Before The Rain
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i wanted to have fun so i made a don't starve au!
For an Angel to manifest into a material level, it is tasked with forcing the divine unknowability of Gods light into a body of flesh and bone. The twisted body it crafts is the result of the mortal mind it appears to, grasping desperately to try to rationalize the power of God
I think a lot about how we as a culture have turned “forever” into the only acceptable definition of success.
Like… if you open a coffee shop and run it for a while and it makes you happy but then stuff gets too expensive and stressful and you want to do something else so you close it, it’s a “failed” business. If you write a book or two, then decide that you don’t actually want to keep doing that, you’re a “failed” writer. If you marry someone, and that marriage is good for a while, and then stops working and you get divorced, it’s a “failed” marriage.
The only acceptable “win condition” is “you keep doing that thing forever”. A friendship that lasts for a few years but then its time is done and you move on is considered less valuable or not a “real” friendship. A hobby that you do for a while and then are done with is a “phase” - or, alternatively, a “pity” that you don’t do that thing any more. A fandom is “dying” because people have had a lot of fun with it but are now moving on to other things.
I just think that something can be good, and also end, and that thing was still good. And it’s okay to be sad that it ended, too. But the idea that anything that ends is automatically less than this hypothetical eternal state of success… I don’t think that’s doing us any good at all.
Sharks are older than trees. Trees evolved around 350 million years ago. Sharks evolved around 450 million years ago. So for 450 million years, sharks have been swimming along, doing what they do so well.
And humans, who evolved about 300,000 years ago, have the audacity to call oceans “shark-infested.”
I imagine that people’s lore usually has to go through Dream, either because he’s a big part in it or because he has to make special arrangements (*cough* Ranboos silk touch hands *cough* egg hurting people *cough* teleportations *cough*) so this is how I imagine telling him these ideas go (Don’t forget this is all role play!)
Quackity: So I’m thinking I’m going to torture you every day for a month to force you to give me the knowledge of the revival book, until you’re screaming for Sam to come help you. What do you think?
Dream:
Dream:
Dream: that’s so fucking rad
Tommy: So after months of abuse and manipulation, just when I’m starting to recover, I’m gonna get stuck in prison with you and annoy you until you beat me to death and revive me, just to prove how powerful you are and give me more trauma.
Dream: That’s horrible Tommy
Tommy:
Dream:
Dream: let’s do it
Tubbo: Nukes!
Dream: ...Nukes?
Tubbo: Nukes.
Dream:
Tubbo:
Dream: Nukes!
Reblog to have something lgbt happen to you this summer
the sims 2 for the ds (2004) had everything… a creepy hotel simulator, the backrooms, a nuclear reactor with rods you pick up with your bare hands, queercoded goth cult leader girl, organ harvesting, bigfoot, meat you can punch in a walk-in freezer, the quote “have you ever caught a meteor with your bare hands? it takes time to get used to the heat and the pain, but it’s a good cure for loneliness,” a subplot in which you deliver a bomb to the mayor’s office in the stuffed head of a cow, put out the fire in said office, and then bury a wiggling trunk in the desert and the mayor is never seen again, a secret superhero lair where you dress up as a rat and fight evil robots, aliens that literally break the game if you try to change the system clock, an art studio, a social system in which you talk people down from lustful/drunken/outraged trances by spamming the same three responses, a milf, an arcade game called sisyphus in which you can’t win and you just roll a rock up a mountain, the only meter for wellness on the main screen being “sanity,” special agent dana scully, and more.
the only thing it doesn’t have is same-sex relationships, but romance is optional anyway. and i totally had a thing with misty waters and no one can convince me otherwise
Tron (1982) directed by Steven Lisberger
🕊16 days of Shadow Work
✨ Here are the prompts as I promised! They are timeless, whenever they find you, feel free to use them.
Feel free to share your thoughts with me!!
✧ Day 1 What do I need to stop running away from? Why am I always running away from this and what is going to happen if I face it head-on?
✧ Day 2 What is my definition of failure? What’s something that I have previously failed at and how did it make me feel? How can I deal with failure in a healthy way?
✧ Day 3 How do I lie to myself everyday? Why am I doing this and what am I trying to avoid?
✧ Day 4 If I could say one thing to the person who hurt me the most, what would it be and why? How would I feel afterwards?
Keep reading
also! collection of my observations on the various enemies in Dredge! for people who are cowards like me and want to know the mechanics of these Guys!
It's as spoiler-free as possible, but I do have to reference the creatures and the area they appear in, so bear that in mind! JSYK I've been uploading this as a steam guide and have been updating it regularly with new info, so this guide is extremely outdated! Please check out steam for an updated list! (it should be one of the first guides on the page!)
ANGLERFISH
The 'ghost ship' you will see on the water at night. It seems to spawn around midnight, at some distance from your current location, so it's pretty easy to avoid if you're careful. (Sometimes when sleeping at Greater Marrow or Steel Point, you can see it spawn on the horizon - I assume it spawns a set distance from your location, regardless of where you are, but I have no way to confirm this.)
If it catches sight/starts pursuing you, it'll make a very distinct blaring foghorn noise. Sneaking around it isn't much use, but's not especially fast, so it's possible to outrun it if you want to. It can be easy to get lost in the fog while being chased, so it's safest to try and keep an idea of your nearest dock's location if you're out late at night.
If it catches up to you, it will attack you once (causing hull damage similar to crashing into an object) and then swim away. I assume it despawns at this point, as I haven't been attacked by it more than once in the same night.
Overall, it's more scary than it is dangerous.
GALE ROCKS LEVIATHAN
The large, eel-like creature that lives inside the cliff caves at Gale Rocks. It first appeared for me upon entering the cliff caves for the first time, from the large 'archway' nearest the village dock. It seems to always cross across the 'path' between the cliffs in the same spot, rising out of the water once to attack you before swimming away. Once you know this spot, it's easy to just wait for it to swim by and avoid the hit entirely.
After a time (it may be following completion of some story quests in the area) the creature will begin to swim around the bay at Gale Rocks regardless of time of day/night. It's quite slow, so you can avoid it if you like, but it does make it hard to get to fishing/dredging spots, and it will attack you even if you're idling (ie., not passing time by sailing.)
Like the Anglerfish, it will attack once, doing hull damage similar to crashing into an object, and then swim away. After this, it seems to despawn for a few in-game hours. Letting it attack you so you can explore the area more freely is a valid option, especially since navigating the tight areas can be a bit of a pain.
Again, more scary/intimidating than it is dangerous. Not completely avoidable like the Anglerfish, but pretty easy to deal with.
THE KRAKEN
The giant octopus at Stellar Basin. It lives inside the deep pit at the centre of the ring of islands. The spot is easily identifiable as it's surrounded by glowing blue plants/coral during the day, and bright pink jellyfish at night. The Kraken has large, harmless tentacles that rest around the edge of the pit, and several smaller, moving tentacles within.
It doesn't leave the pit at any time, and will not attack you if you don't stray into the water above the pit. If you do approach it, it will make a rumbling sound for a few seconds, and then quickly hit you with a tentacle. This attack, like the others, causes hull damage similar to crashing into an object. This creature is probably the easiest to avoid, as it doesn't pursue or seek you out in any way, and is only a danger if you deliberately cross above it.
At a certain point in the story, you will gain access to the ability to activate a device that a character claims will either scare the Kraken off for a while, or enrage it. The device will always scare it off, and you'll be safe to explore the entire area for as long as the device is running (which seems to be significantly long enough to check all the fishing/dredging spots you might need to.) When the device turns off, you will get a few seconds of warning as the Kraken climbs back up into the pit (via a rumbling sound).
Even less dangerous than the previous two, just visually intimidating.
MIND SUCKERS
These are (relatively) small, worm-like creatures that hide in the water at set locations within Twisted Strand. They are easy to see if you're vigilant, as they have bright yellow glowing orbs/eyes on their heads. They are initially invisible under the surface, but will slowly peer out of the water as you approach, giving you time to spot them, before emerging fully.
Mind Suckers are sensitive to movement, so when you see one emerge, just hold completely still for a few seconds until it sinks into the water again. In my experience, once they've disappeared into the water, they won't respawn for a while, similar to the other creatures. (Note that there are several of these creatures, and having one despawn won't despawn the rest of them - you'll need to repeat for each one.)
They're very easy to avoid if you're cautious, but if one does spot you moving, its yellow eyes will turn red and it will begin pursuing you. They're not especially fast or nimble, so you can outrun them, but the tight spaces can make it difficult to navigate, so the 'Banish' spell is a pretty safe way to get rid of them.
If they get within range of you, they will begin to cause the fisherman significant panic, similar to the whispering fog that spawns late at night. After a few seconds of this, they will lash out with a set of small tentacles, which I believe can cause hull damage (I managed to avoid being hit by/crashing into these tentacles, so I'm not 100% sure.)
As the story progresses, you will gain access to traps that can permanently remove the Mind Suckers from at least three key locations - I didn't explore enough following this to know if it removes all of them from the area, but I doubt it.
FIRE FISH & MAMA FISH
Fire Fish are small, orange/red fish that live in small groups around the ruins in Devil's Spine. They're pretty harmless on their own - they have a fairly small detection radius and will begin to chase you if you get too close. If they reach your boat, they'll begin making a lot of noise, but won't do any damage. They will, however, slow down your boat, which is very noticable if you have a large crowd on you. They're nimble, but not particularly fast, so you should be able to outrun them if you have a decently upgraded boat.
They're easy to see due to their bright colours, but they can look similar to the lava veins that also occur in the area. You can fairly easily avoid them by being very cautious and vigilant, so as to avoid getting too close to them.
The area has lots of barriers that you can destroy with bombs in order to reach places without disturbing the Fire Fish, but banish is also quite effective. They're also afraid of the hot vents scattered around the area, and will flee if you cross over one, so try to plan your routes if need-be.
Mama Fish is a much larger, paler version of the Fire Fish. She's still relatively small (about half the size of your boat.) She slowly patrols the area, and won't pay much attention to your comings and goings. You can hear her from pretty much anywhere in the Devil's Spines, and her 'roars' will get deeper and louder the closer she is (and be especially loud when she is actively chasing you - see below.)
Mama Fish is blind, so relies on the sound of her babies (Fire Fish) to target you. If her babies reach your boat and start making noise, Mama will start to head towards you. She's pretty slow and easy to avoid, so out-running her is a good solution. Banish will also cause the Fire Fish to disappear, and Mama will lose interest in you and back away.
I haven't been attacked by Mama, so I don't know exactly what she does, but I assume it's similar to every other creature (ie., hull damage.) I'll update when I have a clearer idea!
Fire Fish & Mama were the most frustrating enemy for me to get used to, but they're fairly easy to deal with if you're cautious!
OTHER:
WATER RUMBLES
The deep, roaring noises that you'll sometimes hear when crossing the ocean. Almost always completely harmless - just audio design that makes you nervous. The one exception I know of below.
SPINED LEVIATHAN
A large creature that will occasionally spawn following a 'water rumble' in the deep water nearby Twisted Strand. I've only seen it once, and it didn't attack me, but other players report being attacked (and instakilled) by it. This could be a result of lingering nearby for too long (I immediately moved away from it 'til I reached a dock) or a result of high panic levels.
If you spot it, just keep moving and you should be fine.
(Note: this is the same creature you'll see if you stray too far out-of-bounds from the edge of the map, as well as one other story-related appearance!)
SHIPWRECK CRABS
Giant crabs that disguise themselves as regular shipwrecks in set positions around the map. I found three of them during regular play. They will look exactly like a normal shoreline shipwreck, even having scrap dredging spots nearby, but will become active when you approach. They'll quickly stand up and lash out with their claws, but won't pursue you, and are easy to avoid as long as you don't get too close. If you do get hit, they do minor hull damage.
WHISPERING FOG
Not a creature so much, but it can pose a threat. This is the red/pink/purple patches of fog that appear late at night. They cause significant panic, but don't damage your boat at all. They're fairly easy to avoid, but you can run into them if you're already fleeing from another creature, like the Angler Fish. They're more of an annoyance than a real danger, imo!
BONUS: DOLPHINS AND WHALES
Completely harmless! They can bump your boat a little but won't cause damage and won't actively pursue you in any way. They're just normal little guys (:
If you have any other questions about the game, shoot me a message and I'll do my best to let you know!
I will reblog all my niche interests with no regrets. I have many, I consume much media. I may be crazy, but I'm free.
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