gildedgrimoires - under construction

gildedgrimoires

under construction

Hik | They/Them | Aspiring IF writer, we're workshopping stuff rn | Expect project related art now and again

206 posts

Latest Posts by gildedgrimoires

gildedgrimoires
1 week ago
gildedgrimoires - under construction
gildedgrimoires
1 week ago

Great trees, man. Wheres the forest?

gildedgrimoires
1 week ago

When writing a character struggling with shame

Shame isn’t guilt. Guilt says I did something bad. Shame says I am something bad. It’s corrosive. It rewrites self-worth. And most of the time, it whispers, not screams.

✧ Start with silence. Characters carrying shame don’t confess it on page one. They avoid. They deflect. They joke. They become perfect. Shame thrives in secrets. Let it fester before it speaks.

✧ Show the disconnect. They don’t feel lovable, even when they are. Compliments bounce off them. Praise feels like a setup. They think kindness is a trick. Show them flinching at affection.

✧ Give it a backstory. Shame doesn’t appear from nowhere. Maybe they were told they were too much. Not enough. A mistake. Shame is always planted by someone else, then internalized. Find that origin moment and make it hurt.

✧ Let them sabotage good things. They get a healthy relationship? They run. They succeed? They downplay it. They get seen? They shut down. Shame convinces people they don’t deserve good things and they’ll act accordingly.

✧ Body language matters. Hunched shoulders. Arms crossed. Averted eyes. Shrinking into themselves. Shame has a physical posture. Write it.

✧ Watch their inner voice. Shame doesn’t sound like “I’m the worst.” It sounds like “Why would they care about me?”or “Of course I messed it up.” It’s casual. Constant. Cruel.

✧ Make healing slow and clumsy. Shame doesn’t vanish after one pep talk. It takes safe spaces. Relearning. A lot of awkward baby steps. Let your character accept one small good thing and then panic about it later.

✧ Let them rewrite their own story. Eventually, they’ll have to look at who they were and say, “Even then, I was trying. Even then, I deserved love.” Let them get there. Let it be earned. Let it feel impossible and then let it happen anyway.

gildedgrimoires
2 weeks ago
In A World Where Certain Powers Are Branded As Curses, Those Who Bear Them Are Quietly Erased From Public

In a world where certain powers are branded as curses, those who bear them are quietly erased from public life—sent to an isolated institution disguised as a prestigious “private school.” There, they’re taught to suppress their abilities. To be safe. Palatable. Normal.

But behind the sterile courtyards and ever-watching eyes, something festers. The halls echo with stories no one dares to repeat. And some students… simply disappear. No one talks about them. No one asks. Staff gets colder, and the rules get stricter.

You are one of the cursed—harboring a truth even the institution doesn’t understand. As the cracks begin to show, you’ll uncover secrets buried beneath concrete and silence. But the deeper you dig, the more you risk losing yourself—to the power inside you, and to the place that wants to bury you with the rest.

Because here, being cursed isn’t the worst thing you can be. Being noticed is.

“They say it’s harmless, and I let them believe it. But if they ever saw what it costs me to stay this quiet… they wouldn’t just scream. They’d disappear.” — MC

Genre: Dark Academia, horror, mystery, supernatural, thriller.(+18)

Demo Release : To Be Announced

In A World Where Certain Powers Are Branded As Curses, Those Who Bear Them Are Quietly Erased From Public

Customize your main character’s gender, appearance, personality, and sexuality.

Your choices will shape the MC’s purpose, morality, and ultimate ending.

Rebel against the system—or conform to survive.

Romance, befriend, or antagonize one of six uniquely powerful individuals.

In A World Where Certain Powers Are Branded As Curses, Those Who Bear Them Are Quietly Erased From Public

Hadrian – 20 (He/Him)

Power: Can temporarily raise the dead, though they only obey him while reanimated.

Personality: Calm, burdened, protective, emotionally distant.

Appearance: Ash-brown, slightly wavy hair kept medium-length. Deep forest-green eyes. Pale skin with dark under-eyes and pronounced eye bags. 6'3

Style: Minimalist and somber—black turtlenecks, layered coats, heavy boots. Wears a silver ring on a chain from someone important.

Mannerisms:– Stands still while others move, like he's observing. Rarely speaks. Avoids eye contact when emotional. His hands are always cold.

Quote:

"You shouldn’t follow me into the dark. Not everyone comes back from it… and I won’t be able to pull you out."

Fenric – 22 (He/Him)

Power: Sees others’ fates and can alter them—at the cost of self physical harm.

Personality: Brave, impulsive, stubborn, self-sacrificing.

Appearance: Jet-black, slightly messy short hair. Piercing icy-blue eyes that shimmer when his power activates. Deep tan skin with cool undertones. 5'11".

Style: Urban-street layers—hoodies, worn sneakers, bandages. He wears a thread bracelet, knotting it each time he changes a fate.

Mannerisms: Winces at visions. Bites his cheek when frustrated. Uses sarcasm to mask pain. Frequently checks the time.

Quote:

"I already saw how this ends. But hey—just for you, I’m willing to rewrite it… no matter the cost."

Elias – 19 (He/Him)

Power: Feeds on strong emotions—leaving others drained.

Personality: Charismatic, sarcastic, intense; a wild card.

Appearance: Thick, tousled chestnut-brown hair. Hypnotic amber-gold eyes. Warm caramel skin with sun-kissed undertones. 6'1".

Style: Ripped jeans, vintage tees, layered jewelry. Smells of smoke and sandalwood. Has tattoos that seem to subtly shift in certain light.

Mannerisms: Smirks constantly. Leans close when emotions are high. Always fiddling with a lighter or coin.

Quote:

"Careful, darling. Feel too much around me, and you’ll be left emptier than you knew you could be."

Lira – 21 (She/Her)

Power: Sees the future in her dreams.

Personality: Quiet, introspective, emotionally distant.

Appearance: Long, straight silvery-white hair, usually worn loose. Pale lavender eyes that glow faintly in sunlight. Porcelain skin with cool undertones. 5'5".

Style: Ethereal—flowing skirts, high-collared blouses, shawls. Often barefoot indoors. Wears a crystal pendant for protection.

Mannerisms: Blinks slowly while thinking. Hums to herself. Sometimes pauses mid-sentence when experiencing a vision.

Quote:

"I dreamed of you before we met. You were smiling… but the world around you was falling apart."

Nova – 24 (She/Her)

Power: Can twist or erase memories

Personality: Loyal, stubborn, protective, combative when provoked.

Appearance: Dark auburn hair tied back in a practical ponytail. Sharp hazel eyes flecked with gold. Deep brown skin with warm undertones. 5'9".

Style: Tactical streetwear—cropped jackets, combat boots, hidden pockets. Wears a utility belt at all times.

Mannerisms: Crosses her arms when thinking. Instinctively positions herself between others and danger. Rests her hand near her hip, ready to act.

Quote:

"I’ll protect what matters—even if that means taking something from your mind you weren’t ready to lose."

Selen – 20 (She/Her)

Power: Controls and manipulates emotions.

Personality: Calculating, cunning, deeply wounded by past rejection.

Appearance: Blonde hair, sleek and shoulder-length. Cold gray eyes. Smooth, cool beige skin. 5'7".

Style: Dark elegance— loves makeup, bold lipstick, sleek eyeshadows. Wears an intoxicating perfume. Can't go anywhere without her phone.

Mannerisms: Smiles when angry. Tilts her head while reading people. Uses touch strategically—to comfort or unnerve.

Quote:

"Don’t flatter yourself—I don’t need powers to make you feel something. I just know exactly which part of you to break."

In A World Where Certain Powers Are Branded As Curses, Those Who Bear Them Are Quietly Erased From Public

Content Warning:

False Grace explores dark and mature themes, including emotional manipulation, trauma, mental health struggles, death, institutional abuse, gaslighting, and body autonomy.

May include references to:

Psychological distress

Violence and blood

Graphic depictions of death and corpses

Emotional and memory manipulation

Themes of disappearance, isolation, and loss of identity

Sexual content (optional)

Player discretion is advised.

If you’ve made it this far, thank you.

This is my first original interactive fiction—and honestly, my first original work ever. (I also don't know how to English cause....yeah..) I used to write fanfics (but we don’t talk about that…), so diving into something this big has been both terrifying and thrilling.

False Grace is still very much a work-in-progress. I’m learning as I go—coding, design, pacing, everything—but this project means the world to me. It’s my biggest undertaking so far… and probably my angstiest, too.

I’m nervous to share it, but also so excited to share it with the rest of you (hopefully soon)

@interact-if


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gildedgrimoires
1 month ago
As A Kalalav (death Flower) Harvester, You Live And Work In The Holy Land Of Duutrepia. You've Known

As a kalalav (death flower) harvester, you live and work in the holy land of Duutrepia. You've known nothing else since birth. The merciless disease's agonizing grip, your burning rage, and the crimson flowers—all share a grim connection. You don't know what freedom means. Will you ever get the chance to become your own person? But what will happen when the Abyss Forged descend? Cruel, demon-like creatures who have intelligence. This speaks of trouble for you and the other elves. They talk about the rightful gods, who will soon return and rule over the realm of Sar'saris.

As A Kalalav (death Flower) Harvester, You Live And Work In The Holy Land Of Duutrepia. You've Known

The IF will discuss the following topics and a few others that some players may find uncomfortable. Please read at your own risk. ➤ Slavery ➤ Pregnancy ➤ Hunger ➤ Mental, physical, and emotional abuse ➤ Familial issues ➤ Blood ➤ Gore ➤ Anxiety, depression, and suicidal thoughts ➤ Deaths ➤ Animal deaths ➤ Child deaths ➤ Religious themes ➤ An oppressive atmosphere (especially in the starting chapters) ➤ Lack of freedom and detailed mentions of dominance assertion

As A Kalalav (death Flower) Harvester, You Live And Work In The Holy Land Of Duutrepia. You've Known

You can choose your MC's: ➤ Gender (Female/Male) ➤ Eye colour ➤ Skin colour ➤ Hair colour, hair length, and hair type. ➤ Height ➤ Outfit ➤ Main Path (Rage/Compassion) ➤ Religious Belief (Believer/Disbeliever) ➤ Relationship Path (Shy/Flirty) Note: There are a few hidden stats that don't show in the stats menu, but they will affect the game's plot mildly and majorly.

As A Kalalav (death Flower) Harvester, You Live And Work In The Holy Land Of Duutrepia. You've Known

YLVERAS/YLVERA CAISYS: The famed dragon rider hailing from Duutrepia. Composed and genuine. Though quiet, their eyes speak volumes. They burn with an intensity of untamed fire. What a curious individual. IMRAI/IMRA RORA: The descendant of a long line of oracles. Though when one first sees them, it's quite difficult to believe that fact. Charming and flirtatious. However, their actions don't match their words sometimes. What is their actual goal in life? KATRYK/KATIR GRERA: The leader of the association. They desire nothing more than power, fame, and money. Confident and goal-oriented. However, their expression sometimes tells a different story. They require something else, something different. SYV/SYVI WYNDI: The exiled noble from Hishuy. They observe from the shadows and don't seem too fond of forming relations with others. Haughty and introverted. The scar on their porcelain face tells a painful story.

As A Kalalav (death Flower) Harvester, You Live And Work In The Holy Land Of Duutrepia. You've Known

A few notable side characters are: ELANIL ARAVBI: Your mother and a gifted healer. She's kind, caring, and adores you more than anything and anyone in this world. But your beloved guardian is hiding a secret, one she isn't ready to tell you yet. NALAEA EKRAS: The esteemed alchemist from Neptule. She's playful and incredibly smart. Nalaea dreams big and has many hopes for herself. You wonder just how many of those will come true for her. THEDOMAR ALTRIS: The fearless gunslinger and Nalaea's partner. He's always seen walking around with a self-assured grin and looks like nothing in this world will ever shake him. NUUVIAN NORVAN: The sarcastic yet talented healer. His witty nature and sharp tongue make up for his short height. Nuuvian takes pride in his ability. You can drop the fear of dying when he's there.

➤ PATREON • MONTHLY PROGRESS REPORTS


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gildedgrimoires
1 month ago
DEMO RELEASE DAY

DEMO RELEASE DAY

DEMO LINK | INTRO POST | ROMANCE OPTIONS

The Garden of Bones demo is very much in-progress and it will undergo more edits as the story continues. I also plan to continue upgrading the CSS and aesthetic of the game right alongside everything else! EVERYTHING is subject to change and nothing is final, especially the worldbuilding.

So expect some retconning and even small personality changes for the ROs as the story moves along...

There is at least one known error that I'm working on where you might get a repeating passage, but it won't break the game. Also it's not currently mobile-friendly although I anticipate adding that with the next update, so you'll need to play on a different device for now!

That said, I'm very excited to present the first chapter to anyone who might wish to play it! I've been working on this project since October and it feels great to finally have a shareable version.

I hope you enjoy version 0.1.0!

IN THIS DEMO

Design your character.

Catch the eye or ire of the Younger Twin.

Earn one of three achievements - maybe.

Flirt - or don't.

Be friendly - or resentful.

Unlock a journal page.

Endure involuntary imprisonment.

Try to remember what you've forgotten.

Play approximately 45 minutes of the game.

FEATURES

50,000+ words

a few original background WIPs

journal page under construction

4 in-progress personality variants

one hidden achievement

MUSIC + AUDIO

The soundscape is important to the experience I'm attempting to cultivate for you and my beta readers have really enjoyed it, so my earnest recommendation is that you give the audio at least one chance to win your affections - but if you aren't someone who likes music in your IF games or you have your own playlist, you can always mute the game!

NOTES

Ignore if you don't want any spoilers!

If you're hoping to befriend (or romance) the Younger Twin, don't sweat too many of your decisions in this chapter... within reason. Most of your attempts will be deflected by their natural inclination to hate everything.

That said, you can definitely make them hate you slightly more.

If you were hoping to meet the Elder Twin you'll have to wait a bit longer - but that doesn't mean won't get any information about Z in the first chapter!

This is all early access, my first attempt at coding anything ever, and my very first IF, so please be kind! You can read the intro post HERE or jump straight into the...

DEMO


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gildedgrimoires
1 month ago
Well Of The Divine - A Work In Progress Interactive Fiction Story

Well of The Divine - a work in progress Interactive Fiction Story

Well of The Divine is a 18+ fantasy text-based game built using ChoiceScript. Rated 18+ for explicit language and optional sexual content.

This is my first time writing anything in ChoiceScript (first time coding in general) so please bare with me as I learn and thank you for your patience 💛

The Well of The Divine has been compromised. Once the source of the Gods strength, it is now closed off to them leaving them truly vulnerable for the first time in their long existence. They are scared.

What does this have to do with you?

Found as a new-born, abandoned by those that brought you into this world, you never knew your birth parents. Only those who took you in. The problems of the Gods had never involved you until now. Divine blood flows in your veins. An encounter with your Godly parent brings death to your village. Those who hunt the Gods have come for you too.

Now, who are you?

Well Of The Divine - A Work In Progress Interactive Fiction Story

Features:

Play as male, female, non-binary or trans, straight, gay, bisexual or asexual

Customise your character's appearance and personality

Learn who your Godly parent is from one of five options

Gather allies, both divine and mortal to travel with you

Forge relationships with your companions, friendships, rivalries and more

Choose from five romance options to pursue, creating a deep romantic or platonic bond

Improve your skills including your control over your demigod powers

Discover who is hunting you and decide the fate of the Gods

Well Of The Divine - A Work In Progress Interactive Fiction Story

DEMO: TBA

gildedgrimoires
1 month ago
A drawing of someone standing next to a stick figure painting, thinking "I will do a hobby as stress relief"
The stick figure says, "You have to become good at the hobby or you are WORTHLESS"
The person starts vibrating with a dismayed expression and thinks, *STRESS*

how do you do, fellow Creatives™

gildedgrimoires
1 month ago

*emerges from the other room covered in blood* you should see the word document

gildedgrimoires
1 month ago
--The Hungry Mouth Of Bridehall Manor Lets Out Its Clarion Call. You Have Been Compelled To Answer.

--The hungry mouth of Bridehall Manor lets out its clarion call. You have been compelled to answer.

--The Hungry Mouth Of Bridehall Manor Lets Out Its Clarion Call. You Have Been Compelled To Answer.

You play as the youngest child of the Simonson family, born out of infidelity-- a perfect Victorian scandal. Due to your unfortunate birth circumstances, your parents have decided to send you away to take up a position as head housekeeper/butler at the remote Bridehall Manor after the previous one's untimely (and altogether strange) passing. You expect your time in the mansion in the Catskills of New York to be uneventful and isolating.

You'd be wrong.

The longer you stay at Bridehall, the more secrets you find hidden behind its mahogany doors, beneath its ornate wallpaper, under its rich hardwood floors, and especially within the denizens of the house themselves.

Just be careful not to drown in the deep, deep black of its shadows.

--The Hungry Mouth Of Bridehall Manor Lets Out Its Clarion Call. You Have Been Compelled To Answer.

+ Customize your MC-- what's their attitude towards society? How do they feel about working at Bridehall? What are their thoughts on the supernatural?

+ Also, choose your gender,* interests, personality, name, and more.

+ Discover more about the (troubling) history of Bridehall and the people that have lived in it.

+ Experience the world's most uncomfortable carriage ride.

+ Romance 1 of 5 ROs-- the matriarch, the minister-in-training, the runner-up, the major, or the phantom.

+ Befriend those who live there, or make enemies. Connection is a fragile thing, especially in a place like Bridehall.

+ Blood sacrifices! If you're into that sort of thing.

TW: Gore (not extremely descriptive), mentions of infidelity, violence, brief suggestive content, mentions of animal death, mentions of drug use. This IF is recommended for those 15+.

================================================*Disclaimer: Because this IF is inspired by the 1880s, gender roles are still sort of a thing. There is an option to play as femme/masc non-binary, but based on your presentation, that affects whether you are the housekeeper/butler and how you are treated in society. However, there will not be any transphobia/intentional misgendering in this IF. It's just not something I want to write. I'm not non-binary myself, so I'm very open to suggestions on things to change relating to this topic.

================================================

--The Hungry Mouth Of Bridehall Manor Lets Out Its Clarion Call. You Have Been Compelled To Answer.

🌑Harriet Margrave -- the matriarch -- (she/her) {FMCs only}

| Assured. Respectable. Intimidating. The wife of Amos Margrave, although she doesn't like it when people bring it up. She runs the house, some might say with an iron fist. She seems to have taken a dangerous liking to you.

| However, beneath her strong, cool exterior, she's not all that she seems-- you catch glimpses of something dark and curious lurking. It's up to you to decide whether it should never see the light of day or, perhaps, to be consumed entirely by it.

| Harriet is in her late 40s, with ash brown hair always kept in a neat, complex updo and deep blue eyes that shift with tones of green in different lights. She has a light but rosy complexion and stands at around 5'7. She tends to wear a lot of black, as if she's in perpetual mourning, although she doesn't mind an occasional blue accent.

"Low and deep Spake in mine ear her voice: "And didst thou dream, This could be buried? This could be sleep? And love be thrall to death! Nay, whatso seem, Have faith, dear heart; this is the thing that is!" Thereon I woke, and on my lips her kiss." -- snippet of Assurance (1887) by Emma Lazarus

================================================

🌒Ansel Margrave -- the minister-in-training -- (he/him)

| Flighty. Devout. Gentle. A hopeful future Methodist minister, he's recently been plagued by supernatural visions (or so he says,) and your arrival and the circumstances surrounding it do nothing to calm his worries. You may be able to reassure him otherwise.

| As you get to know him, he may reveal that he has far better reasons to be afraid than you might think. Will you walk with him through his troubles, or leave him to wander the solemn corridors of Bridehall on his own?

| Ansel is in his early 20s, and he looks much like his mother with his ashy brown hair and pale complexion, although due to its lack of rosiness it sometimes borders on ghostly. He'd like to dress more vibrantly but fears reprisal from his clerical peers, thus, he usually sticks to muted greens and browns. He stands at around 5'9, and wears spectacles.

"In solitude profound, As shadows fall, what memories, Thick as dew-drops on sun-risen meadows Troop around thee!" -- snippet of Night In Egypt (1880) by George Vaughan

================================================

🌓Cecil/ia Blumenthal -- the runner-up -- (he/him or she/her)(corresponds to the MC's gender)

| Independent. Scrappy. Creative. C's been working at Bridehall for practically their whole life, climbing the ranks until they could finally reach the position of head butler/housekeeper they deserved-- until you came along. In their eyes, you have everything you want on a silver platter, and how much work have you done to get it? None. In short, they've got a real bone to pick with you. Will you play into the feud, or maybe try to change their feelings? Honestly, best of luck on that one.

| Because of how long they've been at Bridehall, C knows more about its history and secrets than they let on. Much, much more.

| C is in their mid-20's, with shiny brown curls that F!C keeps in an artfully rushed bun and M!C keeps just a bit too long. They have coffee-brown eyes and warm, tanned skin dotted with freckles. They stand at 5'6. They prefer to dress for convenience rather than style, but they always wear a tarnished silver brooch in the shape of a bird-- F!C pins it to her collar, while M!C pins it to his lapel.

"I was angry with my foe: I told it not, my wrath did grow. And I waterd it in fears, Night & morning with my tears: And I sunned it with smiles, And with soft deceitful wiles. And it grew both day and night. Til it bore an apple bright. And my foe beheld it shine, And he knew that it was mine." -- snippet of A Poison Tree (1794) by William Blake

================================================🌔 Marshall Ward -- the major -- (he/they)

| Outgoing. Empathetic. Perfectionist. A new arrival at Bridehall like you, he's an old family friend of the Margraves who plans to stay for the autumn. He's the perfect picture of polite society-- porcelain smiles and impeccable manners. Despite the divide between him as a guest and you as the help, he insists on making a connection with you. One that may be a bit too strong for his own good.

| Now, you don't know much about the military yourself, but it is a bit odd that a non-retired military officer was permitted leave for an entire season, and whenever you ask questions surrounding his arrival, you only get heavy silence in return. It's as if there's a tight wire of secrecy underlying his sunny veneer, and the more you press, the more it's likely to snap.

| Marshall is in his early 30s, with pushed-back blonde hair and an impeccably combed mustache. They have light skin and have a small scar running across their cheek, and he stands at 6'2. He is very meticulous in the way he dresses and is particularly fond of red ties with embroidered patterns on them.

"Volleyed and thundered; Stormed at with shot and shell, While horse and hero fell. They that had fought so well Came through the jaws of Death, Back from the mouth of hell, All that was left of them, Left of six hundred. -- snippet of The Charge of the Light Brigade (1854) by Lord Alfred Tennyson ================================================

🌕Annabelle -- the phantom -- (she/her)

| Mysterious. Quiet. Ethereal. Every so often, out of the corner of your eye or the reflection in a mirror, you catch a glimpse of her. Is she even real, or is she simply a product of your own mind, spiraling ever deeper into instability? Whatever she is, you feel an indescribable, intangible pull to her that may become very hard to resist.

| Annabelle is inextricably linked to the house and its history. If you dig to learn more about her, you may unearth the very roots that Bridehall stands on. Roots that it would very much like to keep underground.

| Annabelle appears to be in her mid-20s, although the semi-translucent, filmy aspect to her makes it a bit hard to tell. She has very dark skin that glitters and shines under moonlight, and she seems to be perpetually wet, as if she had just been thrown in a pond. She wears a pale pink dress a decade or so out of date, and stands at about 5'3.

"For the moon never beams, without bringing me dreams Of the beautiful Annabel Lee; And the stars never rise, but I feel the bright eyes Of the beautiful Annabel Lee; And so, all the night-tide, I lie down by the side Of my darling-- my darling-- my life and my bride, In her sepulchre there by the sea-- In her tomb by the sounding sea. -- snippet of Annabel Lee (1849) by Edgar Allan Poe

------------------------------------------------------------------------------

gildedgrimoires
1 month ago

God I need like a writing buddy who I can yap about my works with, and who can tell me about their stuff. I miss that :<

gildedgrimoires
1 month ago

Innovative Relationship Stats in Interactive Fiction

This is the write up I've been most excited to do--this is one of my favorite things in interactive game design--doing cool stuff with stats. I really, *really* wish someone had told me this stuff when I was starting out.

The most ordinary way to handle a relationship stat is to track it with a number that goes up and down according to choices and tests in some predictable fashion.  So, for example, if I do something that Gilberto likes, according to some reasonable option, like “support Gilberto in the argument,” I get:

*set rep_gilberto %+10

And this makes sense to everyone.  I gave Gilberto a gift, I get reputation points with him.  I showed that I’m good at swordfighting, this impresses him, and I get a higher number.

Similarly, if I insult him, if I’m nice to his enemy, if I do something stupid in front of him, I get

*set rep_gilberto %-10

For my first game, this is the only kind of relationship stat I used.  It was the only one I knew!

So the relationships were very simple to track and very simple to test.  If, by the end of the game, Prenzie likes me 72 much, and that’s over the romance tester of >= 65, congratulations, Prenzie and you can have a happy ending together.

You can write a totally fun game never using anything weirder than that.  But I thought it would be fun to share with you some other interesting ways to conceive of relationship stats.

A character who only goes to 0 or 100. That's it. Her relationship stat with you is essentially a boolean true/false. You can do everything for her, but the second you do something she doesn't like, it's down to 0. She loves you or she hates you. This is very character defining. The number tells you everything you need to know about the character.

That same character, who only goes to 0 or 100--except that you can do something over the course of the game to change them, to allow them to have a broader range of relationship numbers. Suddenly there can be shades of relationship. You did something to help them mature, to understand people better.

A hidden relationship number. If you look at the stat screen, whatever you do, nothing will change their number. They neither like you nor dislike you. They are professional, perhaps, and nothing more. However, you can do something to break down their shield or facade, and then, you can see the number moving; or perhaps the number doesn't move at all until that shield is broken.

The above, but in reverse. Something happens to chill someone's heart, and then nothing you do can affect the number. Or perhaps it can only go down, and then you are in a constant battle of attrition where you can only lose affection from someone.

When you reach a certain level of love and trust from someone, the bottom of the scale raises permanently. No matter how much I annoy my true love, the number just bottoms out at 40.

A relationship number that can be tapped as a resource. The bartender at the Noble Gases Club likes me reasonably well. Let's say she likes me 60 out of 100 much. When I need something in an emergency, she can do astonishing things. If I have over 35 relationship with her, she'll help me. Each time I use her, it depletes her by some amount depending on how big a favor it is. So this one is interesting, because now I have to balance whether I want to keep her liking me because I want to pursue this relationship, or whether I just really need her help right now.

A relationship number that can be a catch-all variable for a test. If you have a high relationship with Toppers, the club millionaire, I can throw that in as a variable in a test to see if you can impress someone by talking about high finance on the grounds that you may have had a conversation with Toppers about her money in the past. (*if intellect + toppers >= 50) Then, if you pass the test *because* the Toppers variable made you cross the threshold, you can add flavor text talking about that conversation with her. This is very, very good, because it tells the player that the game has taken into account your having done things to get close to Toppers (and there's a reward for it--you passed the test, sure, but...here's more content, too!)

A degrading relationship stat is incredibly powerful and characterful. This stat declines, scene by scene unless you do something to raise it. This is a "what have you done for me lately" person, and even though it take a little setting up, code-wise, it's really powerful, and your player will feel smart for figuring out that's what's going on. Also, it's stressful. If you want to create that stress, this a great way.

You can, of course, do the opposite--this is how you code your biggest fan. I like you, and I just keep liking you more and more and more and more!...until you do something to halt that, at which point, the growth shuts down, which is a gut punch. The numbers tell such a story here.

Finally, numbers that seem to tell a different story than the narrative. Players are going to look at numbers; they are going to look at the stats. Not everyone, but a lot. And so they are part of the story, they just are. So you can make them part of the push-pull of romance, for example, or rivalry. What does it mean that as my relationship number with Haze goes up, they are more and more standoffish? Does their scale mean something different from other people's, and if I figure out out, will I understand them in some sense? Perhaps there's a tremendous amount of pushback in the 60-75 range, but once you get through that minefield, something changes?

More musings on game design and other Jolly Good stuff here (I just wrote up a thing on "hidden relationship stats and their use")--I'm on a relationship stats kick today, I suppose:

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gildedgrimoires
1 month ago

Seven Hard-Won Tips Specifically for Writing Interactive Fiction

This is pretty fun, putting together these lists of writing tips. Today's list is explicitly about interactive fiction.

The trick to writing great interactive fiction that anticipates, foreshadows, introduces themes early, and has interesting choices that set up later events is to *go back and rewrite the earlier chapters* after you’ve written later chapters.  That way you look like a genius who can plot things out way in advance, but in fact, you just went back and made it seem that way.  Good writing is recursive, and that’s just how it is.

I start with an outline, then I write a code skeleton, leaving blanks for the prose, and then go in and fill in the prose.  This way I’m either in code-brain or prose-writing-brain.  I don’t like switching between the two.  Then, after than phase, I go back one more time and I do the callbacks—you know.  Might the main character be wearing a feathered boa in this scene?  Here’s some custom text.  Might the main character be limping?  Here’s some more custom text.  If you do that after you write the prose, you’ll have the leisure to think of anything fun and specific you can use. 

Callbacks tell players that their choices are unique, important, memorable, and valued by the writer.  It tell them that their choices have led them down their own particular path that the writer is rewarding with unique prose.  It doesn’t have to have a stat effect or create a new fork in the narrative.  Great prose is the reward.

Find an group of alpha readers to read your work early and often and then shut up while they read it and just listen to what they say and comment.  You must resist the urge to explain because you won’t be there at everyone’s house when they are playing your game or reading your narrative.

Make rules for yourself about how you are going to name your variables.  Don’t do what I did, with a horrible blend of sometimes calling a chracter “gil” in the variables and sometimes “gilberto”; sometimes “fitz” and sometimes “fitzie”; sometimes “metvyv” and sometimes “met_tabby”—ugh!  This is self-torture.  Don’t do what I did.

Keep your initial creation of variables super organized.  Write comments in there explaining what these variables are and when you might need them.  I comment most when I am creating variables.  You might create a variable in chapter one called “mustardallergy” that you don’t need until chapter eight, so write a comment that says “variables for chapter eight” and stick that “mustardallergy” variable under it.  I didn’t do this for my first games, and I regretted it. 

Use generic variables and make your life easy.  If you are writing a scene at the racetrack, just make a “xrace” modifier and add and subtract to it willy-nilly to represent just general ups and downs of fortune.  Stub your toe?  -5 xrace.  Wear a fine hat?  +8 xrace.  Throw around some money at the bar?  +12 xrace!  Eat some bad shellfish?  -15 xrace! Then add xrace to every test.  It’s a way of tracking just the ups and downs of fortune.  You can omit it when it doesn’t make sense, but it’s just a great way to make tests and rewards and penalties cumulatively meaningful without having to have a billion variables tracking every last *reason* for the rewards and penalties.

Discover more mini-essays about writing interactive fiction, writing in general, and the process of writing the forthcoming Jolly Good series below.

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gildedgrimoires
1 month ago
Today's Bird Is: Willow Ptarmigan

Today's bird is: Willow Ptarmigan

gildedgrimoires
2 months ago
Arches National Park, Utah Photo: Elliot McGucken

Arches National Park, Utah photo: Elliot McGucken

gildedgrimoires
2 months ago
gildedgrimoires - under construction
gildedgrimoires
2 months ago

Been really into mines lately, dunno if that'll bevkne anything tho

gildedgrimoires
2 months ago
Longmei龙梅 Blossoms In Drizzle, 普安禅寺pu'an Chansi, Yongjia, Wenzhou, Zhejiang Province In China
Longmei龙梅 Blossoms In Drizzle, 普安禅寺pu'an Chansi, Yongjia, Wenzhou, Zhejiang Province In China
Longmei龙梅 Blossoms In Drizzle, 普安禅寺pu'an Chansi, Yongjia, Wenzhou, Zhejiang Province In China
Longmei龙梅 Blossoms In Drizzle, 普安禅寺pu'an Chansi, Yongjia, Wenzhou, Zhejiang Province In China
Longmei龙梅 Blossoms In Drizzle, 普安禅寺pu'an Chansi, Yongjia, Wenzhou, Zhejiang Province In China
Longmei龙梅 Blossoms In Drizzle, 普安禅寺pu'an Chansi, Yongjia, Wenzhou, Zhejiang Province In China
Longmei龙梅 Blossoms In Drizzle, 普安禅寺pu'an Chansi, Yongjia, Wenzhou, Zhejiang Province In China
Longmei龙梅 Blossoms In Drizzle, 普安禅寺pu'an Chansi, Yongjia, Wenzhou, Zhejiang Province In China
Longmei龙梅 Blossoms In Drizzle, 普安禅寺pu'an Chansi, Yongjia, Wenzhou, Zhejiang Province In China
Longmei龙梅 Blossoms In Drizzle, 普安禅寺pu'an Chansi, Yongjia, Wenzhou, Zhejiang Province In China
Longmei龙梅 Blossoms In Drizzle, 普安禅寺pu'an Chansi, Yongjia, Wenzhou, Zhejiang Province In China
Longmei龙梅 Blossoms In Drizzle, 普安禅寺pu'an Chansi, Yongjia, Wenzhou, Zhejiang Province In China
Longmei龙梅 Blossoms In Drizzle, 普安禅寺pu'an Chansi, Yongjia, Wenzhou, Zhejiang Province In China
Longmei龙梅 Blossoms In Drizzle, 普安禅寺pu'an Chansi, Yongjia, Wenzhou, Zhejiang Province In China
Longmei龙梅 Blossoms In Drizzle, 普安禅寺pu'an Chansi, Yongjia, Wenzhou, Zhejiang Province In China
Longmei龙梅 Blossoms In Drizzle, 普安禅寺pu'an Chansi, Yongjia, Wenzhou, Zhejiang Province In China

longmei龙梅 blossoms in drizzle, 普安禅寺pu'an chansi, yongjia, wenzhou, zhejiang province in china (cr 沈愈之)

gildedgrimoires
2 months ago
gildedgrimoires - under construction
gildedgrimoires
3 months ago
gildedgrimoires - under construction
gildedgrimoires
4 months ago

Something is tripping me up whenever I sit down to write for my projects :/. Writing is hard for me but a couple weeks ago I sat down and spat out a 13 page doc on my latest dnd character's backstory in one sitting. So theoretically, if I get into the right groove to start I could yammer on for forever. But I get into the groove to work on an if, brain goes caput after a couple lines. I'm not even aiming for 13 pages, just a paragraph would be good enough but nothing. Even worldbuilding, my fave part, gets swept into the brain fog.

Idk, maybe I should start giving less of a fuck about quality. But I don't know how much I ever cared for that in the first place. Maybe it's the writing in 2nd person is messing with me? I certainly don't think in 2nd person.

Idk


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gildedgrimoires
4 months ago
Snoopy Of The Day

snoopy of the day

gildedgrimoires
4 months ago
gildedgrimoires - under construction
gildedgrimoires
4 months ago

Good luck with whatever you decide to do!

Thanks, I'll definitely need it whichever path I go down. But whatever I do, these stories will be told one way or another, I love them too much to let them go.

gildedgrimoires
4 months ago

Bwuh, maybe I should make my projects into visual novels instead, I am a very visual person after all. I read way more interactive novels than VNs, so I'll need to dive into the medium more to better compare. But man I love and miss drawing, haven't done much of it trying to focus mostly on my IFs, and having lil images to go with my words is just fun.

Will I have to code more? Unfortunately yes. Do I know anything about music? Not really. Is it more work than just writing words? Probably, but words are hard for me anyways so lemme crutch my writing on my equally medicore art skills.

Anyways, my physical health is getting worse by the month. So many doctor visits n more pills, those might be getting to me. The chronic fatigue is still there n I'm prepping to get back to school n work towards a master's degree, so stress n stuff might be whats makin my writing pace slow as all hell.

Still something to consider, pictures :<

gildedgrimoires
4 months ago
↳ YOU ARE A SCAVENGER; A Lone Wanderer Of The Galaxies Barely Scraping By On Your Derelict Secondhand

↳ YOU ARE A SCAVENGER; a lone wanderer of the galaxies barely scraping by on your derelict secondhand ship. You hunt down abandoned ships and settlements, stripping them of what useful parts you can find and selling those to whoever will pay your prices. It's a dangerous, solitary life, but you don't have much choice in the matter. You have too much of a past to trust a crew or to settle down planetside.

But everything will change when you discover the salvage of a lifetime. Among the ruins of a planet older than you thought possible, you discover an ancient prison, containing something that you thought existed only in myth.

You don't remember what happens next; but when you wake, you're a prisoner on a Consortium ship — and you are no longer alone in your own mind.

↳ YOU ARE NOW A VESSEL; the last vessel of the lost god.

Or is is the lost vessel of the last god? Either way, life as you know it is over. The Consortium — the conglomeration of various companies and governments that rule known space — want your head. The rebels want your power. But what do you want?

Escaped the Consortium with the aid of a fellow prisoner and a disgraced officer. Find a new ship, gather a crew of your own, and forge your place in a universe in which you are now something other than human.

And don't forget.

Gods may rise, but they also fall.

↳ YOU ARE A SCAVENGER; A Lone Wanderer Of The Galaxies Barely Scraping By On Your Derelict Secondhand

↳ Play as The Last Vessel of the Lost God, a human who's mind and body has been invaded by a symbiotic (or parasitic?) deity.

↳ Customize your character — choose your gender (female, male, non-binary), pronouns (he/him, she/her, they/them), appearance (height, weight, skin color, hair color, scars, tattoos, & piercings), cybernetic enhancements, and backstory.

↳ Six potential romance options and three optional encounters.

↳ YOU ARE A SCAVENGER; A Lone Wanderer Of The Galaxies Barely Scraping By On Your Derelict Secondhand

HOLLIS GALLOWAY ↳ the grifter (they/them)

DAISUKE SAITŌ ↳ the traitor (he/him)

AMANI HAMMOUD ↳ the captain (she/her)

SEBASTIAN JĖZ ↳ the mechanic (he/him)

MARÍSOL ESPINOZA ↳ the psychiatrist (she/her)

SALEM SMITH ↳ the adherent (they/them)

& ENCOUNTERS; ↳ Felix Whitaker; the commodore (he/him) ↳ Renata Zhukova; the rebel (she/her) ↳ Esmé Delacroix; the data broker (they/them)

↳ YOU ARE A SCAVENGER; A Lone Wanderer Of The Galaxies Barely Scraping By On Your Derelict Secondhand
gildedgrimoires
4 months ago

I'm already a slow writer but gonna be headed back to university soon, there goes what meager helpings of mental stability I've scrounged up since graduating. This will either make me write more as a means to avoid school work, or recook my burnt out brain all over again. Only time can tell :]

gildedgrimoires
4 months ago
The Vast Stretches Of Lone Trees And Wild Grass Of The Rural Countryside Lures The Ego Overboard, Pulling

The vast stretches of lone trees and wild grass of the rural countryside lures the ego overboard, pulling consciousness off course into addiction, delusion and seduction’s disintegrating madness. You barely pull yourself home from there every evening, the sun telling your time, the birds your weather forecast. One day you might not return home at all.

From the Mud is a Midwest gothic inspired horror set in a solitary countryside occupied only by two small towns and stretches of untamed nature. You play a troubled cowboy/girl/puncher who‘s ground deep into a maddening, repetitive routine that a string of deaths suddenly upends. The sheriff of the neighboring town along with a driven journalist and an old friend whose bridge you’ve long since burnt comes to town having heard the news. As you’re hunting for the culprit and running from yourself, your quiet life on the ranch is disturbed, forcing you to keep your cards close and choose your company carefully. But the most pressing matter proves to be whether you can trust your own mind.

From the Mud

☆ Interactive fictional psychological horror written in choice script

Features

Play as either a man, woman, or other

Choose your appearance from overall features to minor details

Experience nuanced romance as either straight, gay, or bi, or forgo romance altogether

Choose whether you’re religious or not in an overly christian rural town

Experience the world react differently towards you depending on who you identify as

Get wrapped up in the chaos to solve the mystery of several murders

Lose touch with reality and slowly question everything around you

Reject the possibility of unnatural forces at play, or believe

Rot in a jail cell

Ride a horse!

Play a game mostly not driven by numbered stats but meaningful actions and a fuck ton of trackers

Demo TBA soon | pinterest

Basics about some of the important characters and other below

The Sheriff ☆ Zachariah “Zach” Mallory ☆ a man in his mid thirties

Sheriff Mallory works from his office in Two Rocks, and though his occupation means working closely with other people and seeing to their needs, it would be indolent to describe him as being good with people. At all. Being abrasive and ill-natured, the man does, however, suit the role of authority well. When the angry crease on his forehead soften, you might find there is something else within his tired eyes.

The sheriff has dark brown, chin-length hair and a matching little effort short beard. His sand-colored skin is sun-kissed from being outside, the circles under his eyes almost a purple kind of shade. Under a heavy set of brows sits a pair of dark blue, almost stormy gray eyes. Standing at an imposing height, Mallory is nigh refused anything, and can’t be forced to wear the ugly uniform his rank requires. Instead, he sports a simple white fitted t-shirt and a pair of well-loved denim jeans.

The Journalist ☆ Candy Tillman ☆ a woman in her early thirties

Working for the local news station in Two Rocks, Ms. Tillman has through work experience and excellent mentoring from her predessessor become a hound chasing stories and truths. She is both idealistic and romanticizing (that which shouldn’t), and yet entirely unsusceptable to bullshit. When her facade falters who will accept her then?

The woman with the sweetest name has blonde hair that falls to the middle of her shoulder blades, which she loves to blowout. Her tan skin is contoured by a natural style of makeup, her small, light blue eyes painted. Candy is average height, reaching taller stature with her go-to minimalist pumps. The journalist prefers simple, feminine silhouttes of clothing, keeping up with the times.

The Best Friend ☆ Blythe Abel Goodwin ☆ a woman in her mid twenties

Blythe is your best friend who you grew up with in Ashley and who stuck around when everyone left, though you know she would’ve loved to leave just as much as you once did. In response to the death of her dreams and the narrow-minded opinions of the general inhabitation of the area, she has defiantly become a person of unique and unpredictable character. You’ve known each other through thick and thin, but is there a side to her yet to be discovered?

Your childhood friend is a contrast-filled woman just under average height. Long, black, cascading hair falls from her head down to her mid-back. Choppily home-cut bangs frame her small face. Her fair skin turns rosy in the cold. Blythe’s almond eyes that are sometimes obscured by a pair of reading glasses, are hazel. She wears whatever the fuck she wants.

The Colleague ☆ Ford Wiley Mallory ☆ a man in his early twenties

Ford Wiley is the younger half-brother of Sheriff Mallory and your colleague on the ranch. Working there only half-time, the younger Mallory is dedicated and driven only in the field of his passion; music. His band has only ever played at the local bar, though. Reserved and perhaps somewhat more thin-skinned than most living out on the countryside, Wiley makes do with refreshing optimism. Whether this optimism is genuine or fabricated is yet to be revealed.

Your part-time cowboy coworker has long, wavy brown hair that he sometimes makes an effort to style, and otherwise lets it live its own life. He and his half-brother have little in common, appearance included; Wiley has olive skin covered in freckles. His eyes are dark brown, and he is of average height. The musician’s clothes consist of unwanted (by himself) hand-me-downs from Zachariah and ill-gotten items.

The Old Friend ☆ Sawyer “Saw” Brennan ☆ a gender selectable person in their late twenties (m/f)

You grew up with Sawyer along with Blythe, and the three of you braved your childhood and youth in this godforsaken place for years. But they left when things got hardest, and you haven’t been able to get past it even after all these years. Over the years Sawyer has been away they’ve grown into a person you barely know anymore, and you struggle with their sudden return. Will you be able to understand and forgive them for leaving?

Sawyer has inky brown curly hair, worn long (f) or short (m) and loose, carefully taken care of and styled. They have warm brown skin and sharp eyes to match. Your old friend is tall, fitting their frame into oversized graphic t-shirts and either color matched sweats or baggy jeans.

My intentions with this game: It is not supposed to be a beautiful story, it is supposed to be ugly. Writing this game in the way I am is my taking a step away from perfection and seeing where my unpolished writing takes the story. I have been ruled by fear of inadequacy and a desire for ‘perfect timing’ long enough. If I continue to wait for the ‘right moment’ to create, I will end up not creating at all. My only desire now is to simply create, and continue doing so until I have something to show for it.

gildedgrimoires
5 months ago

sometimes it's not even enemies to lovers. sometimes you get handed the leash of a snarling, barking dog against your will and realize with dawning horror that you are now responsible for teaching it not to bite

gildedgrimoires
5 months ago
gildedgrimoires - under construction
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