Translation Of K's Glossary, Bluray/DVD Vol.5

Translation of K's glossary, bluray/DVD vol.5

A lovely Japanese friend of mine recently showed me the K glossary that came along with the blu-ray/DVDs, which actually features quite a few extra words than what’s posted on the official site, along with, well, going beyond the 8th episode. These are the keywords that relate to episode 8 and 9. After receiving my copy of vol. 6 and vol.7 of the blu-ray, I hope to eventually compile all the glossary terms into one big masterpost, but here are terms from episode 8 and 9 for now.

Blues What outsiders call SCEPTER4 members. It’s a term mostly used behind their backs, and one that reflects a sort of jealousy common people feel towards what they consider to be a group of authoritarian and high-pressured capital policemen, made up of supernaturally empowered individuals.

Claudia Weismann The older sister of Adolf K. Weismann. Like her younger brother, she belonged to a state-operated research facility in Dresden, and partook in the research concerning the “Slate”. However, she died during the indiscriminate bombings in 1945. Her death would greatly impact the actions of her younger brother Adolf and the Japanese lieutenant Kokujouji; in other words, individuals who would later become the First and Second Kings. 

Boss glasses and mean glasses According to her impressions of them, Neko nicknamed Munakata Reisi as ‘boss glasses’ and Fushimi Saruhiko as ‘mean glasses’.

Ex-A/Extra-Alpha The academic term for a supernatural “King” used in the show. Organisms who exhibit characteristics of the Extra-Alpha group are able to display overwhelming capabilities and charisma, and will create a sturdy organization(clan) centered around themselves when thrown into a crowd of similar organisms. 

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How I Animate

two animations, one of a woman baring her teeth and brushing her hair back (animation A), and the other of an elven woman turning into an anthropomorphic fox (animation B). "How I Animate" is superimposed on top.

The Technique:

I draw the frames and then I use the liquify tool to push the lines into the next frame and redraw them where I need to. This allows me to keep the lines consistent, but gives me the control of frame by frame animation bc I am still making each frame manually! I also use 3d models as reference to help me with the angles! Super important to use reference while you animate (and with art in general), if youre no good handling 3d models then act it out and record yourself!

progressive gif showing animation A starting from a rough 3d reference to a completed 2d animated piece

The Theory:

i think most people are at least loosely familiar with the 12 principles of animation (if youre not, heres a 2.5 minute video showcasing them!), but may not necessarily know how to employ them. the main 3 i tend to focus on when I animate is rhythm, telegraphing, and inertia so ill cover those there 👍

1. Timing & Rhythm

Timing is how you space out your frames both in how long an individual frame is held for, and also when you drawn an inbetween of two frames you can favour one frame slightly more than the other instead of drawing the exact average of the cels, giving the favoured cel more timing weight.

two animated lines showcasing the difference timing makes.

Left line has the cels evenly spaced out on the timeline, right holds the first cel for longer and the second cel slightly favours the last frame. It creates a more interesting rhythm to the animation! Rhythm is how I think of animation timing. Theres a beat like a song to every animation I make, and creating an interesting beat is what makes an animation fun to watch (for me, anyway):

Animation A with a small pink dot pulsing to the animation's beat.
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2. Anticipation / Telegraphing

Two animated lines. The first is the same from the previous line gif, but the second now has anticipation applied on top of the different timing.

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3. Follow-through / Overshoot / Inertia

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Unless the movement is mechanical, it wont come to a hard stop and will have some level of bounce or easing out to it. How much "bounce" you add will have a big impact on how the animation feels, but a very subtle bounce will add a natural feeling to the end of a motion.

The hair brushing back and head tilt part of animation A.

Secondary animations will use a lot of this, note that the head and the hand have a small amount of continuous motion (primary animation), and then the hair has a lot of bounce and inertia (secondary animation which reacts to the primary animation). Note the different amounts applied to the braid vs the sideburn vs the bangs

anyway! I hope this was insightful ❤️ if you like my art you can commission me by the by :)


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hypergores - ash's dump blog
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