensitive β While not intentionally harsh, Mikasa often hurts more sensitive peopleβs feelings by the simple mantra that honesty is the best policy. Her personality may take emotions into consideration, but really only so far as to determine the most effective way to say what needs to be said.
ΰΌ Judgmental β Opinions are opinions and facts are facts, and Ackerman is unlikely to respect people who disagree with those facts, or especially those who remain wilfully ignorant of them.
ΰΌ Often Unreasonably Blame Themselves β All this can combine to make Mikasa believe she is the only ones who can see projects through reliably. Since she has heaped the responsibility on herself, Ackerman then believes the responsibility for failure is hers alone to bear.
Conclusion :
Few personality types are as practical and dedicated as Logisticians. Known for their reliability and hard work, Logisticians are good at creating and maintaining a secure and stable environment for themselves and their loved ones. Logisticiansβ dedication is invaluable in many areas, including their own personal growth.
Yet Logisticians can be easily tripped up in areas where their practical and methodical approach are more of a liability than an asset. Whether it is finding (or keeping) a partner, learning to relax or improvise, reaching dazzling heights on the career ladder, or managing their workload, Logisticians need to put in a conscious effort to develop their weaker traits and additional skills.
What you have read so far is just an introduction into the complex concept that is the Logistician personality type. You may have muttered to yourself, βwow, this is so accurate itβs a little creepyβ or βfinally, someone understands me!β You may have even asked βhow do they know more about me than the people Iβm closest to?β
This is not a trick. You felt understood because you were. Weβve studied how Logisticians think and what they need to reach their full potential. And no, we did not spy on you β many of the challenges youβve faced and will face in the future have been overcome by other Logisticians. You simply need to learn how they succeeded.
But in order to do that, you need to have a plan, a personal roadmap. The best car in the world will not take you to the right place if you do not know where you want to go. We have told you how Logisticians tend to behave in certain circumstances and what their key strengths and weaknesses are. Now we need to go much deeper into your personality type and answer βwhy?β, βhow?β and βwhat if?β
GUYYYYSSSSπππ Today at my weekend job, one of the kids came in with all her Sonic plushies so I told her my favourite characters were Shadow and Amy,
and then she said "Shadow and Amy make a good pair because black and pink are a good combo"
I was just like "Yes, I agree" but in my head i was like YES OMG!!ππLIKE?!? The children get it!!
Why you were selected, you could only guess. What the sisters saw in you youβll never know, but they saw something.
Perhaps, it was your sullen disposition, or your observant eyes. Regardless of that reason, whatever it may be, from a young age you began training to become a child of mercy.
An Assassin.
The Assassin of Mercy is an interactive, 18+, romantic thriller novel by Lane. S. Snow. It is entirely text based, without graphics or sound effects, and fuelled by the power of your own imagination.
Face the world on your own for the first time as a hired assassin. After years of training, you have received your first contract, to kill the usurper king. Make your way across the continent towards the capital with unconventional companions, build relationships, battle foes and even find love while trying to accomplish your mission. Will you fulfil the terms of your contract or fall short in your paid search for justice?
Why were you chosen to be an assassin? Why did you succeed in your training while others failed? Is this all you are destined for?
Will the questions that keep you up at night be answered on your journey?
. Play as male, female, nonbinary or trans β with options to be gay, straight, bi or asexual.
. Develop relationships with 5 potential love interests.
. Choose your signature style of killing β sword, dagger, strength, bow and arrow or poison.
. Influence the world around you and beyond with your choices.
. Experience how your personality, skills and relationships affect the outcome of your mission.
. Discover the political and personal reasons that lead to the previous Kingβs death, and the subsequent usurping of his heir.
. Fight, lie, manipulate, spy and most importantly kill your way towards success.
. Fall in love, forge friendships, and fulfil your contract on a mission youβve spent years training for!
Love Lane, x.
(The Assassin of Mercy is rated 18+ for explicit language, explicit sexual themes, drug and alcohol abuse, violence, morally questionable behaviour and more.)
We love pink shadow bootleg bag
It really should be acknowledged, in one way or another, that Amy saved Shadow's life.
Not Sonic. Not Rouge. Their contributions later cannot be understated, but in a pivotal moment where it can be argued it counted most, Amy was the one to save Shadow's life by asking them to give everyone a chance.
By extension, she was asking Shadow to give themselves a chance.
And Shadow took it.
THEY SO SILLY AND LOVELY
some Swords of Plaithus on the battlefield
bed positions that violate OSHA regulations pls π
Okay, so everyone starts mimicking Percy's sleeping habits and then... Ahem. So, this is the NSFW version, I'm assuming. (β_β )
Merlin: Anyway you like it, anyhow you like it! Top, bottom, sideways, bizarre kama sutra poses, tentacles, you got it.
Adrian: Accidentally breaking the bed violates OSHA regulations, right?
Arthur: *coughs* Threesome. He's usually not in the one in the middle, so that would be an... experience.
Percy: Look do I need to break out the rubber ducky gif again? Anyway, outside of Merlin (& Vivian with the entire 'water' thing), he's the most acrobatic, so use your imagination. No, really, he's a pure boy, so while he's game for most things he won't be coming up with the idea himself.
4ΜΆ0Μ΅4ΜΈ Μ΄EΜ·rΜΈrΜΈoΜΈrΜ΅ Μ·NΜ΄oΜΈtΜ΄ ΜΈFΜ΄oΜ΄uΜΆnΜΈdΜ΅ [DATA EXPUNGED]
Cassandra: Handcuffs, ropes, ties, vines, whathaveyou, you're down, she's up. I think you get the picture.
Gwen: She likes riding... ponies. Yes, definitely ponies.
Vivian: What bed? Have you ever tried having sex in a giant washing machine? Lots of positions possible, there!
Lorelei: Pinned down wrestling for dominance positions here.
Broderick: HAS ANYONE EVER HEARD OF VANILLA?!
Merlin: *hands Broderick vanilla ice cream cone* Broderick: *stares at it as if the cone might eat his soul* Percy:
THE LOST DIVINITY OF VIOLENCE is an 18+ fantasy IF game being written in Twine. It pulls inspiration from the famous works of Eragon, Game of Thrones, and The Poppy War.
Play the demo here!! (Prologue + demo of Chapter 1) wordcount: 8k without code
In the suffocating darkness of your cell, time has no meaning. The days stretch on endlessly, their passage forgotten as your mind struggles to grasp at fragments of what once was. Every moment feels indistinguishable from the next, and the bars of your prison seem less like a cage and more like an eternal part of your existence.
Then, one night, as you finally surrender to sleep, something shifts. A presence stirs in the darkness, strange and unknowable, an entity who speaks not with words but with a deep, resounding power that reaches into the very marrow of your bones.
You are gifted with a power β an ancient and volatile force that could change the course of the world. It is the flame that can set the world ablaze, but whether it will burn it to the ground or forge something new depends entirely on you.
Customize YOUR own MC! Play as female, male, non-binary; straight, biseuxal, panseuxal, gay; asexual, and even, touch-averse! What beliefs shape your (semi-set) personality, how do you see the world?
Shape the environment around you! Discover how powerful you really are, and how deep your bloodline falls into ancient lineage.
Build and train the bond you have with your dragon companion! Even customize their appearance! Certain colors and traits affect their power and battle techniques.
Enrich yourself in a story filled with a whole ton of flavor text (not shown in the demo)
Find love in a cast of three characters! Have your actions affect their personality in a super in-depth platonic and romantic tracker where these characters have their own set traits, beliefs, and hobbies!
A BUNCH MORE!!
You see them nearly every day, one would assume he/she was your own personal guard. You don't know how it happened, how Vidalias/Vidalia came to fruition in front of your cell, but, you grew up together - albite on two different sides of wall. Whether it was out of your own violation, and rules that kept him/her quiet, conversation was kept to a minimum. You were left to study his/her bronze armor suit, olive skin with matching brown eyes scarred and torn with countless training methods. You've seen his/her hair only once, and it was cropped short and black to the nape of his/her neck - you maybe even caught the sight of ink trailing down his/her ear.
A girl/boy who ran across yourself mid-adventure with her/his twin sister, Shavani. She/He was kind, welcoming, the sun that cast a shine across the darkening world. Solara/Sundra has white hair cascading down her/his back, kept tightly in a neat braid with bangs and layers crossing her/his face. Her/His heterochromatic eyes caught your attention first, after the blade, of course. They opened up their arms to you rather quickly, regardless of if you wanted them to or not.
The last of who you've come across, when you were stuck in a sticky situation with the last of your honesty fading out. They have more secrets than hobbies, and there's not much you can describe about Alaric/Asura without mentioning the way they move - it's fluid yet dangerous, and his/her green eyes pierce deeply into the hearts of everyone surrounding him/her. You think it's almost funny, how hypocritical he/she can be - but don't let him/her hear you say that.
So...remember how I said in that update post how I might MAYBE do a TSS rewrite and post it for free?
"Maybe" quickly turned into "definitely happening". Instead of making it outside of COG, however, the finished product that's already published will be updated with the rewritten files. This means that if you've already purchased TSS through COG, you'll have the rewritten version available. That's how I originally intended to go about things with the old rewrite and is the better option here to avoid potential complications.
I've been in contact with COG and they've let me know that I'd be able to do what I have in mind even if this results in a different wordcount and very different scenes/plot points and a different kind of main story.
I realize that this announcement is probably pretty jarring since my last post stated that I wasn't sure about doing a rewrite but that I wanted to if I had enough time. After making that post, I started creating an outline for the rewrite mostly for fun...and one thing kind of led to another. I want you all to know that I wouldn't be making this post at all if I wasn't sure about this. It's because I've already begun the process and feel incredibly motivated and inspired that I can do this that I'm making this announcement.
This rewrite is not going to be like my old attempt at a rewrite, though. It's an entirely new one that I feel much more confident about.
So far I've written the outline for the rewrite and started reworking already existing scenes from chapter 1 as well some new ones. I'm happy to say that the difference between how the rewrite process felt years ago compared to now is like light and day. It seems like those years I've taken away from TSS were very healthy and helpful in giving me some distance and letting me figure out what kind of story I really want to tell.
My plan is to rewrite book 1 and then make 1 full continuation after that. Instead of a trilogy, it looks like this version of TSS will be 2 volumes, but that doesn't necessarily mean that it'll be shorter than originally intended. I think it's more doable for me to rewrite the first book (starting from scratch while also using some already written scenes, since I've been assured I'm allowed to do so) and then make 1 complete continuation of it rather than trying to fill stuff out over 3 different entries, and I think it'll serve the plot and story as a whole to do it that way.
That being said, I fully understand that some - or most of you - might have trouble trusting my word after me failing to do the rewrite I wanted to years ago and not delivering a second book. That's completely fair. This time I'm not rushing things and I don't feel any pressure to do this. It's not something I do out of dislike for the original, but rather out of love for what it could be and what I could make it into, if that makes sense. I'm taking as much time as I need to and am not putting any pressure on myself to do this.
My other project takes priority right now so I can't dedicate all of my time to the rewrite, but I'm working on it when I have time over or get stuck. It's actually pretty nice to alternate between two different stories that have different settings and has helped a bit in avoiding writer's block.
Here are some differences between TSS and the TSS rewrite (most of the changes I made to the old rewrite no longer apply):
The rewrite will be told in second-person point of view ("you" instead of "I"). The reason for this is that when I first started TSS I was really unused to the second-person POV, but after having spent years in the IF space it's now the other way around. It'll make writing much easier for for me, and I hope it won't feel too jarring for people who are used to the first person POV.
The Shadowman and Jealene (now "J") will both be genderselectable just like the main cast. The Shadowman will be genderselectable later on, though - it might sound strange but I think it makes sense when you have more context. J plays a bigger role than they did in the original and their personality is a bit different in this version.
Some side characters (such as most of the hideout) will be cut. This is because they felt really underdeveloped to me in the full game and didn't serve much of a purpose. Instead I'm focusing more on the main cast + a few key characters to ensure the story plot stays focused and you get more time to develop bonds of various kinds with the main cast instead.
The relationship system will look a bit different. Instead of bars showing a percentage of approval, I'll write a description of each character and what they think of you. The descriptions will shift when the character starts viewing you differently, whether that's due to rivalry, romance or friendship. My hope is that this will allow for a more nuanced relationship system/descriptions. I'll also adjust the options a bit to try and make choices more nuanced and am thinking of including the option of having ex. a heart next to a romantic choice for those who want to know for sure what they're getting into. The different responses (such as shy, flirty etc.) will stay but some of it will probably be reworked. Essentially what I want to do is allow for a wider range of MCs and how the characters respond to the MC.
The MC is going to have more agency in certain ways. I've included something plot-relevant to the main character that can potentially change the dynamic between them and the group a bit, but it all depends on how you play it.
The tone might be somewhat different. Not entirely, of course, but there are some parts of the old TSS where the characters sound a bit younger than they are supposed to be, where tension and seriousness has been sacrificed in favor of humor and where some of the interactions aren't the way I would prefer for them to be. I've gotten older since writing TSS (gasp) and my tastes have changed, as has my writing to some degree. In order to do a rewrite I'd have to write in a way that's most enjoyable for me and that I feel best fits the story I want to tell. That's not to say that there isn't going to be silliness etc., but I'm adjusting the tone somewhat and putting more time and effort into descriptions and the writing overall.
The narrative will be different, even though the overall story itself will mostly stay the same. I'm keeping a lot of elements and also aim to introduce new ones that I believe will strengthen the story and make it a more enjoyable game overall.
I think those are the main differences I can give away right now without spoiling anything. I'll make sure to post updates when I've got more to share! Once the demo for the rewrite is finished, I'll post it on the forums and link it in an intro post on here.
Thank you all for sticking by me throughout the years. I hope you'll find some comfort in returning to this world, as well as new things to ponder and excite you in this new upcoming version of the story <3
The Azuridia and Quaiel chibis are done by the amazing madebysalfi