I Don't Know Who Needs To See This

I don't know who needs to see this

Mother's Day can be a painful reminder, so here's a salute to all the kids and adult children who grew up with absent mothers, angry mothers, negligent mothers, abusive mothers, overly-critical mothers, codependent mothers, overwhelmed and struggling mothers, mothers who ignored your cries for help, mothers who sacrificed your happiness to placate others, mothers who tried to do better but failed, and mothers who didn't try quite hard enough.

And to every child and adult who has a complicated relationship with their mother or caretaker--it's okay to feel conflicted. It's okay to feel hurt and love and resentment and pain and sympathy and longing and guilt bundled up into one big tangled ball. It's okay to struggle to reconcile the bad memories with the good ones that simultaneously exist. It's okay to be angry about the ways your parent failed you, and also aware of their personal struggles, and the way their parents in turn failed them. It's okay to recognize that you were loved but also that you were treated unfairly, unkindly. Contradictions are the natural state of the world. Multiple truths coexist. It's okay to be conflicted.

Parents are humans. Human relationships are complicated, and cannot be summarized by a greeting card. Wherever you are coming from, I hope your future holds healing and love, love, love.

More Posts from God-made-it and Others

3 years ago

Their cells are literally slowly burning, they sustain themselves on a corrosive liquid, and they ingest poisons and toxins for fun, no to mention they can become several times stronger under stress. So no, we are **NOT** going to the human planet.

3 years ago

The Causal Chain And Why Your Story Needs It

The most obnoxious thing my writing teacher taught me every story needed, that I absolutely loathed studying in the moment and that only later, after months of resisting and fighting realized she was right, was something called the causal chain.

Simply put, the causal chain is the linked cause-and-effect that must logically connect every event, reaction, and beat that takes place in your story to the ones before and after.

The Causal Chain is exhausting to go through. It is infuriating when someone points out that an event or a character beat comes out of nowhere, unmoored from events around it.

It is profoundly necessary to learn and include because a cause-and-effect chain is what allows readers to follow your story logically which means they can start anticipating what happens next, which is what is required for a writer to be able to build suspense and cognitively engage the audience, to surprise them, and to not infuriate them with random coincidences that hurt or help the characters in order to clumsily advance the author's goals.

By all means, write your story as you want to write it in the first draft, and don't worry about this principle too much. This is an editing tool, not a first draft tool. But one of the first things you should do when retroactively begin preparing your story to be read by others is going step by step through each event and confirming that a previous event leads to it and that subsequent events are impacted by it on the page.

2 years ago

This is one of the things that's so great about Tolkien's work, that you look at it closely and it doesn't fall apart instead you find these weird little details that maybe weren't intended but because the story fits together so well are totally true.

Probably one of my favorite random things about LotR is the fact that

a) Pippin did a Gollum impression in the books

b) Pippin had never MET Gollum before that point and never would

c) yet it was an ACCURATE impression, as it startled and was recognized by the orc he was speaking to

d) the only possible explanation for Pippin Took’s accurate Gollum impression is this: Bilbo, while telling stories to the eager children, must have imitated Gollum perfectly


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1 year ago

Here’s a story about changelings: 

Mary was a beautiful baby, sweet and affectionate, but by the time she’s three she’s turned difficult and strange, with fey moods and a stubborn mouth that screams and bites but never says mama. But her mother’s well-used to hard work with little thanks, and when the village gossips wag their tongues she just shrugs, and pulls her difficult child away from their precious, perfect blossoms, before the bites draw blood. Mary’s mother doesn’t drown her in a bucket of saltwater, and she doesn’t take up the silver knife the wife of the village priest leaves out for her one Sunday brunch. 

She gives her daughter yarn, instead, and instead of a rowan stake through her inhuman heart she gives her a child’s first loom, oak and ash. She lets her vicious, uncooperative fairy daughter entertain herself with games of her own devising, in as much peace and comfort as either of them can manage.

Mary grows up strangely, as a strange child would, learning everything in all the wrong order, and biting a great deal more than she should. But she also learns to weave, and takes to it with a grand passion. Soon enough she knows more than her mother–which isn’t all that much–and is striking out into unknown territory, turning out odd new knots and weaves, patterns as complex as spiderwebs and spellrings. 

“Aren’t you clever,” her mother says, of her work, and leaves her to her wool and flax and whatnot. Mary’s not biting anymore, and she smiles more than she frowns, and that’s about as much, her mother figures, as anyone should hope for from their child. 

Mary still cries sometimes, when the other girls reject her for her strange graces, her odd slow way of talking, her restless reaching fluttering hands that have learned to spin but never to settle. The other girls call her freak, witchblood, hobgoblin.

“I don’t remember girls being quite so stupid when I was that age,” her mother says, brushing Mary’s hair smooth and steady like they’ve both learned to enjoy, smooth as a skein of silk. “Time was, you knew not to insult anyone you might need to flatter later. ‘Specially when you don’t know if they’re going to grow wings or horns or whatnot. Serve ‘em all right if you ever figure out curses.”

“I want to go back,” Mary says. “I want to go home, to where I came from, where there’s people like me. If I’m a fairy’s child I should be in fairyland, and no one would call me a freak.”

“Aye, well, I’d miss you though,” her mother says. “And I expect there’s stupid folk everywhere, even in fairyland. Cruel folk, too. You just have to make the best of things where you are, being my child instead.”

Mary learns to read well enough, in between the weaving, especially when her mother tracks down the traveling booktraders and comes home with slim, precious manuals on dyes and stains and mordants, on pigments and patterns, diagrams too arcane for her own eyes but which make her daughter’s eyes shine.

“We need an herb garden,” her daughter says, hands busy, flipping from page to page, pulling on her hair, twisting in her skirt, itching for a project. “Yarrow, and madder, and woad and weld…”

“Well, start digging,” her mother says. “Won’t do you a harm to get out of the house now’n then.”

Mary doesn’t like dirt but she’s learned determination well enough from her mother. She digs and digs, and plants what she’s given, and the first year doesn’t turn out so well but the second’s better, and by the third a cauldron’s always simmering something over the fire, and Mary’s taking in orders from girls five years older or more, turning out vivid bolts and spools and skeins of red and gold and blue, restless fingers dancing like they’ve summoned down the rainbow. Her mother figures she probably has.

“Just as well you never got the hang of curses,” she says, admiring her bright new skirts. “I like this sort of trick a lot better.”

Mary smiles, rocking back and forth on her heels, fingers already fluttering to find the next project.

She finally grows up tall and fair, if a bit stooped and squinty, and time and age seem to calm her unhappy mouth about as well as it does for human children. Word gets around she never lies or breaks a bargain, and if the first seems odd for a fairy’s child then the second one seems fit enough. The undyed stacks of taken orders grow taller, the dyed lots of filled orders grow brighter, the loom in the corner for Mary’s own creations grows stranger and more complex. Mary’s hands callus just like her mother’s, become as strong and tough and smooth as the oak and ash of her needles and frames, though they never fall still.

“Do you ever wonder what your real daughter would be like?” the priest’s wife asks, once.

Mary’s mother snorts. “She wouldn’t be worth a damn at weaving,” she says. “Lord knows I never was. No, I’ll keep what I’ve been given and thank the givers kindly. It was a fair enough trade for me. Good day, ma’am.”

Mary brings her mother sweet chamomile tea, that night, and a warm shawl in all the colors of a garden, and a hairbrush. In the morning, the priest’s son comes round, with payment for his mother’s pretty new dress and a shy smile just for Mary. He thinks her hair is nice, and her hands are even nicer, vibrant in their strength and skill and endless motion.  

They all live happily ever after.

*

Here’s another story: 

Keep reading


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10 months ago

Ok, I actually kinda like it.

Once Upon A TIME,

a bunch of scientists realized that the current time system, of 60 seconds to 60 minutes to 24 hours, was a little ridiculous, and decided that like many other measurements, it needed to be given a metric system equivalent.

Unfortunately for them, they decided to keep all the same names for things, and people decided it was too confusing and the whole thing never took off.

Then a while back, I took that information, mixed it with my minecraft hyperfixation, and came up with a new time system. Hear me out, because I think that despite (or maybe due to?) its origin, it's actually a pretty solid system.

So, let's start big and work down, since that's simplest for this.

One day-night cycle. First of all, who decided a day-night cycle would be called a day? That entirely dismisses the other half of the cycle! So, the cycle will now be known as a Clock. This is not an issue, because unlike the old system, which used analog clocks which only showed numbers for half the cycle and had to go around twice per cycle (why???), the new system uses clocks which go around once per cycle (as it should be). Secondly, it's ridiculous to start the Clock in the middle of the night, so 0:00 will be at dawn.

Now, instead of 24 hours in a day, we will have 10 units to a Clock, because the point is the metric system. These units will be called Clicks (and now you're seeing where the minecraft hyperfixation affected things. Suck it up, the names are the best part honestly, wait for the ending). At ten units to what was previously 24, that means each Click is the same length of time as 2.4 hours, or 2 hours and 24 minutes.

That's a long unit, so we need to divide it further. These will be our minute equivalents for the system. These units will be called Tocks, and there will be 100 of them in each Click. This equates 100 Tocks to 144 minutes, or 1 Tock to 1.44 minutes (or 1 minute and 26.4 seconds, for those of you counting).

Clearly, we still need one more small unit for small amounts of counting - equivalent to seconds. Once again since this is metric based, there will be 100 units per Tock. These smallest units are Ticks. A Tick is worth .864 of a second - nearly the same when you're counting in your head, given that the speed at which a person pronounces "One Mississippi" already varies a person's personal perception of a second's length. I recognize that officially, seconds are based on the length of time it takes some certain type of isotope to go through a decay cycle, but let's be honest, that was just a way to standardize something completely arbitrary. They can pick a different isotope for a Tick.

So, the new system is as follows:

100 Ticks -> 1 Tock, 100 Tocks -> 1 Click, 10 Clicks -> 1 Clock

Ticks, Tocks, Clicks, Clocks.

LET'S GO.


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4 months ago

I enjoy when sci-fi backdrops try to split the difference between presenting futuristic cityscapes and acknowledging that they wouldn't just tear down all the existing infrastructure by keeping the old buildings but having random high-tech shit sticking off of them, like the buildings themselves have cyborg implants.


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1 year ago

I can't be trusted with time travel because all I would want to do would be go back to hang out with Jane Austen and show her all the adaptations of her novels to find out which one she likes the best


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2 weeks ago

Fantasy Guide to Political Structures

Fantasy Guide To Political Structures

A Horse! A Horse! My X for a Horse!

Let's be honest, fantasy authors love their kingdoms and empires. You can throw a rock in a bookshop or a library in the fantasy section and you will 99.99999% hit a fantasy book that will be set in or mention either of those structures. But what are they really? What's the difference between them all? Are there any more examples of structures that would suit your WIP better? Are you using the right terms? Let's have a closer look.

Duchy

Fantasy Guide To Political Structures

A Duchy is a small territory ruled by a Duke/Duchess. While Duchies can be found in kingdoms, some duchies were sovereign states in their own right. Duchies are usually small by land mass but some duchies such as Burgundy were extremely powerful and influential. Independent Duchies were usually apart of a kingdom but grew so powerful that they eventually broke away to become a sovereign state in their own right. An example would be modern day Luxembourg, historic Milan and Burgundy.

Principality

Fantasy Guide To Political Structures

A principality is territory ruled by a Prince/Princess. A principality is typically smaller than a kingdom and in some instances, can be apart of a larger kingdom or be a sovereign state. Principalities have a history of having broken away from a larger kingdom or eventually becoming apart of a kingdom. A principality within a kingdom is ruled by a Prince/Princess, usually an heir of the monarch and can be used to train them up to assume the throne in the future. Examples include Monaco, Liechtenstein and Andorra.

Kingdom

Fantasy Guide To Political Structures

A sovereign state/country that is ruled by ruling King or a Queen. A kingdom is much larger and more powerful than a principality. Kingdoms can be feudal, meaning they are ruled in a strict hierarchy or an autocracy where the monarch rules alone with minimal input from the government or constitutional where the monarch is more of a figurehead and the government has a good chunk of control. Examples include England, Thailand and modern day Spain.

Commonwealth

Fantasy Guide To Political Structures

A Commonwealth isn't a popular choice in fantasy but it is an interesting structure. A Commonwealth in its most basic form is a collection of states that are linked by either a shared culture or history. A Commonwealth can be a politically power or an economic power, with every state allowed to participate as much as they like. Not one state leads the others, it is all one group of equals. A Commonwealth can be a good idea for a group of nations that are more powerful together with them keeping their own independence.

Federation

Fantasy Guide To Political Structures

A Federation is a political structure that is made up of united states or countries that are under a single government but each state is still independent and rules itself. Each state can have different laws, different cultures and economies but they all answer to the single government. Examples include the United States of America.

Republic

Fantasy Guide To Political Structures

A Republic is a territory that is ruled by leaders and heads of state that have been elected on merit and by choice of the people. Republics are not just countries but can also be much smaller areas such as cities. Republics are democratic in nature, with the people having a say in who leads them in accordance to a constitution. There are many kinds of Republic: presidential, parliamentary, federal, theocratic, unitary. Examples of Republics include the Republic of Ireland and the city of Florence.

Protectorate

Fantasy Guide To Political Structures

A Protectorate is a country/region/territory that is independent but relies on a larger, more powerful state for protection either in a military or diplomatic sense. A Protectorate was often used by Empires in order to maintain control over an area without annexing it. There are many reasons a larger state and the protectorate would agree to this, mainly the protectorate is much smaller meaning it is far more vulnerable to attack or it has very little power when compared to other states. A Protectorate allows the territory some power to rule itself but the larger state may feel the need or desire to interfere in the dealings of the territory. Examples of protectorates include the client kingdoms of the Roman Empire like Egypt before its annexation and Puerto Rico.

Empire

Fantasy Guide To Political Structures

An Empire is a collection of nations that are united under one sovereign head of state or government. An Empire is formed by one nation steadily taking control of other nations, either through straight invasion and colonization or acquiring them through marriage and other less violent ways. An Empire is powerful mainly because it can drum up more resources, more influence and more military power. An Empire might impose the traditions, beliefs and culture of its principal nation - the nation that started it all - onto its colonies for better control and feeling of uniformity. Empires never last, that is something to always remember. Empires will eventually fragment due to the vast size and sometimes revolt among the conquered states. Examples of empires include the Roman Empire, the Byzantine Empire, the Ottoman Empire.


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10 months ago

Guys I just realized something

I’m reading Return of the King, and have just reached the chapter called “The Tower of Cirith Ungol,” in which Sam makes to rescue his master.

Something notable about this is that Sam has put on the Ring not once, but twice so far - and both times, his experience has been markedly different than Frodo’s.

Firstly, his vision is impaired. Everything he sees is somewhat obscured by a dark fog. It’s unclear whether this is an effect of the Ring entering Mordor, or if that’s just what it does to him specifically; after all, the Ring acts differently for each Wearer.

It’s the second effect that’s really interesting. You see, for some reason, the Ring improves his hearing. In both instances, he can hear orc-chatter from afar, as well as tumbling rocks and the foaming of Shelob. But what’s really wild about this is that the same never happens to Frodo.

Because the Ring reflects the Will and Strengths of the User, I can only assume this means one thing.

The One Ring empowers Samwise Gamgee’s eavesdropping.


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7 months ago
The Shape Of A Fish's Caudal Tail Can Tell You A Lot About How Fast The Fish Moves! A Rounded Tail Is

The shape of a fish's caudal tail can tell you a lot about how fast the fish moves! A rounded tail is the slowest and a lunate tail is the fastest! The lunate tail has the most optimal ratio of high thrust and low draw, making it the fastest.

Ichthyology Notes 2/?


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