Hello! This is my first time asking but I could I have some advice on how to write a story that starts in the climax of the plot already? The context is my MC woke up and they are not able to remember anything, but suddenly, he just woke up in the wards of his family (a very strong political figure in their world might I add) whom he told what his life was but the narratives they are telling does not match even in the slightest of the flashback that's plaguing him as the time stretches. And they were in the middle of the war, too. I'm having a hard time to achieve that mind-blowing... thrill I suppose? They also got a love interest that is unmistakably not the one his family claimed ‘their-spouse’ to be.
Remember: your story's climax is the moment your character faces off against the antagonist once and for all. While some stories do start at the climax, and then flashback to the beginning of the story to build back up to it, it doesn't mean you start at the climax and move forward from there.
I think there can be a lot of confusion with the concept of "In Media Res" which a lot of people confuse as meaning starting in the literal middle of the story, or at the inciting incident or climax. Instead, "in media res" simply means starting in the middle of the action. That action can be the inciting incident, the climax, or the literal middle, but again, it doesn't mean the story moves forward from there.
If you're starting your story at the point where your character wakes up without their memories, this isn't the climax but rather the inciting incident. This is the moment when their life and world are turned upside down. Starting at this moment in a story about memory loss is a great way to go, because your reader knows as little about the character and their world as the character does. It puts the reader in your character's shoes right from the start, and they'll be learning everything right alongside your character.
So, that's really the key is to make sure you're filling in the gaps left by not having an exposition. You'll need to make sure to fairly quickly illustrate this character's natural personality, the world they've woken up into, and what their life was apparently like before they lost their memories. If they're being lied to, you may want to build in some clues that hint at what their actual life was like--such as feeling a place is familiar to them even if they're told "no, you would never have been to such a place."
As far as creating that thrill in that opening moment, it's really going to come down to emotional and sensory description. In lieu of recognizing who they are, where they are, and what happened to them, they're going to focus on their immediate surroundings. What can they see, hear, smell, taste, feel? What does that sensory input tell them about who they are and where they are? How does that sensory input--and what they can learn from it--make them feel? What emotions are they feeling as they process this unfamiliar environment and realize they have no idea who they are, where they are, or what happened to them?
I hope that helps!
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curled up in a nice little nook, listening to Seven Lions, alternating between a cool cup of water and a nice warm mug of Jasmine tea, writing a story. It is very calm. I should do this more often. I wish you calm as well.
we're sleeping on how varied crocodilians are in colour and pattern
Yacare caiman
Tomistoma
Cuban crocodile
Cuvier's dwarf caiman
West African crocodile
American alligator
Saltwater crocodile
New Guinea crocodile
i've been writing a book and the feedback i've gotten from family members is that i have been using a lot of description, that the plot is moving along pretty slowly, and "something" needs to happen. do you have any tips or advice on moving plots along quicker in order to keep the reader's attention? thanks so much!!
When your character is just milling about in their world describing what they see, what they’re doing, and what’s happening to them, that’s not really a plot. It’s just a random string of events happening to your character, and typically it doesn’t make for very interesting reading. This kind of story moves slowly because nothing’s actually happening. Imagine following an average person through their average day versus following Katniss Everdeen through day three of The Hunger Games. It’s a big difference. And that’s not to say every plot has to be as exciting or dramatic as The Hunger Games, but there does need to be a conflict.
So, the first thing you have to do is sit down and figure out what your story is really about. What is going on in this person’s life that is worth writing about? Is there some sort of inner conflict they’re struggling with? Or is there an external conflict of some kind? Usually there are both with the focus being more on one than the other.
Most stories start when a character’s life is still normal but just about to change. Katniss was getting ready to go hunting with Gale. Bella was settling in at her new high school after moving in with her dad, and Harry Potter was just living life as the boy in the cupboard.
And then something happens. This is called the “inciting incident” because it “incites” the conflict and brings on the important events of the story. Katniss volunteers as tribute when her sister is drafted into The Hunger Games. Bella meets Edward Cullen and an instant attraction develops between them. Harry Potter receives his letter to Hogwarts.
The character’s normal life has been turned upside down. Now what? For Katniss, the most important thing in the world to her was the safety and well being of her sister and mother, and since she is the one who keeps them safe and fed, her survival of The Hunger Games is vital. That’s her motivation, and her goal is to win the game. Bella becomes obsessed with learning more about Edward and who, or what, he is, and she falls for him and the magic his world brings into her otherwise boring life. Being part of that world is her motivation, staying alive in the process is her goal. Harry finally has a ticket out of his life of being abused and unloved, and he has a chance to connect with the legacy his parents left behind. Leaving his old life behind and embracing this new one is is motivation. Surviving his first year at Hogwarts is his goal.
If the character can just sail smoothly right up to their goal, mission accomplished, that makes for a pretty boring story. You never hear people say, “WOW! THAT WAS AN INCREDIBLE GAME!” when the score was 20 to nothing. What makes the game exciting is when the teams are neck and neck, one getting ahead for a little while, then the other one being ahead for a little while. It’s the trying, and often failing, to get over obstacles that makes the conflict more interesting. In a lot of ways, that struggle actually is the conflict. What obstacles stand in the way of your character and their goal, and who (or what) put them there? For Katinss, the obstacles were the other tributes and all the frightening things added to the game by the gamemakers. For Bella, it was the nomad vampires who caused trouble at first for fun, and then later for revenge. The obstacles Harry faces are partly due to conflict with other students and teachers, and partly due to the first “shots fired” in what would become the overarching battle against Voldemort.
And it’s important that you show some wins along with the failures. Sometimes the character tries to overcome an obstacle, fails, tries again and succeeds. Sometimes they fail and have to come up with a work around. Either way, the fails add to the tension and drama while the wins add excitement and interest in what happens next.
Eventually you get to the big showdown, aka “the climax.” This is when your character faces down the biggest challenge that stands in the way of reaching their goal. This could be an epic battle between your character and the villain. It could be the moment where your character realizes they’re in love with their best friend and they chase them to the airport to admit their undying love for them before they move away. Or it could be surviving one last night of a terrible storm before crawling out of hiding to assess the damage. Whatever it is, the culmination of that moment is achieving or failing to achieve their goal.
Whatever crazy chain of events was set off by the inciting incident, they’ve come to an end now thanks to the actions of your protagonist and their friends. Or, if they haven’t come to an end, they’ve at least been waylaid for now, or things are at least moving in a better direction. Now your characters can clean up, rebuild, mend wounds, tie up loose threads, and get back to life as normal. Or, in the case of a series, they can re-group and figure out what happens next. And that’s the end.
Some stories are more about people and their experiences than about any big crazy thing that happens to them. Stories like these are more emotional and are more about dealing with the inner conflict than an outer one. But even in stories like these, you’ll still have a similar structure to what I laid out above. It’s just a lot looser and tied up with an emotional journey rather than the physical one. Which isn’t to say they can’t have a parallel physical journey, but the important stuff is happening on the inside.
Whichever kind of story you’re writing, if you make sure you’re hitting the important points I’ve laid out above, whether they relate to an internal conflict, an external conflict, or a little of both, you can be sure you’re writing a story that is moving forward and will keep your audience engaged. Everything I’ve outlined above is the “something” that needs to happen to make your story interesting.
Good luck! :)
The success of a croc’s ambush lies in the nanoscopic scuba tanks—hemoglobins—that course through its bloodstream, unloading oxygen from lungs to tissues at a slow but steady clip that allows it to go hours without air.
sulc.us/crochemo
this is a massive trove of knowledge! And hopefully more institutions will follow suit.
Welcome to the space age, ladies and gentlemen
Some cool advice from Neil Gaiman
Hi Mr Gaiman, I'm pretty sure your answer is going to be something along the lines of "just write" but, I am having trouble starting on my book. I have plans, I have a path. But my brain is having issues stepping over the threshold as it were. Neurodivergence is a bit shit like that. Is there any advice you could give?
For me, the best thing to do is to persuade my brain that I'm not actually working, that I'm doing stuff that doesn't matter. Look, I'm not even typing. I'm just scribbling down some ideas. With a pencil! And now I'm typing up notes.
Do something that your brain can't stop you doing, whether it's handwriting or dictating or writing on old brown paper bags or big post-it notes.
Hello! Do you have any advice/resources on how to write sounds? Speaking and singing in particular but also maybe sounds at different volumes and sounds that could be considered "noise."
Description of sound is all about knowing sound-related vocabulary. Here's a mini-list to get you started, but you can do some research to learn more. Also, be sure to look up these words before using them to make sure they're right for the context.
High Volume - blaring, blasting, booming, bray, din, deafening, ear-piercing, ear-popping, earsplitting, full volume, loud, pealing, roaring, sonorous, thundering, thunderous
Low Volume - buzz, faint, gentle, hushed, low, muffled, murmur, muted, peaceful, quiet, soft, subdued, whisper
Noise - cacophony, clamor, clatter, commotion, discord, disquiet, fracas, hullabaloo, racket, ruckus, uproar Pitch and Tone - atonal, discordant, dulcet, harmonic, harsh, high-frequency, low-frequency, mellow, resonant, sonic, soprano, tenor, timbre
Rhythm - beat, cadence, flow, lilt, lyrical, measured, melodic, metered, monotone, pulsing, staccato, stutter, tempo
Sounds - babble, bang, bark, beep, belch, boom, burble, burp, chirr, chirp, clack, clatter, clang, clank, click, clink, clip-clop, clomp, crackle, crash, creak, ding, echo, groan, gurgle, hiss, hoot, hum, jangle, jingle, kerplunk, howl, melodic, mewl, moan, murmur, patter, pitter-patter, peal, plop, pop, purr, rattle, roar, rumble, rustle, screech, shriek, sizzle, splash, splat, swoosh, squawk, squeak, strum, thud, thrum, thump, wail, whimper, whinny, whine, whir, whistle, whiz, yelp, yowl, zing How to Research Sounds - If you're struggling to describe the sound of a particular thing, like "thunder," go to Google and type in, "how to describe the sound of thunder" and look for inspiration. You can also search for things like "horse sounds" or "what sounds do cars make?"
Also, two previous posts specific to describing the sound of singing and music:
Describing Music How to Describe a Singing Voice
I hope that helps!
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I’ve been writing seriously for over 30 years and love to share what I’ve learned. Have a writing question? My inbox is always open!
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(Spoilers for The Devil Wears Prada, Avatar the Last Airbender, Kung Fu Panda 2, and The Hunger Games triology).
Writing antagonists and villains can be hard, especially if you don't know how to do so.
I think a lot of writers' first impulse is to start off with a placeholder antagonist, only to find that this character ends up falling flat. They finish their story only for readers to find the antagonist is not scary or threatening at all.
Often the default reaction to this is to focus on making the antagonist meaner, badder, or scarier in whatever way they can- or alternatively they introduce a Tragic Backstory to make them seem broken and sympathetic. Often, this ends up having the exact opposite effect. Instead of a compelling and genuinely terrifying villain, the writer ends up with a Big Bad Edge Lord who the reader just straight up does not care about, or actively rolls their eyes at (I'm looking at you, Marvel).
What makes an antagonist or villain intimidating is not the sheer power they hold, but the personal or existential threat they pose to the protagonist. Meaning, their strength as a character comes from how they tie into the themes of the story.
To show what I mean, here's four examples of the thematic roles an antagonist can serve:
The Devil Wears Prada
Miranda Priestly is initially presented as a terrible boss- which she is- but as the movie goes on, we get to see her in a new light. We see her as an bonafide expert in her field, and a professional woman who is incredible at what she does. We even begin to see her personal struggles behind the scenes, where it’s clear her success has come at a huge personal cost. Her marriages fall apart, she spends ever waking moment working, and because she’s a woman in the corporate world, people are constantly trying to tear her down.
The climax of the movie, and the moment that leaves the viewer most disturbed, does not feature Miranda abusing Andy worse than ever before, but praising her. Specifically, she praises her by saying “I see a great deal of myself in you.” Here, we realize that, like Miranda, Andy has put her job and her career before everything else that she cares about, and has been slowly sacrificing everything about herself just to keep it. While Andy's actions are still a far cry from Miranda's sadistic and abusive managerial style, it's similar enough to recognize that if she continues down her path, she will likely end up turning into Miranda.
In the movie's resolution, Andy does not defeat Miranda by impressing her or proving her wrong (she already did that around the half way mark). Instead, she rejects the values and ideals that her toxic workplace has been forcing on her, and chooses to leave it all behind.
Avatar: The Last Airbender
Fire Lord Ozai is a Big Bad Baddie without much depth or redemptive qualities. Normally this makes for a bad antagonist (and it's probably the reason Ozai has very little screen time compared to his children), but in Avatar: The Last Airbender, it works.
Why?
Because his very existence is a threat to Aang's values of nonviolence and forgiveness.
Fire Lord Ozai cannot be reasoned with. He plans to conquer and burn down the world, and for most of the story, it seems that the only way to stop him is to kill him, which goes against everything Aang stands for. Whether or not Aang could beat the Fire Lord was never really in question, at least for any adults watching the show. The real tension of the final season came from whether Aang could defeat the Fire Lord without sacrificing the ideals he inherited from the nomads; i.e. whether he could fulfill the role of the Avatar while remaining true to himself and his culture.
In the end, he manages to find a way: he defeats the Fire Lord not by killing him, but by stripping him of his powers.
Kung Fu Panda 2
Kung Fu Panda 2 is about Po's quest for inner peace, and the villain, Lord Shen, symbolizes everything that's standing in his way.
Po and Lord Shen have very different stories that share one thing in common: they both cannot let go of the past. Lord Shen is obsessed with proving his parents wrong and getting vengeance by conquering all of China. Po is struggling to come to terms with the fact that he is adopted and is desperate to figure out who he is and why he ended up left in a box of radishes as a baby.
Lord Shen symbolizes Po's inner struggle in two main ways: one, he was the source of the tragedy that separated him from his parents, and two, he reinforces Po's negative assumptions about himself. When Po realizes that Lord Shen knows about his past and confronts him, Lord Shen immediately tells Po exactly what he's afraid of hearing: that his parents abandoned him because they didn't love him. Po and the Furious Five struggle to beat Shen not because he's powerful, but because Po can't let go of the past, and this causes him to repeatedly freeze up in battle, which Shen uses to his advantage.
Po overcomes Shen when he does the one thing Shen is incapable of: he lets go of the past and finds inner peace. Po comes to terms with his tragic past and recognizes that it does not define him, while Shen holds on to his obsession of defying his fate, which ultimately leads to his downfall.
The Hunger Games
We don't really see President Snow do all that much on his own. Most of the direct conflict that Katniss faces, but with his underlings and the larger Capitol government. The few interactions we see between her and President Snow are mainly the two of them talking, and this is where we see the kind of threat he poses.
President Snow never lies to Katniss, not even once, and this is the true genius behind his character. He doesn't have to lie to or deceive Katniss, because the truth is enough to keep her complicit.
Katniss knows that fighting Snow and the Capital will lead to total war and destruction- the kind where there are survivors, but no winners. Snow tells her to imagine thousands upon thousands of her people dead, and that's exactly what happens. The entirety of District 12 gets bombed to ashes, Peeta gets brainwashed and turned into a human weapon, and her sister Prim, the very person she set out to protect at the beginning of the story, dies just before the Capitol's surrender. The districts won, but at a devastating cost.
Even after President Snow is captured and put up for execution, he continues to hurt Katniss by telling her the truth. He tells her that the bombs that killed her sister Prim were not sent by him, but by the people on her side. He brings to her attention that the rebellion she's been fighting for might just implement a regime just as oppressive and brutal as the one they overthrew and he's right.
In the end, Katniss is not the one to kill President Snow. She passes up her one chance to kill him to take down the new threat of President Coin.
We’ve all been warned about the dangers of using too much description. Readers don’t want to read three paragraphs about a sunset, we’re told. Description slows down a story; it’s boring and self-indulgent. You should keep your description as short and simple as possible. For those who take a more scientific approach to writing fiction, arbitrary rules abound: One sentence per paragraph. One paragraph per page. And, for god’s sake, “Never open a book with weather” (Elmore Leonard).
But what this conventional wedding wisdom fails to take into account is the difference between static and dynamic description. Static description is usually boring. It exists almost like a painted backdrop to a play. As the name suggests, it doesn’t move, doesn’t interact or get interacted with.
There were clouds in the sky. Her hair was red with hints of orange. The house had brown carpeting and yellow countertops.
In moderation, there’s nothing wrong with static description. Sometimes, facts are facts, and you need to communicate them to the reader in a straightforward manner.
But too much static description, and readers will start to skim forward. They don’t want to read about what the house looks like or the stormy weather or the hair color of each of your protagonist’s seventeen cousins.
Why? Because they can tell it’s not important. They can afford to skip all of your description because their understanding of the story will not be impacted.
That’s where dynamic description comes in. Dynamic description is a living entity. It’s interactive, it’s relevant. It takes on the voices of your narrators and characters. In short, it gives us important information about the story, and it can’t be skimmed over.
(I have a TON more tips about setting and description. These are just a few. But I’m trying to keep this short, so if you have any questions or want more advice about this, please feel free to ask me.)
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A Cozy Cabana for Crocodiles, Alligators and their ancestors. -fan of the webcomic Paranatural, Pokemon, Hideo Kojima titles -updates/posts infrequently
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