"And I'll Always Be" Knight Of Time Au Bonus Sketches:

"And I'll Always Be" Knight Of Time Au Bonus Sketches:
"And I'll Always Be" Knight Of Time Au Bonus Sketches:
"And I'll Always Be" Knight Of Time Au Bonus Sketches:

"And I'll always be" Knight of time au bonus sketches:

"And I'll Always Be" Knight Of Time Au Bonus Sketches:
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More Posts from Ilivedx and Others

1 year ago
Yes, This Is The True Ending 🌱
Yes, This Is The True Ending 🌱
Yes, This Is The True Ending 🌱
Yes, This Is The True Ending 🌱
Yes, This Is The True Ending 🌱
Yes, This Is The True Ending 🌱
Yes, This Is The True Ending 🌱

Yes, this is the true ending 🌱

2 years ago

there's a post somewhere about how ganondorf's death is often presented almost as a holy death, deeply dignified and with appropriate silence. i think the term the person used was like a kind of anti-martyrdom, like. "a holy death, but not of something good". i'm not sure if i'm using the terminology entirely correctly, but that's something that's always hit me. like. i don't think that comes from just the general seriousness of the plot, but also that there's a quiet acknowledgement that fate

itself was against him - and the inherent tragedy of that. like. they're So Close to digging just a little further and questioning that concept of fate + supposedly inherent character weakness in the first place. this is present in oot - zelda acknowledges him as pitiful, someone who couldn't control the triforce. and in tp, zelda seems to do something like a quiet prayer. this aspect of zelda herself isn't present in wind waker (iirc), but is embodied by the king, who directly compares himself.

That’s a concept that a friend of mine talks about a lot ( @betterbemeta ) in almost those exact words but I asked her and she said she wasn’t sure of the specific post, just that she didn’t get it from someone else.

But, yeah, I feel like... there’s this interesting sort of counter-narrative within the Zelda series, I think? There’s the main narrative, which is the Legend and the Cycle and that it is Correct to perpetuate the Cycle and live out the roles people are given.

But there’s also a lot of counterpoints, of things making it clear that the Cycle is hurting people, that you will not be rewarded or kept safe for perpetuating it- and in Wind Waker this is very interesting, because, a lot of the evidence points to Ganon’s stance- “Your gods abandoned you!” being correct. 

Hyrule was destroyed. Most of its people were killed. Two young people who were active servants of the god at the time were murdered and nothing protected them. Ganon comes across as someone who’d know- because he’s acting as the Divine Opponent, here.

And there’s this scene, late in Wind Waker, where he reads Tetra’s dreams with his power.

This scene sticks with me, because it’s Ganon doing something unnecessary. He’s got no reason to treat Tetra hospitably at this point. He’s got no reason to tuck her into a bed, which he does, or acknowledge that she’s a child, or wonder who she is besides Zelda. 

And, yet, we have this. unexpectedly introspective soft scene, and while it’s followed by the puppet Ganon fight, the things he says there don’t seem just like villainous trash talk, but, nearly a plea for these kids to realize how messed up their situation is. They’re allegedly agents of the gods who are being chewed up by their Fates, used and cast aside, and while he has an agenda in not wanting this to happen (as their given Fate is to be parties in his execution) there’s a bleak humor Wind Waker Ganon has about the situation that, to me, has never actually been contradicted within the Zelda games. Words to the contrary ring hollow. In practice, we watch Hyrule desolated, we watch its executioners throw him on vulnerable populations (in Twilight Princess, the Sages know enough of the modern Twili to recognize Midna in her cursed form- so they had to have known the people they were leaving at the mercy of a wounded, panicked Ganon who was nonetheless fully capable of killing a person with his bare hands at that point).

In Breath of the Wild, which doesn’t even depict Ganon as a person who can argue his point (though the sequel may shed new light on that), he still nonetheless seems correct about the nature of the cycle; Zelda is unabashedly a survivor of child abuse who was forced to pray in sacred springs starting at age seven. 

image

BotW is basically the series’ most detailed thesis yet that the Cycle broke Link and Zelda and tore pieces from them they’re not getting back. Both of them lost a century. Zelda’s passions and interests were sublimated to force her into a passive role. People they knew and were close to died. Link’s habitual silence is depicted as a product of the anxiety that the hero role pressed on him, and he was also a human shield just to guarantee that of the Champions, Zelda at least could make it, that left him critically injured.

The only real coherent defense raised by the Cycle- which is meta-wise, “justified” by Skyward Sword, which establishes it as an unholy curse- is “this is the only way to save Hyrule” which is never challenged or argued or defended. It’s merely accepted. And we keep watching young, vulnerable kids following the paths laid out by their predecessors and being torn apart by these events.

Link and Zelda don’t look like people who are protected by benevolent gods that shine over them. Repeatedly, the deities of the Zelda setting are depicted as not especially loving. In A Link To The Past, the Triforce itself says it doesn’t care about good or evil, merely that Link has proven his worth and should now make a wish. Other characters in the setting describe it as fickle or a troublemaker. In Skyward Sword, Zelda, regaining Hylia’s memories and thus the clearest potential insight into how Hylia was thinking and feeling, states that Hylia obtained a mortal incarnation basically as bait for Link, who would be driven by compassion to protect his friend, and thus get functionally conned into acting as Hylia’s champion.

I think this is why fanworks that put the chosen three on the same side make sense, because, in this way, Ganon is more a contemporary to the heroes than the King of Hyrule, who, no matter how often he dies, never really has that sense of being a martyred hero who’s lost fragments of himself. Daphnes was able to choose his own death, and the death of his kingdom, on his own terms using the Wind Waker and then the Triforce; Rhoam controls the narrative at the beginning of BotW.

Ganon?

image

Just from what we know about BotW’s sequel (which is not much at all) Ganon is having a bad time. In a way, his fate seems to combine elements of Link and Zelda’s- he was confined for a long time in a death match with another force (Zelda), and he was heavily and brutally injured and may have lost consciousness (Link) only to awaken in an unfamiliar future where he’s been all but forgotten (both of them).

And part of this is the need that the games seem to have, to have everything be Ganon’s fault, but to never acknowledge or explore the relationships Ganon actually, has with the various entities he ostensibly commands. I love Wind Waker, but, as friends of mine have pointed out- there’s only flimsy excuses at best for Ganon to put the various boss monsters in the environments they’re found in. They’re themed to their environments so that they seem fitting elements, rather than something foreign placed there that’s disrupted an extant order.

It leads to this sense of Ganon more as a pariah than as a true Source Of Evil. Because he’s blamed for everything, including things that don’t actually seem to further any of his stated objectives and in fact, might even work against something he is stated to want (e.g. the withering of the Deku Sprouts in Wind Waker, which are stated to be a potential way to drain the Great Sea and leave the Land Below accessible once again- the big thing Ganon wants- but they’re stated to fail because of Ganon’s magic; or him outright saying he wants the sun to shine on Hyrule when earlier in the game Daphnes accuses him of cursing the entire sea into a state of darkness because he wants everything to be dark)

Ganon’s not blameless and harmless- like. he absolutely did shit and is rarely sorry for it or sorry but not enough to stop- but, it definitely feels like his role as Hyrule’s Enemy is a degree outside of his control, much as the Hero or Princess roles are out of Link and Zelda’s. This is a game series about people being forced into roles that cause them to suffer, and then the end takeaway is I guess It Was Worth It because the Bad Man Died.

It’s this situation where the narrative tells us we are dealing with a demon man who hates everything and the only holiness or justice can come from his death, and then at the same time we’re shown a guy who is a power-hungry jerk with a large list of offscreen and frankly mystifying crimes that don’t seem to add up with anything he seems to want or value or even his sense of humor. And it ends up leaving the whole Cycle... feeling rather bleak.

2 years ago
Be Running Up That Road // Be Running Up That Hill // Be Running Up That Building
Be Running Up That Road // Be Running Up That Hill // Be Running Up That Building
Be Running Up That Road // Be Running Up That Hill // Be Running Up That Building
Be Running Up That Road // Be Running Up That Hill // Be Running Up That Building

be running up that road // be running up that hill // be running up that building

2 years ago
Fairy Boys (ending!)
Fairy Boys (ending!)
Fairy Boys (ending!)
Fairy Boys (ending!)
Fairy Boys (ending!)
Fairy Boys (ending!)

Fairy boys (ending!)

i decided to take the story in a different direction than a lot of you were expecting, but i think it really fits the character and the vibe of the rest of the comic. i think you'll agree that this is the best way this story could have ended!

(read the actual comic here if you need context lol)

4 months ago
Description And A Bit More Info Under The Cut. 
Description And A Bit More Info Under The Cut. 
Description And A Bit More Info Under The Cut. 
Description And A Bit More Info Under The Cut. 
Description And A Bit More Info Under The Cut. 
Description And A Bit More Info Under The Cut. 
Description And A Bit More Info Under The Cut. 
Description And A Bit More Info Under The Cut. 
Description And A Bit More Info Under The Cut. 
Description And A Bit More Info Under The Cut. 

Description and a bit more info under the cut. 

A series of green, blue, and red graphics using a nice sans serif font and a Zelda display serif font with white and gold as accents. 

First picture. 2024 Linked Universe Fandom AO3 Wrapped, presented by Mina, @zarvasace. (That's me!) 

As a fandom, we wrote 2,273 fics in 2024

That's over 6 a day every day this year! 

In smaller text below: Counting only fics tagged with “Linked Universe (Legend of Zelda)” on AO3. Counting all fics last updated from Jan 1, 2024 to Dec 31, 2024. Data pulled by hand on Jan 1, 2024 at ~2:00 AM GMT-7. 

Next picture. Our favorite tags this year were:

1, Hurt/Comfort with 432 tags

2, Fluff with 352 tags

3, Angst with 335 tags 

4, Not Beta Read with 260 tags. Here there is also a brief exchange in two handwriting styles. One arrow points to this tag with the remark, “perfectionists, much?” Another cursive hand replies “Be nice.” to which the first says, “no”

5, Legend-centric with 251 tags

At the bottom of this image is a piece of parchment. The scratchier handwriting says, “Ha, I'm the favorite. Take that.” and the curlier handwriting replies “Not so fast, Ledge… we aren't done yet.”

Next picture. Favorite tags continued:

6, Blood and Injury with 230 tags

7, Wild-centric with 204 tags 

8, Whump with 215 tags 

9, Emotional Hurt/Comfort with 181 tags

10, Good Older Sibling Warriors with 163 tags. Legend's handwriting says “Din give me strength—” to that. 

Section break, and a bit more: An average of 7.46% fics every month were tagged Whump. Except October, which saw a spike to 29.5%.

Next picture. Our favorite Links. This info is presented in a table, with names on the left and number of tags on the right, organized from most to least. 

Warriors, 1408 (his handwriting says: HA!! I won something!)

Legend, 1398 (his handwriting says: BY TEN.)

Twilight, 1371

Time, 1323

Wild, 1217

Hyrule, 1151

Wind, 1143

Sky, 1137

Four, 1027

At the bottom is another piece of parchment. Legend says: “JUST TEN.” Warriors says: “Jealous?” Legend replies: “I don't know if being the favorite is a good thing.”

Next picture. Our favorite secondary characters were Malon (176 tags) and Racio (160 tags)

Section break. and the most popular pairings were Malon/Time (161 tags), Legend/Racio (89 tags*), Sky/Sun (66 tags).

At the bottom is the asterisk footnote: it's no secret that our fandom tags are a little wonky sometimes. This number adds together the works tagged “Legend (Linked Universe)/Ravio” and “Link/Ravio” where the work was also tagged “Linked Universe,” assuming that people would only tag one. 

Next picture. 2024’s longest fic was: This is an Adjuration by @not-freyja (linked below). 

Editor’s note: linked here!

With a total of 312,547 words. That's almost 971 a day! 

Began July 14, 2023, Finished May 30, 2024. 

Screenshot of the tag summary from AO3, showing a Mature rating, Gen, an archive warning, and complete. 

Significant tags: Time Travel, the Chain as Family, Time Loop, Multiversal Time Travel, Temporal War Crimes, Chain Meets Chain, Chronically Ill Sky, Four Splits Into the Colors, Fairy Hyrule, Hyrule Has a Blood Curse. 

At the bottom, Legend’s writing says: “That sounds like a lot of time travel…”

Next four pictures are a set titled Fandom Trends by month. Each month has, in order, a Popular Link, Popular Duos, Popular Genre, and Unique Tags, along with occasional handwritten commentary. 

January: Twilight. Twilight & Wild. Hurt/Comfort. Crack, Soft Legend. Commentary: Warriors says “aww.” and Legend responds “I'm going to poison your milk.” 

February: Warriors. Twilight & Wild, Twilight & Warriors, Legend & Warriors. Angst. Febuwhump 2024. 

March: Twilight. Twilight & Wild, Time & Twilight. Fluff. One Shot, Linked Universe Discord Server’s 5th Birthday Gift Exchange.

April: Legend. Twilight & Wild, Twilight and Warriors. (Commentary from Legend: “wow Twi”) Fluff. Humor, Canon-Typical Violence.

May: Twilight, Warriors. Hyrule & Legend, Twilight & Wild. (Commentary from Legend, circling Hyrule’s name: “Finally some good taste.”) Fluff. Other Additional Tags to be Added. 

June: Twilight. Twilight & Wild, Time & Warriors. Hurt/Comfort. June of Doom 2024, Sky-centric, Twilight-centric. (Commentary from Warriors: “Wait, doom?! Oh, there's Sky”)

Editor's note: congratulations to @somer-writes who singlehandedly got June of Doom in the top 10 tags of June. :)

July: Warriors. Hyrule & Legend, Time & Twilight. Hurt/Comfort. Twilight-centric. (Commentary from Legend: “leave some for the rest of us”)

August: Legend. Hyrule & Legend, Legend & Warriors, Time & Twilight. Hurt/Comfort. Crack, Fluff and Angst. (Commentary from Warriors: “I'm concerned.”)

September: Legend. Time & Twilight, Twilight & Wild. Hurt/Comfort. Sicktember 2024, Legend Has a Bad Time. (Commentary from Legend: “Excuse me?!” Warriors says: “I suppose your immune system is awful now.” Legend responds with: “ha ha.”)

October: Warriors. Time & Twilight, Time & Warriors. Hurt/Comfort. Whumptober 2024, Warriors Has a Bad Time. (Commentary from Warriors: “oh no…” To which Legend responds: “HAHAHAHAH”) 

November: Warriors. Time & Warriors, Hyrule & Legend. Fluff. Crack, Good Older Sibling Warriors.

December: Legend. Hyrule & Legend, Twilight & Wild, Warriors & Wind. Hurt/Comfort. Families of Choice. 

Parchment at the bottom has Warriors saying, “That's a nice note to end on.” Legend responds, “Not so bad I guess.” 

Thanks for coming along with me on this fun stats journey! It's been a privilege to add to this fandom. 

I thought about adding a section for ratings or prevalence of Gen fics, but I think you can guess that we’re a Gen- and Teen-heavy fandom. You can see my raw data and some more charts over on the Google sheet right at this link. Ha, link. :) 

2 years ago
ilivedx - 題名未設定
ilivedx - 題名未設定
ilivedx - 題名未設定
ilivedx - 題名未設定
ilivedx - 題名未設定
2 years ago
[Legend Of Zelda] So…..about Their Canon Heights.
[Legend Of Zelda] So…..about Their Canon Heights.

[Legend of Zelda] So…..about their canon heights.

Thanks to @cy-the-angst-maker​ who enlightened me about the Links’ canon heights according to Nintendo….and ohmigod, they are all shorter than I could have comprehend. Especially Twilight’s canon height… 

In a summary:

Wild: 4′10″ (147cm)

Twilight: 4′6″ (137cm)

Time / Sky: around 5′3″ to 5′4″ (160cm to 162cm)

Warriors: 5′6″ (168cm)

Toon Link: 3′4″ (102cm)

Classic Link: estimated to be around 3′11″ (119cm) 

[Legend Of Zelda] So…..about Their Canon Heights.

Btw I am around Time/Sky’s height. These boys are smaller than I expected.

As much as I find these hilarious, I’ll stick to the general fandom headcanon that Twilight is one of the taller Links. Especially in comparison to Wild lol. 

BONUS: I made memes and ran with it 

Keep reading

4 years ago
[ ずっと … ]
[ ずっと … ]

[ ずっと … ]

Legend of Zelda © Nintendo

please reblog if you can!

2 years ago

Audio : rain by jack stauber

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