“sunblind” (by @softerhaze)
“into the light” (by @lotharihoe)
“out of the blue” (by @lotharihoe)
“cube map remover” (by @lotharihoe)
“better in-game lighting” (by @northernsiberiawinds)
“cas golden light” (by @simplyanjuta)
* I play the sims 4 on a 2020 MacBook Pro M1 (…no reshade or gshade)
default skin | “agave v2″ (by @nesurii)
default skintones | “bare skintones″ (by @lamatisse)
default baby skin | “newborn override v2″ (by @ellcrze)
default eyes | “lobster eyes” (by @marigolde)
default eyebrows | “eyebrow retexture” (by @kijiko-sims)
default teeth | “defaults” (by @magicbot)
default feet | “7V” (by @magicbot)
* I also use many skin details and body presets (wcif-friendly).
better world maps (by @20thcenturyplumbob)
better cas backgrounds (by @ellcrze)
better realistic clouds (by @alfsi)
smaller plumbob 25% (by @illogicalsims)
better default phone (by @frenchiesimgirl)
* I literally use a default replacement for everything… (again, wcif-friendly).
If my game was to crash and burn right now - I wouldn’t even be able to play again without reinstalling the following mods:
mc command center (by @deaderpoolmc)
ui cheats extension (by @weerbesu)
more columns in cas (by @weerbesu)
no fade on everything (by @mizoreyukii)
better build buy (by @twistedmexi)
try to make friends (by @carlsims4)
better aspirations (by @ky-e and @needcoffee4that)
live draggable bassinet (by @beinchenmods)
age up or down by age group (by @whirlaround)
* Last updated on March 7, 2023 🤎
New posepack: Spellcasters
A while ago I started making these poses for a character of mine, although he didn’t need them in the end (which is why there will, at some point, be a version of these with a walking stick instead). BUT it got me thinking that there aren’t many (any?) magic poses for spellcasters who use wheelchairs, so I finally got round to finishing it up.
The first four poses have four different emotions (neutral, angry, sad, happy - just basic stuff) and then the rest are just some random ones that I felt like doing.
You will need: - Windkeepers Modern Wheelchair by @teabaker - Book by @inabadromance for pose 7
TOU: please don’t steal, redistribute, put behind a paywall, or alter (beyond basic tweaking) in renders thank yooouuu. These are free my dudes, play nicely.
Download here (CurseForge) or alternative download here (SFS) Like my poses? You can now buy me a coffee!
I’d love to see what you do with them so feel free to tag me here, on Twitter, or Instagram.
@ts4-poses
【Historical Artifacts Reference 】:
▶Portraits of Chinese Women from the Late Ming Dynasty
▶China Ming Dynasty Blue Damask Gauze Women's Long Garment – Collection of the Confucius Museum
▶China Ming Dynasty White Gauze Long Garment with Subtle Cloud Patterns – Collection of the Confucius Museum
▶Portraits of Chinese Women from the Early Qing Dynasty
【Types of Hanfu – Stand Collar Long Shan / 竖领长衫 or 立领长衫】
In the late Ming dynasty, the use of the upright collar (竖领, also known as the standing collar) became widespread. This collar style was a distinctive development during the Ming period and was generally used in women’s clothing. Based on both portraits and surviving garments, it appears to have evolved from overlapping (jiaoling) and straight collars with fastened buttons.
The upright collar stood up and wrapped closely around the neck, offering both a refined appearance and added warmth. It was typically secured with one or two pairs of zimu kou (子母扣)—interlocking buttons often made from metal. If these fasteners were crafted from gold, silver, or even gemstones, they served not only a functional purpose but also became focal decorative elements. Placed at the neckline and front opening—where attention naturally falls—these buttons added a touch of brilliance and conveyed status and elegance.
Some scholars suggest that the popularity of this enclosed collar style may also have been influenced by climatic factors. The late Ming period coincided with the onset of the Little Ice Age, prompting a shift from more open collars to styles that provided better insulation against the cold.
The design of the stand collar long shan proved to be enduring. Even after the fall of the Ming dynasty, it continued into the early and mid-Qing period. Its legacy can be seen lingering into the late Qing, especially in stage costumes worn by opera performers, where echoes of the original structure still remained visible.
- FULL BODY
- NEW MESH
- ALL LODS
- NORMAL MAP / SPECULAR MAP
- 24 SWATCHES
- HQ COMPATIBLE
Drug excretion is an important process in pharmacology, encompassing the elimination of pharmaceutical substances from the body. While the ultimate elimination of all drugs is inevitable, the specific pathways involved can vary significantly. Some drugs undergo extensive metabolic transformations before being excreted, while others are expelled from the body in their original form.
The kidneys play a central role in excreting water-soluble substances, effectively filtering them from the bloodstream. Meanwhile, the biliary system handles drugs that remain unabsorbed from the gastrointestinal tract, providing an alternative route for elimination. Although excretion through auxiliary channels such as the intestines, saliva, sweat, breast milk, and lungs is typically minimal, certain volatile anesthetics and residual drug traces in breast milk can have notable impacts, particularly on vulnerable populations such as infants.
Renal excretion constitutes a significant portion of drug elimination, accounting for approximately 20% of the plasma that is filtered through the glomeruli. While most water and electrolytes are reabsorbed back into circulation, polar compounds like drug metabolites are excreted predominantly in urine. However, it’s important to note that renal excretion tends to decrease with age, necessitating careful dosage adjustments for elderly patients to mitigate potential adverse effects.
Numerous factors influence the process of renal excretion, including the extent of protein binding, the degree of drug ionization affecting reabsorption rates, fluctuations in urine pH that can alter excretion dynamics, and the impact of metabolic inhibitors on tubular secretion mechanisms.
Biliary elimination, on the other hand, occurs when drugs traverse the biliary epithelium via active transport mechanisms. However, this process is not without limitations, as transporter saturation can impose constraints on drug excretion rates. Typically, larger molecules containing polar and lipophilic groups are excreted through bile, while smaller molecules tend to favor renal elimination pathways.
In addition to renal and biliary routes, drugs may also be eliminated to varying extents through auxiliary pathways such as saliva, tears, feces, sweat, and exhalation. While the quantities eliminated through these routes are generally minimal, drug excretion in breast milk can pose significant concerns for lactating mothers, potentially exposing nursing infants to pharmacological agents.
Understanding the pharmacokinetic parameters governing drug excretion is paramount for optimizing therapeutic regimens and minimizing the risk of adverse effects. Key parameters include the rate of elimination, clearance, elimination rate constant, and biologic half-life for drugs undergoing first-order elimination kinetics.
In conclusion, drug excretion represents a broad process influenced by a myriad of factors, necessitating comprehensive consideration to ensure the safe and efficacious use of pharmacotherapy.
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took the ponytail from the high school pack and put it over the shoulder :+)
** apologies for the day late post, i’ve been working on my midterms and it slipped my mind
bgc
hat compatible
all 24 ea swatches
spider accessory for halloween in hats :+) not in preview cause ik some of y’all got arachnophobia
dl
it's funny although a little exasperating how artists designing "princess" or medieval-esque gowns really do not understand how those types of clothes are constructed. We're all so used to modern day garments that are like... all sewn together in one layer of cloth, nobody seems to realize all of the bits and pieces were actually attached in layers.
So like look at this mid-1400's fit:
to get the effect of that orange gown, you've got
chemise next to the skin like a slip (not visible here) (sometimes you let a bit of this show at the neckline) (the point is not to sweat into your nice clothes and ruin them)
kirtle, or undergown. (your basic dress, acceptable to be seen by other people) this is the puffing bits visible at the elbow, cleavage, and slashed sleeve. It's a whole ass dress in there. Square neckline usually. In the left picture it's probably the mustard yellow layer on the standing figure.
coat, or gown. This is the orange diamond pattern part. It's also the bit of darker color visible in the V of the neckline.
surcoat, or sleeveless overgown. THIS is the yellow tapestry print. In the left picture it's the long printed blue dress on the standing figure
if you want to get really fancy you can add basically a kerchief or netting over the bare neck/shoulders. It can be tucked into the neckline or it can sit on top. That's called a partlet.
the best I can tell you is that they were technically in a mini-ice-age during this era. Still looks hot as balls though.
Coats and surcoats are really more for rich people though, normal folks will be wearing this look:
tbh I have a trapeze dress from target that looks exactly like that pale blue one. ye olden t-shirt dress.
so now look here:
(this is a princess btw) both pieces are made of the same blue material so it looks as if it's all one dress, but it's not. The sleeves you're seeing are part of the gown/coat, and the ermine fur lined section on top is a sideless overgown/surcoat. You can tell she's rich as fuck because she's got MORE of that fur on the inside of the surcoat hem.
okay so now look at these guys.
Left image (that's Mary Magdelene by the way) you can see the white bottom layer peeking out at the neckline. That's a white chemise (you know, underwear). The black cloth you see behind her chest lacing is a triangular panel pinned there to Look Cool tm. We can call that bit the stomacher. Over the white underwear is the kirtle (undergown) in red patterned velvet, and over the kirtle is a gown in black. Right image is the same basic idea--you can see the base kirtle layer with a red gown laced over it. She may or may not have a stomacher behind her lacing, but I'm guessing not.
I've kind of lost the plot now and I'm just showing you images, sorry. IN CONCLUSION:
you can tell she's a queen because she's got bits I don't even know the NAMES of in this thing. Is that white bit a vest? Is she wearing a vest OVER her sideless surcoat? Girl you do not need this many layers!
the most horrifying part of this is that it's only going to get worse from here. this is the most stable climate this planet is going to have for the rest of our lives
I like to think I’m getting better at meshing hairs, if anything experience helps. For this one I created a new texture and went the extra mile to make sure that it blended well with other EA hairs color-wise.
overlays are categorized as » left nose ring « as you download them, but it can easily be changed to whatever you prefer because the texture doesn’t conflict with anything else
2 base game compatible meshes + 2 texture overlays
female, teen to elder
hat compatible
poly count for highest LOD: basic ~20k || +roses ~22k
color-tagged: hairs 24 EA + 12 extras || ties 16 || roses 20 + white on the base mesh
LODs, maps, thumbnails
disallowed for random
more of #my cc
Download links under the cut - early access (public Feb 17, 2023) RELEASED
Keep reading
Not to be a technical writer on main, but I've been bumping into the idea lately that the only reason explaining yourself in more detail never seems to work is because neurotypical people are misunderstanding you on purpose, or because they have short attention spans, or because they just hate listening to you talk – and sure, occasionally that's even true, but most of the time the problem you're running into is more fundamental.
Every time you add more detail, you're running the risk of tripping over a bad assumption on your part about the listener's prior knowledge, or hitting the tipping point where they become overwhelmed with new information (and remember that you don't know which parts of what you're saying will be new information for them), or making a leap of logic that isn't as self-evident as you think it is, or any of a dozen other potential snags which, by definition, you will not see coming until it's too late to correct course.
Basically, every piece of information you add multiplies the odds of you getting blindsided by some vector of misunderstanding you didn't anticipate, even as it addresses the ones you did anticipate. The point of diminishing returns where continuing to elaborate increases the odds of unexpected miscommunication more than it decreases the odds of expected miscommunication is much nearer than you'd like.
The most effective act of communication is not the one which contains the most possible information, but the one which contains the smallest amount of information it possibly can while still getting its point across. It sucks, but it's the reality of the situation. People far more autistic than you have been trying for hundreds of years to invent a way of communicating which doesn't work this way, without success.
All of which is to say that "getting to the damn point" is legitimately a communication skill, not just an accommodation for people who aren't paying attention. If it's any consolation, it's something neurotypical people struggle with just as much as anyone else – if it was easy, technical writers wouldn't have jobs!